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IEIA 13 REVIEWER.pdf

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Transcript

IEIA 13 The term VUCA world refers to an environment that is characterized by volatility, uncertainty, complexity, and ambiguity. This term was originally coined by the US military to describe the post-Cold War era in the 1990s Volatility refers to the speed and magnitude of changes in the enviro...

IEIA 13 The term VUCA world refers to an environment that is characterized by volatility, uncertainty, complexity, and ambiguity. This term was originally coined by the US military to describe the post-Cold War era in the 1990s Volatility refers to the speed and magnitude of changes in the environment Uncertainty refers to the lack of predictability or the inability to know what will happen next Complexity refers to the interdependence and interconnectedness of various systems and factors. Ambiguity refers to the lack of clarity or the existence of multiple meanings or interpretations. Global Communication enabled individuals and businesses worldwide to communicate and share information with each other Economic Growth enabled businesses to expand globally, increasing economic growth and development. Education ICT has revolutionized the way education is delivered, making it easier for individuals to access education from anywhere in the world. Globalization of Knowledge ICT has made it possible to share knowledge and expertise across borders. Cultural Exchange enabled people from different cultures and backgrounds to connect and interact with each other. Critical thinking and problem-solving: The ability to analyze information, evaluate arguments, and make informed decisions. Digital literacy: The ability to effectively use technology and digital media to access, process, and communicate information. Collaboration and communication: The ability to work effectively with others, both in person and online, and to communicate effectively through a variety of media. Adaptability and flexibility: The ability to quickly adapt to new technologies, new situations, and new ways of doing things. Creativity and innovation: The ability to generate new ideas, and to use technology and other resources to bring those ideas to life. Cultural competence: An understanding of, and appreciation for, different cultures and the ability to work effectively with people from diverse backgrounds. Financial literacy: An understanding of personal finance, including budgeting, saving, and investing, and the ability to make informed financial decisions. Digital Literacy: The ability to effectively use technology and digital media to access, process, and communicate information. Media Literacy: The ability to understand, analyze, and create media in all its forms, including television, film, and digital media. Cultural Literacy: An understanding of and appreciation for different cultures and the ability to work effectively with people from diverse backgrounds. Scientific and Technological Literacy: An understanding of the role of science and technology in society and the ability to use science and technology to solve problems. Global Literacy: An understanding of the interconnectedness of the world and the ability to work effectively with people from different countries and cultures. Financial Literacy: An understanding of personal finance, including budgeting, saving, and investing, and the ability to make informed financial decisions. Health Literacy: An understanding of how to maintain physical and emotional health and the ability to access and use health information. Technology can be broadly defined as the branch of knowledge that deals with the creation and use of technical Information and Communication Technology (ICT) refers to all technology used to handle telecommunications, broadcast media, intelligent building management systems, audiovisual processing, and transmission systems Educational technology refers to the use of technological tools and resources to facilitate learning and improve educational outcomes. Digital learning resources encompass a wide array of tools and platforms that enhance the learning experience by making it more interactive and personalized. Learning Management Systems (LMS): Platforms such as Moodle and Google Classroom provide a structured environment for students to access course materials, submit assignments, and collaborate with peers. Web 2.0 Tools: allow students to create, share, and collaborate on projects. These tools promote communication and teamwork, essential skills in the 21st century. Gamification: Incorporating game-like elements into learning activities can motivate students and enhance engagement. Infographics are visual representations of information, data, or knowledge that combines images, charts, graphs, and minimal text to convey complex ideas

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digital literacy educational technology global communication technology
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