7/1/20XX Pitch deck title 15 AUGMENTATION Technology adds something to the learning process beyond just convenience

CourageousBromine avatar
CourageousBromine
·
·
Download

Start Quiz

Study Flashcards

18 Questions

Match the following digital media types with their descriptions:

Graphics = Images that have been processed and used to provide visualizations of data Audio = E-Books, music, and podcasts Interactive Media = Audio-visual applications, websites, and games that incorporate user input Digital Learning Materials = Documents created using a computer or digitized physical documents

Match the following terms related to audio production with their definitions:

Audio-Visual = Media that integrates both sound and visual elements Multimedia Integration = Combining different types of media like audio, video, and graphics User Input = Interaction from the user through input devices processed and shown back through output devices Audio Processing = Manipulating sound recordings to achieve a desired result

Match the following concepts related to graphics processing with their explanations:

Processed Images = Images that have been modified or enhanced digitally Visual Data Illustration = Using images to indicate instructions or visualize data Digital Design Elements = Graphics components that enhance the overall visual appeal of a product Graphics Animation = Creating movement in images through computer-generated techniques

Match the following terms related to interactive media with their characteristics:

Applications = Software programs designed for a specific purpose or task User Interaction = Engagement from the user through input devices for a customized experience Output Devices = Tools that display the processed information back to the user Input Devices = Hardware components that allow users to interact with a computer system

Match the following digital learning methods with their features:

E-Books = Electronic versions of books accessible on digital devices Podcasts = Audio recordings available for streaming or download UI & UX Design = Enhancing user experience through intuitive interfaces and interactive elements SAMR Model = Framework for integrating technology into teaching practices at different levels

Match the following terms with their definitions in digital media creation:

Substitution = Using technology as a direct replacement for traditional methods Digital Transformation = Process of integrating digital technologies to fundamentally change business operations Innovative Solutions = Creative approaches that introduce new ideas or methods in digital media production Collaboration = Working together with other professionals to enhance digital media projects

Match the following with their primary purpose:

Digital Learning Materials = Ease of access and efficiency of delivery UI/UX Design = Human-first way of designing products User Experience Design = Enhancing user satisfaction by improving usability and accessibility Instructional Materials (IMs) = Aiding teachers in classes

Match the following with their area of application:

Digital Learning Materials = Adapted to different needs and constraints in and out of the classroom UI/UX Design = Commonly used within digital fields User Experience Design = Applicable to any product design Instructional Materials (IMs) = Evolved through changing times

Match the following with their association:

Digital Learning Materials = Technological advancement in computing UI/UX Design = Coined by Don Norman, a cognitive scientist User Experience Design = Co-founder of Nielsen Norman Group Design Consultancy Instructional Materials (IMs) = Centuries-old aid for teachers

Match the following with their focus:

Digital Learning Materials = Efficiency of delivery UI/UX Design = Human-centered approach User Experience Design = Improving usability and accessibility Instructional Materials (IMs) = Supporting teachers in classes

Match the following with their evolution:

Digital Learning Materials = Product of technological advancement in computing UI/UX Design = Human-first approach in product design User Experience Design = Concept introduced by Don Norman in the late 1990s Instructional Materials (IMs) = Adaptation to changing times and needs

Match the following with their impact:

Digital Learning Materials = Ease of access for learners UI/UX Design = Enhancing user satisfaction through design User Experience Design = Improving usability and accessibility for users Instructional Materials (IMs) = Supporting teachers in enhancing instruction

Match the following with the correct description: Digital distribution of materials instead of physical handouts

Augmentation = Technology adds something to the learning process beyond just convenience Modification = Technology is used to design interactive and dynamic tasks that go beyond the limitations of a traditional classroom Redefinition = Technology is used to make entirely new learning opportunities possible Digital interactive workplaces instead of whiteboard use = Redefinition

Match the following with the correct description: Students create podcasts which can be accessed by other students for feedback

Use of multimedia in place of traditional outputs = Modification Allows visualization of abstract concepts through the use of examples on the internet = Modification Multimodal outputs that span across different fields = Redefinition Gamification of content which allows further student engagement = Augmentation

Match the following with the correct description: Use of video conferencing applications to connect other people

Digital distribution of materials instead of physical handouts = Augmentation Students have access to additional resources via the internet instead of just teacher input = Augmentation Online publishing of student outputs = Redefinition Automated data-analytics for intervention = Augmentation

Match the following with the correct description: Use of multimedia elements to enhance presentations

Students create podcasts which can be accessed by other students for feedback = Modification Digital interactive workplaces instead of whiteboard use = Redefinition Virtual evaluations and demonstrations = Redefinition Gamification of content which allows further student engagement = Augmentation

Match the following with the correct description: Students have access to additional resources via the internet instead of just teacher input

Digital interactive workplaces instead of whiteboard use = Redefinition Gamification of content which allows further student engagement = Augmentation Use of video conferencing applications to connect other people = Augmentation Use of multimedia in place of traditional outputs = Modification

Match the following with the correct description: Students have access to additional resources via the internet instead of just teacher input

Use of multimedia elements to enhance presentations = Augmentation Virtual evaluations and demonstrations = Redefinition Students have access to additional resources via the internet instead of just teacher input = Augmentation Multimodal outputs that span across different fields = Redefinition

Explore how technology can enhance the learning process by adding multimedia elements, providing access to additional resources online, and creating digital interactive workplaces. Discover the benefits of using word processors, online platforms, digital distribution of materials, and interactive technology in educational settings.

Make Your Own Quizzes and Flashcards

Convert your notes into interactive study material.

Get started for free

More Quizzes Like This

Use Quizgecko on...
Browser
Browser