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Chapter 7: Main Memory Objectives To provide a detailed description of various ways of organizing memory hardware To discuss various memory-management techniques, including paging and segmentation To provide a detailed description of the Intel Pentium, which supports both pure segmentation a...

Chapter 7: Main Memory Objectives To provide a detailed description of various ways of organizing memory hardware To discuss various memory-management techniques, including paging and segmentation To provide a detailed description of the Intel Pentium, which supports both pure segmentation and segmentation with paging 2 Background Program must be brought (from disk) into memory and placed within a process for it to be run Main memory and registers are only storage CPU can access directly Memory unit only sees a stream of addresses + read requests, or address + data and write requests Register access in one CPU clock (or less) Main memory can take many cycles, causing a stall Cache sits between main memory and CPU registers Protection of memory required to ensure correct operation 3 Memory Address Register, Memory Data Registers and Memory Address Data 4 MAR-MDR Example 5 Visual analogy of a memory line. 6 Base and Limit Registers A pair of base and limit registers define the logical address space CPU must check every memory access generated in user mode to be sure it is between base and limit for that user 7 Hardware Address Protection 8 Address Binding Programs on disk, ready to be brought into memory to execute form an input queue Without support, must be loaded into address 0000 Inconvenient to have first user process physical address always at 0000 How can it not be? Further, addresses represented in different ways at different stages of a program’s life Source code addresses usually symbolic Compiled code addresses bind to relocatable addresses i.e. “14 bytes from beginning of this module” Linker or loader will bind relocatable addresses to absolute addresses i.e. 74014 Each binding maps one address space to another 9 Binding of Instructions and Data to Memory Address binding of instructions and data to memory addresses can happen at three different stages Compile time: If memory location known a priori, absolute code can be generated; must recompile code if starting location changes Load time: Must generate relocatable code if memory location is not known at compile time Execution time: Binding delayed until run time if the process can be moved during its execution from one memory segment to another Need hardware support for address maps (e.g., base and limit registers) 10 Multistep Processing of a User Program 11 Logical vs. Physical Address Space The concept of a logical address space that is bound to a separate physical address space is central to proper memory management Logical address – generated by the CPU; also referred to as virtual address Physical address – address seen by the memory unit Logical and physical addresses are the same in compile-time and load-time address-binding schemes; logical (virtual) and physical addresses differ in execution-time address-binding scheme Logical address space is the set of all logical addresses generated by a program Physical address space is the set of all physical addresses generated by a program 12 Memory-Management Unit (MMU) Hardware device that at run time maps logical(virtual) to physical address Many methods possible, covered in the rest of this chapter To start, consider simple scheme where the value in the relocation register is added to every address generated by a user process at the time it is sent to memory Base register now called relocation register MS-DOS on Intel 80x86 used 4 relocation registers The user program deals with logical addresses; it never sees the real physical addresses Execution-time binding occurs when reference is made to location in memory Logical address bound to physical addresses 13 Dynamic relocation using a relocation register Routine is not loaded until it is called Better memory-space utilization; unused routine is never loaded All routines kept on disk in relocatable load format Useful when large amounts of code are needed to handle infrequently occurring cases No special support from the operating system is required Implemented through program design OS can help by providing libraries to implement dynamic loading 14 Dynamic Linking Static linking – system libraries and program code combined by the loader into the binary program image Dynamic linking –linking postponed until execution time Small piece of code, stub, used to locate the appropriate memory-resident library routine Stub replaces itself with the address of the routine, and executes the routine Operating system checks if routine is in processes’ memory address If not in address space, add to address space Dynamic linking is particularly useful for libraries System also known as shared libraries Consider applicability to patching system libraries Versioning may be needed 15 Swapping A process can be swapped temporarily out of memory to a backing store, and then brought back into memory for continued execution Total physical memory space of processes can exceed physical memory Backing store – fast disk large enough to accommodate copies of all memory images for all users; must provide direct access to these memory images Roll out, roll in – swapping variant used for priority-based scheduling algorithms; lower-priority process is swapped out so higher-priority process can be loaded and executed Major part of swap time is transfer time; total transfer time is directly proportional to the amount of memory swapped System maintains a ready queue of ready-to-run processes which have memory images on disk 16 Swapping (Cont.) Does the swapped out process need to swap back in to same physical addresses? Depends on address binding method Plus consider pending I/O to / from process memory space Modified versions of swapping are found on many systems (i.e., UNIX, Linux, and Windows) Swapping normally disabled Started if more than threshold amount of memory allocated Disabled again once memory demand reduced below threshold 17 Schematic View of Swapping 18 Context Switch Time including Swapping If next processes to be put on CPU is not in memory, need to swap out a process and swap in target process Context switch time can then be very high 100MB process swapping to hard disk with transfer rate of 50MB/sec Swap out time of 2000 ms Plus swap in of same sized process Total context switch swapping component time of 4000ms (4 seconds) Can reduce if reduce size of memory swapped – by knowing how much memory really being used System calls to inform OS of memory use via request_memory() and release_memory() 19 Context Switch Time and Swapping (Cont.) Other constraints as well on swapping Pending I/O – can’t swap out as I/O would occur to wrong process Or always transfer I/O to kernel space, then to I/O device Known as double buffering, adds overhead Standard swapping not used in modern operating systems But modified version common Swap only when free memory extremely low 20 Swapping on Mobile Systems Not typically supported Flash memory based Small amount of space Limited number of write cycles Poor throughput between flash memory and CPU on mobile platform Instead use other methods to free memory if low iOS asks apps to voluntarily relinquish allocated memory Read-only data thrown out and reloaded from flash if needed Failure to free can result in termination Android terminates apps if low free memory, but first writes application state to flash for fast restart Both OSes support paging as discussed below 21 Contiguous Allocation Main memory must support both OS and user processes Limited resource, must allocate efficiently Contiguous allocation is one early method Main memory usually into two partitions: Resident operating system, usually held in low memory with interrupt vector User processes then held in high memory Each process contained in single contiguous section of memory 22 Contiguous Allocation (Cont.) Relocation registers used to protect user processes from each other, and from changing operating-system code and data Base register contains value of smallest physical address Limit register contains range of logical addresses – each logical address must be less than the limit register MMU maps logical address dynamically Can then allow actions such as kernel code being transient and kernel changing size 23 Hardware Support for Relocation and Limit Registers 24 Multiple-partition allocation Multiple-partition allocation Degree of multiprogramming limited by number of partitions Variable-partition sizes for efficiency (sized to a given process’ needs) Hole – block of available memory; holes of various size are scattered throughout memory When a process arrives, it is allocated memory from a hole large enough to accommodate it Process exiting frees its partition, adjacent free partitions combined Operating system maintains information about: a) allocated partitions b) free partitions (hole) 25 Dynamic Storage-Allocation Problem How to satisfy a request of size n from a list of free holes? First-fit: Allocate the first hole that is big enough Best-fit: Allocate the smallest hole that is big enough; must search entire list, unless ordered by size Produces the smallest leftover hole Worst-fit: Allocate the largest hole; must also search entire list Produces the largest leftover hole First-fit and best-fit better than worst-fit in terms of speed and storage utilization 26 Fragmentation External Fragmentation – total memory space exists to satisfy a request, but it is not contiguous Internal Fragmentation – allocated memory may be slightly larger than requested memory; this size difference is memory internal to a partition, but not being used First fit analysis reveals that given N blocks allocated, 0.5 N blocks lost to fragmentation 1/3 may be unusable -> 50-percent rule 27 Fragmentation (Cont.) Reduce external fragmentation by compaction Shuffle memory contents to place all free memory together in one large block Compaction is possible only if relocation is dynamic, and is done at execution time I/O problem Latch job in memory while it is involved in I/O Do I/O only into OS buffers Now consider that backing store has same fragmentation problems 28 Segmentation Memory-management scheme that supports user view of memory A program is a collection of segments A segment is a logical unit such as: main program procedure function method object local variables, global variables common block stack symbol table arrays 29 User’s View of a Program 30 Logical View of Segmentation 1 4 1 2 3 2 4 3 user space physical memory space 31 Segmentation Architecture Logical address consists of a two tuple: , Segment table – maps two-dimensional physical addresses; each table entry has: base – contains the starting physical address where the segments reside in memory limit – specifies the length of the segment Segment-table base register (STBR) points to the segment table’s location in memory Segment-table length register (STLR) indicates number of segments used by a program; segment number s is legal if s < STLR 32 Segmentation Architecture (Cont.) Protection With each entry in segment table associate: validation bit = 0  illegal segment read/write/execute privileges Protection bits associated with segments; code sharing occurs at segment level Since segments vary in length, memory allocation is a dynamic storage-allocation problem A segmentation example is shown in the following diagram 33 Segmentation Hardware 34 Paging Physical address space of a process can be noncontiguous; process is allocated physical memory whenever the latter is available Avoids external fragmentation Avoids problem of varying sized memory chunks Divide physical memory into fixed-sized blocks called frames Size is power of 2, between 512 bytes and 16 Mbytes Divide logical memory into blocks of same size called pages Keep track of all free frames To run a program of size N pages, need to find N free frames and load program Set up a page table to translate logical to physical addresses Backing store likewise split into pages Still have Internal fragmentation 35 Address Translation Scheme Address generated by CPU is divided into: Page number (p) – used as an index into a page table which contains base address of each page in physical memory Page offset (d) – combined with base address to define the physical memory address that is sent to the memory unit page number page offset p d m -n n For given logical address space 2m and page size 2n 36 Paging Hardware 37 Paging Model of Logical and Physical Memory 38 Paging Example 39 Paging (Cont.) Calculating internal fragmentation Page size = 2,048 bytes Process size = 72,766 bytes 35 pages + 1,086 bytes Internal fragmentation of 2,048 - 1,086 = 962 bytes Worst case fragmentation = 1 frame – 1 byte On average fragmentation = 1 / 2 frame size So small frame sizes desirable? But each page table entry takes memory to track Page sizes growing over time Solaris supports two page sizes – 8 KB and 4 MB Process view and physical memory now very different By implementation process can only access its own memory 40 Free Frames Before allocation After allocation 41 Implementation of Page Table Page table is kept in main memory Page-table base register (PTBR) points to the page table Page-table length register (PTLR) indicates size of the page table In this scheme every data/instruction access requires two memory accesses One for the page table and one for the data / instruction The two memory access problem can be solved by the use of a special fast-lookup hardware cache called associative memory or translation look-aside buffers (TLBs) 42 Implementation of Page Table (Cont.) Some TLBs store address-space identifiers (ASIDs) in each TLB entry – uniquely identifies each process to provide address-space protection for that process Otherwise need to flush at every context switch TLBs typically small (64 to 1,024 entries) On a TLB miss, value is loaded into the TLB for faster access next time Replacement policies must be considered Some entries can be wired down for permanent fast access 43 Associative Memory Associative memory – parallel search Page # Frame # Address translation (p, d) If p is in associative register, get frame # out Otherwise get frame # from page table in memory 44 Paging Hardware With TLB 45 Effective Access Time Associative Lookup =  time unit Can be < 10% of memory access time Hit ratio =  Hit ratio – percentage of times that a page number is found in the associative registers; ratio related to number of associative registers Consider  = 80%,  = 20ns for TLB search, 100ns for memory access Effective Access Time (EAT) EAT = (1 + )  + (2 + )(1 – ) =2+– Consider  = 80%,  = 20ns for TLB search, 100ns for memory access EAT = 0.80 x 100 + 0.20 x 200 = 120ns Consider more realistic hit ratio ->  = 99%,  = 20ns for TLB search, 100ns for memory access EAT = 0.99 x 100 + 0.01 x 200 = 101ns 46 Memory Protection Memory protection implemented by associating protection bit with each frame to indicate if read-only or read- write access is allowed Can also add more bits to indicate page execute-only, and so on Valid-invalid bit attached to each entry in the page table: “valid” indicates that the associated page is in the process’ logical address space, and is thus a legal page “invalid” indicates that the page is not in the process’ logical address space Or use page-table length register (PTLR) Any violations result in a trap to the kernel 47 Valid (v) or Invalid (i) Bit In A Page Table 48 Shared Pages Shared code One copy of read-only (reentrant) code shared among processes (i.e., text editors, compilers, window systems) Similar to multiple threads sharing the same process space Also useful for interprocess communication if sharing of read-write pages is allowed Private code and data Each process keeps a separate copy of the code and data The pages for the private code and data can appear anywhere in the logical address space 49 Shared Pages Example 50 Structure of the Page Table Memory structures for paging can get huge using straight-forward methods Consider a 32-bit logical address space as on modern computers Page size of 4 KB (212) Page table would have 1 million entries (2 32 / 212) If each entry is 4 bytes -> 4 MB of physical address space / memory for page table alone That amount of memory used to cost a lot Don’t want to allocate that contiguously in main memory Hierarchical Paging Hashed Page Tables Inverted Page Tables 51 Hierarchical Page Tables Break up the logical address space into multiple page tables A simple technique is a two-level page table We then page the page table 52 Two-Level Page-Table Scheme 53 Two-Level Paging Example A logical address (on 32-bit machine with 1K page size) is divided into: a page number consisting of 22 bits a page offset consisting of 10 bits Since the page table is paged, the page number is further divided into: a 12-bit page number a 10-bit page offset Thus, a logical address is as follows: where p1 is an index into the outer page table, and p2 is the displacement within the page of the inner page table Known as forward-mapped page table 54 Address-Translation Scheme 55 64-bit Logical Address Space Even two-level paging scheme not sufficient If page size is 4 KB (212) Then page table has 2 52 entries If two level scheme, inner page tables could be 2 10 4-byte entries Address would look like Outer page table has 2 42 entries or 244 bytes One solution is to add a 2 nd outer page table But in the following example the 2 nd outer page table is still 2 34 bytes in size And possibly 4 memory access to get to one physical memory location 56 Three-level Paging Scheme 57 Hashed Page Tables Common in address spaces > 32 bits The virtual page number is hashed into a page table This page table contains a chain of elements hashing to the same location Each element contains (1) the virtual page number (2) the value of the mapped page frame (3) a pointer to the next element Virtual page numbers are compared in this chain searching for a match If a match is found, the corresponding physical frame is extracted Variation for 64-bit addresses is clustered page tables Similar to hashed but each entry refers to several pages (such as 16) rather than 1 Especially useful for sparse address spaces (where memory references are non-contiguous and scattered) 58 Hashed Page Table 59 Inverted Page Table Rather than each process having a page table and keeping track of all possible logical pages, track all physical pages One entry for each real page of memory Entry consists of the virtual address of the page stored in that real memory location, with information about the process that owns that page Decreases memory needed to store each page table, but increases time needed to search the table when a page reference occurs Use hash table to limit the search to one — or at most a few — page-table entries TLB can accelerate access But how to implement shared memory? One mapping of a virtual address to the shared physical address 60 Inverted Page Table Architecture 61

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