Management Information Systems: Managing the Digital Firm PDF
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Uploaded by LowCostCommonsense595
University of the West Indies, St. Augustine
2020
Kenneth C. Laudon | Jane P. Laudon
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Summary
This textbook, Management Information Systems: Managing the Digital Firm, 16th Edition, details chapter 13, Building Information Systems. It covers topics including learning objectives, systems development, business process redesign, and related methodologies.
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Management Information Systems: Managing the Digital Firm Sixteenth Edition Chapter 13 Building Information Systems Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Learning...
Management Information Systems: Managing the Digital Firm Sixteenth Edition Chapter 13 Building Information Systems Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Learning Objectives 13.1 How does building new systems produce organizational change? 13.2 What are the core activities in the systems development process? 13.3 What are the principal methodologies for modeling and designing systems? 13.4 What are alternative methods for building information systems? 13.5 What are new approaches for system building in the digital firm era? Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Systems Development and Organizational Change (1 of 2) IT-enabled organizational change Automation – Increases efficiency – Replaces manual tasks Rationalization of procedures – Streamlines standard operating procedures – Often found in programs for making continuous quality improvements Total quality management (TQM) Six sigma Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Systems Development and Organizational Change (2 of 2) Business process redesign – Analyze, simplify, and redesign business processes – Reorganize workflow, combine steps, eliminate repetition Paradigm shifts – Rethink nature of business – Define new business model – Change nature of organization Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Figure 13.1 Organizational Change Carries Risks and Rewards Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Business Process Redesign Business process management (B PM) – Variety of tools, methodologies to analyze, design, optimize processes – Used by firms to manage business process redesign Steps in BPM 1. Identify processes for change 2. Analyze existing processes 3. Design the new process 4. Implement the new process 5. Continuous measurement Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Figure 13.2 As-is Business Process for Purchasing a Book from a Physical Bookstore Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Figure 13.3 Redesigned Process for Purchasing a Book Online Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Tools for Business Process Management Identify and document existing processes – Identify inefficiencies Create models of improved processes Capture and enforce business rules for performing, automating processes Integrate existing systems to support process improvements Verify that new processes have improved Measure impact of process changes on key business performance indicators Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Systems Development Activities that go into producing an information system solution to an organizational problem or opportunity – Systems analysis – Systems design – Programming – Testing – Conversion – Production and maintenance Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Figure 13.4 The Systems Development Process Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Systems Analysis Analysis of problem to be solved by new system – Defining the problem – Identifying causes – Specifying solutions – Identifying information requirements Feasibility study Systems proposal report Information requirements – Faulty requirements analysis is a leading cause of systems failure and high systems development costs Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Systems Design Describes system specifications that will deliver functions identified during systems analysis Should address all managerial, organizational, and technological components of system solution Role of end users – User information requirements drive system building – Users must have sufficient control over design process to ensure system reflects their business priorities and information needs – Insufficient user involvement in design effort is major cause of system failure Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Table 13.1 System Design Specifications (1 of 2) Category Specifications Output Medium, Content, Timing Input Origins, Flow, Data entry User Interface Simplicity, Efficiency, Logic, Feedback, Errors Database Design Logical data model, Volume and speed requirements, File organization and design, Record specifications Processing Computations, Program modules, Required reports, Timing of outputs Manual Procedures What activities, Who performs them, When, How, Where Controls Input controls (characters, limit, reasonableness), Processing controls (consistency, record counts), Output controls (totals, samples of output), Procedural controls (passwords, special forms) Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Table 13.1 System Design Specifications (2 of 2) Category Specifications Security Access controls, Catastrophe plans, Audit trails Documentation Operations documentation, Systems documents, User documentation Conversion Transfer files, Initiate new procedures, Select testing method Cut over to new system Training Select training techniques, Develop training modules, Identify training facilities Organizational Changes Task redesign, Job redesign, Process design, Organization structure design, Reporting relationships Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Completing the Systems Development Process (1 of 3) Programming – System specifications from design stage are translated into software program code Testing – Ensures system produces right results – Unit testing: Tests each program in system separately – System testing: Test functioning of system as a whole – Acceptance testing: Makes sure system is ready to be used in production setting – Test plan: All preparations for series of tests Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Figure 13.5 A Sample Test Plan to Test a Record Change Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Completing the Systems Development Process (2 of 3) Conversion – Process of changing from old system to new system – Four main strategies Parallel strategy Direct cutover Pilot study Phased approach – Requires end-user training – Finalization of detailed documentation showing how system works from technical and end-user standpoint Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Completing the Systems Development Process (3 of 3) Production and maintenance – System reviewed to determine if revisions needed – May include post-implementation audit document – Maintenance Changes in hardware, software, documentation, or procedures to a production system to correct errors, meet new requirements, or improve processing efficiency – 20 percent debugging, emergency work – 20 percent changes to hardware, software, data, reporting – 60 percent of work: user enhancements, improving documentation, recoding for greater processing efficiency Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Table 13.2 Systems Development Core Activity Core Activity Systems analysis Identify problem(s), Specify solutions, Establish information requirements Systems design Create design specifications Programming Translate design specifications into program code Testing Perform unit testing, Perform systems testing, Perform acceptance testing Conversion Plan conversion, Prepare documentation, Train users and technical staff Production and Operate the system, Evaluate the system, Modify the system maintenance Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Structured Methodologies (1 of 2) Structured: Techniques are step-by-step, progressive Process-oriented: Focusing on modeling processes or actions that manipulate data Separate data from processes Data flow diagram (D FD) – Represents system’s component processes and flow of data between them – Logical graphic model of information flow Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Structured Methodologies (2 of 2) Data dictionary – Defines contents of data flows and data stores Process specifications – Describe transformation occurring within lowest level of data flow diagrams Structure chart – Top-down chart, showing each level of design, relationship to other levels, and place in overall design structure Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Figure 13.6 Data Flow Diagram for Mail-in University Registration System Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Figure 13.7 High-level Structure Chart for a Payroll System Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Object-Oriented Development (1 of 2) Object – Basic unit of systems analysis and design – Combines data and the processes that operate on those data – Data in object can be accessed only by operations associated with that object Object-oriented modeling – Based on concepts of class and inheritance – Objects belong to a certain class and have features of that class – May inherit structures and behaviors of a more general, ancestor class Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Figure 13.8 Class and Inheritance Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Object-Oriented Development (2 of 2) More iterative and incremental than traditional structured development – Systems analysis: Interactions between system and users analyzed to identify objects – Design phase: Describes how objects will behave and interact; grouped into classes, subclasses, and hierarchies – Implementation: Some classes may be reused from existing library of classes, others created or inherited Objects are reusable – Object-oriented development can potentially reduce time and cost of development Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Computer-Aided Software Engineering Software tools to automate development and reduce repetitive work, including: – Graphics facilities for producing charts and diagrams – Screen and report generators, reporting facilities – Analysis and checking tools – Data dictionaries – Code and documentation generators Support iterative design by automating revisions and changes and providing prototyping facilities Require organizational discipline to be used effectively Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Traditional Systems Life Cycle Oldest method for building information systems Phased approach – Development divided into formal stages – “Waterfall” approach: One stage finishes before next stage begins Formal division of labor between end users and information systems specialists Emphasizes formal specifications and paperwork Still used for building large complex systems Can be costly, time-consuming, and inflexible Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Figure 13.9 The Traditional Systems Development Life Cycle Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Prototyping (1 of 2) Building experimental system rapidly and inexpensively for end users to evaluate Prototype: Working but preliminary version of information system – Approved prototype serves as template for final system Steps in prototyping – Identify user requirements – Develop initial prototype – Use prototype – Revise and enhance prototype Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Figure 13.10 The Prototyping Process Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Prototyping (2 of 2) Advantages of prototyping – Useful if some uncertainty in requirements or design solutions – Often used for end-user interface design – More likely to fulfill end-user requirements Disadvantages – May gloss over essential steps – May not accommodate large quantities of data or large number of users May not undergo full testing or documentation Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved End-User Development (1 of 2) Allows end users to develop simple information systems with little or no help from technical specialists Reduces time and steps required to produce finished application Tools include – User friendly query languages and reporting – PC software tools Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved End-User Development (2 of 2) Advantages – More rapid completion of projects – High level of user involvement and satisfaction Disadvantages – Not designed for processing-intensive applications – Inadequate management and control, testing, documentation – Loss of control over data Managing end-user development – Require cost-justification of end-user system projects – Establish hardware, software, and quality standards Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Application Software Packages and Cloud Software Services Application software packages and cloud software services – Save time and money – Many packages offer customization features Evaluation criteria for systems analysis include: – Functions provided, flexibility, user friendliness, required resources, database requirements, installation and maintenance efforts, documentation, vendor quality, and cost Request for Proposal (RFP) – Detailed list of questions submitted to packaged-software vendors – Used to evaluate alternative software packages Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Outsourcing (1 of 2) Several types – Cloud and S aaS providers Subscribing companies use software and computer hardware provided by vendors – External vendors Hired to design, create software Domestic outsourcing – Driven by firm’s need for additional skills, resources, assets Offshore outsourcing – Driven by cost-savings Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Outsourcing (2 of 2) Advantages – Allows organization flexibility in IT needs Disadvantages – Hidden costs, for example: Identifying and selecting vendor Transitioning to vendor – Opening up proprietary business processes to third party Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Figure 13.11 Total Cost of Offshore Outsourcing Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Rapid Application Development (RAD), Agile Development, and DevOps Rapid application development (RAD) – Process of creating workable systems in a very short period of time Joint application design (JAD) – Used to accelerate generation of information requirements and to develop initial systems design Agile development – Focuses on rapid delivery of working software by breaking large project into several small subprojects DevOps – Builds on Agile development principles as an organizational strategy Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Component-Based Development and Web Services Component-based development – Groups of objects that provide software for common functions (e.g., online ordering) and can be combined to create large-scale business applications Web services – Reusable software components that use XML and open Internet standards (platform independent) – Enable applications to communicate with no custom programming required to share data and services – Can engage other web services for more complex transactions Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Mobile Application Development Mobile websites Mobile web apps Native apps Special requirements for mobile platform – Smaller screens, keyboards, multitouch gestures, saving resources (memory, processing) Responsive web design – Websites programmed so that layouts change automatically according to user’s computing device Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved Copyright This work is protected by United States copyright laws and is provided solely for the use of instructors in teaching their courses and assessing student learning. Dissemination or sale of any part of this work (including on the World Wide Web) will destroy the integrity of the work and is not permitted. The work and materials from it should never be made available to students except by instructors using the accompanying text in their classes. All recipients of this work are expected to abide by these restrictions and to honor the intended pedagogical purposes and the needs of other instructors who rely on these materials. Copyright © 2020, 2018, 2016 Pearson Education, Inc. All Rights Reserved