Introduction to Human-Computer Interaction (IT110)
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Questions and Answers

Which type of design theory focuses on providing guidelines for designers to make decisions?

  • Predictive
  • Explanatory
  • Descriptive
  • Prescriptive (correct)
  • What aspect of human capacity does the cognitive theory specifically address?

  • Sensory inputs
  • Motor tasks
  • Problem-solving (correct)
  • Pointing and clicking
  • Which type of theory is primarily concerned with the causal relationships in sequences of events?

  • Prescriptive
  • Descriptive
  • Explanatory (correct)
  • Predictive
  • What do predictive theories focus on when comparing design alternatives?

    <p>Performance figures</p> Signup and view all the answers

    Which type of design theory would not typically fall under the category of establishing foundational research?

    <p>Interpretive</p> Signup and view all the answers

    What does the conceptual level of the Foley and van Dam Four-level Approach describe?

    <p>The user's mental model of the interactive system</p> Signup and view all the answers

    Which level in the Foley and van Dam model defines how commands are structured?

    <p>Syntactic level</p> Signup and view all the answers

    Which of the following is NOT a component of consistency theories in human-computer interaction?

    <p>Inconsistency in button functions</p> Signup and view all the answers

    What is the purpose of the design principles in human-computer interaction?

    <p>To ensure fundamental and widely applicable design approaches</p> Signup and view all the answers

    Which of the following is part of the design principles emphasized in human-computer interaction?

    <p>Identifying user skill levels</p> Signup and view all the answers

    Which interaction style is part of the five primary interaction styles in human-computer interaction design principles?

    <p>Keyboard and mouse interaction</p> Signup and view all the answers

    What is one of the 8 golden rules of interface design?

    <p>Prevent errors proactively</p> Signup and view all the answers

    Why should inconsistencies be used sparingly in design?

    <p>They may confuse users without clear context</p> Signup and view all the answers

    What is a primary goal of catering to universal usability in interface design?

    <p>To prevent errors for users with disabilities</p> Signup and view all the answers

    Which of the following is NOT one of the 8 Golden Rules of Interface Design?

    <p>Encourage excessive shortcut use</p> Signup and view all the answers

    What should feedback in interface design be like for minor, frequent actions?

    <p>It should be subtle and light</p> Signup and view all the answers

    What is vital for users to know regarding their interactions with the system?

    <p>The current system status</p> Signup and view all the answers

    Which of the following actions should be taken before executing any actions with consequences?

    <p>Inform the users</p> Signup and view all the answers

    How can short-term memory load be effectively reduced in interface design?

    <p>By automating frequently used operations</p> Signup and view all the answers

    What is an important characteristic of feedback in user interfaces?

    <p>It should be immediate and meaningful</p> Signup and view all the answers

    What technique can be used to show changes in an interface visually?

    <p>Highlighting or greying out objects</p> Signup and view all the answers

    Which principle emphasizes the importance of allowing users to easily undo their actions?

    <p>Permit easy reversal of actions</p> Signup and view all the answers

    What is one of the purposes of offering informative feedback in interface design?

    <p>To encourage exploration</p> Signup and view all the answers

    Which of the following is NOT one of the 8 Golden Rules of Interface Design?

    <p>Minimize user interaction</p> Signup and view all the answers

    What does the principle of preventing errors aim to achieve?

    <p>Avoid surprises or changes in behavior</p> Signup and view all the answers

    How can user control be maintained in a user interface?

    <p>By prioritizing essential content and features</p> Signup and view all the answers

    What is a consequence of not allowing easy reversal of actions?

    <p>Reduced exploration of features</p> Signup and view all the answers

    What is meant by 'reducing short-term memory load' in interface design?

    <p>Simplifying information presentation</p> Signup and view all the answers

    Which of these actions can help design dialogs that yield closure?

    <p>Show progress within a task</p> Signup and view all the answers

    What is the primary focus of affordance in Human-Computer Interaction?

    <p>Mapping perceived properties of objects to their uses</p> Signup and view all the answers

    Which principle emphasizes the importance of user feedback in Interaction Design?

    <p>Effectiveness</p> Signup and view all the answers

    What does the principle of safety and security primarily aim to achieve in design?

    <p>Error prevention and recovery</p> Signup and view all the answers

    Which principle encourages simplifying tasks and making their structure more clear?

    <p>Simplify the structure of tasks</p> Signup and view all the answers

    What does 'mapping' refer to in the context of Human-Computer Interaction?

    <p>The relationship between controls and their effects</p> Signup and view all the answers

    Which principle is concerned with accommodating user preferences and diversity?

    <p>Flexibility</p> Signup and view all the answers

    Which of the following best describes the principle of 'Design for error'?

    <p>Anticipating errors and providing recovery options</p> Signup and view all the answers

    What does the principle regarding 'natural and artificial constraints' focus on?

    <p>Guiding user actions through limitations</p> Signup and view all the answers

    Which organization provides the Human Interface Guidelines for developers?

    <p>Apple</p> Signup and view all the answers

    What design system is associated with the U.K. government?

    <p>U.K. Government Design System</p> Signup and view all the answers

    Which design guideline specifically addresses augmented reality interactions?

    <p>Apple Design Guidelines</p> Signup and view all the answers

    What is a primary focus of the Google Material Design guidelines?

    <p>Digital product interface design</p> Signup and view all the answers

    Which guidelines provide strategies for Human-AI interaction design?

    <p>Microsoft Research Guidelines</p> Signup and view all the answers

    In which category do the Italian Government Design Guidelines fall under?

    <p>Human Computer Interaction</p> Signup and view all the answers

    Which of the following design systems focuses on creating a unified interface for Microsoft applications?

    <p>Microsoft Fluent Design</p> Signup and view all the answers

    What is the main purpose of the Human Computer Interaction guidelines mentioned?

    <p>To improve interaction quality between users and systems</p> Signup and view all the answers

    Study Notes

    Introduction to Human-Computer Interaction (IT110)

    • Course: Introduction to Human-Computer Interaction (IT110)
    • Semester: 1st Semester, AY 2024-2025
    • Professor: Mary Joy P. Canon
    • Slides from: Human Computer Interaction by Luigi De Russis
    • University: Bicol College of Science

    Design Theory, Principles & Guidelines

    • Goals:
      • Generating design solutions (guidelines, principles, theories)
      • Evaluating generated designs (expert reviews, heuristics, usability testing, controlled experiments)
    • Generating Design Solutions:
      • Guidelines: Low-level focused advice on good practices and cautions against dangers.
      • Principles: Mid-level strategies or rules to analyze and compare design alternatives.
      • Theories: High-level, widely applicable frameworks for design and evaluation, and communication/teaching.
    • Design Theories:
      • Theoretical frameworks enabling foundational research (the "why").
      • Types of theories include descriptive (UI elements, terminology, semantics), explanatory (sequences of events with causal relationships), prescriptive (design guidelines), and predictive (comparison of alternatives based on performance figures).
      • Human capacity (motor task, perceptual, cognitive).
    • Abowd and Beale Model (explanatory): Steps in the design process:
      • Goal
      • Plan
      • Specify
      • Perform
      • Perceive
      • Interpret
      • Compare
    • Foley and van Dam Four-Level Approach (descriptive): Four levels of interaction:
      • Conceptual level (user's mental model of the interactive system)
      • Semantic level (meanings conveyed)
      • Syntactic level (assembly of units for tasks)
      • Lexical level (mechanisms by which users specify syntax)
    • Consistency Theories (prescriptive):
      • Consistency of nouns (objects) and verbs (actions)
      • Consistency of color, layout, icons, fonts, and button sizes.
      • Avoiding inconsistencies except to draw attention.
    • Design Principles:
      • More practical than theories.
      • More fundamental than guidelines.
      • Based on needfinding (determine user skill levels, identify tasks).
      • Five primary interaction styles (direct manipulation, menu selection, form fill-in, command language, natural language)
      • Eight golden rules for interface design (strive for consistency, cater to universal usability, offer informative feedback, design dialogs to yield closure, prevent errors, permit easy reversal of actions, keep users in control, reduce short-term memory load).

    Other Topics

    • Norman's Principles from Action Models: State action alternatives clearly, ensure a consistent system image, establish clear mappings between interface elements, and provide continuous feedback to users.
    • The 8 Golden Rules of Interface Design: Details on how to implement these in practice (consistency, universal usability, informative feedback, dialog closure, error prevention, reversal of actions, user control, short-term memory reduction)
    • Consistency - Action Items: Maintain internal and external consistency (consistency across products/industry conventions).
    • Internal Consistency Examples: Microsoft's 365 Office applications
    • Principle of Least Surprise: Keep words and actions consistent to avoid confusing users.
    • Consistency with Mental Models: Examples and issues.
    • Consistency of Interpretation: Examples of current and desired status in interface design to aid users.
    • Inconsistency for Drawing Attention: Using different border colors and button text to highlight critical areas.
    • Informative Feedback - Action Items: Important action items to implement to improve user experience.
    • Informative Feedback - Examples: (Real-world examples of providing feedback.)
    • Prevent Errors - Action items: prioritize big errors, avoid slips through helpful constraints/defaults, and prevent mistakes with undo and warnings.
    • Error Prevention Examples: Visual cues for incorrect inputs.
    • Permit Reversal of Actions - Action Items: Support Undo and Redo. Show a clear exit method (Cancel button). Ensure its operation doesn't interfere with the workflow.
    • Keep Users in Control - Action Items: Focus interface on necessary elements, prioritize core content and functions, and allow users to quit or cancel actions.
    • Example Implementation: Simplifying login forms.
    • Rule of thumb: Users can remember 7 ±2 chunks of information.
    • The 8 Golden Rules of Interface Design and Their Principles: Summarizes the important action items of each guideline, emphasizing user-centric design aspects
    • Design Principles by Benyon (I) (Nielsen and others): Learnability (Visibility, Consistency, Familiarity, Affordance)
    • Design Principles by Benyon (II): Effectiveness (Navigation, Control).
    • Design Principles by Benyon (III): Safety and Security (Recovery, Constraints).
    • Norman's Seven Principles: Using knowledge of the world/knowledge in the head, simplifying task structure, making things visible, getting mappings right, designing for error, exploiting constraint, and standardizing.
    • First Principles of Interaction Design (Bruce Tognazzini): (Aesthetics, Anticipation, Autonomy, Color, Consistency, Defaults, Discoverability, Efficiency of the User, Explorable Interfaces, Fitts's Law, Human Interface Objects, Latency Reduction, Learnability, Metaphors, Protect Users' Work, Readability, Simplicity, State: Track it, Visible Interfaces).
    • Design Guidelines (The How): Shared language to maintain consistency across designers, in terms, appearance, and actions.
    • Web Style Guide: Principles/Guide for consistency, appearance, action sequences and more.
    • Web Content Accessibility Guidelines (WCAG) Ensuring accessibility is prioritized.
    • U.S. Government Mobile User Experience Guidelines: Six guidelines for creating mobile products to be inclusive, clear, and functional.
    • U.K. Government Design System: Design system to ensure consistency across GOV.UK services.
    • Italian Government Guidelines: Guidelines and a design system for Italy's public administration.
    • Apple HIG: Guidance and best practices for designing great experiences on Apple platforms.
    • Microsoft «Fluent» Design: Collaborative design system approach across various Microsoft platforms (Windows, ios, Android).
    • Google Material Design: Open-source design system by Google, focused on design and building beautiful, usable products.
    • Guidelines for Human-Al Interaction: Guidelines to ensure the user-AI interactions are pleasant, and effective (initially, during interaction, over time).
    • Guidelines for Augmented Reality: Focusing on effective and intuitive ways for users to interact with virtual objects in their environment. This should enhance comfort and engagement, and minimize cluttering.

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    IT110 Design Principles PDF

    Description

    This quiz covers key concepts in Human-Computer Interaction from the course IT110. Students will explore design theories, principles, and guidelines necessary for generating and evaluating design solutions. Test your understanding of usability testing, heuristics, and design frameworks essential in HCI.

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