Which function is used to compile a shader in OpenGL?
Understand the Problem
The question is asking for the specific function in OpenGL that is responsible for compiling shaders. This refers to the process of converting shader source code into an executable form that the GPU can understand.
Answer
glCompileShader is the function used to compile shaders in OpenGL.
The function used to compile a shader in OpenGL is glCompileShader
.
Answer for screen readers
The function used to compile a shader in OpenGL is glCompileShader
.
More Information
In OpenGL, glCompileShader
is used to compile a shader object. You must ensure the shader source code is set with glShaderSource
before compiling.
Tips
A common mistake is not setting the shader source before calling glCompileShader
. Always check for compilation errors with glGetShaderiv
and glGetShaderInfoLog
.
Sources
- Shader Compilation - Khronos OpenGL - khronos.org