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Computer Organization and Architecture Designing for Performance Tenth Edition This page intentionally left blank Computer Organization and Architecture Designing for Performance Tenth Edition William Stallings With contribution by Peter Zeno University of Bridgeport With Foreword by Chris Jess...
Computer Organization and Architecture Designing for Performance Tenth Edition This page intentionally left blank Computer Organization and Architecture Designing for Performance Tenth Edition William Stallings With contribution by Peter Zeno University of Bridgeport With Foreword by Chris Jesshope Professor (emeritus) University of Amsterdam Boston Columbus Hoboken Indianapolis New York San Francisco Amsterdam Cape Town Dubai London Madrid Milan Munich Paris Montreal Toronto Delhi Mexico City São Paulo Sydney Hong Kong Seoul Singapore Taipei Tokyo Vice President and Editorial Director, ECS: Marcia J. Inventory Manager: Bruce Boundy Horton VP of Marketing: Christy Lesko Executive Editor: Tracy Johnson (Dunkelberger) Director of Field Marketing: Demetrius Hall Editorial Assistant: Kelsey Loanes Product Marketing Manager: Bram van Kempen Program Manager: Carole Snyder Marketing Assistant: Jon Bryant Director of Product Management: Erin Gregg Cover Designer: Marta Samsel Team Lead Product Management: Scott Disanno Cover Art: © anderm / Fotolia Project Manager: Robert Engelhardt Full-Service Project Management: Media Team Lead: Steve Wright Mahalatchoumy Saravanan, Jouve India R&P Manager: Rachel Youdelman Printer/Binder: Edwards Brothers Malloy R&P Senior Project Manager: Timothy Nicholls Cover Printer: Lehigh-Phoenix Color/Hagerstown Procurement Manager: Mary Fischer Typeface: Times Ten LT Std 10/12 Senior Specialist, Program Planning and Support: Maura Zaldivar-Garcia Copyright © 2016, 2013, 2010 Pearson Education, Inc., Hoboken, NJ 07030. All rights reserved. Manufactured in the United States of America. This publication is protected by Copyright and permissions should be obtained from the publisher prior to any prohibited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise. To obtain permission(s) to use materials from this work, please submit a written request to Pearson Higher Education, Permissions Department, 221 River Street, Hoboken, NJ 07030. Many of the designations by manufacturers and seller to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed in initial caps or all caps. Credits and acknowledgments borrowed from other sources and reproduced, with permission, in this textbook appears on page 833. The author and publisher of this book have used their best efforts in preparing this book. These efforts include the development, research, and testing of theories and programs to determine their effectiveness. The author and publisher make no warranty of any kind, expressed or implied, with regard to these programs or the documentation contained in this book. The author and publisher shall not be liable in any event for incidental or consequential damages with, or arising out of, the furnishing, performance, or use of these programs. Pearson Education Ltd., London Pearson Education Australia Ply. Ltd., Sydney Pearson Education Singapore, Pte. Ltd. Pearson Education North Asia Ltd., Hong Kong Pearson Education Canada, Inc., Toronto Pearson Education de Mexico, S.A. de C.V. Pearson Education–Japan, Tokyo Pearson Education Malaysia, Pte. Ltd. Pearson Education, Inc., Hoboken, New Jersey Library of Congress Cataloging-in-Publication Data Stallings, William. Computer organization and architecture : designing for performance / William Stallings. — Tenth edition. pages cm Includes bibliographical references and index. ISBN 978-0-13-410161-3 — ISBN 0-13-410161-8 1. Computer organization. 2. Computer architecture. I. Title. QA76.9.C643S73 2016 004.2'2—dc23 2014044367 10 9 8 7 6 5 4 3 2 1 ISBN-10: 0-13-410161-8 www.pearsonhighered.com ISBN-13: 978-0-13-410161-3 To Tricia my loving wife, the kindest and gentlest person This page intentionally left blank Contents Foreword xiii Preface xv About the Author xxiii PART ONE INTRODUCTION 1 Chapter 1 Basic Concepts and Computer Evolution 1 1.1 Organization and Architecture 2 1.2 Structure and Function 3 1.3 A Brief History of Computers 11 1.4 The Evolution of the Intel x86 Architecture 27 1.5 Embedded Systems 29 1.6 Arm Architecture 33 1.7 Cloud Computing 39 1.8 Key Terms, Review Questions, and Problems 42 Chapter 2 Performance Issues 45 2.1 Designing for Performance 46 2.2 Multicore, Mics, and GPGPUs 52 2.3 Two Laws that Provide Insight: Ahmdahl’s Law and Little’s Law 53 2.4 Basic Measures of Computer Performance 56 2.5 Calculating the Mean 59 2.6 Benchmarks and Spec 67 2.7 Key Terms, Review Questions, and Problems 74 PART TWO THE COMPUTER SYSTEM 80 Chapter 3 A Top-Level View of Computer Function and Interconnection 80 3.1 Computer Components 81 3.2 Computer Function 83 3.3 Interconnection Structures 99 3.4 Bus Interconnection 100 3.5 Point-to-Point Interconnect 102 3.6 PCI Express 107 3.7 Key Terms, Review Questions, and Problems 116 Chapter 4 Cache Memory 120 4.1 Computer Memory System Overview 121 4.2 Cache Memory Principles 128 4.3 Elements of Cache Design 131 4.4 Pentium 4 Cache Organization 149 4.5 Key Terms, Review Questions, and Problems 152 Appendix 4A Performance Characteristics of Two-Level Memories 157 vii viii Contents Chapter 5 Internal Memory 165 5.1 Semiconductor Main Memory 166 5.2 Error Correction 174 5.3 DDR DRAM 180 5.4 Flash Memory 185 5.5 Newer Nonvolatile Solid-State Memory Technologies 187 5.6 Key Terms, Review Questions, and Problems 190 Chapter 6 External Memory 194 6.1 Magnetic Disk 195 6.2 RAID 204 6.3 Solid State Drives 212 6.4 Optical Memory 217 6.5 Magnetic Tape 222 6.6 Key Terms, Review Questions, and Problems 224 Chapter 7 Input/Output 228 7.1 External Devices 230 7.2 I/O Modules 232 7.3 Programmed I/O 235 7.4 Interrupt-Driven I/O 239 7.5 Direct Memory Access 248 7.6 Direct Cache Access 254 7.7 I/O Channels and Processors 261 7.8 External Interconnection Standards 263 7.9 IBM zEnterprise EC12 I/O Structure 266 7.10 Key Terms, Review Questions, and Problems 270 Chapter 8 Operating System Support 275 8.1 Operating System Overview 276 8.2 Scheduling 287 8.3 Memory Management 293 8.4 Intel x86 Memory Management 304 8.5 Arm Memory Management 309 8.6 Key Terms, Review Questions, and Problems 314 PART THREE ARITHMETIC AND LOGIC 318 Chapter 9 Number Systems 318 9.1 The Decimal System 319 9.2 Positional Number Systems 320 9.3 The Binary System 321 9.4 Converting Between Binary and Decimal 321 9.5 Hexadecimal Notation 324 9.6 Key Terms and Problems 326 Chapter 10 Computer Arithmetic 328 10.1 The Arithmetic and Logic Unit 329 10.2 Integer Representation 330 10.3 Integer Arithmetic 335 Contents ix 10.4 Floating-Point Representation 350 10.5 Floating-Point Arithmetic 358 10.6 Key Terms, Review Questions, and Problems 367 Chapter 11 Digital Logic 372 11.1 Boolean Algebra 373 11.2 Gates 376 11.3 Combinational Circuits 378 11.4 Sequential Circuits 396 11.5 Programmable Logic Devices 405 11.6 Key Terms and Problems 409 PART FOUR THE CENTRAL PROCESSING UNIT 412 Chapter 12 Instruction Sets: Characteristics and Functions 412 12.1 Machine Instruction Characteristics 413 12.2 Types of Operands 420 12.3 Intel x86 and ARM Data Types 422 12.4 Types of Operations 425 12.5 Intel x86 and ARM Operation Types 438 12.6 Key Terms, Review Questions, and Problems 446 Appendix 12A Little-, Big-, and Bi-Endian 452 Chapter 13 Instruction Sets: Addressing Modes and Formats 456 13.1 Addressing Modes 457 13.2 x86 and ARM Addressing Modes 463 13.3 Instruction Formats 469 13.4 x86 and ARM Instruction Formats 477 13.5 Assembly Language 482 13.6 Key Terms, Review Questions, and Problems 484 Chapter 14 Processor Structure and Function 488 14.1 Processor Organization 489 14.2 Register Organization 491 14.3 Instruction Cycle 496 14.4 Instruction Pipelining 500 14.5 The x86 Processor Family 517 14.6 The ARM Processor 524 14.7 Key Terms, Review Questions, and Problems 530 Chapter 15 Reduced Instruction Set Computers 535 15.1 Instruction Execution Characteristics 537 15.2 The Use of a Large Register File 542 15.3 Compiler-Based Register Optimization 547 15.4 Reduced Instruction Set Architecture 549 15.5 RISC Pipelining 555 15.6 MIPS R4000 559 15.7 SPARC 565 15.8 RISC versus CISC Controversy 570 15.9 Key Terms, Review Questions, and Problems 571 x Contents Chapter 16 Instruction-Level Parallelism and Superscalar Processors 575 16.1 Overview 576 16.2 Design Issues 581 16.3 Intel Core Microarchitecture 591 16.4 ARM Cortex-A8 596 16.5 ARM Cortex-M3 604 16.6 Key Terms, Review Questions, and Problems 608 PART FIVE PARALLEL ORGANIZATION 613 Chapter 17 Parallel Processing 613 17.1 Multiple Processor Organizations 615 17.2 Symmetric Multiprocessors 617 17.3 Cache Coherence and the MESI Protocol 621 17.4 Multithreading and Chip Multiprocessors 628 17.5 Clusters 633 17.6 Nonuniform Memory Access 640 17.7 Cloud Computing 643 17.8 Key Terms, Review Questions, and Problems 650 Chapter 18 Multicore Computers 656 18.1 Hardware Performance Issues 657 18.2 Software Performance Issues 660 18.3 Multicore Organization 665 18.4 Heterogeneous Multicore Organization 667 18.5 Intel Core i7-990X 676 18.6 ARM Cortex-A15 MPCore 677 18.7 IBM zEnterprise EC12 Mainframe 682 18.8 Key Terms, Review Questions, and Problems 685 Chapter 19 General-Purpose Graphic Processing Units 688 19.1 Cuda Basics 689 19.2 GPU versus CPU 691 19.3 GPU Architecture Overview 692 19.4 Intel’s Gen8 GPU 701 19.5 When to Use a GPU as a Coprocessor 704 19.6 Key Terms and Review Questions 706 PART SIX THE CONTROL UNIT 707 Chapter 20 Control Unit Operation 707 20.1 Micro-Operations 708 20.2 Control of the Processor 714 20.3 Hardwired Implementation 724 20.4 Key Terms, Review Questions, and Problems 727 Chapter 21 Microprogrammed Control 729 21.1 Basic Concepts 730 21.2 Microinstruction Sequencing 739 Contents xi 21.3 Microinstruction Execution 745 21.4 TI 8800 755 21.5 Key Terms, Review Questions, and Problems 766 Appendix A Projects for Teaching Computer Organization and Architecture 768 A.1 Interactive Simulations 769 A.2 Research Projects 771 A.3 Simulation Projects 771 A.4 Assembly Language Projects 772 A.5 Reading/Report Assignments 773 A.6 Writing Assignments 773 A.7 Test Bank 773 Appendix B Assembly Language and Related Topics 774 B.1 Assembly Language 775 B.2 Assemblers 783 B.3 Loading and Linking 787 B.4 Key Terms, Review Questions, and Problems 795 References 800 Index 809 Credits 833 ONLINE APPENDICES1 Appendix C System Buses Appendix D Protocols and Protocol Architectures Appendix E Scrambling Appendix F Victim Cache Strategies Appendix G Interleaved Memory Appendix H International Reference Alphabet Appendix I Stacks Appendix J Thunderbolt and Infiniband Appendix K Virtual Memory Page Replacement Algorithms Appendix L Hash Tables Appendix M Recursive Procedures Appendix N Additional Instruction Pipeline Topics Appendix O Timing Diagrams Glossary 1 Online chapters, appendices, and other documents are Premium Content, available via the access card at the front of this book. This page intentionally left blank Foreword by Chris Jesshope Professor (emeritus) University of Amsterdam Author of Parallel Computers (with R W Hockney), 1981 & 1988 Having been active in computer organization and architecture for many years, it is a pleas- ure to write this foreword for the new edition of William Stallings’ comprehensive book on this subject. In doing this, I found myself reflecting on the trends and changes in this subject over the time that I have been involved in it. I myself became interested in computer archi- tecture at a time of significant innovation and disruption. That disruption was brought about not only through advances in technology but perhaps more significantly through access to that technology. VLSI was here and VLSI design was available to students in the classroom. These were exciting times. The ability to integrate a mainframe style computer on a single silicon chip was a milestone, but that this was accomplished by an academic research team made the achievement quite unique. This period was characterized by innovation and diver- sity in computer architecture with one of the main trends being in the area of parallelism. In the 1970s, I had hands-on experience of the Illiac IV, which was an early example of explicit parallelism in computer architecture and which incidentally pioneered all semicon- ductor memory. This interaction, and it certainly was that, k ick-started my own interest in computer architecture and organization, with particular emphasis on explicit parallelism in computer architecture. Throughout the 1980s and early 1990s research flourished in this field and there was a great deal of innovation, much of which came to market through university s tart-ups. Iron- ically however, it was the same technology that reversed this trend. Diversity was gradually replaced with a near monoculture in computer systems with advances in just a few instruc- tion set architectures. Moore’s law, a self-fulfilling prediction that became an industry guide- line, meant that basic device speeds and integration densities both grew exponentially, with the latter doubling every 18 months of so. The speed increase was the proverbial free lunch for computer architects and the integration levels allowed more complexity and innovation at the m icro-architecture level. The free lunch of course did have a cost, that being the expo- nential growth of capital investment required to fulfill Moore’s law, which once again limited the access to s tate-of-the-art technologies. Moreover, most users found it easier to wait for the next generation of mainstream processor than to invest in the innovations in parallel computers, with their pitfalls and difficulties. The exceptions to this were the few large insti- tutions requiring ultimate performance; two topical examples being large-scale scientific simulation such as climate modeling and also in our security services for code breaking. For xiii xiv Foreword everyone else, the name of the game was compatibility and two instruction set architectures that benefited from this were x86 and ARM, the latter in embedded systems and the former in just about everything else. Parallelism was still there in the implementation of these ISAs, it was just that it was implicit, harnessed by the architecture not in the instruction stream that drives it. Throughout the late 1990s and early 2000s, this approach to implicitly exploiting con- currency in single-core computer systems flourished. However, in spite of the exponential growth of logic density, it was the cost of the techniques exploited which brought this era to a close. In superscalar processors, the logic costs do not grow linearly with issue width (par- allelism), while some components grow as the square or even the cube of the issue width. Although the exponential growth in logic could sustain this continued development, there were two major pitfalls: it was increasingly difficult to expose concurrency implicitly from imperative programs and hence efficiencies in the use of instruction issue slots decreased. Perhaps more importantly, technology was experiencing a new barrier to performance gains, namely that of power dissipation, and several superscalar developments were halted because the silicon in them would have been too hot. These constraints have mandated the exploitation of explicit parallelism, despite the compatibility challenges. So it seems that again innovation and diversity are opening up this area to new research. Perhaps not since the 1980s has it been so interesting to study in this field. That diver- sity is an economic reality can be seen by the decrease in issue width (implicit parallelism) and increase in the number of cores (explicit parallelism) in mainstream processors. How- ever, the question is how to exploit this, both at the application and the system level. There are significant challenges here still to be solved. Superscalar processors rely on the processor to extract parallelism from a single instruction stream. What if we shifted the emphasis and provided an instruction stream with maximum parallelism, how can we exploit this in dif- ferent configurations and/or generations of processors that require different levels of expli- cit parallelism? Is it possible therefore to have a m icro-architecture that sequentializes and schedules this maximum concurrency captured in the ISA to match the current configur- ation of cores so that we gain the same compatibility in a world of explicit parallelism? Does this require operating systems in silicon for efficiency? These are just some of the questions facing us today. To answer these questions and more requires a sound foundation in computer organization and architecture, and this book by William Stallings provides a very timely and comprehensive foundation. It gives a com- plete introduction to the basics required, tackling what can be quite complex topics with apparent simplicity. Moreover, it deals with the more recent developments in this field, where innovation has in the past, and is, currently taking place. Examples are in superscalar issue and in explicitly parallel multicores. What is more, this latest edition includes two very recent topics in the design and use of GPUs for general-purpose use and the latest trends in cloud computing, both of which have become mainstream only recently. The book makes good use of examples throughout to highlight the theoretical issues covered, and most of these examples are drawn from developments in the two most widely used ISAs, namely the x86 and ARM. To reiterate, this book is complete and is a pleasure to read and hopefully will kick-start more young researchers down the same path that I have enjoyed over the last 40 years! Preface WHAT’S NEW IN THE TENTH EDITION Since the ninth edition of this book was published, the field has seen continued innovations and improvements. In this new edition, I try to capture these changes while maintaining a broad and comprehensive coverage of the entire field. To begin this process of revision, the ninth edition of this book was extensively reviewed by a number of professors who teach the subject and by professionals working in the field. The result is that, in many places, the narrative has been clarified and tightened, and illustrations have been improved. Beyond these refinements to improve pedagogy and u ser-friendliness, there have been substantive changes throughout the book. Roughly the same chapter organization has been retained, but much of the material has been revised and new material has been added. The most noteworthy changes are as follows: GPGPU [General-Purpose Computing on Graphics Processing Units (GPUs)]: One of the most important new developments in recent years has been the broad adoption of GPGPUs to work in coordination with traditional CPUs to handle a wide range of applications involving large arrays of data. A new chapter is devoted to the topic of GPGPUs. Heterogeneous multicore processors: The latest development in multicore architecture is the heterogeneous multicore processor. A new section in the chapter on multicore processors surveys the various types of heterogeneous multicore processors. Embedded systems: The overview of embedded systems in Chapter 1 has been substan- tially revised and expanded to reflect the current state of embedded technology. Microcontrollers: In terms of numbers, almost all computers now in use are embedded microcontrollers. The treatment of embedded systems in Chapter 1 now includes cov- erage of microcontrollers. The ARM Cortex-M3 microcontroller is used as an example system throughout the text. Cloud computing: New to this edition is a discussion of cloud computing, with an over- view in Chapter 1 and more detailed treatment in Chapter 17. System performance: The coverage of system performance issues has been revised, expanded, and reorganized for a clearer and more thorough treatment. Chapter 2 is devoted to this topic, and the issue of system performance arises through- out the book. xv xvi Preface Flash memory: The coverage of flash memory has been updated and expanded, and now includes a discussion of the technology and organization of flash memory for internal memory (Chapter 5) and external memory (Chapter 6). Nonvolatile RAM: New to this edition is treatment of three important new nonvolatile solid-state RAM technologies that occupy different positions in the memory hierarchy: STT-RAM, PCRAM, and ReRAM. Direct cache access (DCA): To meet the protocol processing demands for very high speed network connections, Intel and other manufacturers have developed DCA tech- nologies that provide much greater throughput than traditional direct memory access (DMA) approaches. New to this edition, Chapter 7 explores DCA in some detail. Intel Core Microarchitecture: As in the previous edition, the Intel x86 family is used as a major example system throughout. The treatment has been updated to reflect newer Intel systems, especially the Intel Core Microarchitecture, which is used on both PC and server products. Homework problems: The number of supplemental homework problems, with solu- tions, available for student practice has been expanded. SUPPORT OF ACM/IEEE COMPUTER SCIENCE CURRICULA 2013 The book is intended for both an academic and a professional audience. As a textbook, it is intended as a one-or two-semester undergraduate course for computer science, com- puter engineering, and electrical engineering majors. This edition is designed to support the recommendations of the ACM/IEEE Computer Science Curricula 2013 (CS2013). CS2013 divides all course work into three categories: C ore-Tier 1 (all topics should be included in the curriculum); C ore-Tier-2 (all or almost all topics should be included); and Elective (desirable to provide breadth and depth). In the Architecture and Organization (AR) area, CS2013 includes five Tier-2 topics and three Elective topics, each of which has a number of subtopics. This text covers all eight topics listed by CS2013. Table P.1 shows the support for the AR Knowledge Area provided in this textbook. Table P.1 Coverage of CS2013 Architecture and Organization (AR) Knowledge Area IAS Knowledge Units Topics Textbook Coverage Digital Logic and Digital Overview and history of computer architecture —Chapter 1 Systems (Tier 2) Combinational vs. sequential logic/Field program- —Chapter 11 mable gate arrays as a fundamental combinational sequential logic building block Multiple representations/layers of interpretation (hardware is just another layer) Physical constraints (gate delays, fan-in, fan-out, energy/power) Machine Level Represen- Bits, bytes, and words —Chapter 9 tation of Data (Tier 2) Numeric data representation and number bases —Chapter 10 Fixed- and floating-point systems Signed and twos-complement representations Representation of non-numeric data (character codes, graphical data) Preface xvii IAS Knowledge Units Topics Textbook Coverage Assembly Level Machine Basic organization of the von Neumann machine —Chapter 1 Organization (Tier 2) Control unit; instruction fetch, decode, and execution —Chapter 7 Instruction sets and types (data manipulation, —Chapter 12 control, I/O) —Chapter 13 Assembly/machine language programming —Chapter 17 Instruction formats —Chapter 18 Addressing modes —Chapter 20 Subroutine call and return mechanisms (cross- —Chapter 21 reference PL/Language Translation and Execution) —Appendix A I/O and interrupts Shared memory multiprocessors/multicore organization Introduction to SIMD vs. MIMD and the Flynn Taxonomy Memory System Organi- Storage systems and their technology —Chapter 4 zation and Architecture Memory hierarchy: temporal and spatial locality —Chapter 5 (Tier 2) Main memory organization and operations —Chapter 6 Latency, cycle time, bandwidth, and interleaving —Chapter 8 Cache memories (address mapping, block size, —Chapter 17 replacement and store policy) Multiprocessor cache consistency/Using the memory system for inter-core synchronization/atomic mem- ory operations Virtual memory (page table, TLB) Fault handling and reliability Interfacing and Commu- I/O fundamentals: handshaking, buffering, pro- —Chapter 3 nication (Tier 2) grammed I/O, interrupt-driven I/O —Chapter 6 Interrupt structures: vectored and prioritized, inter- —Chapter 7 rupt acknowledgment External storage, physical organization, and drives Buses: bus protocols, arbitration, direct-memory access (DMA) RAID architectures Functional Organization Implementation of simple datapaths, including —Chapter 14 (Elective) instruction pipelining, hazard detection, and —Chapter 16 resolution —Chapter 20 Control unit: hardwired realization vs. micropro- —Chapter 21 grammed realization Instruction pipelining Introduction to instruction-level parallelism (ILP) Multiprocessing and Example SIMD and MIMD instruction sets and —Chapter 12 Alternative Architectures architectures —Chapter 13 (Elective) Interconnection networks —Chapter 17 Shared multiprocessor memory systems and memory consistency Multiprocessor cache coherence Performance Enhance- Superscalar architecture —Chapter 15 ments (Elective) Branch prediction, Speculative execution, —Chapter 16 Out-of-order execution —Chapter 19 Prefetching Vector processors and GPUs Hardware support for multithreading Scalability xviii Preface OBJECTIVES This book is about the structure and function of computers. Its purpose is to present, as clearly and completely as possible, the nature and characteristics of modern-day computer systems. This task is challenging for several reasons. First, there is a tremendous variety of prod- ucts that can rightly claim the name of computer, from s ingle-chip microprocessors costing a few dollars to supercomputers costing tens of millions of dollars. Variety is exhibited not only in cost but also in size, performance, and application. Second, the rapid pace of change that has always characterized computer technology continues with no letup. These changes cover all aspects of computer technology, from the underlying integrated circuit technology used to construct computer components to the increasing use of parallel organization con- cepts in combining those components. In spite of the variety and pace of change in the computer field, certain fundamental concepts apply consistently throughout. The application of these concepts depends on the current state of the technology and the price/performance objectives of the designer. The intent of this book is to provide a thorough discussion of the fundamentals of computer organization and architecture and to relate these to contemporary design issues. The subtitle suggests the theme and the approach taken in this book. It has always been important to design computer systems to achieve high performance, but never has this requirement been stronger or more difficult to satisfy than today. All of the basic per- formance characteristics of computer systems, including processor speed, memory speed, memory capacity, and interconnection data rates, are increasing rapidly. Moreover, they are increasing at different rates. This makes it difficult to design a balanced system that maxi- mizes the performance and utilization of all elements. Thus, computer design increasingly becomes a game of changing the structure or function in one area to compensate for a per- formance mismatch in another area. We will see this game played out in numerous design decisions throughout the book. A computer system, like any system, consists of an interrelated set of components. The system is best characterized in terms of structure—the way in which components are interconnected, and f unction—the operation of the individual components. Furthermore, a computer’s organization is hierarchical. Each major component can be further described by decomposing it into its major subcomponents and describing their structure and function. For clarity and ease of understanding, this hierarchical organization is described in this book from the top down: Computer system: Major components are processor, memory, I/O. Processor: Major components are control unit, registers, ALU, and instruction execu- tion unit. Control unit: Provides control signals for the operation and coordination of all proces- sor components. Traditionally, a microprogramming implementation has been used, in which major components are control memory, microinstruction sequencing logic, and registers. More recently, microprogramming has been less prominent but remains an important implementation technique. The objective is to present the material in a fashion that keeps new material in a clear context. This should minimize the chance that the reader will get lost and should provide better motivation than a bottom-up approach. Preface xix Throughout the discussion, aspects of the system are viewed from the points of view of both architecture (those attributes of a system visible to a machine language programmer) and organization (the operational units and their interconnections that realize the architecture). EXAMPLE SYSTEMS This text is intended to acquaint the reader with the design principles and implementation issues of contemporary operating systems. Accordingly, a purely conceptual or theoretical treatment would be inadequate. To illustrate the concepts and to tie them to r eal-world design choices that must be made, two processor families have been chosen as running examples: Intel x86 architecture: The x86 architecture is the most widely used for nonembedded com- puter systems. The x86 is essentially a complex instruction set computer (CISC) with some RISC features. Recent members of the x86 family make use of superscalar and multicore design principles. The evolution of features in the x86 architecture provides a unique case- study of the evolution of most of the design principles in computer architecture. ARM: The ARM architecture is arguably the most widely used embedded processor, used in cell phones, iPods, remote sensor equipment, and many other devices. The ARM is essentially a reduced instruction set computer (RISC). Recent members of the ARM family make use of superscalar and multicore design principles. Many, but by no means all, of the examples in this book are drawn from these two computer families. Numerous other systems, both contemporary and historical, provide examples of important computer architecture design features. PLAN OF THE TEXT The book is organized into six parts: Overview The computer system Arithmetic and logic The central processing unit Parallel organization, including multicore The control unit The book includes a number of pedagogic features, including the use of interactive sim- ulations and numerous figures and tables to clarify the discussion. Each chapter includes a list of key words, review questions, homework problems, and suggestions for further reading. The book also includes an extensive glossary, a list of frequently used acronyms, and a bibliography. INSTRUCTOR SUPPORT MATERIALS Support materials for instructors are available at the Instructor Resource Center (IRC) for this textbook, which can be reached through the publisher’s Web site www.pearsonhighered.com/stallings or by clicking on the link labeled “Pearson Resources for Instructors” at this xx Preface book’s Companion Web site at WilliamStallings.com/ComputerOrganization. To gain access to the IRC, please contact your local Pearson sales representative via pearsonhighered.com/ educator/replocator/requestSalesRep.page or call Pearson Faculty Services at 1-800-526- 0485. The IRC provides the following materials: Projects manual: Project resources including documents and portable software, plus suggested project assignments for all of the project categories listed subsequently in this Preface. Solutions manual: Solutions to end-of-chapter Review Questions and Problems. PowerPoint slides: A set of slides covering all chapters, suitable for use in lecturing. PDF files: Copies of all figures and tables from the book. Test bank: A chapter-by-chapter set of questions. Sample syllabuses: The text contains more material than can be conveniently covered in one semester. Accordingly, instructors are provided with several sample syllabuses that guide the use of the text within limited time. These samples are based on r eal-world experience by professors with the first edition. The Companion Web site, at WilliamStallings.com/ComputerOrganization (click on Instructor Resources link) includes the following: Links to Web sites for other courses being taught using this book. Sign-up information for an Internet mailing list for instructors using this book to exchange information, suggestions, and questions with each other and with the author. STUDENT RESOURCES For this new edition, a tremendous amount of original supporting material for students has been made available online, at two Web locations. The Companion Web Site, at WilliamStallings.com/ComputerOrganization (click on Student Resources link), includes a list of relevant links organized by chapter and an errata sheet for the book. Purchasing this textbook new grants the reader six months of access to the Premium Content Site, which includes the following materials: Online chapters: To limit the size and cost of the book, two chapters of the book are provided in PDF format. The chapters are listed in this book’s table of contents. Online appendices: There are numerous interesting topics that support material found in the text but whose inclusion is not warranted in the printed text. A total of 13 appen- dices cover these topics for the interested student. The appendices are listed in this book’s table of contents. Homework problems and solutions: To aid the student in understanding the material, a separate set of homework problems with solutions are available. Students can enhance their understanding of the material by working out the solutions to these problems and then checking their answers. Preface xxi To access the Premium Content site, click on the Premium Content link at the Companion Web site or at pearsonhighered.com/stallings and enter the stu- dent access code found on the card in the front of the book. Finally, I maintain the Computer Science Student Resource Site at WilliamStallings.com/StudentSupport.html. PROJECTS AND OTHER STUDENT EXERCISES For many instructors, an important component of a computer organization and architec- ture course is a project or set of projects by which the student gets hands-on experience to reinforce concepts from the text. This book provides an unparalleled degree of support for including a projects component in the course. The instructor’s support materials available through Prentice Hall not only includes guidance on how to assign and structure the projects but also includes a set of user’s manuals for various project types plus specific assignments, all written especially for this book. Instructors can assign work in the following areas: Interactive simulation assignments: Described subsequently. Research projects: A series of research assignments that instruct the student to research a particular topic on the Internet and write a report. Simulation projects: The IRC provides support for the use of the two simulation pack- ages: SimpleScalar can be used to explore computer organization and architecture design issues. SMPCache provides a powerful educational tool for examining cache design issues for symmetric multiprocessors. Assembly language projects: A simplified assembly language, CodeBlue, is used and assignments based on the popular Core Wars concept are provided. Reading/report assignments: A list of papers in the literature, one or more for each chapter, that can be assigned for the student to read and then write a short report. Writing assignments: A list of writing assignments to facilitate learning the material. Test bank: Includes T/F, multiple choice, and fill-in-the-blank questions and answers. This diverse set of projects and other student exercises enables the instructor to use the book as one component in a rich and varied learning experience and to tailor a course plan to meet the specific needs of the instructor and students. See Appendix A in this book for details. INTERACTIVE SIMULATIONS An important feature in this edition is the incorporation of interactive simulations. These simulations provide a powerful tool for understanding the complex design features of a modern computer system. A total of 20 interactive simulations are used to illustrate key functions and algorithms in computer organization and architecture design. At the relevant point in the book, an icon indicates that a relevant interactive simulation is available online for student use. Because the animations enable the user to set initial conditions, they can xxii Preface serve as the basis for student assignments. The instructor’s supplement includes a set of assignments, one for each of the animations. Each assignment includes several specific prob- lems that can be assigned to students. For access to the animations, click on the rotating globe at this book’s Web site at http://williamstallings.com/ComputerOrganization. ACKNOWLEDGMENTS This new edition has benefited from review by a number of people, who gave generously of their time and expertise. The following professors and instructors reviewed all or a large part of the manuscript: Molisa Derk (Dickinson State University), Yaohang Li (Old Domin- ion University), Dwayne Ockel (Regis University), Nelson Luiz Passos (Midwestern State University), Mohammad Abdus Salam (Southern University), and Vladimir Zwass (Fair- leigh Dickinson University). Thanks also to the many people who provided detailed technical reviews of one or more chapters: Rekai Gonzalez Alberquilla, Allen Baum, Jalil Boukhobza, Dmitry Bufistov, Humberto Calderón, Jesus Carretero, Ashkan Eghbal, Peter Glaskowsky, Ram Huggahalli, Chris Jesshope, Athanasios Kakarountas, Isil Oz, Mitchell Poplingher, Roger Shepherd, Jigar Savla, Karl Stevens, Siri Uppalapati, Dr. Sriram Vajapeyam, Kugan Vivekanandara- jah, Pooria M. Yaghini, and Peter Zeno, Peter Zeno also contributed Chapter 19 on GPGPUs. Professor Cindy Norris of Appalachian State University, Professor Bin Mu of the Uni- versity of New Brunswick, and Professor Kenrick Mock of the University of Alaska kindly supplied homework problems. Aswin Sreedhar of the University of Massachusetts developed the interactive simula- tion assignments and also wrote the test bank. Professor Miguel Angel Vega Rodriguez, Professor Dr. Juan Manuel Sánchez Pérez, and Professor Dr. Juan Antonio Gómez Pulido, all of University of Extremadura, Spain, prepared the SMPCache problems in the instructor’s manual and authored the SMPCache User’s Guide. Todd Bezenek of the University of Wisconsin and James Stine of Lehigh University prepared the SimpleScalar problems in the instructor’s manual, and Todd also authored the SimpleScalar User’s Guide. Finally, I would like to thank the many people responsible for the publication of the book, all of whom did their usual excellent job. This includes the staff at Pearson, par- ticularly my editor Tracy Johnson, her assistant Kelsey Loanes, program manager Carole Snyder, and production manager Bob Engelhardt. I also thank Mahalatchoumy Saravanan and the production staff at Jouve India for another excellent and rapid job. Thanks also to the marketing and sales staffs at Pearson, without whose efforts this book would not be in front of you. About the Author Dr. William Stallings has authored 17 textbooks, and counting revised editions, over 40 books on computer security, computer networking, and computer archi- tecture. In over 30 years in the field, he has been a technical contributor, technical manager, and an executive with several high-technology firms. Currently, he is an independent consultant whose clients have included computer and networking manufac- turers and customers, software development firms, and leading-edge government research institutions. He has 13 times received the award for the best computer science textbook of the year from the Text and Academic Authors Association. He created and maintains the Computer Science Student Resource Site at ComputerScienceStudent.com. This site provides documents and links on a variety of sub- jects of general interest to computer science students (and professionals). His articles appear regularly at networking.answers.com, where he is the Networking Category Expert Writer. He is a member of the editorial board of Cryptologia, a scholarly journal devoted to all aspects of cryptology. Dr. Stallings holds a PhD from MIT in computer science and a BS from Notre Dame in electrical engineering. xxiii This page intentionally left blank Part One Introduction Chapter Basic Concepts and Computer Evolution 1.1 Organization and Architecture 1.2 Structure and Function Function Structure 1.3 A Brief History of Computers The First Generation: Vacuum Tubes The Second Generation: Transistors The Third Generation: Integrated Circuits Later Generations 1.4 The Evolution of the Intel x86 Architecture 1.5 Embedded Systems The Internet of Things Embedded Operating Systems Application Processors versus Dedicated Processors Microprocessors versus Microcontrollers Embedded versus Deeply Embedded Systems 1.6 ARM Architecture ARM Evolution Instruction Set Architecture ARM Products 1.7 Cloud Computing Basic Concepts Cloud Services 1.8 Key Terms, Review Questions, and Problems 1 2 Chapter 1 / Basic Concepts and Computer Evolution Learning Objectives After studying this chapter, you should be able to: rr Explain the general functions and structure of a digital computer. rr Present an overview of the evolution of computer technology from early digital computers to the latest microprocessors. rr Present an overview of the evolution of the x86 architecture. rr Define embedded systems and list some of the requirements and constraints that various embedded systems must meet. 1.1 Organization and Architecture In describing computers, a distinction is often made between computer architec- ture and computer organization. Although it is difficult to give precise definitions for these terms, a consensus exists about the general areas covered by each. For example, see [VRAN80], [SIEW82], and [BELL78a]; an interesting alternative view is presented in [REDD76]. Computer architecture refers to those attributes of a system visible to a pro- grammer or, put another way, those attributes that have a direct impact on the logical execution of a program. A term that is often used interchangeably with com- puter architecture is instruction set architecture (ISA). The ISA defines instruction formats, instruction opcodes, registers, instruction and data memory; the effect of executed instructions on the registers and memory; and an algorithm for control- ling instruction execution. Computer organization refers to the operational units and their interconnections that realize the architectural specifications. Examples of architectural attributes include the instruction set, the number of bits used to repre- sent various data types (e.g., numbers, characters), I/O mechanisms, and techniques for addressing memory. Organizational attributes include those hardware details transparent to the programmer, such as control signals; interfaces between the com- puter and peripherals; and the memory technology used. For example, it is an architectural design issue whether a computer will have a multiply instruction. It is an organizational issue whether that instruction will be implemented by a special multiply unit or by a mechanism that makes repeated use of the add unit of the system. The organizational decision may be based on the anticipated frequency of use of the multiply instruction, the relative speed of the two approaches, and the cost and physical size of a special multiply unit. Historically, and still today, the distinction between architecture and organ- ization has been an important one. Many computer manufacturers offer a family of computer models, all with the same architecture but with differences in organization. Consequently, the different models in the family have different price and perform- ance characteristics. Furthermore, a particular architecture may span many years and encompass a number of different computer models, its organization changing with changing technology. A prominent example of both these phenomena is the IBM System/370 architecture. This architecture was first introduced in 1970 and 1.2 / Structure and Function 3 included a number of models. The customer with modest requirements could buy a cheaper, slower model and, if demand increased, later upgrade to a more expensive, faster model without having to abandon software that had already been developed. Over the years, IBM has introduced many new models with improved technology to replace older models, offering the customer greater speed, lower cost, or both. These newer models retained the same architecture so that the customer’s soft- ware investment was protected. Remarkably, the System/370 architecture, with a few enhancements, has survived to this day as the architecture of IBM’s mainframe product line. In a class of computers called microcomputers, the relationship between archi- tecture and organization is very close. Changes in technology not only influence organization but also result in the introduction of more powerful and more complex architectures. Generally, there is less of a requirement for generation-to-generation compatibility for these smaller machines. Thus, there is more interplay between organizational and architectural design decisions. An intriguing example of this is the reduced instruction set computer (RISC), which we examine in Chapter 15. This book examines both computer organization and computer architecture. The emphasis is perhaps more on the side of organization. However, because a computer organization must be designed to implement a particular architectural specification, a thorough treatment of organization requires a detailed examination of architecture as well. 1.2 Structure and Function A computer is a complex system; contemporary computers contain millions of elementary electronic components. How, then, can one clearly describe them? The key is to recognize the hierarchical nature of most complex systems, including the computer [SIMO96]. A hierarchical system is a set of interrelated subsystems, each of the latter, in turn, hierarchical in structure until we reach some lowest level of elementary subsystem. The hierarchical nature of complex systems is essential to both their design and their description. The designer need only deal with a particular level of the system at a time. At each level, the system consists of a set of components and their interrelationships. The behavior at each level depends only on a simplified, abstracted characterization of the system at the next lower level. At each level, the designer is concerned with structure and function: Structure: The way in which the components are interrelated. Function: The operation of each individual component as part of the structure. In terms of description, we have two choices: starting at the bottom and build- ing up to a complete description, or beginning with a top view and decomposing the system into its subparts. Evidence from a number of fields suggests that the top- down approach is the clearest and most effective [WEIN75]. The approach taken in this book follows from this viewpoint. The computer system will be described from the top down. We begin with the major components of a computer, describing their structure and function, and proceed to successively 4 Chapter 1 / Basic Concepts and Computer Evolution lower layers of the hierarchy. The remainder of this section provides a very brief overview of this plan of attack. Function Both the structure and functioning of a computer are, in essence, simple. In general terms, there are only four basic functions that a computer can perform: Data processing: Data may take a wide variety of forms, and the range of pro- cessing requirements is broad. However, we shall see that there are only a few fundamental methods or types of data processing. Data storage: Even if the computer is processing data on the fly (i.e., data come in and get processed, and the results go out immediately), the computer must temporarily store at least those pieces of data that are being worked on at any given moment. Thus, there is at least a s hort-term data storage function. Equally important, the computer performs a long-term data storage function. Files of data are stored on the computer for subsequent retrieval and update. Data movement: The computer’s operating environment consists of devices that serve as either sources or destinations of data. When data are received from or delivered to a device that is directly connected to the computer, the process is known as input–output (I/O), and the device is referred to as a peripheral. When data are moved over longer distances, to or from a remote device, the process is known as data communications. Control: Within the computer, a control unit manages the computer’s resources and orchestrates the performance of its functional parts in response to instructions. The preceding discussion may seem absurdly generalized. It is certainly possible, even at a top level of computer structure, to differentiate a variety of func- tions, but to quote [SIEW82]: There is remarkably little shaping of computer structure to fit the function to be performed. At the root of this lies the general-purpose nature of computers, in which all the functional specialization occurs at the time of programming and not at the time of design. Structure We now look in a general way at the internal structure of a computer. We begin with a traditional computer with a single processor that employs a microprogrammed control unit, then examine a typical multicore structure. ingle-processor computer Figure 1.1 provides a hierarchical view simple s of the internal structure of a traditional s ingle-processor computer. There are four main structural components: Central processing unit (CPU): Controls the operation of the computer and performs its data processing functions; often simply referred to as processor. Main memory: Stores data. 1.2 / Structure and Function 5 COMPUTER I/O Main memory System bus CPU CPU Registers ALU Internal bus Control unit CONTROL UNIT Sequencing logic Control unit registers and decoders Control memory Figure 1.1 The Computer: Top-Level Structure I/O: Moves data between the computer and its external environment. System interconnection: Some mechanism that provides for communication among CPU, main memory, and I/O. A common example of system intercon- nection is by means of a system bus, consisting of a number of conducting wires to which all the other components attach. There may be one or more of each of the aforementioned components. Tra- ditionally, there has been just a single processor. In recent years, there has been increasing use of multiple processors in a single computer. Some design issues relat- ing to multiple processors crop up and are discussed as the text proceeds; Part Five focuses on such computers. 6 Chapter 1 / Basic Concepts and Computer Evolution Each of these components will be examined in some detail in Part Two. How- ever, for our purposes, the most interesting and in some ways the most complex component is the CPU. Its major structural components are as follows: Control unit: Controls the operation of the CPU and hence the computer. Arithmetic and logic unit (ALU): Performs the computer’s data processing functions. Registers: Provides storage internal to the CPU. CPU interconnection: Some mechanism that provides for communication among the control unit, ALU, and registers. Part Three covers these components, where we will see that complexity is added by the use of parallel and pipelined organizational techniques. Finally, there are sev- eral approaches to the implementation of the control unit; one common approach is a microprogrammed implementation. In essence, a microprogrammed control unit operates by executing microinstructions that define the functionality of the control unit. With this approach, the structure of the control unit can be depicted, as in Figure 1.1. This structure is examined in Part Four. multicore computer structure As was mentioned, contemporary computers generally have multiple processors. When these processors all reside on a single chip, the term multicore computer is used, and each processing unit (consisting of a control unit, ALU, registers, and perhaps cache) is called a core. To clarify the terminology, this text will use the following definitions. Central processing unit (CPU): That portion of a computer that fetches and executes instructions. It consists of an ALU, a control unit, and registers. In a system with a single processing unit, it is often simply referred to as a processor. Core: An individual processing unit on a processor chip. A core may be equiv- alent in functionality to a CPU on a single-CPU system. Other specialized pro- cessing units, such as one optimized for vector and matrix operations, are also referred to as cores. Processor: A physical piece of silicon containing one or more cores. The processor is the computer component that interprets and executes instruc- tions. If a processor contains multiple cores, it is referred to as a multicore processor. After about a decade of discussion, there is broad industry consensus on this usage. Another prominent feature of contemporary computers is the use of multiple layers of memory, called cache memory, between the processor and main memory. Chapter 4 is devoted to the topic of cache memory. For our purposes in this section, we simply note that a cache memory is smaller and faster than main memory and is used to speed up memory access, by placing in the cache data from main memory, that is likely to be used in the near future. A greater performance improvement may be obtained by using multiple levels of cache, with level 1 (L1) closest to the core and additional levels (L2, L3, and so on) progressively farther from the core. In this scheme, level n is smaller and faster than level n + 1. 1.2 / Structure and Function 7 Figure 1.2 is a simplified view of the principal components of a typical mul- ticore computer. Most computers, including embedded computers in smartphones and tablets, plus personal computers, laptops, and workstations, are housed on a motherboard. Before describing this arrangement, we need to define some terms. A printed circuit board (PCB) is a rigid, flat board that holds and interconnects chips and other electronic components. The board is made of layers, typically two to ten, that interconnect components via copper pathways that are etched into the board. The main printed circuit board in a computer is called a system board or motherboard, while smaller ones that plug into the slots in the main board are called expansion boards. The most prominent elements on the motherboard are the chips. A chip is a single piece of semiconducting material, typically silicon, upon which electronic circuits and logic gates are fabricated. The resulting product is referred to as an integrated circuit. MOTHERBOARD Main memory chips Processor chip I/O chips PROCESSOR CHIP Core Core Core Core L3 cache L3 cache Core Core Core Core CORE Arithmetic Instruction Load/ and logic logic store logic unit (ALU) L1 I-cache L1 data cache L2 instruction L2 data cache cache Figure 1.2 Simplified View of Major Elements of a Multicore Computer 8 Chapter 1 / Basic Concepts and Computer Evolution The motherboard contains a slot or socket for the processor chip, which typ- ically contains multiple individual cores, in what is known as a multicore processor. There are also slots for memory chips, I/O controller chips, and other key computer components. For desktop computers, expansion slots enable the inclusion of more components on expansion boards. Thus, a modern motherboard connects only a few individual chip components, with each chip containing from a few thousand up to hundreds of millions of transistors. Figure 1.2 shows a processor chip that contains eight cores and an L3 cache. Not shown is the logic required to control operations between the cores and the cache and between the cores and the external circuitry on the motherboard. The figure indicates that the L3 cache occupies two distinct portions of the chip surface. However, typically, all cores have access to the entire L3 cache via the aforemen- tioned control circuits. The processor chip shown in Figure 1.2 does not represent any specific product, but provides a general idea of how such chips are laid out. Next, we zoom in on the structure of a single core, which occupies a portion of the processor chip. In general terms, the functional elements of a core are: Instruction logic: This includes the tasks involved in fetching instructions, and decoding each instruction to determine the instruction operation and the memory locations of any operands. Arithmetic and logic unit (ALU): Performs the operation specified by an instruction. Load/store logic: Manages the transfer of data to and from main memory via cache. The core also contains an L1 cache, split between an instruction cache (I-cache) that is used for the transfer of instructions to and from main memory, and an L1 data cache, for the transfer of operands and results. Typically, today’s pro- cessor chips also include an L2 cache as part of the core. In many cases, this cache is also split between instruction and data caches, although a combined, single L2 cache is also used. Keep in mind that this representation of the layout of the core is only intended to give a general idea of internal core structure. In a given product, the functional elements may not be laid out as the three distinct elements shown in Figure 1.2, especially if some or all of these functions are implemented as part of a micropro- grammed control unit. examples It will be instructive to look at some real- world examples that illustrate the hierarchical structure of computers. Figure 1.3 is a photograph of the motherboard for a computer built around two Intel Quad-Core Xeon processor chips. Many of the elements labeled on the photograph are discussed subsequently in this book. Here, we mention the most important, in addition to the processor sockets: CI-Express slots for a high-end display adapter and for additional peripher- P als (Section 3.6 describes PCIe). Ethernet controller and Ethernet ports for network connections. USB sockets for peripheral devices. 1.2 / Structure and Function 9 Intel® 3420 Chipset Six Channel DDR3-1333 Memory 2x Quad-Core Intel® Xeon® Processors Serial ATA/300 (SATA) Interfaces Up to 48GB Interfaces with Integrated Memory Controllers 2x USB 2.0 Internal 2x USB 2.0 External VGA Video Output BIOS 2x Ethernet Ports 10/100/1000Base-T Ethernet Controller Power & Backplane I/O PCI Express® PCI Express® Clock Connector C Connector B Connector A Figure 1.3 Motherboard with Two Intel Quad-Core Xeon Processors Source: Chassis Plans, www.chassis-plans.com Serial ATA (SATA) sockets for connection to disk memory (Section 7.7 discusses Ethernet, USB, and SATA). Interfaces for DDR (double data rate) main memory chips (Section 5.3 discusses DDR). Intel 3420 chipset is an I/O controller for direct memory access operations between peripheral devices and main memory (Section 7.5 discusses DDR). Following our top-down strategy, as illustrated in Figures 1.1 and 1.2, we can now zoom in and look at the internal structure of a processor chip. For variety, we look at an IBM chip instead of the Intel processor chip. Figure 1.4 is a photograph of the processor chip for the IBM zEnterprise EC12 mainframe computer. This chip has 2.75 billion transistors. The superimposed labels indicate how the silicon real estate of the chip is allocated. We see that this chip has six cores, or processors. In addition, there are two large areas labeled L3 cache, which are shared by all six processors. The L3 control logic controls traffic between the L3 cache and the cores and between the L3 cache and the external environment. Additionally, there is stor- age control (SC) logic between the cores and the L3 cache. The memory controller (MC) function controls access to memory external to the chip. The GX I/O bus controls the interface to the channel adapters accessing the I/O. Going down one level deeper, we examine the internal structure of a single core, as shown in the photograph of Figure 1.5. Keep in mind that this is a portion of the silicon surface area making up a single-processor chip. The main sub-areas within this core area are the following: ISU (instruction sequence unit): Determines the sequence in which instructions are executed in what is referred to as a superscalar architecture (Chapter 16). IFU (instruction fetch unit): Logic for fetching instructions. 10 Chapter 1 / Basic Concepts and Computer Evolution Figure 1.4 zEnterprise EC12 Processor Unit (PU) chip diagram Figure 1.5 zEnterprise EC12 Core layout Source: IBM zEnterprise EC12 Technical Guide, Source: IBM zEnterprise EC12 Technical Guide, December 2013, SG24-8049-01. IBM, Reprinted by December 2013, SG24-8049-01. IBM, Reprinted by Permission Permission IDU (instruction decode unit): The IDU is fed from the IFU buffers, and is responsible for the parsing and decoding of all z/Architecture operation codes. LSU (load-store unit): The LSU contains the 96-kB L1 data cache,1 and man- ages data traffic between the L2 data cache and the functional execution units. It is responsible for handling all types of operand accesses of all lengths, modes, and formats as defined in the z/Architecture. XU (translation unit): This unit translates logical addresses from instructions into physical addresses in main memory. The XU also contains a translation lookaside buffer (TLB) used to speed up memory access. TLBs are discussed in Chapter 8. FXU (fixed-point unit): The FXU executes fixed-point arithmetic operations. BFU (binary floating-point unit): The BFU handles all binary and hexadeci- mal floating-point operations, as well as fixed-point multiplication operations. DFU (decimal floating-point unit): The DFU handles both fixed-point and floating-point operations on numbers that are stored as decimal digits. RU (recovery unit): The RU keeps a copy of the complete state of the sys- tem that includes all registers, collects hardware fault signals, and manages the hardware recovery actions. 1 kB = kilobyte = 2048 bytes. Numerical prefixes are explained in a document under the “Other Useful” tab at ComputerScienceStudent.com. 1.3 / A Brief History of Computers 11 COP (dedicated co-processor): The COP is responsible for data compression and encryption functions for each core. I-cache: This is a 64-kB L1 instruction cache, allowing the IFU to prefetch instructions before they are needed. L2 control: This is the control logic that manages the traffic through the two L2 caches. Data-L2: A 1-MB L2 data cache for all memory traffic other than instructions. Instr-L2: A 1-MB L2 instruction cache. As we progress through the book, the concepts introduced in this section will become clearer. 1.3 A Brief History of Computers2 In this section, we provide a brief overview of the history of the development of computers. This history is interesting in itself, but more importantly, provides a basic introduction to many important concepts that we deal with throughout the book. The First Generation: Vacuum Tubes The first generation of computers used vacuum tubes for digital logic elements and memory. A number of research and then commercial computers were built using vacuum tubes. For our purposes, it will be instructive to examine perhaps the most famous first-generation computer, known as the IAS computer. A fundamental design approach first implemented in the IAS computer is known as the stored-program concept. This idea is usually attributed to the mathem- atician John von Neumann. Alan Turing developed the idea at about the same time. The first publication of the idea was in a 1945 proposal by von Neumann for a new computer, the EDVAC (Electronic Discrete Variable Computer).3 In 1946, von Neumann and his colleagues began the design of a new stored- program computer, referred to as the IAS computer, at the Princeton Institute for Advanced Studies. The IAS computer, although not completed until 1952, is the prototype of all subsequent general-purpose computers.4 Figure 1.6 shows the structure of the IAS computer (compare with Figure 1.1). It consists of A main memory, which stores both data and instructions5 An arithmetic and logic unit (ALU) capable of operating on binary data 2 This book’s Companion Web site (WilliamStallings.com/ComputerOrganization) contains several links to sites that provide photographs of many of the devices and components discussed in this section. 3 The 1945 report on EDVAC is available at box.com/COA10e. 4 A 1954 report [GOLD54] describes the implemented IAS machine and lists the final instruction set. It is available at box.com/COA10e. 5 In this book, unless otherwise noted, the term instruction refers to a machine instruction that is directly interpreted and executed by the processor, in contrast to a statement in a high-level language, such as Ada or C++, which must first be compiled into a series of machine instructions before being executed. 12 Chapter 1 / Basic Concepts and Computer Evolution Central processing unit (CPU) Arithmetic-logic unit (CA) AC MQ Input- Arithmetic-logic output circuits equipment (I, O) MBR Instructions and data Instructions and data M(0) M(1) M(2) M(3) PC IBR M(4) AC: Accumulator register MQ: multiply-quotient register MBR: memory buffer register IBR: instruction buffer register MAR IR PC: program counter Main MAR: memory address register memory IR: insruction register (M) Control Control signals circuits M(4092) M(4093) M(4095) Program control unit (CC) Addresses Figure 1.6 IAS Structure A control unit, which interprets the instructions in memory and causes them to be executed Input–output (I/O) equipment operated by the control unit This structure was outlined in von Neumann’s earlier proposal, which is worth quoting in part at this point [VONN45]: 2.2 First: Since the device is primarily a computer, it will have to perform the elementary operations of arithmetic most fre- quently. These are addition, subtraction, multiplication, and divi- sion. It is therefore reasonable that it should contain specialized organs for just these operations. 1.3 / A Brief History of Computers 13 It must be observed, however, that while this principle as such is probably sound, the specific way in which it is realized requires close scrutiny. At any rate a central arithmetical part of the device will probably have to exist, and this constitutes the first specific part: CA. 2.3 Second: The logical control of the device, that is, the proper sequencing of its operations, can be most efficiently car- ried out by a central control organ. If the device is to be elastic, that is, as nearly as possible all purpose, then a distinction must be made between the specific instructions given for and defining a particular problem, and the general control organs that see to it that these instructions—no matter what they a re—are carried out. The former must be stored in some way; the latter are represented by definite operating parts of the device. By the central control we mean this latter function only, and the organs that perform it form the second specific part: CC. 2.4 Third: Any device that is to carry out long and compli- cated sequences of operations (specifically of calculations) must have a considerable memory... The instructions which govern a complicated problem may constitute considerable material, particularly so if the code is cir- cumstantial (which it is in most arrangements). This material must be remembered. At any rate, the total memory constitutes the third specific part of the device: M. 2.6 The three specific parts CA, CC (together C), and M cor- respond to the associative neurons in the human nervous system. It remains to discuss the equivalents of the sensory or afferent and the motor or efferent neurons. These are the input and output organs of the device. The device must be endowed with the ability to maintain input and output (sensory and motor) contact with some specific medium of this type. The medium will be called the outside record- ing medium of the device: R. 2.7 Fourth: The device must have organs to transfer informa- tion from R into its specific parts C and M. These organs form its input, the fourth specific part: I. It will be seen that it is best to make all transfers from R (by I) into M and never directly from C. 2.8 Fifth: The device must have organs to transfer from its specific parts C and M into R. These organs form its output, the fifth specific part: O. It will be seen that it is again best to make all transfers from M (by O) into R, and never directly from C. With rare exceptions, all of today’s computers have this same general structure and function and are thus referred to as von Neumann machines. Thus, it is worth- while at this point to describe briefly the operation of the IAS computer [BURK46, GOLD54]. Following [HAYE98], the terminology and notation of von Neumann 14 Chapter 1 / Basic Concepts and Computer Evolution are changed in the following to conform more closely to modern usage; the exam- ples accompanying this discussion are based on that latter text. The memory of the IAS consists of 4,096 storage locations, called words, of 40 binary digits (bits) each.6 Both data and instructions are stored there. Numbers are represented in binary form, and each instruction is a binary code. Figure 1.7 illustrates these formats. Each number is represented by a sign bit and a 39-bit value. A word may alternatively contain two 20-bit instructions, with each instruction consisting of an 8-bit operation code (opcode) specifying the operation to be performed and a 12-bit address designating one of the words in memory (numbered from 0 to 999). The control unit operates the IAS by fetching instructions from memory and executing them one at a time. We explain these operations with reference to Figure 1.6. This figure reveals that both the control unit and the ALU contain stor- age locations, called registers, defined as follows: Memory buffer register (MBR): Contains a word to be stored in memory or sent to the I/O unit, or is used to receive a word from memory or from the I/O unit. Memory address register (MAR): Specifies the address in memory of the word to be written from or read into the MBR. Instruction register (IR): Contains the 8-bit opcode instruction being executed. Instruction buffer register (IBR): Employed to hold temporarily the r ight- hand instruction from a word in memory. Program counter (PC): Contains the address of the next instruction pair to be fetched from memory. Accumulator (AC) and multiplier quotient (MQ): Employed to hold tem- porarily operands and results of ALU operations. For example, the result 0 1 39 sign bit (a) Number word left instruction (20 bits) right instruction (20 bits) 0 8 20 28 39 opcode (8 bits) address (12 bits) opcode (8 bits) address (12 bits) (b) Instruction word Figure 1.7 IAS Memory Formats 6 There is no universal definition of the term word. In general, a word is an ordered set of bytes or bits that is the normal unit in which information may be stored, transmitted, or operated on within a given computer. Typically, if a processor has a fixed-length instruction set, then the instruction length equals the word length. 1.3 / A Brief History of Computers 15 of multiplying two 40-bit numbers is an 80-bit number; the most significant 40 bits are stored in the AC and the least significant in the MQ. The IAS operates by repetitively performing an instruction cycle, as shown in Figure 1.8. Each instruction cycle consists of two subcycles. During the fetch cycle, the opcode of the next instruction is loaded into the IR and the address portion is loaded into the MAR. This instruction may be taken from the IBR, or it can be obtained from memory by loading a word into the MBR, and then down to the IBR, IR, and MAR. Why the indirection? These operations are controlled by electronic circuitry and result in the use of data paths. To simplify the electronics, there is only one reg- ister that is used to specify the address in memory for a read or write and only one register used for the source or destination. Start Yes Is next No instruction MAR PC No memory in IBR? Fetch access cycle required MBR M(MAR) Left IBR MBR (20:39) IR IBR (0:7) IR MBR (20:27) No instruction Yes IR MBR (0:7) MAR IBR (8:19) MAR MBR (28:39) required? MAR MBR (8:19) PC PC + 1 Decode instruction in IR AC M(X) Go to M(X, 0:19) If AC > 0 then AC AC + M(X) go to M(X, 0:19) Execution Yes Is AC > 0? cycle MBR M(MAR) PC MAR No MBR M(MAR) AC MBR AC AC + MBR M(X) = contents of memory location whose address is X (i:j) = bits i through j Figure 1.8 Partial Flowchart of IAS Operation 16 Chapter 1 / Basic Concepts and Computer Evolution Once the opcode is in the IR, the execute cycle is performed. Control circuitry interprets the opcode and executes the instruction by sending out the appropri- ate control signals to cause data to be moved or an operation to be performed by the ALU. The IAS computer had a total of 21 instructions, which are listed in Table 1.1. These can be grouped as follows: Data transfer: Move data between memory and ALU registers or between two ALU registers. Unconditional branch: Normally, the control unit executes instructions in sequence from memory. This sequence can be changed by a branch instruc- tion, which facilitates repetitive operations. Table 1.1 The IAS Instruction Set Instruction Symbolic Type Opcode Representation Description 00001010 LOAD MQ Transfer contents of register MQ to the accumulator AC 00001001 LOAD MQ,M(X) Transfer contents of memory location X to MQ 00100001 STOR M(X) Transfer contents of accumulator to memory location X Data transfer 00000001 LOAD M(X) Transfer M(X) to the accumulator 00000010 LOAD –M(X) Transfer –M(X) to the accumulator 00000011 LOAD |M(X)| Transfer absolute value of M(X) to the accumulator 00000100 LOAD –|M(X)| Transfer –|M(X)| to the accumulator Unconditional 00001101 JUMP M(X,0:19) Take next instruction from left half of M(X) branch 00001110 JUMP M(X,20:39) Take next instruction from right half of M(X) 00001111 JUMP + M(X,0:19) If number in the accumulator is nonnegative, take next Conditional instruction from left half of M(X) branch 00010000 JUMP + M(X,20:39) If number in the accumulator is nonnegative, take next instruction from right half of M(X) 00000101 ADD M(X) Add M(X) to AC; put the result in AC 00000111 ADD |M(X)| Add |M(X)| to AC; put the result in AC 00000110 SUB M(X) Subtract M(X) from AC; put the result in AC 00001000 SUB |M(X)| Subtract |M(X)| from AC; put the remainder in AC Arithmetic 00001011 MUL M(X) Multiply M(X) by MQ; put most significant bits of result in AC, put least significant bits in MQ 00001100 DIV M(X) Divide AC by M(X); put the quotient in MQ and the remainder in AC 00010100 LSH Multiply accumulator by 2; that is, shift left one bit position 00010101 RSH Divide accumulator by 2; that is, shift right one position 00010010 STOR M(X,8:19) Replace left address field at M(X) by 12 rightmost bits Address of AC modify 00010011 STOR M(X,28:39) Replace right address field at M(X) by 12 rightmost bits of AC 1.3 / A Brief History of Computers 17 Conditional branch: The branch can be made dependent on a condition, thus allowing decision points. Arithmetic: Operations performed by the ALU. Address modify: Permits addresses to be computed in the ALU and then inserted into instructions stored in memory. This allows a program consider- able addressing flexibility. Table 1.1 presents instructions (excluding I/O instructions) in a symbolic, e asy-to-read form. In binary form, each instruction must conform to the format of Figure 1.7b. The opcode portion (first 8 bits) specifies which of the 21 instructions is to be executed. The address portion (remaining 12 bits) specifies which of the 4,096 memory locations is to be involved in the execution of the instruction. Figure 1.8 shows several examples of instruction execution by the control unit. Note that each operation requires several steps, some of which are quite elaborate. The multiplication operation requires 39 suboperations, one for each bit position except that of the sign bit. The Second Generation: Transistors The first major change in the electronic computer came with the replacement of the vacuum tube by the transistor. The transistor, which is smaller, cheaper, and gener- ates less heat than a vacuum tube, can be used in the same way as a vacuum tube to construct computers. Unlike the vacuum tube, which requires wires, metal plates, a glass capsule, and a vacuum, the transistor is a solid-state device, made from silicon. The transistor was invented at Bell Labs in 1947 and by the 1950s had launched an electronic revolution. It was not until the late 1950s, however, that fully transis- torized computers were commercially available. The use of the transistor defines the second generation of computers. It has become widely accepted to classify com- puters into generations based on the fundamental hardware technology employed (Table 1.2). Each new generation is characterized by greater processing perfor- mance, larger memory capacity, and smaller size than the previous one. But there are other changes as well. The second generation saw the intro- duction of more complex arithmetic and logic units and control units, the use of high-level programming languages, and the provision of system software with the Table 1.2 Computer Generations Approximate Typical Speed Generation Dates Technology (operations per second) 1 1946–1957 Vacuum tube 40,000 2 1957–1964 Transistor 200,000 3 1965–1971 Small- and medium-scale 1,000,000 integration 4 1972–1977 Large scale integration 10,000,000 5 1978–1991 Very large scale integration 100,000,000 6 1991– Ultra large scale integration >1,000,000,000 18 Chapter 1 / Basic Concepts and Computer Evolution computer. In broad terms, system software provided the ability to load programs, move data to peripherals, and libraries to perform common computations, similar to what modern operating systems, such as Windows and Linux, do. It will be useful to examine an important member of the second generation: the IBM 7094 [BELL71]. From the introduction of the 700 series in 1952 to the introduc- tion of the last member of the 7000 series in 1964, this IBM product line underwent an evolution that is typical of computer products. Successive members of the product line showed increased performance, increased capacity, and/or lower cost. The size of main memory, in multiples of 2 10 36-bit words, grew from 2k (1k = 210) to 32k words,7 while the time to access one word of memory, the mem- ory cycle time, fell from 30 ms to 1.4 ms. The number of opcodes grew from a modest 24 to 185. Also, over the lifetime of this series of computers, the relative speed of the CPU increased by a factor of 50. Speed improvements are achieved by improved electronics (e.g., a transistor implementation is faster than a vacuum tube imple- mentation) and more complex circuitry. For example, the IBM 7094 includes an Instruction Backup Register, used to buffer the next instruction. The control unit fetches two adjacent words from memory for an instruction fetch. Except for the occurrence of a branching instruction, which is relatively infrequent (perhaps 10 to 15%), this means that the control unit has to access memory for an instruction on only half the instruction cycles. This prefetching significantly reduces the average instruction cycle time. Figure 1.9 shows a large (many peripherals) configuration for an IBM 7094, which is representative of s econd-generation computers. Several differences from t