Which of the following is not a component of the OpenGL graphics pipeline? a) clipping b) rasterization c) audio synthesis d) fragment processing
Understand the Problem
The question is asking to identify which option listed is not a part of the OpenGL graphics pipeline. The graphics pipeline includes stages like clipping, rasterization, and fragment processing, while audio synthesis is unrelated to graphics.
Answer
Audio synthesis
Audio synthesis is not a component of the OpenGL graphics pipeline.
Answer for screen readers
Audio synthesis is not a component of the OpenGL graphics pipeline.
More Information
OpenGL's graphics pipeline includes processes like clipping, rasterization, and fragment processing, which are all related to rendering graphics. Audio synthesis is unrelated to graphical data processing and thus not part of the graphics pipeline.
Tips
A common mistake is confusing audio-related tasks with visual rendering processes, as both are part of multimedia applications but handled separately.
Sources
- Rendering Pipeline Overview - OpenGL Wiki - khronos.org
- Graphics pipeline - Wikipedia - en.wikipedia.org