ITE 152 Mod 1 Notes (Chap 1) PDF
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Margaret Yardegar
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This document provides notes about the impact of technology, explaining the history of computers and the concept of the Internet of Things (IoT), as well as the role of digital literacy in today's society.
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Margaret Yardegar 1/26/2025 ITE 152 notes Module one: Chap 1. The Impact of Technology **[Explain the Impact of the Internet of Things and Embedded Computers]** **1. Importance of Technology in Society** - Over the last **25 years**, technology has **revolutionized** daily life. - Tech...
Margaret Yardegar 1/26/2025 ITE 152 notes Module one: Chap 1. The Impact of Technology **[Explain the Impact of the Internet of Things and Embedded Computers]** **1. Importance of Technology in Society** - Over the last **25 years**, technology has **revolutionized** daily life. - Technology allows people to **access, search for, and share information** more effectively. - It helps with **managing finances, calendars, tasks, and entertainment (games, videos, etc.)**. **2. Digital Literacy** - **Definition:** Having current knowledge and understanding of **computers, mobile devices, the web, and related technologies**. - **Also called:** **Computer literacy**. - **Importance:** Essential for: - **Getting a job** - **Global communication** - **Participating in international communities** **3. Definition of a Computer** - **Computer:** An **electronic device** that operates under instructions stored in its **memory**. - **Functions:** Accepts **data**, processes it into **information**, and **stores it** for future use. - **Data:** Raw facts (e.g., text, numbers). - **Information:** Processed data that has meaning. **4. Components of a Computer** - **Hardware:** The **physical parts** of a computer (e.g., wires, cases, switches, electronic circuits). - **Software:** **Programs and apps** that tell the computer how to perform tasks. - **Role of Software:** Processes data into meaningful **information**. **[History of Computers]** **1. Evolution of Computing Devices** - **Early Tools:** People have used tools for calculations for **thousands of years** (e.g., **abacus**). - **19th Century:** The first computing machines were developed. - **Modern Era:** Advances led to **smartphones and tablets**, which are powerful handheld devices. **2. First Generation of Computers (1940s-1950s)** - Used **vacuum tubes** (large, unreliable, expensive, and generated a lot of heat). - **Examples:** **ENIAC and UNIVAC**. - Limited availability due to **size, power consumption, and heat issues**. **3. Second Generation (1950s-1960s)** - **Vacuum tubes replaced with transistors** → **Smaller, cheaper, and more reliable**. - Introduced **tape and disk storage, memory, operating systems, and stored programs** (still in use today). **4. Third Generation (1960s-1970s)** - **Integrated Circuits (ICs)** were developed, packing thousands of transistors onto a **silicon chip**. - **1971:** **Ted Hoff** and his team at **Intel & IBM** introduced the **microprocessor** (also called a **processor** today). - **Microprocessors:** **Faster, smaller, and cheaper** than integrated circuits. **5. Rise of Personal Computers (1970s-1980s)** - **1978:** **Steve Jobs & Steve Wozniak** (Apple) introduced the **Apple II**, a preassembled personal computer with **color graphics and VisiCalc (spreadsheet software)**. - **1981:** **IBM introduced the Personal Computer (PC)** → Market expanded as other manufacturers joined. **6. Modern Computers (1990s-Present)** - **Computers became more connected** via the **Internet and wireless networks**. - **Smartphones & tablets** are now used **instead of or alongside PCs**. - **Today\'s computers are smaller, faster, and more powerful** than older models. - **Fact:** A smartphone today has **more computing power** than the **Apollo moon mission computer (1969)**. **1. Definition and Role of IoT (Internet of Things)** - **IoT** = A network where **processors are embedded** in various devices (**things**) that communicate via the **Internet** or **wireless networks**. - **Examples of IoT devices:** - **Alarm clocks, coffeemakers, thermostats, streetlights, navigation systems**. - **Smart devices**: Devices that **communicate, locate, and predict** (e.g., smart thermostats, security systems). - Often controlled through **associated apps**. **2. IoT Communication Technologies** - **Bluetooth** - **RFID (Radio Frequency Identification) Tags** - **NFC (Near-Field Communication)** - **Sensors** - **Function:** Sensors and tags **transmit data** to a server over a wireless network for **analysis and storage**. **3. Role of Big Data in IoT** - **Big Data** = Large-scale data storage and processing. - **Importance in IoT:** - **Stores and processes sensor data efficiently**. - **Allows mobile service providers** to quickly connect devices for fast data transmission. **4. Embedded Computers** - **Definition:** A **computer that functions as a part of a larger product** to perform a **specific function**. - **Characteristics:** - Small in size. - **Limited hardware** on its own. - Enhances the **capabilities** of everyday devices. - **Examples of embedded computers:** - **Printers** → Monitor ink levels, detect paper jams, check for paper shortages. - **Vehicles** → Assist with **backup cameras, blind-spot detection, road condition warnings, and electronic stability control**. **5. Embedded Computers in Vehicles** - **Functions:** - Backup cameras. - Blind-spot detection. - Alerts for unsafe road conditions. - **Electronic Stability Control (ESC):** Helps prevent skidding by assisting with steering. - **Safety Regulations:** - **All new cars must have backup cameras and ESC**. - Designed to **increase driving safety**. - **Criticism of In-Vehicle Technology:** - **Over-reliance on sensors** may cause drivers to miss hazards. - **False sense of security** → Drivers may drive faster or pay less attention to surroundings. **[ATMs and Kiosks]** **1. Definition and Purpose of ATMs (Automated Teller Machines)** - **ATMs are a familiar use of IoT** (Internet of Things). - **Functions of ATMs:** - Withdraw **cash**. - Deposit **checks**. - Interact with **bank accounts** (e.g., balance inquiry, transfers). - **Security Improvement:** - **Chip-and-PIN technology** → Uses an **embedded chip** instead of a magnetic stripe for **better security**. **2. Definition and Function of Kiosks** - **Kiosk:** A **freestanding booth** placed in **public areas** that contains a **display device** to show information or allow self-service transactions. - **Types of Kiosks and Their Uses:** - **Hotels & Airports:** **Self-check-in** for flights and hotel rooms. - **Healthcare:** Patients **check-in and enter insurance information**. - **Public/Event Information Booths:** Display schedules, maps, or general info. **[IoT At Home]** **1. Definition and Purpose of IoT at Home** - **IoT (Internet of Things) at home** allows users to **remotely manage devices**. - **Examples of IoT-enabled home devices:** - **Start a washing machine** at a specific time. - **View intruders** via a **webcam**. - **Adjust room temperature** remotely. **2. Personal IoT Uses** - **Wearable fitness trackers** collect and send data to a **smartphone or computer**. - **Data tracked by fitness devices:** - **Exercise activity** - **Number of steps taken per day** - **Heart rate monitoring** **3. Benefits of IoT in Home Management** - **Security:** Monitor your home with webcams and smart security systems. - **Energy Efficiency:** Adjust heating/cooling systems to save energy. - **Connectivity:** Devices can communicate and automate daily tasks. - **Voice Activation & Remote Access:** Use voice commands or control devices from anywhere. **[IoT In Business]** **1. IoT in Business Overview** - **IoT benefits all areas of business** by improving **efficiency, tracking, and automation**. - **Industries that use IoT:** - **Manufacturing** - **Retail** - **Shipping** - **Healthcare** **2. IoT in Manufacturing** - **Sensors monitor processes** to ensure **quality control** of finished goods. - **Example:** **Using a tablet to control a robotic arm** in a factory. **3. IoT in Retail** - **Track inventory** in real time using sensors. - **Send digital coupons to customers\' phones** while they shop. **4. IoT in Shipping & Logistics** - **Track truck mileage and location** for efficiency. - **Monitor driving times** to ensure **driver safety**. **5. IoT in Healthcare** - **Connects with wearable health devices** (e.g., **blood pressure monitors, glucose monitors**). - **Functions of IoT in healthcare:** - Sends **prescription updates** to pharmacies. - Tracks and **stores patient data** for follow-ups. - **Sends appointment reminders** to patients. **6. The Future of IoT in Business** - **IoT continues to expand** and **enhance business practices**. - **Connected devices** improve productivity and automation. **[Artificial Intelligence]** **1. Definition of Artificial Intelligence (AI)** - **AI is the use of technology to simulate human intelligence** using **logic and prior experience**. - AI enables computers to **learn, make decisions, and combine information** in new ways. **2. Capabilities of AI** - **Speech recognition** (e.g., voice assistants like Siri, Alexa). - **Virtual reality (VR)** (e.g., AI-powered simulations). - **Logical reasoning** (e.g., AI making predictions or problem-solving). - **Creative responses** (e.g., AI-generated music, art, or writing). **3. How AI Works** - AI **collects data** to make **decisions and conclusions**. - **Uses machine intelligence** rather than human intelligence. - Programmers **train AI with rules**: - **"If X happens, then do Y"** (AI follows **predefined conditions**). - The goal of AI is to **minimize the gap** between what a **machine** and a **human** can do. **[Virtual Reality (VR)]** **1. Definition of Virtual Reality (VR)** - **VR uses computers to simulate** a **real or imagined** 3-D environment. - **Users experience VR through**: - **3-D images** - **Visual and sound effects** - **Interactive simulations** **2. Uses of Virtual Reality** - **Gaming:** Interact with **virtual environments** and **digital beings**. - **Simulations:** Used for **training, education, and entertainment**. **3. Definition of Augmented Reality (AR) (A Type of VR)** - **AR combines real-world images with digital information.** - **Examples of AR:** - **Overlaid information on a location photo** (e.g., landmarks, directions). - **Football broadcasts showing a first-down marker.** **4. Role of AI in VR** - AI helps create **virtual creatures** that: - **Make decisions**. - **Change behavior based on interactions.** - **VR developers use AI, digital graphics, and animation** to create **3-D environments**. **[The Digital Divide]** **1. Definition of the Digital Divide** - **The digital divide** is **the gap between those who have access to technology and the internet** and those who **do not**. - Affects **individuals, households, businesses, and geographic areas**. **2. Causes of the Digital Divide** - **Socioeconomic factors** (income level, affordability). - **Demographic factors** (age, education level). - **Geographic location** (urban vs. rural areas). - **Government restrictions** (limiting or censoring Internet access). **3. Impact of the Digital Divide** - **Education:** - Students with **access to technology** benefit from **better learning tools, high-speed internet, and digital literacy skills**. - Students without access **miss opportunities** to **learn, research, and develop technological skills**. - **Economic and Career Opportunities:** - **Lack of access** to computers and the internet **limits job opportunities**. - **Businesses struggle** in areas with poor technology access. **4. Efforts to Reduce the Digital Divide** - **Corporations, non-profits, educational institutions, and governments** are working to: - **Expand access to technology**. - **Improve digital literacy programs**. - **Provide affordable internet and devices**. **[Personal Uses of Tech and AI]** **1. Personal Uses of Technology** Technology helps people: - **Access and search for information** quickly. - **Share personal content** (photos, videos, ideas). - **Communicate and meet new people**. - **Manage finances** (online banking, budgeting apps). - **Shop for goods and services**. - **Play games and access entertainment**. - **Network for jobs** (LinkedIn, job recruitment sites). - **Stay organized** (calendars, reminders, to-do lists). - **Complete business activities**. - **Increase productivity with AI and robotics**. **2. Artificial Intelligence (AI) and Its Uses** AI is used in: - **Strategic gaming** (e.g., AI opponents in chess). - **Military simulations** (training and strategy). - **Statistical predictions** (e.g., weather forecasting). - **Self-driving cars** (automated navigation and collision prevention). **Example:** Meteorologists use AI to analyze weather data and predict possible outcomes. **3. Everyday Interactions with AI** - **Virtual assistants** (e.g., Siri, Alexa) → Use **voice recognition** to answer and perform tasks. - **Social media and online ads** → Track data and show **personalized ads**. - **Video games** → AI adjusts difficulty based on **player actions and skill level**. - **Music & media streaming** → Suggests content based on **viewing and listening history**. - **Smart cars** → Automate driving tasks like **speed control and collision avoidance**. - **Navigation apps** → Provide **real-time traffic updates and best routes**. - **Security features** → Use **fingerprint scans, facial recognition, and motion detection**. **4. Natural Language Processing (NLP)** - **NLP is a form of AI that allows computers to understand spoken words and commands.** - Users may need to **train AI software** to recognize speech patterns, accents, and voice inflections. - **Examples of NLP:** - **Siri and Alexa** respond to voice commands and perform tasks. - **AI chatbots** provide customer support. - **Speech-to-text software** converts spoken words into digital text. **[Robotics and Virtual Reality]** **1. Definition of Robotics** - **Robotics** combines **engineering and technology** to **create and program robots**. - **Robots are used in situations where humans are impractical, at risk, or inefficient.** **2. Uses of Robots** - **Hazardous waste cleanup** (e.g., working in dangerous environments). - **Domestic tasks** (e.g., robotic vacuum cleaners like Roomba). - **Agriculture and manufacturing** (e.g., detecting weeds, spraying chemicals). - **Medical field:** - **Assist surgeons** → Robots provide **more precision and flexibility** than human hands. - **3-D cameras allow better visualization inside the body.** - **Robotic surgeries require smaller incisions, reducing healing time and infection risk.** - **Surgeons still control the robots and must be trained in their operation.** **3. Self-Driving Cars** - **Use cameras and sensors** to adjust speed based on traffic. - **Rely on GPS** to navigate the best and fastest route. - **Advantages:** - Reduce dangers caused by **human error**. - **Concerns:** - **Could increase distracted driving risks**. **4. Virtual Reality (VR) in Science & Medicine** - **VR is used outside of gaming for training and research.** - **Medical training:** - Medical students use VR to **practice emergency medicine**. - **NASA applications:** - Simulates **space flight and planetary environments**. - **Commercial use:** - **Virtual home tours** for potential buyers. - **Construction previews** of buildings before completion. **5. AI and Human-Like Decision Making** - **AI mimics human learning and decision-making processes.** - **Computers use past interactions, databases, and Internet searches to predict outcomes.** - **Facial and voice recognition** allow AI to identify users. **[Utilizing Tech in Daily Life]** **1. Daily Use of Technology & the Internet** - **Technology and the Internet are used daily** for: - **Finding information** - **Social media** - **Online shopping** - **Smart home automation** - **Devices help users connect to the Internet** to complete these tasks. **2. Examples of Embedded Computers & IoT in Daily Life** - **Smart home devices** - **Smart speakers set alarms**. - **Programmable coffee makers** start brewing at set times. - **Smart thermostats** adjust room temperature automatically. - **Public transportation apps** - Show **nearest subway station and routes**. - Enable users to **scan their phone to pay fares**. - **Screens in stations display alerts** for train arrivals and delays. - **Subways use sensors** to detect obstacles and track delays. - **Navigation & Driving Assistance** - **GPS helps drivers find destinations**. - **Cars with sensors adjust speed** to maintain safe distances. - **Parking apps help locate parking spots**. - **Car cameras assist with safe parking**. **3. Financial Transactions Using Technology** - **Banking apps check balances** and allow **money transfers**. - **Smartphone payment apps** allow users to store and use funds. **4. Retail & Shopping with Technology** - **Tablets used by sales associates** to look up customer profiles (purchase history, sizing). - **Self-checkout kiosks allow fast and convenient purchases**. - **Store loyalty apps provide coupons and discounts**. **[Assistive Tech for Users with Disabilities]** **1. Importance of Assistive Technology** - **Technology helps users with disabilities access resources, information, and services.** - **Addresses challenges** for users with: - **Visual disabilities** - **Hearing impairments** - **Mobility limitations** - **Learning disabilities** **2. Key Laws Supporting Accessibility** - **Americans with Disabilities Act (ADA):** - Requires companies with **15+ employees** to **accommodate workers with disabilities**. - **Individuals with Disabilities Education Act (IDEA):** - **Public schools must fund or purchase adaptive technologies** for students with disabilities. **3. Assistive Technology for Visual Disabilities** - **Screen adjustments:** - Increase **text size** or **change colors** for readability. - Adjust **color settings** to assist users with **color blindness**. - **Voice output (screen readers):** - **Computers speak** text that appears on the screen. - **Braille printers:** - Convert **digital text into Braille** for visually impaired users. - **Alt Text (Alternative Text):** - **Descriptive text for images** → Read aloud by screen readers. - Ensures users **understand the purpose of images** in documents or webpages. **4. Assistive Technology for Hearing Impairments** - **Visual notifications instead of sound alerts.** - **Captioning software** → Displays **scrolling text for videos**. - **Cameras that interpret sign language gestures** into text. **5. Assistive Technology for Mobility Issues** - **Alternative input devices:** - **On-screen keyboards** (for users with limited hand mobility). - **Keyboards with larger keys** for easier typing. - **Hand-mounted pointers, foot pedals, facial motion detectors, and pneumatic (air-controlled) instruments**. - **Less sensitive keyboards and mice** for users with involuntary hand movements. **6. Assistive Technology for Learning Disabilities** - **Speech recognition programs** → Convert **spoken words into text**. - **Graphic organizers** → Help users **structure information visually**. - **Audiobooks** → Read text **aloud** instead of relying on **printed words**. **7. Goal of Assistive Technology** - **Improves accessibility for all users.** - **Ensures equal opportunities** for work, learning, and daily life. **[Green Computing]** **1. Definition of Green Computing** - **Green computing** is the practice of **reducing electricity use and minimizing environmental waste** when using computers, mobile devices, and related technologies. - Helps **conserve energy** and **reduce e-waste (electronic waste).** **2. ENERGY STAR Program** - Created by the **U.S. Department of Energy (DOE) and the Environmental Protection Agency (EPA).** - **Encourages manufacturers** to make **energy-efficient** devices. - **Devices with ENERGY STAR labels**: - **Use less electricity**. - **Have power-saving modes** (e.g., sleep mode after inactivity). **3. Ways to Reduce Electronic Waste (E-Waste)** - **Avoid replacing devices too often** (wait before upgrading to new versions). - **Recycle electronics** (e.g., computers, mobile devices, ink, toner). - **Donate used computers and equipment** to extend their life cycle. **4. Personal Green Computing Practices** - **Buy ENERGY STAR-certified devices.** - **Turn off computers and devices when not in use.** - **Use paperless communication** (email, digital notes instead of printing). - **Recycle paper, ink cartridges, and electronic devices.** - **Telecommute and use video conferencing** instead of traveling for meetings. **5. Green Computing for Organizations** - **Consolidate servers** to reduce energy use. - **Buy high-efficiency equipment** with lower power consumption. - **Use power-saving features** like sleep mode. - **Use natural cooling methods** (outside air for data centers). - **Encourage remote work (telecommuting)** to save gas and reduce vehicle emissions. **6. Environmental Impact of Green Computing** - **Reduces carbon footprint**. - **Lowers electricity usage and operational costs**. - **Minimizes toxic e-waste in landfills**. **[Enterprise Computing]** **1. Definition of Enterprise Computing** - **Enterprise computing** refers to the **use of technology in large businesses** to support various departments. - Each **department** within a company uses **technology specific to its function**. **2. Enterprise (Large Business) Characteristics** - **Many employees** working across **different functional units**. - **Technology helps streamline processes** and improve efficiency. **3. Technology Uses in Different Functional Units** **Functional Unit** **Technology Uses** --------------------------------------- -------------------------------------------------------------------- **Human Resources (HR)** Tracks **employee data** (pay, benefits, vacation). **Accounting** Keeps track of **income and expenses**. **Sales** Manages **contacts, meetings, customer interactions, and orders**. **Information Technology (IT)** Maintains and secures **hardware and software**. **Engineering & Product Development** Designs, develops, and **tests new products**. **Manufacturing** **Monitors assembly processes** and **tracks inventory**. **Marketing** **Creates and analyzes marketing campaigns** for target audiences. **Distribution** **Tracks inventory and manages shipping**. **Customer Service** **Manages customer interactions** and support. **4. Importance of Enterprise Computing** - **Increases efficiency** by automating processes. - **Improves decision-making** with data tracking and analysis. - **Enhances customer experience** through **better service and order management**. - **Secures business operations** through IT management. **[Role of Tech in the Professional World]** **1. Importance of Technology in the Workplace** - **Technology is essential in nearly every job** for: - **Completing projects** efficiently. - **Exchanging information** with coworkers. - **Meeting customer needs** through digital tools and communication. **2. Technology in Job Preparation and Job Search** - **Job seekers use technology to:** - **Research job openings** on career websites (LinkedIn, Indeed). - **Submit online applications and digital résumés**. - **Network with professionals** through social media and business platforms. - **Prepare for interviews** using company websites and industry insights. **3. Role of Technology in Different Professions** - **Business & Finance:** Use of **spreadsheets, accounting software, and data analysis tools**. - **Healthcare:** **Electronic medical records (EMRs)** and **telemedicine** for patient care. - **Education:** **Online learning platforms, digital classrooms, and student management systems**. - **Marketing & Sales:** **Social media marketing, email campaigns, and data tracking**. - **Manufacturing & Engineering:** **Computer-Aided Design (CAD), automation, and robotics**. **4. Impact of Technology on Workplace Efficiency** - **Speeds up communication** (email, messaging apps). - **Automates repetitive tasks**, improving productivity. - **Enhances data management** and **decision-making**. - **Improves customer service** through chatbots, CRM (Customer Relationship Management) systems, and online support. **[Ways Professionals Use Technology in the Workplace]** 1. **Remote Work & Telecommuting** - Workers use **smartphones, the Internet, and the cloud** to work remotely. - Technology allows employees to work from home or while traveling. 2. **Intelligent Workplaces** - Technology enables workers to **connect to company networks** and communicate. - Employees use **productivity software, apps, and web conferencing tools** for meetings. - Some companies provide employees with **computers and pre-installed software** for work. 3. **BYOD (Bring Your Own Device) Policy** - Some workplaces allow employees to use **personal devices for work tasks**. 4. **Collaborative Productivity Software** - Employees **share and edit documents online** (e.g., reports, spreadsheets). - Collaboration tools allow workers to make **comments and revisions in real-time**. **[Technology in K-12 Education]** 1. **Use of Social Networking Tools** - Schools use social media for **promoting events** and **group collaboration**. - Social networking helps teach concepts like **anti-bullying**. 2. **Online Productivity Software** - Enables students to **collaborate on projects**. - Assignments can be **submitted via email**, reducing paper usage. 3. **Intelligent Classrooms** - Technology is used to **enhance learning and communication**. **[Technology in Higher Education]** 1. **Learning Management Systems (LMS)** - Used for **web-based training sites** where students can: - Check **course progress** - Take **practice tests** - Exchange **messages with instructors & peers** - 2. **Online Learning** - Students can **view lectures, take classes, and earn degrees online**. 3. **Ebooks & Digital Content** - Students use **ebooks** for reading and studying on devices. - Ebooks often include **digital assets like videos** to supplement learning. **[Technology in Healthcare]** 1. **Use of Computers in Medicine** - Physicians use computers to **monitor vital signs** and **research symptoms & diagnoses**. 2. **Mobile Health (mHealth) Trend** - Healthcare professionals use **smartphones & tablets** to access **cloud-stored health records**. - Patients use digital devices to **monitor conditions & treatments**, reducing doctor visits. 3. **mHealth Apps** - Track **prescription information**. - Send **medication reminders & refill alerts**. 4. **Medical Monitoring Devices** - **Electronic bracelets** collect **vital signs & send data to specialists**. - **Smart pills** contain: - **Sensors** to monitor medication. - **Tiny cameras** for internal organ examination without invasive procedures. 5. **3D Printing in Healthcare** - Used to create: - **Skin for burn patients**. - **Prosthetic devices & casts**. **[Technology in the Transportation Industry]** 1. **Package Tracking & Scanning** - **Handheld computers** scan **codes on packages/containers** before loading onto vehicles. - Packages are **tracked in real-time** during transit. 2. **Route Optimization & GPS** - Computers **find the most efficient routes** for deliveries. - Drivers use **GPS to navigate safely, avoid traffic & hazards**. 3. **Self-Driving & Automated Vehicles** - **Self-driving trucks** will use **robotics for mechanical control**. - **Automated vehicles** provide **independent transport options** for people with disabilities. **[Technology in Manufacturing]** 1. **Computer-Aided Manufacturing (CAM)** - **Streamlines production** and **speeds up shipping**. - **Robots perform dangerous, detailed, or repetitive tasks**. 2. **Role of Robots in Manufacturing** - Common in **automotive manufacturing**. - Example: **Robots paint car bodies** since painting is **complex & hazardous**. - **Human-robot collaboration** improves **quality, cost efficiency, and competitiveness**. 3. **Ordering & Assembling Products** - Computers & mobile devices **order parts & materials** for custom products. 4. **Machine-to-Machine (M2M) Communication** - **Monitors assembly lines & equipment** automatically. **[Explore Technology Careers ]** - The technology field offers **various career paths** for different skill levels. - **Demand for computer professionals** is continuously growing. **1. Software & Apps** - Involves **developing, manufacturing, and supporting** software for computers, web, and mobile. - Companies may specialize in **productivity software, gaming, or cloud-based services**. **2. Technology Equipment** - Includes **manufacturers & distributors** of **computers, mobile devices, and hardware components**. - Also involves **internal components production** (e.g., chips, cables, power supplies). **3. IT Departments *(Found in medium & large businesses)*** - Ensure **computer operations, mobile devices, and networks run smoothly**. - IT job areas: - **Management** → Plans, researches, develops, and integrates tech. - **Research & Development** → Designs and maintains IT systems. - **Technical Support** → Evaluates, integrates, and supports technology. - **Operations** → Manages computer equipment & network. - **Training & Support** → Teaches employees how to use systems. - **Information Security** → Protects data from unauthorized access. **4. Technology Service & Repair** - Provides **maintenance, installations, and repairs** for computers & devices. - Uses **diagnostic software & remote repair** via the Internet. - Some technicians are **certified specialists** for specific brands. **5. Technology Sales** - Salespeople need **technical knowledge & strong people skills, including listening and communicating**. - Work for **manufacturers, resellers, or retail stores**. **6. Technology Education, Training & Support** - **Schools, colleges, and businesses** need trainers for **technology education**. - **Corporate trainers** teach employees how to use business-specific tech. - **Help desk specialists** assist employees in troubleshooting problems. **7. IT Consulting** - IT consultants specialize in **software development, social media, or network setup**. - Companies hire them to **build networks, databases, or new IT infrastructure**. **8. System Development** - **Develops & programs** software, apps, websites, cloud services, & networks. - Ensures **business requirements, security, and structure** are met. **9. Web Marketing & Social Media** - Combines **marketing strategies with web platforms & social media**. - **SEO (Search Engine Optimization)** improves web content visibility. - Creates **social media plans, posts, and marketing campaigns**. **10. Data Storage, Retrieval & Analysis** - Involves **collecting, analyzing, storing, and reporting data**. - **Data scientists** use analytics for business strategies. - **Web analytics experts** measure website traffic & ad performance. - **Digital forensics examiners** analyze digital evidence to **solve crimes**. **11. Information & Systems Security** - Requires knowledge of **network threats (e.g., viruses, hacking, cyberattacks)**. - **Security specialists** protect and recover systems from digital attacks. **[Preparing for a Career in Technology]** - Use **social media & job search websites** to explore careers and connect with employers. - Create a **career networking profile, personal website, or blog** to showcase your skills. **1. Professional Online Presence** - Use **professional usernames** (avoid humorous or informal names). - Include a **professional photo**. - Upload a **PDF version of your resume**. - Provide **links to videos, publications, or digital content** you've created. - **Proofread** for spelling & grammar mistakes. - **Enable privacy settings** on personal social media accounts. - Avoid posting anything **you wouldn't want an employer to see**. - Use **professional networks (e.g., LinkedIn)** to: - Keep in touch with coworkers, instructors, and employers. - Search for jobs & research companies. - Join groups related to your field. - Take **online training courses** to update your skills. **2. Certifications in Technology** - **Certifications prove expertise** in a specific area. - Preparation materials: - **Online courses & books** help prepare for exams. - **Certification exams**: - Usually **do not require coursework**, just an exam. - Taken at **authorized testing centers**. - Can be **multiple choice or skills-based**. - Often require a **fee**. **3. Areas Offering Certifications** - **Application software** - **Data analytics, databases, web design** - **Hardware & networking** - **Operating systems** - **Programming** - **Cybersecurity** **4. Benefits of Certifications** - **Show commitment & proficiency** in your field. - **Increase job opportunities** and career growth. **[SUMMARY ]** **1. Computers in Daily Life** - **Embedded computers** are found in **vehicles, ATMs, stores, and smart home appliances**. - The **Internet of Things (IoT)** allows devices to communicate over the Internet or wireless networks. **2. Evolution of Computers** - Early computers were **large, inefficient, and expensive** (used **vacuum tubes**). - Modern devices are **smaller, more powerful, and connected** (e.g., PCs, smartphones). **3. Emerging Technologies** - **Artificial Intelligence (AI), Virtual Reality (VR), and Augmented Reality (AR)** - Used for **predictions, education, and entertainment**. - **Assistive technology** helps users with **disabilities** access and use computers. - **Green computing** reduces environmental impact. **4. Technology in Various Industries** - **Workplaces**: Intelligent systems enhance efficiency. - **Education**: Online learning, collaborative tools, and digital classrooms. - **Transportation**: GPS, package tracking, and self-driving vehicles. - **Healthcare**: mHealth, smart pills, and medical monitoring devices. - **Manufacturing**: Robotics, automation, and machine-to-machine (M2M) communication. **5. Technology Careers** - Careers include **IT, security, software development, system administration, and more**. - **Preparing for a Career in Tech**: - Build a **professional online presence** (LinkedIn, personal website). - Obtain **certifications** to demonstrate expertise. ### **[Key Term Definitions]** 1. **Alternative Text (Alt Text)** -- A descriptive text added to images on websites to help visually impaired users understand content through screen readers. 2. **Americans with Disabilities Act (ADA)** -- A U.S. law that prohibits discrimination against individuals with disabilities and requires accessibility accommodations, including in digital spaces. 3. **Artificial Intelligence (AI)** -- The simulation of human intelligence in computers, allowing them to learn, reason, and solve problems. 4. **Audiobooks** -- Recorded versions of books that can be listened to, often used for accessibility and convenience. 5. **Augmented Reality (AR)** -- A technology that overlays digital elements (graphics, sounds, and information) onto the real world through devices like smartphones or AR glasses. 6. **BYOD (Bring Your Own Device)** -- A workplace policy that allows employees to use their personal devices (phones, laptops, tablets) for work purposes. 7. **Chip-and-Pin Technology** -- A security feature for payment cards that requires users to insert their card into a reader and enter a PIN to authorize transactions. 8. **Computer** -- An electronic device that processes data, performs calculations, and executes instructions to complete tasks. 9. **Computer Literacy** -- The ability to use computers and related technology effectively, including software applications and the Internet. 10. **Computer-Aided Manufacturing (CAM)** -- The use of computers and automated machines in manufacturing to control production processes and improve efficiency. 11. **Data** -- Raw facts and figures that can be processed to generate useful information. 12. **Digital Assistants** -- AI-powered software (e.g., Siri, Alexa, Google Assistant) that performs tasks, answers questions, and interacts with users using voice commands. 13. **Digital Citizen** -- A person who responsibly uses technology, the Internet, and digital resources while understanding online ethics and safety. 14. **Digital Divide** -- The gap between individuals or communities that have access to modern technology and those that do not. 15. **Digital Literacy** -- The ability to find, evaluate, and use digital information effectively, including navigating online resources safely. 16. **Embedded Computer** -- A specialized computer built into other devices (e.g., cars, appliances, medical equipment) to perform dedicated functions. 17. **Enterprise Computing** -- Large-scale computing solutions used by businesses and organizations for data management, communication, and operations. 18. **Graphic Organizers** -- Visual tools (e.g., diagrams, mind maps) that help organize information and ideas for learning and problem-solving. 19. **Green Computing** -- Environmentally responsible computing practices that minimize energy consumption and reduce e-waste. 20. **Hardware** -- The physical components of a computer system, such as the CPU, memory, keyboard, and monitor. 21. **Individuals with Disabilities Education Act (IDEA)** -- A U.S. law ensuring students with disabilities receive free and appropriate public education, including assistive technology support. 22. **Information** -- Processed data that is meaningful and useful for decision-making. 23. **Information Technology (IT) Department** -- The division within an organization responsible for managing computer systems, networks, and data security. 24. **Integrated Circuits** -- Electronic circuits built on a single semiconductor chip, enabling faster and smaller computing devices. 25. **Intelligent Classroom** -- A technology-enhanced learning environment with interactive tools, such as smartboards and digital collaboration platforms. 26. **Intelligent Workplace** -- A modern work environment that integrates technology to enhance communication, productivity, and efficiency. 27. **Internet of Things (IoT)** -- A network of interconnected smart devices that communicate and share data over the Internet (e.g., smart thermostats, wearable fitness trackers). 28. **Kiosk** -- A self-service terminal or digital display that provides information or allows transactions (e.g., ticket kiosks, ATM machines). 29. **Learning Management System (LMS)** -- A digital platform used by schools and businesses for delivering, tracking, and managing online courses and training. 30. **Machine-to-Machine (M2M)** -- Communication between devices or systems without human interaction, often used in automation and remote monitoring. 31. **Microprocessor** -- The central processing unit (CPU) of a computer, which executes instructions and performs calculations. 32. **Mobile Health (mHealth)** -- The use of mobile devices, apps, and wearable technology for healthcare purposes, such as tracking vitals or reminding patients to take medication. 33. **Natural Language Processing (NLP)** -- A field of AI that enables computers to understand, interpret, and respond to human language. 34. **Personal Computer (PC)** -- A general-purpose computer designed for individual use, such as desktops and laptops. 35. **Robotics** -- The design, construction, and use of robots for various tasks, including manufacturing, healthcare, and automation. 36. **Screen Reader** -- Assistive software that reads aloud text on a screen for visually impaired users. 37. **Smart Devices** -- Internet-connected devices that perform automated functions, such as smart thermostats, smartwatches, and voice-controlled assistants. 38. **Software** -- Programs and applications that run on a computer or device, instructing it to perform specific tasks. 39. **Speech Recognition Programs** -- Software that converts spoken language into text or commands for accessibility and automation purposes. 40. **Telecommuting** -- Working remotely using technology, allowing employees to perform tasks from home or other locations outside the office. 41. **Transistors** -- Small electronic components that control electrical signals, forming the building blocks of modern computer processors. 42. **Vacuum Tubes** -- Early electronic components used in first-generation computers before the invention of transistors. 43. **Virtual Reality (VR)** -- A computer-generated simulation that immerses users in a 3D interactive environment, often using headsets and motion controllers.