Podcast
Questions and Answers
Which of the following best describes the primary focus of Human-Computer Interaction (HCI) as a field of study?
Which of the following best describes the primary focus of Human-Computer Interaction (HCI) as a field of study?
- Developing advanced algorithms and software applications.
- Optimizing network infrastructure for faster data transmission.
- Designing computer technology and the interactions between humans and computers. (correct)
- Analyzing the hardware components of computer systems.
In the context of HCI, what is the significance of 'human factors' or 'ergonomics'?
In the context of HCI, what is the significance of 'human factors' or 'ergonomics'?
- It involves the development of new programming languages for software development.
- It deals with the economic aspects of producing computer technology.
- It studies human capabilities, limitations, and performance to design efficient and safe systems. (correct)
- It focuses on improving the aesthetic appeal of computer hardware.
A software company is developing a new application. Considering the principles of HCI, which approach should they prioritize to ensure the application's success?
A software company is developing a new application. Considering the principles of HCI, which approach should they prioritize to ensure the application's success?
- Conducting thorough user research and usability testing to understand user needs and preferences. (correct)
- Focusing solely on the application's functionality and technical specifications.
- Minimizing development costs by using pre-built components and templates.
- Implementing the latest technological features without considering user feedback.
Which of the following is NOT one of the four fundamental principles of HCI?
Which of the following is NOT one of the four fundamental principles of HCI?
What is the ultimate goal of applying HCI principles in the design of technology?
What is the ultimate goal of applying HCI principles in the design of technology?
A designer aims to evoke a sense of optimism in users interacting with a new personal finance application. According to Plutchik's wheel of emotions, which combination of basic emotions should the design primarily target?
A designer aims to evoke a sense of optimism in users interacting with a new personal finance application. According to Plutchik's wheel of emotions, which combination of basic emotions should the design primarily target?
A product's design prioritizes ease of use, clear functionality, and intuitive interaction. According to the principles of good design, which level of emotional connection is most directly addressed?
A product's design prioritizes ease of use, clear functionality, and intuitive interaction. According to the principles of good design, which level of emotional connection is most directly addressed?
A company designs a line of clothing made from recycled materials, emphasizing durability and timelessness. Which of the following emotional connection(s) with objects are they primarily targeting?
A company designs a line of clothing made from recycled materials, emphasizing durability and timelessness. Which of the following emotional connection(s) with objects are they primarily targeting?
Which of Maslow's hierarchy of needs is most closely related to a user finding a product reliable?
Which of Maslow's hierarchy of needs is most closely related to a user finding a product reliable?
A design team is brainstorming ways to enhance the 'reflective' aspect of a smart home device. Which of the following strategies would be most aligned with this goal?
A design team is brainstorming ways to enhance the 'reflective' aspect of a smart home device. Which of the following strategies would be most aligned with this goal?
Which of the following scenarios best demonstrates Shneiderman's rule of 'Permit easy reversal of actions' in user interface design?
Which of the following scenarios best demonstrates Shneiderman's rule of 'Permit easy reversal of actions' in user interface design?
According to Donald Norman, which of the following is the MOST important consideration when all other design principles fail?
According to Donald Norman, which of the following is the MOST important consideration when all other design principles fail?
Which of Norman's 6 concepts is primarily concerned with answering the user's question: "Why can’t I do that?"
Which of Norman's 6 concepts is primarily concerned with answering the user's question: "Why can’t I do that?"
A web form requires users to enter their phone number in a specific format (e.g., (XXX) XXX-XXXX). This is an example of what type of constraint?
A web form requires users to enter their phone number in a specific format (e.g., (XXX) XXX-XXXX). This is an example of what type of constraint?
What is the primary goal of employing 'consistency' in user interface design, according to Norman's principles?
What is the primary goal of employing 'consistency' in user interface design, according to Norman's principles?
Which of the following is the BEST example of 'feedback' in a user interface?
Which of the following is the BEST example of 'feedback' in a user interface?
A user who has deep understanding of subject matter but struggles to navigate software has what combination of knowledge profiles?
A user who has deep understanding of subject matter but struggles to navigate software has what combination of knowledge profiles?
In the context of sensory perception, what does 'frequency' primarily determine about light?
In the context of sensory perception, what does 'frequency' primarily determine about light?
What is the correct order that represents a scanpath?
What is the correct order that represents a scanpath?
Which property of sound is most closely related to the physical intensity?
Which property of sound is most closely related to the physical intensity?
What is somatosensory system responsible for?
What is somatosensory system responsible for?
When considering the human body as a responder in HCI, what aspect of the body is MOST often related to the manipulation of input devices like mice and keyboards?
When considering the human body as a responder in HCI, what aspect of the body is MOST often related to the manipulation of input devices like mice and keyboards?
Which of the following BEST describes the role of 'perception' in the context of the brain's function in HCI?
Which of the following BEST describes the role of 'perception' in the context of the brain's function in HCI?
Which type of human memory is most relevant to the fleeting recall of a phone number just heard?
Which type of human memory is most relevant to the fleeting recall of a phone number just heard?
How is information primarily represented in long-term memory (LTM)?
How is information primarily represented in long-term memory (LTM)?
Which of the following scenarios best exemplifies retroactive interference in long-term memory?
Which of the following scenarios best exemplifies retroactive interference in long-term memory?
In the context of HCI, what is the primary significance of understanding human language?
In the context of HCI, what is the primary significance of understanding human language?
Which of the following best describes the concept of 'articulation' within the Abowd and Beale framework?
Which of the following best describes the concept of 'articulation' within the Abowd and Beale framework?
Why are natural mappings important in control-display relationships?
Why are natural mappings important in control-display relationships?
What is the purpose of using metaphors and mental models in interface design?
What is the purpose of using metaphors and mental models in interface design?
How does the absence of a cursor on touchscreens affect direct manipulation?
How does the absence of a cursor on touchscreens affect direct manipulation?
In the context of HCI, what is the significance of shifting the blame away from the human in error analysis?
In the context of HCI, what is the significance of shifting the blame away from the human in error analysis?
How does 'relevance bias' affect a user's ability to detect problems?
How does 'relevance bias' affect a user's ability to detect problems?
Which of the following is an example of a 'description error'?
Which of the following is an example of a 'description error'?
What causes a 'loss-of-activation error'?
What causes a 'loss-of-activation error'?
What is the primary goal of emotional design in HCI?
What is the primary goal of emotional design in HCI?
According to the postulates of evolution and emotional design, why are negative experiences important?
According to the postulates of evolution and emotional design, why are negative experiences important?
In the context of the 'Distribution of practice effect', explain how distributed learning enhances long-term memory retention compared to massed practice.
In the context of the 'Distribution of practice effect', explain how distributed learning enhances long-term memory retention compared to massed practice.
A user repeatedly enters the same incorrect password, even though they know the correct one. Which cognitive error is most likely occurring?
A user repeatedly enters the same incorrect password, even though they know the correct one. Which cognitive error is most likely occurring?
How does an understanding of basic emotions inform the design of persuasive technologies, and why is it important to consider ethical implications when leveraging these emotions?
How does an understanding of basic emotions inform the design of persuasive technologies, and why is it important to consider ethical implications when leveraging these emotions?
Flashcards
Human-Computer Interaction (HCI)
Human-Computer Interaction (HCI)
A field of study focusing on the design and interaction of computer technology with humans.
Human Factors (Ergonomics)
Human Factors (Ergonomics)
The study of human capabilities, limitations, and performance for system design.
User Experience (UX)
User Experience (UX)
The overall experience a person has when interacting with a system.
Goals of HCI
Goals of HCI
Signup and view all the flashcards
4 Principles of HCI
4 Principles of HCI
Signup and view all the flashcards
Total Time Hypothesis
Total Time Hypothesis
Signup and view all the flashcards
Basic Emotional Pairs
Basic Emotional Pairs
Signup and view all the flashcards
Plutchik’s Wheel
Plutchik’s Wheel
Signup and view all the flashcards
Distributed Practice Effect
Distributed Practice Effect
Signup and view all the flashcards
Decay
Decay
Signup and view all the flashcards
Visceral Design
Visceral Design
Signup and view all the flashcards
Retroactive Interference
Retroactive Interference
Signup and view all the flashcards
Behavioral Design
Behavioral Design
Signup and view all the flashcards
Proactive Inhibition
Proactive Inhibition
Signup and view all the flashcards
Maslow’s Hierarchy of Needs
Maslow’s Hierarchy of Needs
Signup and view all the flashcards
Recognition
Recognition
Signup and view all the flashcards
Recall
Recall
Signup and view all the flashcards
Human Language
Human Language
Signup and view all the flashcards
Interaction
Interaction
Signup and view all the flashcards
Abowd and Beale Framework
Abowd and Beale Framework
Signup and view all the flashcards
Control-Display Relationships
Control-Display Relationships
Signup and view all the flashcards
Latency
Latency
Signup and view all the flashcards
Capture Errors
Capture Errors
Signup and view all the flashcards
Data-Driven Errors
Data-Driven Errors
Signup and view all the flashcards
Emotional Design
Emotional Design
Signup and view all the flashcards
Usability
Usability
Signup and view all the flashcards
Useful
Useful
Signup and view all the flashcards
ISO 9241
ISO 9241
Signup and view all the flashcards
Shneiderman’s 8 Golden Rules
Shneiderman’s 8 Golden Rules
Signup and view all the flashcards
Affordances
Affordances
Signup and view all the flashcards
Constraints
Constraints
Signup and view all the flashcards
Consistency
Consistency
Signup and view all the flashcards
Mappings
Mappings
Signup and view all the flashcards
Visibility
Visibility
Signup and view all the flashcards
Feedback
Feedback
Signup and view all the flashcards
User Knowledge
User Knowledge
Signup and view all the flashcards
Sensory Systems
Sensory Systems
Signup and view all the flashcards
Perception
Perception
Signup and view all the flashcards
Long-term Memory
Long-term Memory
Signup and view all the flashcards
Study Notes
Human-Computer Interaction (HCI)
- HCI is the study of designing computer technology and the interaction between humans and computers.
- Originated in the early 1980s, initially a subfield of computer science, interweaving with cognitive science and human factors engineering.
Human Factors/Ergonomics
- A foundation of HCI, studying human capabilities, limitations, and performance.
- Focuses on designing systems that are efficient, safe, comfortable, and enjoyable.
User Experience (UX)
- Central to HCI, emphasizing the user's overall experience with a system.
Principles of HCI
- Goals: Understanding user interaction, creating effective systems, and ensuring safe and efficient interaction. Prioritizing the user.
- Core Principles: Human capabilities/limitations, machine capabilities/limitations, interactions, and tasks.
Why HCI?
- To make computer technology more usable and accessible. Many everyday products are not designed for optimal usability.
Usefulness & Usability
- Useful: Supports the user's objective.
- Usable: Facilitates achieving the user's objective in an easy way.
Design Rules
- Design principles, guidelines, or standards for designers to follow.
ISO 9241
- Original title: Ergonomic requirements for office work with visual display terminals (VDTs).
- Current title: Ergonomics of Human-System Interaction.
- Key concepts: Effectiveness, Efficiency, and Satisfaction.
Shneiderman's 8 Golden Rules
- Consistency
- Shortcuts for frequent users
- Informative feedback
- Closure in dialogs
- Error prevention and simple error handling
- Easy action reversal
- Support for internal locus of control
- Reduced short-term memory load
Norman's 7 Principles
- Use knowledge in the world AND in the head
- Simplify tasks
- Make things visible
- Right mappings
- Exploit constraints
- Design for error
- Standardize when necessary
6 Concepts of Norman's Principles
- Affordances: Attributes suggesting how to use an object.
- Constraints: Restrictions on interactions to guide users. (physical, semantic, cultural, logical)
- Consistency/Conceptual Models: Similar operations and elements achieving similar tasks.
- Mappings: Relationships between controls and effects.
- Visibility: Clear indication of functions and actions.
- Feedback: Information about system response to user actions.
User Knowledge
- Interface Knowledge: Novice, first-time, knowledgeable intermittent, expert frequent users (varying levels of familiarity).
- Domain Knowledge: Novice, first-time, knowledgeable intermittent, expert frequent users (varying levels of subject-matter expertise).
Sensors (Human Input)
- Vision: Light perception; properties include frequency (color) and intensity (brightness). Eye movement primitives (fixations, saccades, scanpaths) are key.
- Hearing: Detecting sound with properties like loudness, pitch, timbre, and envelope.
- Touch: Somatosensory system for touch, temperature, pain, and body position.
- Smell and Taste: Olfaction (smell) and gustation (taste) as senses.
Responders (Human Output)
- Limbs: Manipulating controls for input.
- Voice: Laryngeal/pulmonary input for speech.
- Eyes: Visual input and output.
The Brain
- Perception: Interpretation of sensory input.
- Cognition: Thinking (reasoning, problem-solving).
- Memory: Sensory (iconic, echoic, haptic, smell/taste), short-term, and long-term.
Long-Term Memory (Processing)
- Storing: Time spent, distribution of practice.
- Forgetting: Decay, interference (retroactive, proactive).
- Remembering: Recognition, Recall.
Language
- Critical for user interaction and communication, with a focus on written text.
Advance Interaction
- Input/output devices
- VR/3D displays, sound/smell/haptic interfaces
- Sensors
- Paper input/output
- Memory/processing
- Interaction limitations (computation, storage, graphics, network capacity).
4 Parts of Abowd & Beale Interaction Framework
- User
- Input
- System
- Output
Interaction Elements
- Control-display relationships (Mappings): User actions and system responses should be natural and efficient.
- Spatial Mappings: Object location in relation to a reference.
- Gain and Transfer Function: Relationship between control movement and display movement
- Latency: Delay between input and response.
- Property sensed and order of control: Human actions, properties sensed, relationship between inputs
- Mental Models, metaphors, and modes: Understanding the interaction based on analogous real-world experiences.
- Mobile context: Touchscreens emphasize direct manipulation.
Error Concept and Design
- Errors in choosing goals ("cognitive") are distinct from errors in implementing action ("slips and lapses").
- Types of errors include: Cognitive errors (mistakes), failure to detect problems, capture errors, description errors, data-driven errors, associative-activation errors, loss-of-activation errors, mode errors.
Emotional Design
- Creating products eliciting appropriate emotions for a positive user experience.
- Basic emotions, their combinations.
- Emotional connections: Visceral (appearance), behavioral (function), reflective (self-image).
Abraham Maslow's Hierarchy of Needs
- Applied concept of user needs: Physiological, safety, love/belonging, esteem, self-actualization.
User Needs (HCI Principles)
- Pleasurable, usable, reliable, and functional.
Studying That Suits You
Use AI to generate personalized quizzes and flashcards to suit your learning preferences.
Description
Explore the basics of Human-Computer Interaction (HCI), its origins, and core principles. Covers human factors, user experience (UX), and designing usable and accessible technology. Understand HCI's goals, human capabilities, and the importance of user-centered design.