AKELA MCLEAN Digital Media I Semester Exam Study Guide PDF

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ConvenientNephrite3661

Uploaded by ConvenientNephrite3661

Akela McLean

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digital media film studies video editing media production

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This document is a study guide for a Digital Media I exam. It covers various topics such as film terminology, shot types, camera angles, and copyright. It also explains the concepts of digital media, graphic design, and video editing. Study materials for students.

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Name: DIGITAL MEDIA I -- SEMESTER EXAM STUDY GUIDE Keep in mind: All of these terms are part of your guided notes from lessons/quizzes during the first semester. Use them as needed to complete this study guide. This semester exam will consist of 40+ multiple-choice and 2 w...

Name: DIGITAL MEDIA I -- SEMESTER EXAM STUDY GUIDE Keep in mind: All of these terms are part of your guided notes from lessons/quizzes during the first semester. Use them as needed to complete this study guide. This semester exam will consist of 40+ multiple-choice and 2 written response questions covering the terms below. Most, but not all, of the terms will be used. Notes/slides will NOT be allowed on the test, but if you review the classwork and quizzes/tests from this semester thoroughly, you should be fine! The S1 Key Terms Review practice test is also a great resource!! Film 101 Director - In charge of overseeing the creative aspects of the film, from coaching the actors to selecting the score. The point person and visionary that is bringing the project to life. Producer -The key coordinator for any level of production. There are many different types and the number of them on a production will depend on the size of the project. They help make all major decisions. Cinematographer - Works closely with the Director to determine the look of the film. With the Director’s guidance, this person makes executive calls on lighting and framing. Shot Type Key Terms Extreme Wide - Extreme wide is is a shot from really far distance that emphasizes the background rather than the character Wide -A wide shot is focused on setting but have little detail on the character Full - Can see character from head to toe ( the entire character is in the screen ) Medium - From the waist up Close-up - from the shoulder up ( mostly to show emotion ) Extreme Close-up - when we need to show something important ( to give emphasis on something ) Camera Angle Key Terms Eye-level - The way in which you see things normally High - above the character , shows vulnerability Low - close to ground level (makes them look powerful.) Over-the-shoulder - ( when having a conversation) - constant awareness on who is talking POV - Through the character eyes ( camera is most likely placed on the character Digital Media & Cinematic Key Terms Raster Graphic -Raster graphics are digital images that are made up of a grid of pixels. Vector Graphic - Digital images created using mathematical statements that place lines and shapes in a given two-dimensional or three-dimensional space Pixel - What digital images are made of Resolution - The number of pixels in a digital image Frame Rate - When a camera records video, it captures a series of still images in the action. Each picture is called a frame and a frame rate is the number of frames per second Subject - The subject is the focus on the image, both literally as the sharpest point in the image and in a more figurative sense. Rule of Thirds - when Two horizontal and two vertical divisions create nine equal boxes on your design. Depth of Field - The distance between the closest objects (foreground) in focus and the farthest point of focus (background). Copyright & Workflow Key Terms Copyright - This is a "bundle of rights" that the creator of a work is entitled to control if the work is "an original work of authorship fixed in a tangible medium of expression." Public Domain - Works in this belong to everyone and can be freely used without compensating the authors. Attribution - Copyright license that allows reuse of a copyrighted work so long as you give credit to the creator Non-Commercial - Copyright license that allows reuse of a copyrighted work so long as you cannot make a profit from the content. Non-Derivative - Copyright license that allows reuse of a copyrighted work so long as you don’t change the content. Share Alike - Copyright license that allows reuse of a copyrighted work in which you can change the content, but you have to let other people use your new work with the same license as the original. Project Purpose - The goal of the project ( why did you want to create this project ). The project purpose will determine the project scope, including the specifications and file formats delivered. Project Scope - Is the work that needs to be done to complete a project. Project Specifications - Are the detailed, clear written goals and limits for a project. These are the rules for the project ( what you can and can’t do). Project specs are also referred to as the project plan and become part of the contract. Target Audience - Who you are creating the project for , this includes information like : Gender, Race,Age,Income,Interests and more. Theses are also known as demographics Feedback Loop - a system set up to constantly encourage and require input and approvals on the project direction. This is the process of designing, getting client feedback, making revisions, etc. Premiere Pro Workspace Key Terms Project Panel - This is where you organize the links to your media files (or clips), sequences, and graphics in bins. Source Monitor - (on the left) is used to view and select parts of clips. To view a clip in the Source Monitor, double-click on it in the Project Panel. Timeline Panel - This is where you will do most of your editing. You view and work on sequences (the term for video segments edited together) in the Timeline Panel. Program Monitor - (on the right) is used to view the sequence currently displayed in the Timeline Panel. Save vs. Save As - Go to File > SAVE AS ( allows you to change the name and location of the project ) and To save your work go to File > Save Bins - Bins (or folders) allow you to organize clips by dividing them into groups. Typography Key Terms Serif Fonts - Best for print (Times New Roman · Georgia · Cambria) Script Fonts - Best for invitations, headings, and formal events (Dancing Script · Lobster · Pacifico ) Display/Decorative Fonts - Best for titles or Logos (Fredricka the Great · Spicy Rice · BANGERS) Sans Serif Fonts - Best for screens (Arial · Roboto · Raleway · Calibri · Impact) Leading - pace between the lines of text Kerning - - Space between individual letter Tracking - Letter-spacing between entire words or highlighted text. Baseline - Where the letter sits - the bottom of the letter Alignment - How text is aligned or justified Left - Center - Right alignment options Tsume -Reduces space around a character by a specified percentage value Script Fonts - Display/Decorative Fonts - ** In addition to knowing these terms, you should also be able to explain the uses and differences between shot types, and also explain the workflow we use to get projects started on our desktop and in Premiere.

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