Which function is used to compile a shader in OpenGL?

Understand the Problem

The question is asking for the specific function in OpenGL that is responsible for compiling shaders. This refers to the process of converting shader source code into an executable form that the GPU can understand.

Answer

glCompileShader is the function used to compile shaders in OpenGL.

The function used to compile a shader in OpenGL is glCompileShader.

Answer for screen readers

The function used to compile a shader in OpenGL is glCompileShader.

More Information

In OpenGL, glCompileShader is used to compile a shader object. You must ensure the shader source code is set with glShaderSource before compiling.

Tips

A common mistake is not setting the shader source before calling glCompileShader. Always check for compilation errors with glGetShaderiv and glGetShaderInfoLog.

Sources

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