Lesson-1-Information-and-Communications-Technology.pdf

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EMPOWERMENT TECHNOLOGIES Lesson 1: Information and Communications Technology Information- facts provided or learned about Online platform is defined as a digital service something or someone. that facilita...

EMPOWERMENT TECHNOLOGIES Lesson 1: Information and Communications Technology Information- facts provided or learned about Online platform is defined as a digital service something or someone. that facilitates interactions between two or more distinct but interdependent sets of users Communications- the imparting or exchanging of (whether firms or individuals) who interact information or news. through the service via the Internet (OECD Technology- machinery and equipment developed 2019). ICT is one of the online platforms in the from the application of scientific knowledge. market. Others are Collaborative platforms which “is a category of business software that adds broad social networking Information and Communications capabilities to work processes.” Technology (ICT) - is an umbrella term which covers any Assistive Media which is a component under communication devices, applications, Assistive technology (AT), which is a generic and systems that people use to interact term used to refer to a group of software or and connect with others. hardware devices by which people with - It also refers to technologies that provide disabilities can access computers. access to information through telecommunications. Online systems are online versions of - It focuses primarily on communication information systems, which is “the process of technologies. and tools for storing, managing, using, and - This includes the internet, wireless gathering of data and communications in an networks, cell phones, and other organization. One example of this is the communication mediums Learning Information System (LIS) where the - Old form of media like radio and records of students are stored, gathered and television are considered as ICT. managed for easy process and retrieval. - Various services and applications, software or hardware, as well as digital Mobile Media - This refers to “media devices forms of communication such as tools such as mobile phones and PDA’s were the available on the Internet like blogs and e- primary source of portable media from which we mail, and computer software such as could obtain information and communicate with Microsoft PowerPoint and Word one another. And leading in the market now is considered as ICT. smart phone. But each mobile device will not - Add the computer and network hardware function if it does not have an Operating and software, satellite systems, as well System in it. as the various services and applications associated with them, such as ICT IN THE PHILIPPINES videoconferencing and distance learning. Philippines remains Call center capital of the world Different Terminologies in ICT A total of 168.3 million cellular mobile Computer is an electronic device that can connections were active in the Philippines accept raw data as input, manipulate or process in early 2023, with this figure equivalent to it to produce output. Computer system is 144.5 percent of the total population (Feb consisting of hardware, software, and 2023) peopleware. Makati City- Selfie Capital of the World Cebu City -9th placer, 99 selfie-takers Hardware refers to the tangible component of per 100,000 people. the computer system. This can be monitor, keyboard, mouse, webcam, USB flash drive, speaker, headset, microphone, or printer. Mobile Devices (Operating System) Software refers to the intangible part of the Android – powers Samsung and other Android computer system. This can be the Microsoft phones Office Application like MS Word, MS PowerPoint or MS Excel or other applications Symbian OS – powers Samsung and other used to produce output. Android phones Peopleware is the user, in which, if either one Blackberry OS – powers Samsung and other of the three components is missing, the entire Android phones computer system will not function. iOS-powers the iPhone, iPad, and iPod Touch Web 2.0- contain dynamic content or has interactive characteristics Web 3.0- aims to produce machine that can Social Media - “are computer-mediated tools understands the user’s preferences that allow people or companies to create, share, or exchange information, career interests, When the World Wide Web (Internet) ideas, and pictures/videos in virtual was invented by Tim Berners-Lee, most communities and networks.” of the web pages were static web (also known as flat page or stationary page) or the content is “as is”. In this state, the Types of Social Media user cannot manipulate or edit the 1. Social Network - sites that allow you to connect content of the page, as well as, the with other people with the same interests or content is same for all the users. In background. addition, static web can be referred to as Web 1.0. 2. Bookmarking Site - sites that allow you to store and manage links to various websites and Web 2.0. This term was popularized by Tim resources. Most of these sites allow you to O’Reilly and Dale Dougherly at the O’Reilly create a tag that allows you and others to easily Media Web 2.0 Conference in the year search or share them. 2004. However, Darcy DiNucci coined this term on January 1999. In this state, most of 3. Social News - sites that allow users to post their the websites contain dynamic content or own news items or links to other news sources. has interactive characteristics. The users can also comment on the post and Currently, digital natives, such as the comments may also be ranked. Millenials and Gen Z, enjoy these websites and applications because they can create, 4. Media Sharing - sites that allow you to upload collaborate, modify and exchange content and share media content like images, music, with the other users. and video. Most of these sites have additional social features like liking, commenting, and having user profiles. Six Features of Web 2.0 1. Folksonomy – It is a term from the blended 5. Microblogging - sites that focus on short words “folks” and “taxonomy”. This feature updates from the user. Those subscribed to the allows user to categorize and classify/arrange user will be able to receive these updates. information (ex.: hashtag like #NewNormal) 6. Blogs and Forums - allow users to post their content. Other users are able to comment on the 2. Rich User Experience – This feature deals said topic. with how a site uses user information for a personalized content 7. Video conference - a live, visual connection (ex.: blog/vlog, social media accounts, et cetera) between two or more people residing in separate locations for the purpose of 3. User Participation – This means that those communication. At its simplest, video who view the website can also put their own conferencing provides transmission of static information. images and text between two locations. At its (ex.: the comment section and/or the reaction most sophisticated, it provides transmission of button of Facebook) full-motion video images and high-quality audio between multiple locations (Rouse n.d.). 4. Long Tail Services – These services offer services on demand as opposed to a one-time purchase. World Wide Web (ex.: the Netflix user must pay the monthly - It is an information space where documents subscription fee to enjoy binge-watching) and other web resources are identified by Uniform Resource Locators (URLs), 5. Software as a Service – It contains how interlinked by hypertext links, and can be users would subscribe to a software as opposed accessed via the Internet. to purchasing them. - World Wide Web (Internet) was invented (Ex.: thesis group members can collaborate by Tim Berners-Lee online through Google Docs, and can create online survey with Google Forms wherein Web 1.0- also known as flat page or stationary members can edit and monitor their progress page simultaneously) 6. Mass Participation - This feature deals with diverse information sharing through universal web access. (ex.: regardless your nationality, gender, et cetera, you can share information online, but make sure, it is not fake) Web 3.0 Though netizens experiencing the advancement of Web 2.0, there are still people who like to improve what we have. Tim Berners-Lee of World Wide Web Consortium (W3C) encourages web developers to include Semantic Web in their web pages, which is one of the components of Web 3.0. Web 3.0 was coined by John Markoff of the New York Times in 2006. It supposed to be the third generation of Internet-based services, which aims to produce machine that can understands the user’s preferences. This machine can server better by “learning” from the previous choices of the user. Several Problems of Web 3.0 1. Compatibility – Our currently used web browsers, and HTML files cannot support the idea of Web 3.0. If this compatibility won’t be achieved, other things like security will be compromised also. 2. Security – To serve better the user, saving user’s preference is the main idea of Web 3.0. However, is it achievable with the current state of the ICT? 3. Vastness – Information comes from billions of web pages is the main feature of the Internet, and it must be organized to specifically deliver what the user’s need. 4. Vagueness – Web 3.0 machine must cater all languages as this third generation of web aims to serve diverse users. 5. Logic – Since it uses logic, it might not understand sarcasm nor other messages that might involving interference or prediction.

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