Lecture 5: Gamestorming PDF

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Summary

This document is a lecture presentation on Gamestorming. It includes various activities and exercises to encourage creative and innovative thinking, and discusses different aspects of the topic.

Full Transcript

HSS 4109A – COMPUTER ASSISTED HEALTH APPLICATIONS 2/7/2024 Lecture 5- GameStorming CONFIDENTIAL Lecture #5: GameStorming 1 70 of 72 students have groups 2/7/2024 Lecture 5- GameStorming CONFIDENTIAL Final List of Groups in Brightspace Announcements 2 CONFIDENTIAL GAMESTORMING …let the fun begin 2/7/...

HSS 4109A – COMPUTER ASSISTED HEALTH APPLICATIONS 2/7/2024 Lecture 5- GameStorming CONFIDENTIAL Lecture #5: GameStorming 1 70 of 72 students have groups 2/7/2024 Lecture 5- GameStorming CONFIDENTIAL Final List of Groups in Brightspace Announcements 2 CONFIDENTIAL GAMESTORMING …let the fun begin 2/7/2024 Lecture 5- GameStorming 3 bored, stressed, burnout 2/7/2024 Interpret this image Lecture 5- GameStorming 4 Learning Objectives 2/7/2024 Lecture 5- GameStorming CONFIDENTIAL 1. foster creative and innovative thinking 2. engage in idea generation 3. improve communication and presentation skills 5 Innovation Games 2/7/2024 Lecture 5- GameStorming CONFIDENTIAL disruptive innovation irradiating the present — disrupted common trend 6 Conceptual Blocks CONFIDENTIAL Conceptual blocks are mental walls which block the problem solver from correctly perceiving a problem or conceiving a solution. what do we need to overcome to make this innovation correct, happen and real? 2/7/2024 Lecture 5- GameStorming 7 Conceptual Blocks CONFIDENTIAL … Connect all dots with 1 line 2/7/2024 thinking outside box —> leading to innovation Lecture 5- GameStorming 8 CULTURAL BLOCKS 2.Playfulness is for children only 3.Problem solving is serious and humor has no space in it 4.Tradition is better than Change 5.Any problem can be solved by scientific thinking and lots of money! 2/7/2024 Lecture 5- GameStorming CONFIDENTIAL 1.Taboos 9 ENVIRONMENTAL BLOCKS CONFIDENTIAL 1. Lack of cooperation and trust among coworkers 2. Autocratic boss 3. Distractions (internet, computer, phone, TV,...) 4. Lack of support to bring ideas into action 2/7/2024 Lecture 5- GameStorming 10 Design Process and Learn (get lab/classroom and observe the user) out of CONFIDENTIAL 1. Understand your 2. Define the Problem (analyze your observations which problems needs a solution? NOT, which solution can be offered that is NOT considered a problem) always think about end user and stakeholders - fosters collaboration — finding solution is team based 3. Find Ideas (get into a flow! Crazy is good as well! Reasonably thinking people stay conventional / normal! Play some games! Draw, paint, create! 2/7/2024 Lecture 5- GameStorming 11 Design Process CONFIDENTIAL 4. Develop Prototypes (Do it fast -you do not want to loose creative energy! Fail often and fast! Every failure brings new knowledge!) 5. Test and Optimize (Go back to the customer! If necessary kill and start again. Otherwise optimize till you and the customer are happy with the result) 2/7/2024 Lecture 5- GameStorming 12 Courtesy of: Michelle Caldwell, MVP, PSM, SSGB, , Director - Collaboration at Avanade CONFIDENTIAL 2/7/2024 Lecture 5- GameStorming 17 Courtesy of: Michelle Caldwell, MVP, PSM, SSGB, , Director - Collaboration at Avanade Cover Story Game Participants use the past tense while describing their ‘success’ in the story. 2/7/2024 Lecture 5- GameStorming CONFIDENTIAL This game is about telling a story of a dream that has already happened. 13 Courtesy of: Michelle Caldwell, MVP, PSM, SSGB, , Director - Collaboration at Avanade 2/7/2024 Lecture 5- GameStorming CONFIDENTIAL Cover Story Game – PPT template in Brightspace 14 CONFIDENTIAL 2/7/2024 Lecture 5- GameStorming 15 Courtesy of: Michelle Caldwell, MVP, PSM, SSGB, , Director - Collaboration at Avanade Cover Story Game “Headlines” convey the substance of the cover story. “Sidebars” reveal interesting facets of the cover story. CONFIDENTIAL “Cover” tells the BIG story of their success. “Quotes” can be from anyone as long as they’re related to the story. “Brainstorm” is for documenting initial ideas for the cover story. “Images” are for supporting the content with illustrations. 2/7/2024 Lecture 5- GameStorming 16 Courtesy of: Michelle Caldwell, MVP, PSM, SSGB, , Director - Collaboration at Avanade Group Activity – Cover Story Game CONFIDENTIAL AI/Robots & Healthcare identify which problem you will game-storm on. 2/7/2024 Lecture 5- GameStorming 18 Courtesy of: Michelle Caldwell, MVP, PSM, SSGB, , Director - Collaboration at Avanade AI/Robots & Healthcare Your group solved the problem. CONFIDENTIAL Cover Story Game The year is 2040 (40 mins) Come up with your company name and generate the ‘story of the year’ 2/7/2024 Lecture 5- GameStorming 19 Courtesy of: Michelle Caldwell, MVP, PSM, SSGB, , Director - Collaboration at Avanade Cover Story Game CONFIDENTIAL (1 minute per group) Finalize your template. Save it on USB. Present it in front of class. What is your product / solution 2/7/2024 Lecture 5- GameStorming 20

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