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Questions and Answers
What is the ability of a user to take corrective action once an error has been recognized called?
What is the ability of a user to take corrective action once an error has been recognized called?
What is the principle of flexibility that allows equivalent values of input and output to be substituted for each other?
What is the principle of flexibility that allows equivalent values of input and output to be substituted for each other?
What is the ability of a user to evaluate the internal state of the system from its perceivable representation?
What is the ability of a user to evaluate the internal state of the system from its perceivable representation?
What is the modifiability of the user interface by the user or system called?
What is the modifiability of the user interface by the user or system called?
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What is the degree to which system services support all of the user's tasks?
What is the degree to which system services support all of the user's tasks?
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What is the principle of flexibility that allows passing responsibility for task execution between the user and system?
What is the principle of flexibility that allows passing responsibility for task execution between the user and system?
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What is the ability of a system to perceive the rate of communication with the user?
What is the ability of a system to perceive the rate of communication with the user?
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What is the ability of a system to allow equivalent values of input and output to be substituted for each other called?
What is the ability of a system to allow equivalent values of input and output to be substituted for each other called?
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What is the primary goal of supporting learnability in system design?
What is the primary goal of supporting learnability in system design?
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What does predictability refer to in the context of system design?
What does predictability refer to in the context of system design?
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What is the primary goal of supporting flexibility in system design?
What is the primary goal of supporting flexibility in system design?
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What is the primary role of synthesizability in system design?
What is the primary role of synthesizability in system design?
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What does familiarity refer to in the context of system design?
What does familiarity refer to in the context of system design?
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What is the primary role of dialogue initiative in system design?
What is the primary role of dialogue initiative in system design?
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What is the primary role of multithreading in system design?
What is the primary role of multithreading in system design?
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What is the primary role of generalizability in system design?
What is the primary role of generalizability in system design?
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Study Notes
Principles to Support Usability
- Learnability is the ability of a new user to learn the system quickly and achieve maximum performance.
- Flexibility refers to the multiplicity of ways users and systems exchange information.
- Robustness is the level of support provided to users in achieving and assessing goal-directed behavior.
Elements of Learnability
- Predictability allows users to determine the effects of future actions based on past interaction history.
- Synthesizability enables users to assess the effects of past actions and receive immediate or eventual feedback.
- Familiarity is how prior knowledge applies to a new system.
- Affordance is the ability to guess how to use a system.
- Generalizability is the ability to extend specific interaction knowledge to new situations.
- Consistency is the likeness in input/output behavior arising from similar situations or task objectives.
Elements of Flexibility
- Dialogue initiative is the freedom from system-imposed constraints on input dialogue.
- Multithreading is the ability of a system to support user interaction for more than one task at a time.
- Task migratability is passing responsibility for task execution between the user and system.
- Substitutivity allows equivalent values of input and output to be substituted for each other.
- Customizability is the modifiability of the user interface by the user or system.
Elements of Robustness
- Observability is the ability of users to evaluate the internal state of the system from its perceivable representation.
- Recoverability is the ability of users to take corrective action once an error has been recognized.
- Responsiveness is how users perceive the rate of communication with the system.
- Task conformance is the degree to which system services support all of the user's tasks.
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Description
This quiz covers the principles of design that support usability, including learnability, flexibility, and robustness. Test your knowledge of design guidelines and standards that enable effective user interaction.