5-Fiction Analysis PDF
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This document is an analysis of fiction. It discusses elements of prose, including character types, plot, conflict, and the different forms of conflict. It details the aspects of exposition, rising action, climax, falling action, and resolution. It also covers the components of setting and atmosphere, as well as types of conflict such as "Man vs. Self," "Man vs. Man," and "Man vs. Society".
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ACTIVITY 1- =========== ### DIVERGENT ###### MALEFICENT ###### ALADDIN ### ANABELLE THE ELEMENTS OF FICTION ======================= Fiction ------- [What is Literature?] Importance of Literature 1. Serves as an art form used for expression 2. preserves cultural ideals, customs, and moral...
ACTIVITY 1- =========== ### DIVERGENT ###### MALEFICENT ###### ALADDIN ### ANABELLE THE ELEMENTS OF FICTION ======================= Fiction ------- [What is Literature?] Importance of Literature 1. Serves as an art form used for expression 2. preserves cultural ideals, customs, and morals. 3. gives us a deeper context into the lives and livelihood of people distinct from ourselves. [What is Prose?] [What is Prose?] 1. **Nonfictional Prose:** A literary work like essays, biographies and autobiographies that are mainly based on fact, though it may contain fictional elements in certain cases. 2. **Fictional Prose:** Holistically or partially imagined stories like novels and stories. 3. **Heroic Prose:** A literary work that might be recorded or recounted, and which utilizes a significant number of the standard articulations found in oral custom. Models are legends and stories. Epics and Legends may be examples of this. 4. **Prose Poetry:** A literary work that shows poetic characteristics and nature and utilizing passionate impacts and elevated symbolism. However these are written in exposition rather than section. ###### ELEMENTS OF FICTION ### Characters 1. **Protagonist**- The protagonist is the central 2. **Antagonist**- The antagonist is the #### **Flat** - A flat character is the 4. **Round** - A rounded character ##### is anyone who has a complex personality; he or she is often portrayed as a conflicted and contradictory person. 5. **Dynamic** - A dynamic character is a 1. **First Person**-one of the story\'s characters serves 2. **Second Person**-is relatively rare 3. **Third Person** - the narrator is a. The **objective third person**, in which the narrator knows or reveals nothing about the characters\' internal thoughts, feelings, and motivations but sticks to the external facts of the story. b. The **limited third person**, a point of voice that adheres closely to one character\'s perspective, usually the main c. The **omniscient third person**, The third-person omniscient point of view is a method of storytelling in which the narrator knows the thoughts and feelings of all of the characters in the story. Plot ==== 1. **Exposition**: At the beginning of the story, characters, setting, and the main conflict are typically introduced. 2. **Rising Action**: The main character is in crisis and events leading up to facing the conflict begin to unfold. The story becomes complicated. 3. **Climax**: At the peak of the story, a major event occurs in which the main character faces a major enemy, fear, challenge, or other source of conflict. The most action, drama, change, and excitement occurs here. 4. **Falling Action**: The story begins to slow 5. **Resolution/Denouement**: Also known as the denouement, the resolution is like a concluding paragraph that resolves any remaining issues and ends the story. 1. Locale---planet, country, city, building, field, woods, vehicle, at sea, in space. Any place where you can put characters and action. 2. Weather---rain, snow, sunshine, fog, temperatures, hurricanes, droughts, and so forth 3. Objects---any physical items a character can touch or use or refer to (think props) 4. Era---a time period (medieval Europe) or a moment (the sixties in the U.S.) 5. Time---An age or epoch or a specific year, even a time 6. Culture---laws, social practices, societal taboos, societal expectations, politics and government, entertainment/games, religious practices, education, war, mores, technology 7. Culture---laws, social practices, societal taboos, societal expectations, politics and government, entertainment/games, religious practices, education, war, mores, technology 8. Geography---type and/or condition of land to include mountains, plains, lowlands, islands, cloud cities, volcanoes, and so on. Terrain. Plant and animal life. ### Conflict 1. **External** - A struggle with a force outside one\'s self. 2. **Internal** - A struggle within one\'s self; a person must make some decision, overcome pain, quiet their temper, resist an urge, etc. 1. \"**Man vs. Self**\" is the only true version of 2. \"**Man vs. Man**\" is probably the most common form of external conflict, and is also known as interpersonal conflict. This mode lies at the heart of all dramatic arts and places the struggle directly between the protagonist and the antagonist \-- otherwise known as the good guy and the bad guy. In a man vs. man conflict, the protagonist wants something, and the antagonist obstructs the protagonist from getting what he wants. 3. "**Man vs. Society**" This mode of 4. \"**Man vs. Nature**\" pits the main 5. \"**Man vs. Machine/Technology**\" can mean that a person is in direct combat with robots, in the context of science fiction, or it could mean simply that technology stands in the way of the protagonist getting what she wants. In the science-fiction version, the same attributes of a man vs. man conflict apply. However, if a person struggles to keep a job that a new machine can do better, the physical struggle is against the machine, but the emotional struggle is against the society that breeds technology. 6. \"**Man vs. Fate/Supernatural**\" exists in any Theme ----- - the **feelings** of the main character about the subject written about - through the **thoughts and conversations** of different characters - the **experiences** of the main character in the course of a literary work - the **actions and events** taking place in a narrative Motifs - Look for **meaningful repeated elements** in the poem, or **motifs**. - An example from the poem "The Raven" is the repeated word "**nevermore**." - Whenever an element is repeated in a poem, you should **assume** it is both - **Motifs are often connected to the theme of the poem**, as is the case with "**nevermore**." This connection is so close that many people use the words "theme" and "motif" interchangeably. ##### ***1.Red herring-*** it distracts the reader's attention from the plot twist. It is used to maintain tension and uncertainty. 1. ***Dream sequence*** 2. ***Analepsis (flashback)*** 3. ***Prolepsis (flash-forward)-*** 4. ***Prophecy*** 5. ***Foreshadowing*** 1. ***Analepsis (flashback)-*** prevents events from before the current time frame. Flashbacks are usually presented as characters' memories and are used to explain their background. 1. ***Prolepsis (flash-forward)-*** presents events that will occur in the future. #### ***Prophecy-*** is often used in science fiction to underline their futuristic structures. ##### ***Foreshadowing-*** is a premonition, muck like a flash-forward, but only hints at the future. 1. ***Cliff-hanger*** 2. ***Twist ending*** 3. ***Happy ending*** 4. ***Deus ex machine*** 1. ***Cliff-hanger-*** an abrupt ending that leaves the plot incomplete, without denouement, it often leaves characters in a precarious or difficult situation which hint at the possibility of a sequel. Films with sequel are examples of this. 1. ***Twist ending-*** is an unexpected finale that gives an entirely new vision on the entire plot. It is a powerful technique but may leave the reader dissatisfied and frustrated. 1. ***Happy ending***- a finale when everything ends in the best way for the hero. 1. ***Deus ex machina-*** plot dating back to ancient Greek theater, where the conflict is resolve through a means (god, or dues) that seem unrelated to the story. This allows the author to end the story as desired without following the logic and continuity of the story.