Personal Technology: The Future is You Chapter 7 PDF

Summary

This PowerPoint presentation, "Personal Technology: The Future is You", offers an examination of personal technology, including topics on convergence, portability, and personalization. It's a chapter in the textbook "Using Information Technology, 11e" and was published in 2015.

Full Transcript

Personal Technology: The Future Is You Chapter 7 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or...

Personal Technology: The Future Is You Chapter 7 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Chapter Topics UNIT 7A:Personal Devices for Improving Productivity at School & Work Using Information Technology, 11e 7.1 Convergence, Portability, & Personalization 7.2 Smartphones: More Than Talk 7.3 Tablets & E-Readers 7.4 Portable Media Players UNIT 7B: personal Devices for Enriching Leisure & Life 7.5 Digital Cameras: Changing Photography 7.6 High-Tech Radio: Satellite, Hybrid Digital, & Internet 7.7 Digital Television 7.8 Videogame Systems: The Ultimate Convergence Machine? 2 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. UNIT 7A: Personal Devices for Improving Productivity at School & Work Using Information Technology, 11e The ongoing shift toward a more interactive and participatory web is exemplified by the mashup, a creative combination of content or elements from different sources, such as a web page that blends data from two or more sources to create new services or content. 3 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. 7.1 Convergence, Using Information Technology, 11e Portability, & Personalization 4 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Three major trends in information technology continue to be convergence, portability, and personalization. Using Information Technology, 11e Convergence: Combining of several industries – computers, communications, consumer electronics, entertainment, and mass media – through various devices that exchange data in digital form Pros: Increased convenience of devices; more affordable; more functions Cons: Multiple features that compromise the primary feature—no single feature works optimally Security risks are increasing 5 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Portability Pros Using Information Technology, 11e Devices that enable phone, texting, and email access from anywhere, portable digital music, GPS, and convenient cheap digital photos that allow people to remain connected even while on the move Cons Bombardment by texts and phone calls; intrusiveness; time wasters Lack of face-to-face contact can lead to misinterpretations 6 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Personalization Pros Using Information Technology, 11e People can do many things, customized just for them. Downloaded hundreds or thousands of songs, so that they have their own personalized library of music; create lists of “favorites” or “bookmarks” so that they can readily access favorite website; access or contribute to blogs or personalized online diaries. In addition, PC software can be used to create all kinds of personal projects, ranging from artwork to finances to genealogy. Get preselected news topics delivered to one’s electronic devices as needed. 7 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Personalization (continued) Cons Using Information Technology, 11e Having many personalized devices leads to multitasking, which can lead to “absent presence” and nonfocus Regret about choices Inaction Excessive expectations Self-blame “Paralysis” from too many choices Filtering Facts are facts: news should reflect the world, not us 8 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Using Information Technology, 11e 7.2 Smartphones More Than Talk 9 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Smartphone = cellphone with microprocessor, memory, display screen, modem, apps, and Internet Using Information Technology, 11e access Allows phone calls, email, web browsing, music availability, text messaging, videogames, digital TV viewing, search tools, GPS, personal information management, and so on Storage Data is stored in flash memory card Data does not disappear when phone is turned off 10 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. CELLPHONES: DESIGNED FOR CALLS & PERHAPS TEXTING Lower-priced than smartphones, cellphones are compact, have a straightforward keypad, let you Using Information Technology, 11e receive and send text messages, and allow you to store frequently used phone numbers. Cellphones were originally designed for calls, and perhaps texting, but many have cameras, can access high-speed data networks, and support Bluetooth headsets for hands-free communication. SMARTPHONES: DESIGNED WITH ADVANCED OPERATING SYSTEMS & TOUCH SCREENS Smartphones are more expensive than cellphones, have advanced operating systems (Apple’s iOS, Google’s Android, Windows Phone 8) that give them access to thousands of apps and have larger touch-screen displays and more advanced cameras than those on conventional phones, GPS navigation technology, Wi-Fi capabilities, and higher mobile wireless data speeds, which gives users better web browsing, search functions, and streaming media. They can also have a sophisticated organizer and allow you to do text messaging, handle multiple email accounts, review and edit documents, and create and edit spreadsheets. Many have media players that let you view videos and sort and listen to music tracks. © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Cellphones are radios OS is stored in ROM; apps are downloaded Using Information Technology, 11e Display screens are 2 – 5 inches, color Storage usually on flash memory cards Have tactile or touch-screen keyboards Microphone for voice commands Receiver/Speaker to hear voice calls Have headset connector Are MP3/media players Use Wi-Fi and/or Bluetooth Have GPS and camera Can show TV and video 12 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Text messaging, or texting or SMS (for short message service), is the sending of short messages, Using Information Technology, 11e generally no more than 160 characters in length (including spaces), to a smartphone or other handheld device. 13 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Societal Effects of Cellphones Positive (among others) Using Information Technology, 11e Parents can more easily monitor their children Police dispatchers can help people who are lost Information and amusements are readily available Get road assistance Information can get out quickly during emergencies Negative (among others) People are less polite, courteous, and respectful using cellphones Cellphones are answered in theaters and restaurants Cellphone users engage in loud conversations in public places Cellphone use while driving is dangerous 14 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Using Information Technology, 11e 7.3 Tablets & E- Readers 15 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. A tablet is a general-purpose computer contained in a single panel; it is a combination of smartphone and Using Information Technology, 11e laptop computer with wireless connections, a 7- to 12- inch multitouch screen, and a virtual screen. Platforms (OS): iPad, Android, Windows RT 16 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. E-readers are better than tablets for reading e-books in terms of price, screen Using Information Technology, 11e quality, simplicity and portability. E-Book, or electronic book: electronic text, the digital-media equivalent of a conventional printed book E-Book Reader: electronic device that can download books (wired and wirelessly) Examples: Kindle (Amazon); Nook (Barnes & Noble) 17 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Some Benefits of E-Readers One e-book reader can store hundreds or thousands of Using Information Technology, 11e books. Easy to download books by wireless access; books are less expensive. Type size and face can be adjusted. Usually can be read in low light. Automatically opens to the page where you left off. Text can be searched and cross-referenced. Dictionary automatically available. 18 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Using Information Technology, 11e How an E-Reader Works E-readers use E Ink, which is composed of millions of tiny particles that display text. Different e-books use different e-software formats. E-books are downloaded by wireless access (3G or Wi- Fi). © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Some drawbacks of e-readers: Photos, charts, diagrams, foreign characters, and tables Using Information Technology, 11e not as good as in print version—or are left out of the e- book Battery needs to be recharged Reader doesn’t own the downloaded books Are not always designed for college textbook use Can be hacked Can’t lend your books They can malfunction 20 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Using Information Technology, 11e 7.4 Portable Media Players 21 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Portable media players include music players, media players, and some mobile phones. Using Information Technology, 11e Portable media players (PMPs) are portable devices that play digital audio, video, and/or image files. MP3 is a format that allows audio files to be compressed so they are small enough to be sent over the Internet and stored as digital files. 22 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. PMP Technology Considerations: What’s Useful to Know? Storage capacity (both hard Other features such as: Using Information Technology, 11e drive and flash memory) FM radio reception Sampling rate Music recording using microphone Transferring files Getting music and video files Battery life Using PMP in a car Display screens 23 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Societal Effects PMPs offer convenience and portability to music listeners. Using Information Technology, 11e May also cause people to isolate themselves. MP3 players are used almost everywhere by many people, but they do have the ability to damage hearing, so users should be careful with the volume controls. Over 85 decibels can cause hearing loss! (85 decibels is as loud as a vacuum cleaner or a crowded restaurant.) Over-the-ear headphones are safer than earbuds. 24 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. UNIT 7B: Personal Devices for Enriching Leisure & Life Using Information Technology, 11e 25 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Using Information Technology, 11e 7.5 Digital Cameras Changing Photography © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. A digital camera takes video and photographs and digitally converts the analog data by recording images via an electronic Using Information Technology, 11e image sensor (they do not require film). Point-and-shoot digital camera Automatically adjusts settings such as exposure and focus Easy to use, but manual controls can allow you to tweak the settings to get better photos Single-lens reflex (SLR) digital camera Uses a reflecting mirror to reflect the incoming light so the viewfinder shows what the lens is framing Brighter and crisper photos Used by professionals 27 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Resolution: Megapixels and Sensors Megapixels = millions of picture elements (electronic dots making up an Using Information Technology, 11e image); the more megapixels, the higher the resolution 10 – 16 megapixels common for point-and-shoot cameras; 10 – 24 for SLR The larger the sensor chip, the sharper the images Lenses Digital zoom Means the image is cropped in the camera Lowers the resolution and so can produce a grainy photo Optical zoom Enlarges the subject without you needing to move closer Lens extends to focus on distant objects; clearer image 28 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Storage Use flash memory cards inside camera; cards are Using Information Technology, 11e reusable 64 MB holds only a handful of images; 512 MB – 1 GB is better Viewing images Optical viewfinders let you see the image to be photographed before you snap the picture LCD screens let you review the photos you have taken 29 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Start-up time Digital cameras require time to start up Using Information Technology, 11e Look for one that has a short start-up time Also, the shutter can lag, delaying the time between when you press the button and the shutter clicks; look for a camera that allows “burst” or “continuous “ mode Continuous mode allows you to take a certain number of shots without pausing or reclicking a button 30 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Battery life The camera requires a battery to function Using Information Technology, 11e Some rechargeable batteries are available with many models Some recharge in the camera, while others require a separate charging stand Get a battery that can last a whole day Carry a spare battery 31 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Principle methods for transferring images Use a direct connection between your camera and your Using Information Technology, 11e computer (with a USB cable and software) Wireless connection Insert the memory card into your computer or card reader Put your camera into a cradle attached to the PC Use an online photo service Use a photo printer with a built-in card slot Use a photo-printing kiosk Use a photo lab Bring along your own card reader and CDs and use others’ computers 32 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Societal Effects of Digital Cameras Using Information Technology, 11e People are taking their cameras everywhere People take far more pictures than they used to Photography is becoming more casual People are touching up their photos, making them look better Camera use can be intrusive and even illegal (voyeurism) 33 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Using Information Technology, 11e 7.6 High-Tech Radio Satellite, Hybrid Digital, & Internet © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Satellite radio Digital radio signals are sent from satellites in orbit around Using Information Technology, 11e the earth to subscribers that have special radios, often in cars. CD-quality sound is better than normal radio. More channels than regular radio. U.S. provider is Sirius XM satellite radio. Commercial-free. 35 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. HD (Hybrid Digital) Radio Provides CD-quality sound on the FM dial Using Information Technology, 11e Allow broadcasters to squeeze one analog and two digital stations on the same frequency Broadcasts are free—no subscription charges Broadcasters are hoping HD radio can introduce more local or innovative programming Internet Radio Continuous streaming of audio over the Internet. Internet users can listen to radio on their computers and various handheld devices, such as a smartphone (Pandora, iHeartRadio, Slacker) 36 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Podcasting Involves the recording of Internet radio or similar Internet Using Information Technology, 11e programs Requires no studio or broadcast tower and is not regulated by the FCC (Federal Communications Commission) Allows amateur deejays and hobbyists to create their own radio shows and offer them on the Internet Podcasting-receiving software, called an aggregator, is necessary 37 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Using Information Technology, 11e 7.7 Digital Television 38 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Digital Television: Interactive TV Using Information Technology, 11e Lets you interact with the show you’re watching Internet TV Television distributed via the Internet, viewable on computers and mobile devices Internet-Ready TV TVs with broadband modems allow viewers to watch TV shows as well as go online to browse, get news, stream movies, view photos, etc. 39 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. 3 Kinds of Digital TV Broadcasting Digital television (DTV): uses a digital signal (not analog) Using Information Technology, 11e Is clearer and less prone to interference than analog FCC has mandated that all TV stations be capable of digital broadcasting People with analog TVs use a converter box to deal with digital broadcast signals High-definition television (HDTV) Works with digital broadcasting signals Has broader screen and higher resolution than analog TV Uses a lot of bandwidth Standard-definition television (SDTV) Uses lower resolution than HDTV and so can transmit more information within the HDTV bandwidth Allows multicasting – up to 5 SDTV programs at the same time 40 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Societal Effects of Digital TV Using Information Technology, 11e Time shifting: Changing when you watch TV Space shifting: Changing where you watch TV Content shifting: Changing the nature of TV programs Video on demand (VOD or VoD) consists of a wide set of technologies that enable viewers to select videos or TV programs from a central server to watch when they want, rather than when TV programmers offer them 41 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Using Information Technology, 11e 7.8 Videogame Systems The Ultimate Convergence Machine? 42 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Videogame consoles, or gameboxes, are specialized computers powered by operating systems Using Information Technology, 11e and CPUs different from those in desktop computers. These may be the “ultimate convergence machine.” People buy them to play games, but they do a lot more: play music, share photos, watch movies Microsoft Xbox Sony PlayStation 4 Nintendo’s Wii U 43 © 2015 by McGraw-Hill Education. This proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.

Use Quizgecko on...
Browser
Browser