Motor Learning and Control Introduction

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Questions and Answers

Which condition is NOT mentioned as beneficial for massed practice to be effective?

  • Long attention spans
  • High motivation
  • Good physical condition
  • Previous experience in the task (correct)

What type of wearables primarily help in analyzing performance to identify strengths and weaknesses?

  • Performance analysis tools (correct)
  • Fitness trackers
  • Smart Clothing
  • Smart Watches

Which of the following is NOT a method of feedback provided by wearables in motor skill acquisition?

  • Peer evaluation (correct)
  • Tactile cues
  • Auditory cues
  • Visual cues

Which wearable technology is specifically used in cricket to detect ball contact with the bat?

<p>Snickometer (B)</p> Signup and view all the answers

What is a primary advantage of self-controlled practice in learning?

<p>Improved motivation and engagement (A)</p> Signup and view all the answers

What is the primary factor that determines how often demonstrations should be provided?

<p>The complexity of the skill and learner understanding (A)</p> Signup and view all the answers

What practice strategy should be used once basic movement patterns have been acquired?

<p>Engage in variable practice strategies (C)</p> Signup and view all the answers

Which type of error occurs when a learner fails to comprehend the skill requirements?

<p>Comprehension error (D)</p> Signup and view all the answers

When should manual guidance be withdrawn during skill acquisition?

<p>As soon as possible (B)</p> Signup and view all the answers

What is low contextual interference characterized by?

<p>Repeatedly practicing one skill before attempting others (A)</p> Signup and view all the answers

Which practice method combines the advantages of blocked and random practice?

<p>Repeated-blocked practice (C)</p> Signup and view all the answers

In diagnosing errors, what is often emphasized by practitioners?

<p>Outcome of the movement and technical aspects (A)</p> Signup and view all the answers

What factors should be considered before correcting a learner's error?

<p>Learner's capability to correct, time available, and motivation (B)</p> Signup and view all the answers

When should random practice be introduced in a learning sequence?

<p>Once a learner has achieved proficiency (D)</p> Signup and view all the answers

What type of practice is recommended for complex skills that involve a degree of risk?

<p>Distributed practice (A)</p> Signup and view all the answers

What is the first stage in the process of reaction time that involves attaching meaning to sensory information?

<p>Stimulus identification (B)</p> Signup and view all the answers

Which factor is NOT mentioned as influencing reaction time?

<p>Environmental distractions (C)</p> Signup and view all the answers

What does the term 'reaction time' refer to?

<p>The duration between stimulus presentation and the start of a reaction (C)</p> Signup and view all the answers

During which phase is the decision made on how to respond to the sensory information?

<p>Response selection (B)</p> Signup and view all the answers

What must practitioners distinguish between when addressing delays in response time?

<p>Initiating movement slowly and executing movements slowly (B)</p> Signup and view all the answers

What is one of the primary functions of sport watches for athletes?

<p>Monitor heart rate and fatigue (A)</p> Signup and view all the answers

Which stage of motor learning focuses on refining skills through practice and feedback?

<p>Associative Stage (B)</p> Signup and view all the answers

How does personalized training benefit athletes according to the concepts discussed?

<p>By addressing individual training needs (D)</p> Signup and view all the answers

What are invariant features in a generalized motor program?

<p>Fixed elements that define the motor program (C)</p> Signup and view all the answers

Which of the following is NOT a primary function of wearables in sport?

<p>Nutritional Analysis (D)</p> Signup and view all the answers

What is described as the automatic execution of skills, allowing focus on other aspects?

<p>Autonomous Stage (C)</p> Signup and view all the answers

What future trend involves the use of immersive simulations for skill development?

<p>Virtual Reality Training (D)</p> Signup and view all the answers

What does an athlete rely on to specify parameters based on their experiences during practice?

<p>Schema (C)</p> Signup and view all the answers

Which category of constraints includes body shape, weight, and cognitive factors?

<p>Organismic constraints (B)</p> Signup and view all the answers

What does the dynamical systems theory argue about the nature of movement?

<p>Movement emerges as a function of imposed constraints. (A)</p> Signup and view all the answers

In the context of motor control, what is meant by an 'attractor state'?

<p>A stable state preferred by the learner. (C)</p> Signup and view all the answers

What role does the practitioner play in a constraints-led approach?

<p>To identify and manipulate key constraints. (B)</p> Signup and view all the answers

Which type of constraint refers to the rules of a game and goals of a task?

<p>Task constraints (D)</p> Signup and view all the answers

What happens to the movement pattern when a change in constraints occurs?

<p>The movement pattern is reorganized to regain stability. (C)</p> Signup and view all the answers

Which of the following is an example of an environmental constraint?

<p>Temperature (B)</p> Signup and view all the answers

What does the constraints-led approach suggest about learning motor skills?

<p>Learners should explore various movement solutions. (D)</p> Signup and view all the answers

Flashcards

Perception

The process of giving meaning to incoming sensory information, allowing us to understand the world around us.

Response Selection

The stage where we decide what action to take based on the perceived information.

Response Programming

Retrieving a pre-programmed sequence of movements from memory, ready for execution.

Reaction Time

The time delay between a stimulus being presented and the initiation of a response.

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Psychological Refractory Period

A delay in response to a stimulus caused by the processing of a previous stimulus.

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Demonstration Setup

The demonstration should be arranged so that all learners have a clear view of the key elements being demonstrated.

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Demonstration Frequency

The frequency and timing of demonstrations depend on the complexity of the skill and the learner's understanding.

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Error Causes

Errors in motor skills can stem from problems with the learner's understanding, choosing the right actions, or external factors.

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Error Diagnosis

Diagnosing errors involves identifying the error type (organism, task, or environment) and focusing on the underlying reason for the error rather than just the observable outcome.

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Error Correction

Whether to correct an error depends on the learner's ability to make the change, available time, and their motivation.

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Blocked Practice

Practice method where learners repeat one skill or variation before moving to the next, resulting in low interference.

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Random Practice

Practice method where learners switch between different skills or variations randomly, creating high interference.

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Repeated-Blocked Practice

Involves practicing a skill or variation multiple times before moving to the next, but changing the context (e.g., environment) for each repetition.

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Distributed Practice

Practice sessions that are shorter and more frequent, leading to better learning outcomes.

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Contextual Interference

The interference that occurs when switching between different skills or tasks during practice.

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What do wearables in sports collect?

Wearables gather information like heart rate, location, movements, and body stats.

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How do wearables help with performance analysis?

Wearable data helps athletes understand their performance, find strengths and weaknesses, and improve their training plans.

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How do wearables provide real-time feedback?

Wearables provide immediate feedback during training and competitions, enabling adjustments based on real-time data.

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What are the different types of wearables?

Different types of wearable technology include fitness trackers, smartwatches, smart clothing, and other devices that monitor various health metrics.

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How do wearables enhance sports performance?

Using wearable technology, athletes receive feedback about their performance, allowing them to correct errors and improve their technique.

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Dynamical Systems Theory

The idea that movement arises naturally from interactions between the learner, the task, and the environment.

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Constraints

Factors that influence how a motor skill is learned and performed, such as the learner's body, the environment, and the task itself.

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Organismic Constraints

Factors related to the learner's physical and mental abilities, such as body size, strength, and attention span.

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Environmental Constraints

Features of the environment surrounding the learner, such as temperature, lighting, and distractions.

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Task Constraints

Rules, goals, and equipment used in a task, such as the rules of a game, the target in archery, or the weight of a bat.

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Attractor State

A preferred and stable movement pattern that emerges from the interaction of constraints.

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Movement Exploration

The process of searching for the optimal movement solution that satisfies all the constraints.

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Role of the Practitioner

The role of the coach is to identify and manipulate key constraints to guide the learner's search for better movement solutions.

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Generalised Motor Program

The abstract representation of a category of movements that allows for flexibility in execution, making it adaptable to different situations.

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Invariant Features

Features of a generalised motor program that remain consistent across different performances, defining the fundamental nature of the skill.

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Parameters

Features of a generalised motor program that can be modified depending on the specific execution context, allowing for adaptation.

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Schema

A set of rules or relationships acquired through practice that guide decision-making and parameter selection in different situations.

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Cognitive Stage

The initial stage of motor learning, characterized by understanding the skill and forming a mental representation.

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Associative Stage

The second stage of motor learning, characterized by refinement and integration of practice and feedback to improve skill consistency.

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Autonomous Stage

The final stage of motor learning where the skill is largely automatic, allowing focus on other factors.

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Coordination

The ability to control the number of degrees of freedom available in a movement, promoting efficiency and coordination.

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Study Notes

Week 1: Introduction to Motor Learning and Control and Classification of Skills

  • Effective learning design needs a plan based on understanding the learning process, current situation, and available strategies.
  • Motor learning studies the processes and factors influencing skill acquisition.
  • Motor control focuses on neural, physical, and behavioral aspects of movement.
  • Learning is a permanent change in skill execution, while performance is executing a skill.
  • Motor skills are classified:
    • Gross vs. fine motor skills based on movement precision.
    • Discrete, serial, or continuous based on movement organization.
    • Open vs. closed skills based on environment predictability.
    • Multidimensional classification based on skill context and requirements.
  • Individual differences affect learning effectiveness.
  • Abilities and potential for skill are genetically determined.

Stages of Learning

  • Fitts and Posner's stages of learning:
    • Cognitive: Basic movement pattern development.
    • Associative: Movement pattern refinement.
    • Autonomous: Virtually automatic skill performance.
  • Gentile's two-stage model emphasizes the goal and the influence of task and environmental characteristics on the movement.
    • Stage 1: Understanding the movement goal.
    • Stage 2: Fixation (closed skill)/diversification (open skill)

Week 2: Information Processing and Reaction Time

  • Perception (stimulus identification) is attaching meaning to sensory information.
  • Response selection involves deciding what action to take.
  • Response programming retrieves and executes the necessary motor plan.
  • Reaction time is the delay between stimulus and response initiation.
  • Factors influencing reaction time include processing demands, response choices, anticipation, psychological refractory period, and compatibility.
  • Practitioners need to distinguish between slow movement initiation and the need to slow down movement.

Week 3: Skill Presentation: Instructions and Demonstration

  • Hands-on vs. hands-off instruction approaches
  • Hands-on: Verbal instructions, demonstrations, feedback.
  • Hands-off: Focuses on movement exploration.
  • Instructional considerations:
    • Keep explanations simple and concise.
    • Use appropriate terminology.
    • Focus learners' attention on critical skill elements.
    • Consider previous experiences and learning styles.
  • Verbally guide learners' attention for superior learning.
  • Demonstrations should consider content, model characteristics, organization, and frequency.
  • Performing the entire skill demonstrates the movement pattern.
  • Learners benefit from visualizations focusing on coordination.
  • Visual aids for demonstration are useful for optimal viewing angle.
  • Adapt demonstration to learners' understanding of the skill complexity.
  • Manual assistance is permitted for safety and to convey skill requirements.

Week 4: Practice Schedules

  • Constant practice on a new skill is initial.
  • Variable practice, varying the task execution, is better for more complex tasks or skills.
  • Open vs. closed skills:
    • Open skills benefit from inter-trial variability (varying non-regulatory conditions).
    • Closed skills benefit from constant regulatory conditions.
  • Increasing contextual interference (switching between tasks) improves learning.
  • Blocked practice (repeating one skill) is for initial learning.
  • Random practice is useful when learners have proficiency.
  • Shorter, frequent practice sessions improve learning.
  • Distributed practice, shorter sessions more frequently, is best for novel and complex skills.

Week 5: Wearables in Sport

  • Wearable technology collects data like heart rate, location, and movement patterns.
  • This data aids in performance analysis and identifying strengths/weaknesses.
  • Wearables support personalized training strategies.

Week 7: Real-Time Feedback and Performance Analysis

  • Real-Time Feedback provides immediate feedback.
  • Existing technology in sport assists by providing specific data relating to performance.
  • Wearables provide various data types, including auditory, visual, and tactile cues.
  • Real-time feedback corrects errors.
  • Personalized Training: Tailored feedback to individual needs and performance.

Week 8: Motor Programs

  • The original notion of motor programs had inherent problems in that it viewed skills as pre-set movements.
  • The generalized motor program resolved these issues by representing a class of actions, which can be modified.
  • The dynamic system theory emphasizes the interaction between the learner, task, and environment.

Week 9: Constraints-Led Coaching – Dynamical Systems Theory

  • Dynamic System Theory: Movement emerges from the interaction between the learner, task, and environment.
  • Three constraint categories: Organismic, environmental, task.
  • Constraints-led approach: Learners search for optimal movement in response to these constraints.
  • Practitioners identify and manipulate key constraints to guide learning.
  • This approach focuses on movement as a product and highlights the interaction of the learner and their environment.

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