Game Platforms & Development PDF
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This document provides a breakdown of different game platforms, types, and time intervals. It also looks at goals for game development and common game types.
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Handout 01 Game Platforms 1. Arcade: o Found in public venues. o Stand-alone systems, typically with joystick and button controls. 2. Console: o Home systems connected to TVs. o Proprietary, controlled by manufacturers like Sony, Microsoft, and Nintendo....
Handout 01 Game Platforms 1. Arcade: o Found in public venues. o Stand-alone systems, typically with joystick and button controls. 2. Console: o Home systems connected to TVs. o Proprietary, controlled by manufacturers like Sony, Microsoft, and Nintendo. 3. Computer: o Played on desktops and laptops. o Development is complex due to varying setups. 4. Online: o Played on computers or consoles connected to the Internet. o Involves thousands of players on multiple servers. 5. Handheld: o Portable, lightweight with built-in screens. o Easy to carry anywhere. 6. Mobile: o Designed for smartphones, tablets, and other portable devices. o Features wireless multiplayer connectivity. 7. Tabletop: o Physical games played on tables (e.g., board games, card games). Time Intervals 1. Turn-Based: o Players take turns without time limits (e.g., board games). 2. Real-Time: o No turns, continuous gameplay. Common in online games. 3. Time-Limited: o Limits players’ turns or the entire game time (e.g., puzzle games). Player Modes 1. Single-Player: o One player vs. AI or NPCs. 2. Two-Player: o Two players either compete or cooperate. 3. Local Multiplayer: o Multiple players on the same machine, sharing a screen. 4. LAN-Based Multiplayer: o Players on a local area network with separate devices. 5. Online Multiplayer: o Players connect via the Internet to share a game. o Includes MMORPGs with massive player bases. Handout 02 Goals of Game Development Entertainment: Games developed to entertain, offering players an escape or a way to relieve stress through problem-solving or role-playing. Social Interaction: Games promoting social interaction, from simple two-player games to massive multiplayer online games (MMOs). Educational: Games designed to teach topics like geography and math while engaging players. Recruitment & Training: Simulation games for training, used by the military or corporations, such as NASA's astronaut training programs. Health & Fitness: Games aiding physical and psychological well-being, like exergames (e.g., Wii Fit) or therapeutic games for cancer patients. Consciousness & Change: Games focusing on social issues like poverty or human rights, developed to raise awareness. Creativity & Aesthetics: Games that allow creative expression, such as Guitar Hero or WarioWare D.I.Y. Marketing & Advertising: Advergames designed to market products and brands through interactive play. Genres of Games Action: Fast-paced games requiring quick reflexes, such as platformers, shooters, racing, and fighting games. o Platformers: Players navigate through environments by jumping, dodging, and avoiding obstacles while often collecting items. o Shooters: Involves combat where players shoot enemies, and the subgenres include: o First-person shooters (FPS): Players experience the game from the character’s perspective, primarily seeing through their eyes. o Third-person shooters: Players view their character within the environment, allowing a wider perspective of the game world. Racing: Involves racing vehicles, where players control speed and maneuverability to avoid losing control while competing. Fighting: Two players control characters and engage in combat using a mix of attack and defense moves, often from a side perspective. Adventure: Story-driven games where players solve puzzles and explore worlds. Action-Adventure: A hybrid genre combining fast-paced action with puzzle-solving and exploration. Casino: Gambling-style games simulating real-world casino activities like poker or blackjack. Puzzle: Focus on solving puzzles, like the classic game Tetris. Role-Playing Games (RPGs): Story-focused games where characters evolve and develop throughout the game. Simulations: Games replicating real-world systems or activities, from flying planes to managing sports teams. o Vehicle Simulations: Players control complex machinery like airplanes or tanks. These games are also used in professional training, such as military simulations for pilots or astronauts. o Sports and Participatory Simulations: Players engage in sports activities, simulating real- world games like football or basketball, where they manage athletes or even coach teams. o Process Simulations (Construction and Management): These games focus on building and managing systems, such as cities or companies, where players must understand and control processes to succeed. Examples include games like "SimCity" or "RollerCoaster Tycoon." Strategy: Games where players manage resources to outmaneuver opponents, either turn-based or real-time. o Turn-Based Strategy (TBS): Players take turns making decisions and managing resources, allowing time to ponder their moves carefully. o Real-Time Strategy (RTS): These games move at a real-time pace, requiring players to make quick decisions while managing multiple resources simultaneously. Massively Multiplayer Online Games (MMOs): Games where hundreds or thousands of players interact in a shared world, from MMORPGs to MMOFPSs.