Summary

This document discusses emerging technologies and future trends in education, focusing on ebooks, wireless technology, virtual reality, webinars, and Second Life virtual worlds. It explores the advantages and disadvantages of each and emphasizes the role of technology in modern classrooms. The analysis is relevant to educators and students interested in technological advancements in education.

Full Transcript

Emerging Technologies & Future Trends By: Dr Norhayati Mohd Yusof eBook: Definition A text and image- based publication in digital form produced on, published by, and readable on computers or other digital devices. It...

Emerging Technologies & Future Trends By: Dr Norhayati Mohd Yusof eBook: Definition A text and image- based publication in digital form produced on, published by, and readable on computers or other digital devices. It is an electronic version of a printed book eBook Early eBook generally written for specialty areas and a limited audience It can be offered indefinitely, without ever going “out of print” eBook : Advantages 01 eBook is searchable You can change font 04 size 02 eBook is Portable Instant download 05 You can read eBooks eBooks cost less & 03 in the dark instant download 06 eBook : Disadvantages 04 You need a device You have to focus at the screen 01 05 eBooks are not forever You don’t get “book satisfaction” 02 Licensing can be a pain 06 eBook are harder to read in sunlight 03 eBook: Platform Visme iBook Author Blurb Notion press flipsnack Flipbuilder FlipHTML5 Sigil kitaboo Pressbooks 01 Computer system can be connected without the use of cables in a wireless environment. 02 They can be moved around the school and used to access the network in any location where the wireless coverage extends. Wireless Wireless Local Area Networks (WLANs) Technology 03 utilize radio frequency transmissions to enable computers to communicate with the network and are typically used with wireless devices. A wireless network offers greater flexibility 04 as it allows users to access the network in different parts of the school as opposed to having to gain access from fixed locations 05 Variations in signal strength caused by physical obstruction 01 Increased use of information and communication technology (ICT). 02 Enables students to exploit opportunities beyond the classroom including working with computers individually in places Advantages of Wireless Can improve learning solutions within a Technology 03 school by offering many efficiency gains Computer can be taken to any areas in the 04 school and you can use them at your preferences 05 Variations in signal strength caused by physical obstruction Virtual Reality Definition A stimulation in which computer graphics is used to create a realistic- looking world, in terms of its functionality (Coiffet). Positive & Negative Effects of VR Socially, danger in It allows children to learn in a more encountering untrustworthy interactive environment where they individuals online. are more likely to retain information. Physically, can lead to obesity, eye strain, seizure It is useful for activity and increase in children with electrical activity in the autism muscles and sweat glands. Can help lower anxiety levels Inability to distinguish in children undergoing experiences in virtual difficult procedures like reality from reality. chemotherapy. The Importance of using Technology in the Classroom Can give the students real life work experience 03 04 Can increase motivation 02 05 Student can acquire in- Can increase technical depth knowledge skills 01 06 The teacher can have Can increase creativity active participation of students Negative Effects Overuse Takes away learning time Health issues Game mentality Synchronous method: Web Seminar (Webinar) An online meeting/ presentation Web seminar What is webinar? Held via the INTERNET in REAL - TIME Synchronous type of delivering: same time – different places Multidirectional conference Sharing video and presentation Text chat FEATURES Whiteboard OF WEBINAR Polls and surveys Desktop sharing as a presenter Recording broadcasts to watch later Platform for ZOOM CISCO WEBEX webinar WEBINATO FLOW CLICKMEETING WEBINARJAM GOTOWEBINAR JETWEBINAR GOOGLE MEET AND MANY MORE ZOOM.US Up to 10k attendees Increase engagement : virtual hand – raising Can be recorded and transcribe Can broadcast your webinar to live using Facebook and YouTube integration You able to have list of your attendees Second Life Virtual World What is Second Life Virtual World Use of computers to simulate real or imagined environment Appears as a 3-dimensional (3-D) space § Used for games and many practical applications, business, entertainment, EDUCATION and many more. Yatie79 avatar in Second Life Virtual World Arkansas State University (SLURL) Ohio University Campus (SLURL) Saint Leo University Virtual Campus (SLURL) Stanford University Libraries (SLURL) The Open University, UK- Deep Think (SLURL) University of Western Australia (SLURL) Rockcliffe University (SLURL) / University of Edinburgh (Vue) (SLURL) Cambridge university http://wiki.secondlife.com/wiki/Second_Life_Educati on_Directory https://er.educause.edu/articles/2009/3/virtual- world-learning-spaces-developing-a-second-life- operating-room-simulation Universities in Second Life Virtual university Conclusion An effective teacher and IT manager in classroom must learn to determine when technology help and hurt in the learning process and must use it accordingly. A teacher should always remain confident flexible and enthusiastic as these qualities will determine his/her success An important reminder is the curriculum

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