Reference Types & Abstract State Machine (ASM)
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Questions and Answers

An algorithm's runtime is generally expressed as a function of what variable when analyzing its time complexity?

  • The size of the input data. (correct)
  • The programming language used to implement the algorithm.
  • The processor speed of the machine executing the algorithm.
  • The amount of available memory on the system.

Which of the following statements best describes Big-Oh notation?

  • It describes the average-case runtime of an algorithm.
  • It provides a lower bound on the growth rate of an algorithm.
  • It defines the tightest possible upper bound on an algorithm's runtime.
  • It specifies an upper bound on the growth rate of an algorithm. (correct)

In the context of space complexity, what does 'auxiliary space' refer to?

  • The additional memory space used by the algorithm during its execution, beyond the input space. (correct)
  • The space reserved for the program's executable code.
  • The memory space occupied by the input data itself.
  • Any external storage used by the algorithm, such as disk space.

Which of the following factors contributes to the overhead in linked node-based data structures?

<p>The space used by pointers or references to other nodes. (A)</p> Signup and view all the answers

Given N is the number of elements, P is the size of a pointer and E is the size of the elements, what is the space complexity for a linked list?

<p>$N * (P + E)$ (C)</p> Signup and view all the answers

Consider a singly linked list where head points to the first node. Which operation has the potential to modify the list's structure, leading to memory leaks or unexpected behavior if not handled carefully?

<p><code>head.next = head.next.next</code> (C)</p> Signup and view all the answers

A recursive function to calculate the factorial of a number n is being designed. What is the most important consideration when defining the base case?

<p>Defining the condition that stops the recursive calls and provides a direct result. (B)</p> Signup and view all the answers

A program attempts to access an array element at an index that is outside the bounds of the array. Which exception is most likely to be thrown?

<p><code>ArrayIndexOutOfBoundsException</code> (C)</p> Signup and view all the answers

A function iterates through half of an input array to perform a certain operation. What is the Big O notation that best describes the time complexity of this function?

<p>O(n) (B)</p> Signup and view all the answers

Which of the following contributes to the auxiliary space complexity of a recursive function?

<p>The space allocated for local variables in each recursive call. (D)</p> Signup and view all the answers

Which of the following best describes the concept of 'sharing' in the context of references?

<p>Having two or more references that point to the same object in memory, creating aliases. (D)</p> Signup and view all the answers

What is the primary difference between a shallow copy and a deep copy of an object?

<p>A shallow copy creates a new object and copies only the primitive data, while a deep copy creates a new object and recursively copies all data, including referenced objects. (C)</p> Signup and view all the answers

In the Abstract State Machine (ASM) model, what is the role of the 'stack'?

<p>Temporary storage of local variables and saved state during method calls. (A)</p> Signup and view all the answers

Where are objects typically allocated in memory during program execution?

<p>The heap. (A)</p> Signup and view all the answers

What happens when a reference variable is dereferenced before it has been assigned a pointee?

<p>A NullPointerException will be thrown. (B)</p> Signup and view all the answers

In the context of linked nodes, what is the significance of the next field in the last node of a chain?

<p>It points to a null reference, indicating the end of the chain. (B)</p> Signup and view all the answers

When iterating through a chain of linked nodes, what condition should typically be checked to determine when to stop the iteration?

<p>When the <code>next</code> reference of the current node is null. (A)</p> Signup and view all the answers

Which of the following is NOT a typical way to handle failure or exceptional circumstances in a program?

<p>Ignoring the failure and continuing execution. (A)</p> Signup and view all the answers

What is the primary purpose of a finally block in a try/catch/finally statement?

<p>To execute code that must always run, regardless of whether an exception was thrown or caught. (B)</p> Signup and view all the answers

In recursion, what is the purpose of the base case?

<p>To provide a simple input that can be solved without a recursive call, stopping the recursion. (A)</p> Signup and view all the answers

What information is typically stored in an activation frame on the run-time stack?

<p>Function arguments, local variables, and the return address of the calling instruction. (C)</p> Signup and view all the answers

Which of the following is NOT a property of relations?

<p>Subjective (A)</p> Signup and view all the answers

Which of the following properties does a non-strict partial order possess?

<p>Antisymmetric, Reflexive, Transitive (D)</p> Signup and view all the answers

What is 'growth rate' in the context of time and space complexity analysis?

<p>The rate at which the cost of an algorithm (time or space) increases as the input size grows. (B)</p> Signup and view all the answers

What does 'worst case' refer to in the asymptotic analysis of algorithms?

<p>The problem instance for a given input size that results in the highest execution cost. (A)</p> Signup and view all the answers

Flashcards

Primitive Types

Stores data directly within its memory location (e.g., int, boolean, char).

Reference Types

Holds a reference (address) to where the data is stored in memory (e.g., objects, arrays).

Base Case (Recursion)

A stopping condition in a recursive function that prevents infinite loops.

Recursive Case

The case in a recursive function where the function calls itself with a modified input.

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Big O Notation

A notation that describes the limiting behavior of a function when the argument tends towards infinity.

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Worst Case Time Complexity

The worst-case scenario represents the upper bound of an algorithm's runtime, indicating the maximum time it will take to complete, regardless of input.

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Space Complexity

Space complexity measures the amount of memory an algorithm uses during its execution, as a function of input size.

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Auxiliary Space

Auxiliary space is the additional or extra memory space that an algorithm uses temporarily during its execution, beyond the input data itself.

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Data Structure Overhead

Overhead refers to the extra space required by a data structure to manage its data, such as pointers or metadata, beyond the space needed for the actual data itself.

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Reference Variable

A variable that stores the memory address of an object, rather than the object itself.

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Dereferencing

Accessing the value of the object (pointee) that a reference variable points to.

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NullPointerException

An error that occurs when you try to dereference a reference that doesn't point to any object (points to null).

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Sharing (References)

When two or more references point to the same object in memory. Changes made through one reference will be visible through the others.

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Shallow Copy

Copies only the references to the original objects. The new copy points to the same objects as the original.

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Deep Copy

Creates new copies of all objects. The new copy has its own independent set of objects.

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Abstract State Machine (ASM)

A theoretical model to show how memory is allocated during program execution, involving a workspace, stack, and heap.

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Heap

Area of memory used for dynamic allocation of objects.

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Stack

Area of memory used for method calls and local varibles.

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Null Reference (in Linked Nodes)

Last node’s next field points to this reference, that indicates the end of the chain.

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Exception (in Java)

An object that signals an abnormal condition during program execution.

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Throwing an Exception

The act of signaling that an exception has occurred.

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Catching an Exception

Handling an exception by using try/catch blocks.

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Checked Exceptions

Exceptions that must be declared in the method signature using the throws keyword.

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Study Notes

  • Reference types store a reference to an object, not the value directly.
  • The object the reference points to is called the pointee.
  • Dereferencing accesses the pointee's value using the dot operator (.).
  • A reference must be assigned a pointee before dereferencing to avoid a NullPointerException.
  • Null signifies a reference that 'points to nothing'.
  • Assigning one reference to another makes them both point to the same object (pointee).
  • Sharing occurs when two references point to the same object, creating aliases.
  • Shallow copy creates sharing, while deep copy creates a new, independent copy.

Abstract State Machine (ASM)

  • A theoretical model for visualizing memory allocation during program execution.
  • Workspace holds the currently executing code.
  • Stack is a temporary storage for local variables and saved code.
  • Heap stores objects and data structures.
  • The initial state has the program in the workspace, and empty stack and heap.
  • The machine operates by executing the 'next code statement' in the workspace, potentially altering the stack or heap.
  • Execution stops when no code statements remain.
  • Primitive values are stored on the stack.
  • Reference values, representing object addresses, are stored in the stack.
  • Objects themselves are allocated in the heap.
  • Binding between a variable and the object's reference occurs in the stack.

Object Construction

  • Invoking a constructor allocates space for a new object in the heap.
  • This space includes slots for all fields and stores the constructor's class (dynamic type).
  • Constructor parameters are pushed onto the stack before the constructor body is run.

Method Calls

  • Executing a method call (including constructors) requires loading the code into the workspace.
  • The current workspace is saved on the stack.
  • Parameters and primitive values are pushed onto the stack. An object is allocated in the heap, and a reference to the object is pushed onto the stack.
  • Default values (e.g., 0 for integers) are initially assigned to fields in the heap.
  • Assignment to this.x involves looking up the value of this in the stack and writing to the x slot of that object in the heap.

Nodes

  • Building blocks that connect objects to form lists
  • A class containing data fields (primitive or object) and a reference to another node.
  • Useful for storing large amounts of data without fixed-size arrays.
  • In a chain of nodes, the last node's next field points to null.
  • Iteration: create a temporary node pointing to head of chain, follow the next references with each iteration, update the temporary node and stop when the temporary node points to null.

Handling Failure with Exceptions

  • Expect conditions to satisfy arguments
  • Interfaces imprecise
  • Remove operations not supported
  • Failures in external components (e.g. file not found)
  • Exhausted resources (e.g. out of memory)
  • Instead of reporting error values (NaN, -1, null) use exceptions
  • Exceptions are objects representing abnormal termination conditions.
  • They contain internal state describing the error.
  • Examples includeNullPointerException, IllegalArgumentException, and IOException.
  • Exceptions acts as an emergency exit from current method.
  • Exceptions propagate up the invocation stack until caught, otherwise the program aborts.
  • Catching an exception allows the caller to handle the abnormal situation.

Exception types

  • Checked/Declared Exceptions: Subtypes of Exception (excluding RuntimeException), must be declared in the method signature using a throws clause.
  • Unchecked/Undeclared Exceptions: Subtypes of RuntimeException, do not require a throws clause (e.g., NullPointerException, IndexOutOfBoundsException).
  • The finally clause in a try/catch/finally statement always executes, regardless of exceptions.
  • Used to release resources held by the try block.

Recursion

  • Functions invoke themselves to solve subproblems.
  • Base case: a simple input solved without recursion.
  • Recursive part: contains recursive calls.
  • Recursive calls bring parameters 'closer' to the base case.
  • To trace a recursive function: Draw out all frames of execution until the base case and values are returned and "unwind".

Run-Time Stack and Activation Frames

  • The run-time stack stores activation frames.
  • Each activation frame holds function arguments, local variables, and the return address.
  • A new activation frame is pushed onto the stack with each method call.

Recursive Array Search Algorithms

  • Linear search sequentially checks each element.
  • Binary search repeatedly divides the search interval in half.

Set Notation and Relations

  • Sets are collections of distinguishable members or elements.

Properties of relations

  • Reflexive: Every element is related to itself.
  • Irreflexive: No element is related to itself.
  • Symmetric: If a is related to b, then b is related to a.
  • Antisymmetric: If a is related to b and b is related to a, then a and b are the same element.
  • Transitive: If a is related to b and b is related to c, then a is related to c.

Other

  • Equivalence Relation: Reflexive, symmetric, and transitive.
  • Partial Orders:
    • Non-strict: Antisymmetric, reflexive, and transitive.
    • Strict: Antisymmetric, irreflexive, and transitive.
  • Total Order: Every pair of distinct elements is comparable.

Time and Space Complexity

  • Problem: A task to be performed.
  • Algorithm: A method/process to solve a problem.
  • Program: An algorithm's representation in a programming language.
  • Asymptotic analysis: Estimates algorithm resource consumption.
  • Growth rate: How the algorithm's cost increases with input size.
  • Upper bound: A growth rate always greater than or equal to the algorithm's growth rate.
  • Worst case: The problem instance with the greatest cost for a given input size.

Big-Oh Notation

  • Captures the upper bound (worst-case) time complexity.
  • Expresses runtime T as a function of input size n.

Space Complexity

  • Amount of memory required by an algorithm or data structure.
  • Input space: Memory used by the inputs.
  • Auxiliary space: Additional memory used during execution.

Data Structure Space Requirements

  • Overhead refers to the extra space used, excluding the actual data. Smaller overhead results in better space complexity.
  • Array-based structures: Overhead is unused space when the array isn't full.
  • Linked node structures: Overhead is space used by node pointers (references to next/previous nodes).
  • Space complexities
    • Array based DS : D*E
    • Linked List space complexity : n(P+E)
      • N : number of elements in DS
      • P : size of pointer
      • E : size of data stored
      • D : maximum number of elements that can be stored in the array

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Understand reference types, pointees, dereferencing, and null references. Learn about sharing and copying, and the Abstract State Machine (ASM) model for visualizing program execution, memory allocation, stack and heap.

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