16 Questions
What is the term used by Taylor to describe broadcast media in the internet age?
Networked broadcast
What does live streaming refer to?
Broadcasting of video content over the internet with interactive features
What characterized the early internet culture in the 1990s known as cam culture?
Use of web cameras for live broadcasting
Which platform, launched in 2007, initially allowed users to stream their lives 24/7 but later evolved to focus on gaming content?
Justin.tv
What is the process of capturing content such as video or screenshots directly from a specific platform called?
Platform capture
According to TL Taylor, what contributed to the emergence of contemporary live streaming?
Ability to broadcast live content to a wide audience and the global reach of the internet
What concept does platform capture refer to?
Design features to capture and maintain user attention on digital platforms
In which year did Twitch become the leading platform for live streaming of video games, esports, and other content?
2011
What is Valve known for in the gaming industry?
Developing prominent first-party titles and a digital distribution platform
According to TL Taylor's frameworks, how does 'Esports as a game' framework differ from 'Esports as media entertainment' framework?
It focuses on game design, mechanics, and player interaction vs. studying the production, distribution, and consumption of esports content
What is the primary function of Twitch bits in relation to streamers and viewers?
Encouraging streamers to remain within the platform ecosystem by allowing viewers to interact with them
What does 'long tail' economics refer to in the context of digital platforms?
The abundance of choice and online distribution driving a shift from hit-driven economics to a niche-focused model
What was the original purpose of Justin.tv when it was launched in 2007?
To allow users to stream their lives 24/7
How does Valve's Steam platform contribute to the gaming industry?
By providing digital rights management (DRM), multiplayer gaming, and social networking services
What is the key feature of an online platform in the context of digital products?
Providing access to digital content and promoting real-time interaction and engagement
'Esports as a sport' framework emphasizes which aspects compared to 'Esports as a game' framework?
Competitive aspects like skills and teamwork
Test your knowledge of the evolution of broadcast media in the internet age with this quiz covering terms like networked broadcast, live streaming, and cam culture. Explore how broadcasting has transformed in the digital era.
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