Human Computer Interaction - Week 3.pdf
Document Details
Uploaded by SharpViolin
UNO-R
Related
- PCSII Depression/Anxiety/Strong Emotions 2024 Document
- A Concise History of the World: A New World of Connections (1500-1800)
- Human Bio Test PDF
- University of Santo Tomas Pre-Laboratory Discussion of LA No. 1 PDF
- Vertebrate Pest Management PDF
- Lg 5 International Environmental Laws, Treaties, Protocols, and Conventions
Full Transcript
CIT10813X Human Computer Interaction HUMAN COMPUTER INTERACTION | Week 3 - Natural Computing and Interaction NATURAL COMPUTING NATURAL COMPUTING The study of how people process and store information, manipulate symbols, ascribe personal values to events...
CIT10813X Human Computer Interaction HUMAN COMPUTER INTERACTION | Week 3 - Natural Computing and Interaction NATURAL COMPUTING NATURAL COMPUTING The study of how people process and store information, manipulate symbols, ascribe personal values to events, attribute cultural and emotive judgments. Source: Smith-Atakan, Serengul. (2006). Human Computer Interaction NATURAL COMPUTING Information processing is just one of the capabilities of the human brain. The main idea of natural computing is that information processing is a natural process for us. Source: Smith-Atakan, Serengul. (2006). Human Computer Interaction ASPECTS OF NATURAL COMPUTING USER DESIGNER SUSTAINABILITY ASPECTS OF NATURAL COMPUTING USER Simple or more powerful user models are created Provides a conceptual framework within which to address the issues of user modeling Source: Smith-Atakan, Serengul. (2006). Human Computer Interaction ASPECTS OF NATURAL COMPUTING DESIGNER Understand human information processing sufficiently Source: Smith-Atakan, Serengul. (2006). Human Computer Interaction ASPECTS OF NATURAL COMPUTING SUSTAINABILITY There is the necessity for well-designed systems Source: Smith-Atakan, Serengul. (2006). Human Computer Interaction USER CENTERED DESIGN AND NATURAL COMPUTING USER CENTERED DESIGN AND NATURAL COMPUTING User model Universal access Design for all Inclusive design Task models Technological platform Source: Smith-Atakan, Serengul. (2006). Human Computer Interaction USER MODEL Summary of your target demographic These can vary from a simple list of stated preferences right up to a full psychological profile. Source: Smith-Atakan, Serengul. (2006). Human Computer Interaction USER MODEL Strengths Weaknesses Skills Interests Potentials Disabilities Age Culture Experience Interests Source: Smith-Atakan, Serengul. (2006). Human Computer Interaction USER MODEL Sample of Simple List 1. Strengths: Analytical skills, coding proficiency, teamwork 2. Weaknesses: Work-life balance, limited management experience 3. Skills: Coding, project management, communication 4. Interests: Tech trends, learning, networking 5. Potentials: Leadership roles, entrepreneurship 6. Disabilities: Risk of repetitive strain injuries, anxiety 7. Age: 25-35 years old 8. Culture: Urban, values diversity 9. Experience: 3-7 years in tech industry 10. Interests: Women-in-tech communities, tech conferences UNIVERSAL ACCESS Universal access is the objective of making systems that are accessible anytime, anywhere and to anyone of the intended user population. Source: Smith-Atakan, Serengul. (2006). Human Computer Interaction ACCESS TO ALL It is similar to 'universal access', but also promotes the notion of careful design and design standards, so that users with special needs are not excluded from the use of a system. Source: Smith-Atakan, Serengul. (2006). Human Computer Interaction TASK MODELS Identifying the key features of the task to be achieved – and recognize those aspects that must or can be changed. Source: Smith-Atakan, Serengul. (2006). Human Computer Interaction TECHNOLOGICAL PLATFORM In the earlier days of system design, technology placed severe restrictions on the functionality of proposed systems Source: Smith-Atakan, Serengul. (2006). Human Computer Interaction TECHNOLOGICAL PLATFORM These days technological options are less restrictive and, we can expect our expectations to be fulfilled by the technology Source: Smith-Atakan, Serengul. (2006). Human Computer Interaction INTERACTIVE DESIGN INTERACTIVE DESIGN The design between users and products The goal of interactive design is to create products that enable users to achieve their specific tasks efficiently. Source: Interaction Design Foundation (interaction-design.org) DIMENSIONS OF INTERACTION DESIGN DIMENSIONS OF INTERACTION DESIGN 1st DIMENSION: WORDS Words should be able to effectively communicate to users, especially in conveying important information. Source: Interaction Design Foundation (interaction-design.org) DIMENSIONS OF INTERACTION DESIGN 2nd DIMENSION: VISUAL REPRESENTATION Anything visual being interacted by the user. Examples include: Icons Images Color Typography Source: Interaction Design Foundation (interaction-design.org) DIMENSIONS OF INTERACTION DESIGN 3rd DIMENSION: PHYSICAL OBJECTS or SPACE Basically, this is the physical interface between software and the user Source: Interaction Design Foundation (interaction-design.org) DIMENSIONS OF INTERACTION DESIGN 4th DIMENSION: TIME Refers to the motion that changes within time to signify progress. This may refer to transitions, animations, videos, and sounds. Source: Interaction Design Foundation (interaction-design.org) DIMENSIONS OF INTERACTION DESIGN 5th DIMENSION: BEHAVIOR This sometimes refer to the reaction a user has from the experience he/she has. Examples include UX, feedback, and response, defining the overall experience of the user. Source: Interaction Design Foundation (interaction-design.org)