Summary

This presentation introduces the concept of digital fiction, a form of literature that utilizes the capabilities of computers for literary effect. It explores different types of digital fiction, such as hypertext fiction, interactive stories, and online narratives, and highlights the elements that distinguish it from traditional print-based literature. The presentation concludes by showcasing some notable examples of digital fiction.

Full Transcript

What is Digital Fiction? + Digital fiction (also known as electronic literature) is written for and read from a computer and uses the capabilities of the computer for literary effect. + Some digital fictions contain sound effects, images, film, hyperlinks, or mini-games. Therefore, rather t...

What is Digital Fiction? + Digital fiction (also known as electronic literature) is written for and read from a computer and uses the capabilities of the computer for literary effect. + Some digital fictions contain sound effects, images, film, hyperlinks, or mini-games. Therefore, rather than existing as a digital version of a print text (like an e-book), digital fictions would lose something if they were printed out. PRESENTATION TITLE 2 Also unlike e-books, in which the reader moves from one page to another in a linear fashion, in many digital fictions, the reader has a role in constructing the narrative, either by selecting hyperlinks or by controlling a character’s journey through the fictional world. Digital fictions therefore require that the reader interacts with them throughout the reading experience. PRESENTATION TITLE 3 Different types of Digital Fiction 1. Hypertext fiction: (on and off the Web); 2. Kinetic literature: (produced using Flash software); 3. App-fiction: (for tablets and smartphones); 4. Interactive Fiction:(text-based adventure games); 5. Online Fiction: written on the internet (e.g. via Twitter, emails, blogs, etc.); 6. Collaborative writing: projects that allow readers to contribute to the story; 7. Videogames with a literary component: Videogames that have a literary element Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories. Its spirit can also be seen in interactive fiction. 5 The reader can be thrown into unpredictable loops because not all of the links are explained by their title. The fiction can contain text, quotes, and images. There are different forms that hypertext fiction can take. These forms are axial, arborescent, and networked. Axial hypertext fictions have a central story line with links that branch off and return to the central storyline. Arborescent fictions branch into mutually exclusive story lines, and networked fictions have multiple starting points and do not always have a set ending. Here are some examples of digital fiction: Underbelly: An interactive story about a woman sculptor carving in a former colliery in England Clues: An interactive whodunit that also comments on digital writing David Morris' Frankenstein: An interactive novel where the reader acts as Frankenstein's guide, confidant, and conscience 10:01: A digital fiction by Lance Olsen and Tim Guthrie Flight Paths: A digital fiction by Kate Pullinger and Chris Joseph Loss of Grasp: A digital fiction by Serge Bouchardon and Vincent Volckaert Nightingale's Playground: A digital fiction by Andy Campbell and Judi Alston Digital fiction can be created using a variety of software, including:HTML, Adobe Flash, Inform7, Twine, YouTube, and Twitter. PRESENTATION TITLE 7

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