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CompTIA Network+ Study Guide (Sybex Study Guide)-0055-0085.pdf

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Chapter 1 Introduction to Networks THE FOLLOWING COMPTIA NETWORK+ EXAM OBJECTIVES ARE COVERED IN THIS CHAPTER: Domain 1.0 Networking Concepts 1.6 Compare and contrast network topologies, architectures, and types. Mesh Hybrid Star/hub and spoke Spine and leaf Point...

Chapter 1 Introduction to Networks THE FOLLOWING COMPTIA NETWORK+ EXAM OBJECTIVES ARE COVERED IN THIS CHAPTER: Domain 1.0 Networking Concepts 1.6 Compare and contrast network topologies, architectures, and types. Mesh Hybrid Star/hub and spoke Spine and leaf Point to point Three-tier hierarchical model Core Distribution Access Traffic flows North-south East-west You'd have to work pretty hard these days to find someone who would argue when we say that our computers have become invaluable to us personally and professionally. Our society has become highly dependent on the resources they offer and on sharing them with each other. The ability to communicate with others—whether they're in the same building or in some faraway land—completely hinges on our capacity to create and maintain solid, dependable networks. And those vitally important networks come in all shapes and sizes—ranging from small and simple to humongous and super complicated. But whatever their flavor, they all need to be maintained properly, and to do that well, you have to understand networking basics. The various types of devices and technologies that are used to create networks, as well as how they work together, is what this book is about, and I'll go through this critical information one step at a time with you. Understanding all of this will not only equip you with a rock-solid base to build on as you gain IT knowledge and grow in your career, it will also arm you with what you'll need to ace the Network+ certification exam! To find Todd Lammle CompTIA videos and practice questions, please see www.lammle.com. First Things First: What's a Network? The dictionary defines the word network as “a group or system of interconnected people or things.” Similarly, in the computer world, the term network means two or more connected computers that can share resources such as data and applications, office machines, an Internet connection, or some combination of these, as shown in Figure 1.1. Figure 1.1 shows a really basic network made up of only two host computers connected; they share resources such as files and even a printer hooked up to one of the hosts. These two hosts “talk” to each other using a computer language called binary code, which consists of lots of 1s and 0s in a specific order that describes exactly what they want to “say.” Next, I'm going to tell you about local area networks, how they work, and even how we can connect local area networks together. Then, later in this chapter, I'll describe how to connect remote local area networks together through something known as a wide area network. FIGURE 1.1 A basic network The Local Area Network Just as the name implies, a local area network (LAN) is usually restricted to spanning a particular geographic location such as an office building, a single department within a corporate office, or even a home office. Back in the day, you couldn't put more than 30 workstations on a LAN, and you had to cope with strict limitations on how far those machines could actually be from each other. Because of technological advances, all that's changed now, and we're not nearly as restricted in regard to both a LAN's size and the distance a LAN can span. Even so, it's still best to split a big LAN into smaller logical zones known as workgroups to make administration easier. The meaning of the term workgroup in this context is slightly different than when the term is used in contrast to domains. In that context, a workgroup is a set of devices with no security association with one another (whereas in a domain they do have that association). In this context, we simply mean they physically are in the same network segment. In a typical business environment, it's a good idea to arrange your LAN's workgroups along department divisions; for instance, you would create a workgroup for Accounting, another one for Sales, and maybe another for Marketing—you get the idea. Figure 1.2 shows two separate LANs, each as its own workgroup. First, don't stress about the devices labeled hub and switch—these are just connectivity devices that allow hosts to physically connect to resources on an LAN. Trust me; I'll describe them to you in much more detail in Chapter 5, “Networking Devices.” Anyway, back to the figure. Notice that there's a Marketing workgroup and a Sales workgroup. These are LANs in their most basic form. Any device that connects to the Marketing LAN can access the resources of the Marketing LAN—in this case, the servers and printer. FIGURE 1.2 Two separate LANs (workgroups) There are two problems with this: You must be physically connected to a workgroup's LAN to get the resources from it. You can't get from one LAN to the other LAN and use the server data and printing resources remotely. This is a typical network issue that's easily resolved by using a cool device called a router to connect the two LANs, as shown in Figure 1.3. FIGURE 1.3 A router connects LANs Nice—problem solved! Even though you can use routers for more than just connecting LANs, the router shown in Figure 1.3 is a great solution because the host computers from the Sales LAN can get to the resources (server data and printers) of the Marketing LAN, and vice versa. Now, you might be thinking that we really don't need the router—that we could just physically connect the two workgroups with a type of cable that would allow the Marketing and Sales workgroups to hook up somehow. Well, we could do that, but if we did, we would have only one big, cumbersome workgroup instead of separate workgroups for Marketing and Sales, and that kind of arrangement just isn't practical for today's networks. This is because with smaller, individual-yet-connected groups, the users on each LAN enjoy much faster response times when accessing resources, and administrative tasks are a lot easier too. Larger workgroups run more slowly because there's a legion of hosts within them that are all trying to get to the same resources simultaneously. So the router shown in Figure 1.3, which separates the workgroups while still allowing access between them, is a really great solution! Don't focus too much on the network connectivity devices like the hubs, routers, and switches I've mentioned so far in this chapter yet. We'll thoroughly cover them all later, in Chapter 5. Right now, I really want you to prioritize your understanding of the concepts that I'm presenting here, so at this point, all you need to know is that hubs and switches are devices that connect other devices together into a network, and routers connect networks together. So let me define the other terms I've used so far: workstations, servers, and hosts. Common Network Components There are a lot of different machines, devices, and media that make up our networks. Let's talk about three of the most common: Workstations Servers Hosts Workstations Workstations are often seriously powerful computers that run more than one central processing unit (CPU) and whose resources are available to other users on the network to access when needed. With this much power, you might think I am describing a server —not quite, because there is an important difference between these devices that I'll cover in the next section. Workstations are often employed as systems that end users use on a daily basis. Don't confuse workstations with client machines, which can be workstations but not always. People often use the terms workstation and client interchangeably. In colloquial terms, this isn't a big deal; we all do it. But technically speaking, they are different. A client machine is any device on the network that can ask for access to resources like a printer or other hosts from a server or powerful workstation. The terms workstation, client, and host can sometimes be used interchangeably. Computers have become more and more powerful, and the terms have become somewhat fuzzy because hosts can be clients, workstations, servers, and more! The term host is used to describe pretty much anything that takes an IP address. Servers Servers are also powerful computers. They get their name because they truly are “at the service” of the network and run specialized software known as the network operating system to maintain and control the network. In a good design that optimizes the network's performance, servers are highly specialized and are there to handle one important labor-intensive job. This is not to say that a single server can't do many jobs, but more often than not, you'll get better performance if you dedicate a server to a single task. Here's a list of common dedicated servers: File Server Stores and dispenses files Mail Server The network's post office; handles email functions Print Server Manages printers on the network Web Server Manages web-based activities by running Hypertext Transfer Protocol Secure (HTTPS) for storing web content and accessing web pages Fax Server The “memo maker” that sends and receives paperless faxes over the network Application Server Manages network applications Telephony Server Handles the call center and call routing and can be thought of as a sophisticated network answering machine Proxy Server Handles tasks in the place of other machines on the network, particularly an Internet connection See how the name of each kind of server indicates what it actually does—how it serves the network? This is an excellent way to remember them. As I said, servers are usually dedicated to doing one specific important thing within the network. Not always, though—sometimes they have more than one job. But whether servers are designated for one job or are network multitaskers, they can maintain the network's data integrity by backing up the network's software and providing redundant hardware (for fault tolerance). And no matter what, they all serve a number of client machines. Back in Figure 1.2, I showed you an example of two really simple LAN networks. I want to make sure you know that servers must have considerably superior CPUs, hard-drive space, and memory—a lot more than a simple client's capacity—because they serve many client machines and provide any resources they require. Because they're so important, you should always put your servers in a very secure area. My company's servers are in a locked server room because not only are they really pricey workhorses, they also store huge amounts of important and sensitive company data, so they need to be kept safe from any unauthorized access. In Figure 1.4, you can see a network populated with both workstations and servers. Also notice that the hosts can access the servers across the network, which is pretty much the general idea of having a network in the first place! FIGURE 1.4 A network populated with servers and workstations You probably picked up on the fact that there are more workstations here than servers, right? Think of why that is. If you answered that it's because one server can provide resources to what can sometimes be a huge number of individual users at the same time but workstations don't, you nailed it! Hosts This can be kind of confusing because when people refer to hosts, they really can be referring to almost any type of networking devices—including workstations and servers. But if you dig a bit deeper, you'll find that usually this term comes up when people are talking about resources and jobs that have to do with Transmission Control Protocol/Internet Protocol (TCP/IP). The scope of possible machines and devices is so broad because, in TCP/IP-speak, host means any network device with an IP address. Yes, you'll hear IT professionals throw this term around pretty loosely; for the Network+ exam, stick to the definition being network devices, including workstations and servers, with IP addresses. Here's a bit of background: The name host harks back to the Jurassic period of networking when those dinosaurs known as mainframes were the only intelligent devices able to roam the network. These were called hosts whether they had TCP/IP functionality or not. In that bygone age, everything else in the network-scape was referred to as dumb terminals because only mainframes—hosts—were given IP addresses. Another fossilized term from way back then is gateways, which was used to talk about any layer 3 machines like routers. We still use these terms today, but they've evolved a bit to refer to the many intelligent devices populating our present-day networks, each of which has an IP address. This is exactly the reason you hear host used so broadly. Network Types When we refer to parts of our network, we classify the sections of the network with a type. This designation of a particular type helps us generalize its use and function. Some of these designation types can use various technologies for connectivity, and some use specific technologies. In the following sections are several different network types that you may see as a network professional. Metropolitan Area Network A metropolitan area network (MAN) is just as it sounds, a network covering a metropolitan area used to interconnect various buildings and facilities usually over a carrier provider network. Think of a MAN as a concentrated WAN and you've got it. MANs typically offer high-speed interconnections using in-ground fiber optics and can be very cost effective for high-speed interconnects. A carrier provider network is typically a leased network connection. These providers will lease lines between two or more networks to provide connectivity. Wide Area Network There are legions of people who, if asked to define a wide area network (WAN), just couldn't do it. Yet most of them use the big dog of all WANs—the Internet—every day! With that in mind, you can imagine that WAN networks are what we use to span large geographic areas and truly go the distance. Like the Internet, WANs usually employ both routers and public links, so that's generally the criteria used to define them. Here are some of the important ways that WANs are different from LANs: WANs usually need a router port or ports. WANs span larger geographic areas and/or can link disparate locations. WANs are usually slower. We can choose when and how long we connect to a WAN. A LAN is all or nothing— our workstation is connected to it either permanently or not at all, although most of us have dedicated WAN links now. WANs can utilize either private or public data transport media such as phone lines. We get the word Internet from the term internetwork. An internetwork is a type of LAN and/or WAN that connects a bunch of networks, or intranets. In an internetwork, hosts still use hardware addresses to communicate with other hosts on the LAN. However, they use logical addresses (IP addresses) to communicate with hosts on a different LAN (other side of the router). And routers are the devices that make this possible. Each connection into a router is a different logical network. Figure 1.5 demonstrates how routers are employed to create an internetwork and how they enable our LANs to access WAN resources. FIGURE 1.5 An internetwork The Internet is a prime example of what's known as a distributed WAN—an internetwork that's made up of a lot of interconnected computers located in a lot of different places. There's another kind of WAN, referred to as centralized, that's composed of a main, centrally located computer or location that remote computers and devices can connect to. A good example is remote offices that connect to a main corporate office, as shown in Figure 1.5. Personal Area Network For close proximity connections there are PANs, or personal area networks. These are seen with smartphones and laptops in a conference room where local connections are used to collaborate and send data between devices. While a PAN can use a wired connection such as Ethernet or USB, it is more common that short distance wireless connections are used such as Bluetooth, infrared, or ZigBee. PANs are intended for close proximity between devices such as connecting to a projector, printer, or a co-worker's computer and extend usually only a few meters. Campus Area Network A CAN, or campus area network, covers a limited geographical network such as a college or corporate campus. The CAN typically interconnects LANs in various buildings and offers a Wi-Fi component for roaming users. A campus area network is between a LAN and WAN in scope. They are larger than a local area network but smaller than a metropolitan area network or wide area network. Most CANs offer Internet connectivity as well as access to data center resources. Storage Area Network A storage area network (SAN) is designed for, and used exclusively by, storage systems. SANs interconnect servers to storage arrays containing centralized banks of hard drive or similar storage media. SANs are usually found only in data centers and do not mix traffic with other LANs. The protocols are designed specifically for storage, with Fibre Channel being the most prevalent along with iSCSI. The network hardware is different from LAN switches and routers and is designed specifically to carry storage traffic. Fibre Channel over Ethernet (FCoE) is a technology that encapsulates Fibre Channel over Ethernet. The protocol is typically used as a transitional technology until the next generation of equipment can support iSCSI. The sweet spot to FCoE is that you can use existing Ethernet infrastructure. Software-Defined Wide Area Network A software-defined wide area network (SDWAN) is a virtual WAN architecture that uses software to manage connectivity, devices, and services and can make changes in the network based on current operations. SDWANs integrate any type of transport architectures such as MPLS, LTE, and broadband Internet services to securely connect users to applications. The SDWAN controller can make changes in real time to add or remove bandwidth or route around failed circuits. SDWANs can simplify wide area networking management and operations by decoupling the networking hardware from its control mechanism. Multiprotocol Label Switching The term Multiprotocol Label Switching (MPLS), as used in this chapter, will define the actual layout of what is one of the most popular WAN protocols in use today. MPLS has become one of the most innovative and flexible networking technologies on the market, and it has some key advantages over other WAN technologies: Physical layout flexibility Prioritizing of data Redundancy in case of link failure One-to-many connection MPLS is a switching mechanism that imposes labels (numbers) to data and then uses those labels to forward data when it arrives at the MPLS network, as shown in Figure 1.6. FIGURE 1.6 Multiprotocol Label Switching layout The labels are assigned on the edge of the MPLS network, and forwarding inside the MPLS network (cloud) is done solely based on labels through virtual links instead of physical links. Prioritizing data is a huge advantage; for example, voice data could have priority over basic data based on the labels. And since there are multiple paths for the data to be forwarded through the MPLS cloud, there's even some redundancy provided as well. Multipoint Generic Routing Encapsulation The Multipoint Generic Routing Encapsulation (mGRE) protocol refers to a carrier or service provider offering that dynamically creates and terminates connections to nodes on a network. mGRE is used in Dynamic Multipoint VPN deployments. The protocol enables dynamic connections without having to pre-configure static tunnel endpoints. The protocol encapsulates user data, creates a VPN connection to one or many nodes, and, when completed, tears down the connection. Network Architecture: Peer-to-Peer or Client-Server? We've developed networking as a way to share resources and information, and how that's achieved directly maps to the particular architecture of the network operating system software. There are two main network types you need to know about: peer-to- peer and client-server. And by the way, it's really tough to tell the difference just by looking at a diagram or even by checking out a live video of the network humming along. However, the differences between peer-to-peer and client-server architectures are pretty major. They're not just physical; they're logical differences. You'll see what I mean in a bit. Peer-to-Peer Networks Computers connected in peer-to-peer networks do not have any central or special authority—they're all peers, meaning that when it comes to authority, they're all equals. The authority to perform a security check for proper access rights lies with the computer that has the desired resource being requested from it. It also means that the computers coexisting in a peer-to-peer network can be client machines that access resources and server machines and provide those resources to other computers. This actually works pretty well as long as there isn't a huge number of users on the network, if each user backs things up locally, and if your network doesn't require much security. If your network is running Windows, macOS, or Linux in a local LAN workgroup, you have a peer-to-peer network. Figure 1.7 gives you a snapshot of a typical peer-to-peer network. Keep in mind that peer-to-peer networks definitely present security-oriented challenges; for instance, just backing up company data can get pretty sketchy! FIGURE 1.7 A peer-to-peer network Since it should be clear by now that peer-to-peer networks aren't all sunshine, backing up all your critical data may be tough, but it's vital! Haven't all of us forgotten where we've put an important file? And then there's that glaring security issue to tangle with. Because security is not centrally governed, each and every user has to remember and maintain a list of users and passwords on each and every machine. Worse, some of those all-important passwords for the same users change on different machines—even for accessing different resources. What a mess! Client-Server Networks Client-server networks are pretty much the polar opposite of peer-to-peer networks because in them, a single server uses a network operating system for managing the whole network. Here's how it works: A client machine's request for a resource goes to the main server, which responds by handling security and directing the client to the desired resource. This happens instead of the request going directly to the machine with the desired resource, and it has some serious advantages. First, because the network is much better organized and doesn't depend on users remembering where needed resources are, it's a whole lot easier to find the files you need because everything is stored in one spot—on that special server. Your security also gets a lot tighter because all usernames and passwords are on that specific server, which is never ever used as a workstation. You even gain scalability because client-server networks can have legions of workstations on them. And surprisingly, with all those demands, the network's performance is actually optimized—nice! Check out Figure 1.8, which shows a client-server network with a server that has a database of access rights, user accounts, and passwords. FIGURE 1.8 A client-server network Many of today's networks are ideally a healthy blend of peer-to-peer and client-server architectures, with carefully specified servers that permit the simultaneous sharing of resources from devices running workstation operating systems. Even though the supporting machines can't handle as many inbound connections at a time, they still run the server service reasonably well. And if this type of mixed environment is designed well, most networks benefit greatly by having the capacity to take advantage of the positive aspects of both worlds. EXERCISE 1.1 Identifying Common Network Components This exercise will help you identify common network components in your daily life. You will list all of the servers, clients, and how they are accessed in three columns. 1. Using the knowledge in this section, list all of the possible servers that you communicate with daily. 2. Next to each of the servers, list the client application that accesses each of the servers. 3. Next to each client application, list the client (device) that runs the client application (cell phone, workstation, etc.). 4. Next list all of the connectivity methods used to connect the clients (devices) to the servers. The list you compiled should give you a good understanding of the various clients, servers, and connectivity methods in your day-to-day life. Physical Network Topologies Just as a topographical map is a type of map that shows the shape of the terrain, the physical topology of a network is also a type of map. It defines the specific characteristics of a network, such as where all the workstations and other devices are located and the precise arrangement of all the physical media such as cables. Now, even though these two topologies are usually a lot alike, a particular network can actually have physical and logical topologies that are very different. Basically, what you want to remember is that a network's physical topology gives you the lay of the land, and the logical topology shows how a digital signal or data navigates through that layout. Here are the topologies you're most likely to run into these days: Bus Star/hub-and-spoke Ring Mesh Point-to-point Point-to-multipoint Hybrid Bus Topology This type of topology is the most basic one of the bunch, and it really does sort of resemble a bus, but more like one that's been in a wreck! Anyway, the bus topology consists of two distinct and terminated ends, with each of its computers connecting to one unbroken cable running its entire length. Back in the day, we used to attach computers to that main cable with wire taps, but this didn't work all that well so we began using drop cables in their place. If we were dealing with 10Base2 Ethernet, we would slip a connector called a “T” into the main cable anywhere we wanted to connect a device to it instead of using drop cables. Figure 1.9 depicts what a typical bus network's physical topology looks like. FIGURE 1.9 A typical bus network's physical topology Even though all the computers on this kind of network see all the data flowing through the cable, only the one computer, which the data is specifically addressed to, actually gets the data. Some of the benefits of using a bus topology are that it's easy to install, and it's not very expensive, partly because it doesn't require as much cable as the other types of physical topologies. But it also has some drawbacks: For instance, it's hard to troubleshoot, change, or move, and it really doesn't offer much in the way of fault tolerance because everything is connected to that single cable. This means that any fault in the cable would basically bring down the whole network! By the way, fault tolerance is the capability of a computer or a network system to respond to a condition automatically, often resolving it, which reduces the impact on the system. If fault-tolerance measures have been implemented correctly on a network, it's highly unlikely that any of that network's users will know that a problem ever existed at all. Star Topology A star (hub-and-spoke) topology's computers are connected to a central point with their own individual cables or wireless connections. You'll often find that central spot inhabited by a device like a hub, a switch, or an access point. Star topology offers lots of advantages over bus topology, making it more widely used even though it obviously requires more physical media. One of its best features is that because each computer or network segment is connected to the central device individually, if the cable fails, it brings down only the machine or network segment related to the point of failure. This makes the network much more fault-tolerant as well as a lot easier to troubleshoot. Another great thing about a star topology is that it's a lot more scalable—all you have to do if you want to add to it is run a new cable and connect to the machine at the core of the star. In Figure 1.10, you'll find a great example of a typical star topology. FIGURE 1.10 Typical star topology with a switch Although it is called a star (hub-and-spoke) topology, it also looks a lot like a bike wheel with spokes connecting to the hub in the middle of the wheel and extending outward to connect to the rim. And just as with that bike wheel, it's the hub device, actually more often a switch today, at the center of a star topology network that can give you the most grief if something goes wrong with it. If that central hub or switch happens to fail, down comes the whole network, so it's a very good thing hubs/switches don't fail often! Just as it is with pretty much everything, a star topology has its pros and cons. But the good news far outweighs the bad, which is why people often opt for star topology. And here's a list of benefits you gain by going with it: New stations can be added or moved easily and quickly. A single cable failure won't bring down the entire network. It's relatively easy to troubleshoot. And here are the disadvantages to using a star topology: The total installation cost can be higher because of the larger number of cables, even though prices have become more competitive. It has a single point of failure—the hub or other central device such as a switch. There are two more sophisticated implementations of a star topology. The first is called a point-to-point link, where you have not only the device in the center of the spoke acting as a hub but also the device on the other end, which extends the network. This is still a star-wired topology, but as I'm sure you can imagine, it gives you a lot more scalability! Another refined version is the wireless version, but to understand this variety well, you've got to have a solid grasp of all the capabilities and features of any devices populating the wireless star topology. No worries, though—I'll be covering wireless access points later in Chapter 12, “Wireless Networking.” For now, it's good enough for you to know that access points are pretty much just wireless hubs or switches that behave like their wired counterparts. They create a point-by-point connection to endpoints and other wireless access points. Ring Topology In this type of topology, each computer is directly connected to other computers within the same network. Looking at Figure 1.11, you can see that the network's data flows from computer to computer back to the source, with the network's primary cable forming a ring. The problem is, the ring topology has a lot in common with the bus topology because if you want to add to the network, you have no choice but to break the cable ring, which is likely to bring down the entire network! This is one big reason that ring topology isn't very popular—you just won't run into it a lot as I did in the 1980s and early 1990s. It's also pricey because you need several cables to connect each computer, it's really hard to reconfigure, and as you've probably guessed, it's not fault-tolerant. But even with all that being said, if you work at an Internet service provider (ISP), you may still find a physical ring topology in use for a technology called SONET or some other WAN technology. However, you won't find any LANs in physical rings anymore. Although the ring topology is not used in LANs today, you will see the ring topology implemented with WAN providers. FIGURE 1.11 A typical ring topology Mesh Topology In this type of topology, you'll find that there's a path from every machine to every other one in the network. That's a lot of connections—in fact, the mesh topology wins the prize for “most physical connections per device”! You won't find it used in LANs very often, if ever, these days, but you will find a modified version of it known as a hybrid mesh used in a restrained manner on WANs, including the Internet. Often, hybrid mesh topology networks will have quite a few connections between certain places to create redundancy (backup). And other types of topologies can sometimes be found in the mix too, which is another reason it's dubbed hybrid. Just remember that it isn't a full-on mesh topology if there isn't a connection between all devices in the network. And understand that it's fairly complicated. Figure 1.12 gives you a great picture of how much only four connections can complicate things! You can clearly see that everything gets more and more complex as both the wiring and the connections multiply. For each n locations or hosts, you end up with n(n–1)/2 connections. This means that in a network consisting of only four computers, you have 4(4–1)/2, or 6 connections. And if that little network grows to, say, a population of 10 computers, you'll then have a whopping 45 connections to cope with! That's a huge amount of overhead, so only small networks can really use this topology and manage it well. On the bright side, you get a really nice level of fault tolerance, but mesh still isn't used in corporate LANs anymore because it is so complicated to manage. FIGURE 1.12 A typical mesh topology A full mesh physical topology is least likely to have a collision, which happens when the data from two hosts trying to communicate simultaneously “collides” and gets lost. This is also the reason you'll usually find the hybrid version in today's WANs. In fact, the mesh topology is actually pretty rare now, but it's still used because of the robust fault tolerance it offers. Because you have a multitude of connections, if one goes on the blink, computers and other network devices can simply switch to one of the many redundant connections that are up and running. And clearly, all that cabling in the mesh topology makes it a very pricey implementation. Plus, you can make your network management much less insane than it is with mesh by using what's known as a partial mesh topology solution instead, so why not go that way? You may lose a little fault tolerance, but if you go the partial mesh route, you still get to use the same technology between all the network's devices. Just remember that with partial mesh, not all devices will be interconnected, so it's important to choose the ones that will be wisely. Point-to-Point Topology As its name implies, in a point-to-point topology you have a direct connection between two routers or switches, giving you one communication path. The routers in a point-to- point topology can be linked by a serial cable, making it a physical network, or if they're located far apart and connected only via a circuit within a Frame Relay or MPLS network, it's a logical network instead. Figure 1.13 illustrates three examples of a typical T1, or WAN, point-to-point connection. FIGURE 1.13 Three point-to-point connections What you see here is a lightning bolt and a couple of round things with a bunch of arrows projecting from them, right? Well, the two round things radiating arrows represent our network's two routers, and that lightning bolt represents a WAN link. These symbols are industry standard, and I'll be using them throughout this book, so it's a good idea to get used to them! So, the second part of the diagram shows two computers connected by a cable—a point- to-point link. By the way, this should remind you of something we just went over. Remember peer-to-peer networks? Good! I hope you also remember that a big drawback to peer-to-peer network sharing is that it's not very scalable. With this in mind, you probably won't be all that surprised that even if both machines have a wireless point-to- point connection, this network still won't be very scalable. You'll usually find point-to-point networks within many of today's WANs, and as you can see in the third part of Figure 1.13, a link from a computer to a hub or switch is also a valid point-to-point connection. A common version of this setup consists of a direct wireless link between two wireless bridges that's used to connect computers in two different buildings together. Point-to-Multipoint Topology Again as the name suggests, a point-to-multipoint topology consists of a succession of connections between an interface on one router and multiple destination routers—one point of connection to multiple points of connection. Each of the routers and every one of their interfaces involved in the point-to-multipoint connection are part of the same network. Figure 1.14 shows a WAN and demonstrates a point-to-multipoint network. You can clearly see a single, corporate router connecting to multiple branches. FIGURE 1.14 A point-to-multipoint network, example 1 Figure 1.15 shows another prime example of a point-to-multipoint network: a college or corporate campus. FIGURE 1.15 A point-to-multipoint network, example 2 Hybrid Topology I know I just talked about the hybrid network topology in the section about mesh topology, but I didn't give you a mental picture of it in the form of a figure. I also want to point out that hybrid topology means just that—a combination of two or more types of physical or logical network topologies working together within the same network. Figure 1.16 depicts a hybrid network topology; it shows a few LANs connected by switches in a star topology configuration. The LANs are connected in a full mesh, which is connected to a router and a WAN link on a counter-rotating ring network. FIGURE 1.16 A hybrid network Topology Selection, Backbones, and Segments Now that you're familiar with many different types of network topologies, you're ready for some tips on selecting the right one for your particular network. You also need to know about backbones and segments, which I'll cover in the very last part of this chapter. Real World Scenario They're Just Cables, Right? Wrong! Regardless of the type of network you build, you need to start thinking about quality at the bottom and work up. Think of it as if you were at an electronics store buying the cables for your home theater system. You've already spent a bunch of time and money getting the right components to meet your needs. Because you've probably parted with a hefty chunk of change, you might be tempted to cut corners, but why would you stop now and connect all your high-quality devices together with the cable equivalent of twine? No, you're smarter than that—you know that the exact cables that will maximize the sound and picture quality of your specific components can also protect them! It's the same thing when you're faced with selecting the physical media for a specific network. You just don't want to cut corners here because this is the backbone of the network and you definitely don't want to be faced with going through the costly pain of replacing this infrastructure once it's been installed. Doing that will cost you a lot more than taking the time to wisely choose the right cables and spending the money it takes to get them in the first place. The network downtime alone can cost a company a bundle! Another reason for choosing the network's physical media well is that it will be there for a good 5 to 10 years. This means two things: It better be solid quality, and it better be scalable because that network will grow and change over the years. Selecting the Right Topology As you now know, not only do you have a buffet of network topologies to choose from, but each one also has pros and cons to implementing it. But it really comes down to that well-known adage “Ask the right questions.” First, how much cash do you have? How much fault tolerance and security do you really need? Also, is this network likely to grow like a weed—will you need to quickly and easily reconfigure it often? In other words, how scalable does your network need to be? For instance, if your challenge is to design a nice, cost-effective solution that involves only a few computers in a room, getting a wireless access point and some wireless network cards is definitely your best way to go because you won't need to part with the cash for a bunch of cabling and it's super easy to set up. Alternatively, suppose you're faced with coming up with a solid design for a growing company's already-large network. In that case, you're probably good to go with using a wired star topology because it will nicely allow for future changes. Remember, a star topology really shines when it comes to making additions to the network, moving things around, and making any changes happen quickly, efficiently, and cost-effectively. If, say, you're hired to design a network for an ISP that needs to be up and running 99.9% of the time with no more than eight hours a year allowed downtime, well, you need Godzilla-strength fault tolerance. Do you remember which topology gives that up the best? (Hint: Internet.) Your primo solution is to go with either a hybrid or a partial mesh topology. Remember that partial mesh leaves you with a subset of n(n–1)/2 connections to maintain—a number that could very well blow a big hole in your maintenance budget! Here's a list of things to keep in mind when you're faced with coming up with the right topology for the right network: Cost Ease of installation Ease of maintenance Fault-tolerance requirement Security requirement The Network Backbone Today's networks can get pretty complicated, so we need to have a standard way of communicating with each other intelligibly about exactly which part of the network we're referencing. This is the reason we divide networks into different parts called backbones and segments. Figure 1.17 illustrates a network and shows which part is the backbone and which parts are segments. FIGURE 1.17 Backbone and segments on a network You can see that the network backbone is actually kind of like our own human backbone. It's what all the network segments and servers connect to and what gives the network its structure. As you can imagine, being such an important nerve center, the backbone must use some kind of seriously fast, robust technology—often Gigabit Ethernet or faster. And to optimize network performance—its speed and efficiency—it follows that you would want to connect all of the network's servers and segments directly to the network's backbone. Network Segments When we refer to a segment, we can mean any small section of the network that may be connected to, but isn't actually a piece of, the backbone. The network's workstations and servers organized into segments connect to the network backbone, which is the common connecting point for all segments; you can see this by taking another look at Figure 1.17, which displays four segments. Service-Related Entry Points In the networking world, clearly defined boundaries exist where one entity hands off a connection to another. These are common when connecting to a service provider's or carrier's WAN circuit. The service entry point defines the point of responsibility. The common term used is the demarcation point, or demarc for short. A carrier will usually terminate with a piece of equipment called a smart jack that allows them to run diagnostics up to the physical point where the customer's network connects. Service Provider Links Service providers are ISPs and cable and telephone companies that provide networking services. There are many different technologies used to provide these services such as satellite links for earth station to satellite connections. Traditional telephone companies may have extensive copper connections to homes and businesses that use digital subscriber lines (DSL) to provide last-hop, high-speed digital services. DSL used to be a popular method to connect to the Internet and a solid alternative to cable or fiber connections. Cable companies now offer data and Internet services over their hybrid fiber/coax networks in addition to their traditional video offerings. A cable modem is installed at the customer's site and provides data, video, and voice services off the cable network. Another common link is the leased line. When the provider installs a leased line, it is either a copper or fiber termination that interconnects two endpoints and is exclusive to the customer; there is no shared bandwidth, and leased lines are very secure as they are dedicated for the customer's use. Virtual Networking Just as the server world has been moving to virtualized processes, so has the network world. It is now common to provide networking services without deploying a hardware switch or router; it is all done in software! Companies such as VMware offer virtual switch (vSwitch) technology that provides the Ethernet switched and routing functions on the hypervisor, eliminating the need for external networking hardware. A vSwitch can operate and be configured the same as an external hardware appliance; just remember, a vSwitch is similar to software virtualization. Virtualized servers do not have the means for inserting a hardware network interface card since they exist only in software. A virtual network interface card (vNIC) is installed to connect the virtual device to the hypervisor and, from there, out to the LAN. Network function virtualization (NFV) is the process of taking networking functions such as routers, switches, firewalls, load balancers, and controllers and virtualizing them. This process allows all of these functions to run on a single device. The magic behind all of the virtual networking popularity is the hypervisor. The hypervisor is software that is installed directly on a bare-metal server and allows for many virtual machines (VMs) to run, thinking they are using the server's hardware directly. This allows for many servers and virtual network devices to run on a single piece of computing hardware. We will cover network virtualization in Chapter 17, “Data Center Architecture and Cloud Concepts.” Three-Tiered Model The three-tiered networking model was introduced more than 20 years ago by Cisco, and it's been the gold-standard for network design. Even though it was introduced so long ago, it is still very much valid today for any hardware vendor. However, in today's small to midsize network designs, the collapsed-core model has been adopted to save the expense of additional network switching, as shown in Figure 1.18. The elements of both models are similar in function. FIGURE 1.18 Three-tier versus collapsed-core model Core Layer The core layer is also considered the backbone of the network. It is where you will find connectivity between geographic areas with WAN lines. It should be designed for high availability and only provides routing and switching of the entire network. Nothing should be done at the core layer to slow it down! Distribution Layer The distribution layer is often referred to as the workgroup layer or the aggregation layer because it allows for connectivity to multiple access layer switches. The distribution layer is where the control plane is located and is where packet filtering, security policies, routing between VLANs, and defining of broadcast domains are performed. You can think of it as the distribution of switching from the core to the access layer. Access Layer The access layer is often referred to as the edge switching layer, and it connects the end-user hosts. The access layer provides local switching and the creation of collision domains. It is simply designed for access to the network and it is where support begins for quality of service (QoS), power over Ethernet (PoE), and security. The collapsed-core model was adopted to save cost and complexity in networks. With the powerful switching of today, we can support both the core layer and the distribution layer on the same piece of network switching equipment. It still performs the same functions as the core and distribution layer; it is just collapsed into one piece of switching equipment. Spine and Leaf The concept of spine-leaf switching is often referred to as a CLOS network, named after Charles Clos, who formalized the concept in 1938 of multistage circuit-switching. Spine- leaf switching creates a two-tier circuit-switched network. With the expansion of both private and public data centers and the adoption of virtualization, a switching technology was needed that didn't fit the classic three-tier model. When we talk about virtualization, we should be open-minded that it could mean the virtualization of servers, clients, storage, applications, and just about anything you can think of that can be partitioned over many hosts. The classic three-tier and collapsed-core models work well in physical campus networks and enterprise networks; access switches provide a star topology to connect hosts on a one-to-one computer to port basis (sometimes two-to-one, if you employ VoIP phones, but I digress). This classic model does not do well in the data center. Spine and leaf switching provides extremely fast networking switching, and it is almost exclusively used in data center network architecture. The concept is simple: Create a very fast and redundant backbone (spline) that is used only to connect leaf switches. The leaf switches in turn connect the hosts (servers) in the data center. A leaf switch will never directly talk to another leaf switch; it will always need to talk through the backbone or spine of the network. Servers will never be connected to the spine of the network directly. Servers are always connected through a leaf switch. Figure 1.19 shows a typical spine-leaf network. FIGURE 1.19 A typical spine-leaf network As you can see in Figure 1.19, the Spine A switch is connected to every leaf switch, and the Spine B switch is connected to every leaf switch. This allows extremely fast switching between Leaf 1 and Leaf 4 as well as any other leaf switch. Switching between two leaf switches is always two hops away no matter where they are in the network. It will traverse to the spine switch and then to the destination leaf switch. Traffic Flow Understanding traffic flow through your networks is important. But why? Why would you need to understand which type and direction the traffic flows through your network? There are many reasons, but the most important, and the one we'll concentrate on here, is security. Figure 1.20 shows the two essential points in your network to verify traffic flow, and both flows are important to understand so you know where you'll secure your data. The locations are north-south traffic flow and east-west traffic flow. At first, the most important point for security will be the north-south traffic because data is flowing to and from your enterprise network to the outside Internet. However, this doesn't mean you should not take east-west traffic security seriously. Let's define these two areas: North-South Looking at Figure 1.20, we can see the traffic found here entering and leaving your internal network. Tight security in this location is essential. The southbound traffic enters through a firewall and routers. Northbound traffic is routed from your internal network to the Internet. East-West East-west traffic is still important to understand that many types of attacks, particularly from the inside, must be taken seriously. You need to inspect the lateral traffic coming between server farms and data centers. There is a large amount of traffic here, and some examples of east-west data transfer are database replication, file transfers, and interprocess communication. FIGURE 1.20 Understanding traffic flow in your network Summary This chapter created a solid foundation for you to build your networking knowledge on as you go through this book. You also learned that the components required to build a network aren't all you need. Understanding the various types of network connection methods, such as peer-to-peer and client-server, is also vital. Further, you learned about the various types of logical and physical network topologies and the features and drawbacks of each. I wrapped up the chapter with a discussion about network virtualization and equipped you with the right questions to ask yourself to ensure that you come up with the right network topology for your networking needs. Exam Essentials Know your network topologies. Know the names and descriptions of the topologies. Be aware of the difference between physical networks (what humans see) and logical networks (what the equipment “sees”). Know the advantages and disadvantages of the topologies. It is essential to

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