Week 1 Intro to UX PDF

Summary

This document introduces concepts of user experience (UX) and user experience design (UXD). It covers topics such as learning outcomes, UX components, usability, goals of usability, and other goals. It also presents resources and activities related to the design thinking process.

Full Transcript

Official (Open) Concepts of User Experience (UX) & UX Design : Introduction Y2021S2 inciples of UX Design 1165/ IT1565/ IT1665/ IT1865/ IT1965 Official (Open)...

Official (Open) Concepts of User Experience (UX) & UX Design : Introduction Y2021S2 inciples of UX Design 1165/ IT1565/ IT1665/ IT1865/ IT1965 Official (Open) What is ? User Experience (UX)? Let me know what you think www.menti.com Go to and use the code: XXXXX Official (Open) What do you think is the problem here? 3 Official (Open) 4 Official (Open) 5 Official (Open) Learning Outcomes  To describe the components in the design of User Experience (UX)  To describe the processes involved in the design of UX 6 Official (Open) UX Components How UX is typically seen ○ Field research ○ Interaction design ○ Copywriting ○ Face to face ○ Visual design ○ Presenting and interviewing ○ Feature writing speaking ○ Creation of user ○ Requirement writing ○ Working closely with tests programmers ○ Graphic arts ○ Gathering and ○ Brainstorm organizing statistics ○ Taxonomy creation coordination ○ Creating personas ○ Terminology ○ Design culture creation evangelism ○ Product design 7 Official (Open) User Experience (UX)  Encompasses all aspects of the end-user's interaction with the company, its services, and its products.  Refers to a person's emotions and attitudes about using a particular product, system or service. It includes the practical, experiential, affective, meaningful and valuable aspects of human–computer interaction and product ownership. 8 Official (Open) Usability  The extent to which a product can be used by specified users to achieve specified goals in a specified context of use, with these consideration (ISO 9241-11) 1. Effectiveness - able to complete task 2. Efficiency - optimal workflow 3. Satisfaction - Easy to learn, meet expectation 10 Official (Open) Goals of Usability 1. Effectiveness ○ It refers to the accuracy and completeness with which specified users can achieve specified goals in particular environments 2. Efficiency ○ It refers to the resources (i.e. time, effort, etc) used in relation to the accuracy and completeness of goals achieved 3. Satisfaction ○ It is the comfort and acceptability of the work system to its users and other people affected by its use. 11 Official (Open) Other Goals of Usability 4. Learnability ○ How easy is it for users to accomplish basic task the first time they encounter the design? 5. Memorability ○ When users return to the design after a period of not using it, how easily can they re establish proficiency? 6. Error Prevention ○ How many errors do users make, how severe are these errors, and how easily can they recover from the errors? 12 Official (Open) Usability versus UX  Usability  Can a task be completed effectively, efficiently and satisfactorily?  User Experience (UX)  Is the user delighted after completing a task? 13 Official (Open) User Experience Design (UXD)  The creation and synchronization of the elements that affect users’ experience with a particular company, with the intent of influencing their perceptions and behaviour  The elements include  Touch  Hear  Smell  People  Digital interfaces 14 Official (Open) Interaction Design  Interaction design is an important part of UX  Interaction design is about designing interactive products to support the way people communicate and interact in their everyday and working lives 15 Official (Open) Scope of UX is growing  Growing social media influence  Facebook  Twitter  Reviews and social influencers can affect the experience of using a product or service  Availability of big data provides the start and means to improve user experience  Fast changing technology such as Virtual Reality are pushing UX in different areas 16 Official (Open) 17 Official (Open) Key to a good UX design  Users are the centre of it all  Understand the needs of the users  Clear business objective  Clear project goals  Challenge is  each project will have limited resources (budget, time, staff) and a balance between the business objective with user needs must be met via a feasible and clear project goal 18 Official (Open) UX Designer | Developer | Analyst | Researcher  In some projects and companies, the task of formulating the UX design and implementation lies solely on a one-person team  With such as large scope of areas and UX components to handle, it is hard to imagine a single person completing all the relevant work  Very often, various roles are directly or indirectly involved 19 Official (Open) Who is involved?  Researcher  Writer  Information  Project architect manager  Engineer  Users  Designer 20 Official (Open) Designing with User in Mind  User-centered design (UCD) describes the process and result of designing with the needs of the user in mind.  The process requires that the user-interface designer adopt the mindset that the user’s experience is the one that matters most.  The designer’s and the product’s success is ultimately measured by how well it meets the needs of that audience. 21 Official Recap: (Open) Design Thinking Approach It is essentially a User-Centered Approach! 22 Official (Open) Activity:  In groups of 4-5, do a recap of the design thinking process.  Using 5 ppt slides,  explain what you will do during each stage of the design thinking process  Highlight tools that you will use during each stage of the design thinking process. 23 Official (Open) Resources https://www.interaction-design.org/literature https://www.nngroup.com/articles/ https://www.instagram.com/ui_gradient/ 24 Official (Open) Resources 25 Official (Open) Let’s Play! www.kahoot.it 26

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