Summary

This document provides a comprehensive overview of empowerment technologies, focusing on the introduction to ICT, evolution of ICT, and emerging technologies. It discusses key concepts, inventions, and applications within each historical period.

Full Transcript

Rebyuwer ni AJ ✨ 4. Electronic Period (1940 CE - Present) - Highlights are focused on the advent 💚 By Angel Joseph C. Manarang (12-Aaron) - Goodluck in reviewing my peeps!...

Rebyuwer ni AJ ✨ 4. Electronic Period (1940 CE - Present) - Highlights are focused on the advent 💚 By Angel Joseph C. Manarang (12-Aaron) - Goodluck in reviewing my peeps! :)) of solid state and electronic devices - Four main inventions: vacuum tubes, transistors, integrated circuits, Empowerment Technologies computer processors Introduction to ICT ICT - Information and Communications Emerging Technologies Technology ❇Artificial Intelligence (AI) - Refer to all technologies used to handle - Branch of computer science focused telecommunication and access info with making computers work and act - both hardware and software like humans ❇Robotics Evolution of ICT - Concerned with creating devices that 1. Pre-mechanical Period (3000 B.C.E - 1450 can move and react to senry input C.E) - Form of AI - Objective of people were to store ❇Biometrics information - Used to measure and analyze human - Invented during these times (to store body characteristics such as DNA, info): stone tablets, papyrus paper, fingerprints, eye retinas, and irises, book, libraries, abacus (first voice patterns, facial patterns, and calculator) hand measurement 2. Mechanical Period (1450 CE - 1840 CE) ❇Quantum Cryptography - Interested in automation and - Science of encoding and decoding speeding numerical calculations grew information or messages which - Invented: depends on physics not mathematics - Pasculine - > Created by french ❇Computer Assisted Instruction (CAI) scientist Blaise Pascal; considered - Use of computers to assess and the the first mechanical calculator in the translation of one or more natural world languages to another or others and - Analytical Engine -> computer vice versa designed by English Mathematician ❇3D Imaging and holography and the “Father of computers” - Holography - photographic technique Charles Babbage; mechanical general that uses light to project objects in a purpose to compute way that appears three dimensional 3. Electromechanical Period (1840 CE - 1940 ❇Virtual Reality CE) - Used to describe a three dimensional, - Highlights mostly on how people used computer generated environment that electricity to transmit converted can be explored and interacted by a electrical impulses to be knowledge person and info - Inventions: telephones, phonographs, radio, telegraph inker machine (for morse codes) Mobile technologies - Programmed, isn’t only about following - Any device with internet Capability instructions but enable to reason that is accessible from anywhere the user is Narrow/Weak AI - narrow in AI - Ex. smartphones, tablets and laptops - designed to perform a Can communicate through: single task, and any - Wireless Fidelity (WiFi): Type of knowledge gained from wireless local area network performing that task will technology not automatically be - Bluetooth: packet-based transmission applied to other tasks. over short range radio signals - Ex. ChatGPT - 3G, 4G, global system for mobile Strong AI - AGI (General): theoretical form - communications (GSM), & general ➔ comprehend, learn, and packet radio service (GPRS) perform intellectual tasks - Data Services: Data networking much like humans. services for mobile phones - ASI (Super): could conquer the world - Dial-Up services: data networking Deep learning - cuts out the manual work services using modems and telephone - process data in a way lines that is inspired by the - Virtual Private Networks (VPN): human brain. secure access to a private network - Handles more work Alan Turing and Stuart Russell Artificial Intelligence (AI) - With human like Online Safety, Security, Ethics, and - Uses complex algorithms Netiquette - Within cars, surveillance etc. Common issues and Crimes on the Internet - Goes through the process of 1. Cyberbullying generalizing/learning -> reasoning 2. Hacking ability -> problem solving 3. Identity Theft - Has the capability to adjust 4. Plagiarism Types of AI (?) 5. Intellectual Property Rights and Weak AI - can only focus on one task Copyrights Issue - Ex. Alphago Strong AI - self-aware and movements are According to Credit Information Corporation unpredictable Tip 1: Avoid using one password for all of - Ex. Ultron from Avengers your online accounts Tip 2: Make your password unique Machine Learning - data and learning how? Point of Singularity - AI is as smart as - make it long enough (no more than 15 humans characters - Mix your characters (letters, numbers, AI makes Sci-Fi possible, it stimulates human symbols intellegence processes - Avoid common substitutions - Don’t use memorable keyboard paths Tip 3: Use password managers and Tips in Conducting online search two-factor authentication - have a good question in mind - narrow it down Online Ethics - Use advanced search Netiquette - shorthand for network - look for good credible sources etiquette - give credit - Set of rules that determines how to properly communicate and browse in Ex. of search Engines the web - Google Virginia Shea - network manners guru - Bing - Creator of 10 core rules of netiquette - Yahoo 10 core rules of Netiquette - Baidu 1. Remember the human - should be - Ask.com sensitive on the things we do online - Yandex 2. Adhere the same standards of - DuckDuckGo behavior that you follow in real life - make like it irl Google 3. Know where you are in the a.) Google Filter cyberspace - can filter and customize your search 4. Respect the Time bandwidth of an results to find exactly what you want individual bandwidth - Range within a band of wavelengths, frequencies or energy b.) Google Advanced Search 5. Make yourself look good online - Further narrow down their searches 6. Share expert knowledge by different filters, ie. language, 7. Keep the flame wars under control - proximity, domain etc. of angry or abusive message between users 8. Respect other people's privacy 9. Don't abuse your power a. Power online? i. Create information ii. Post Information iii. Share Information iv. Edit Information c.) Refine Web Searches 10. Be forgiving to other people's mistake - use search operators including symbols or words to make results Online Search - process of interactively more precise searching for and retrieving information via - Ex. + to add word and a computer from databases online 2.) Website Credibility Note: research is important because it - Domain gives progress to a society ➔.com,.org,.gov ➔.org: non-profit organizations but 5. Persistence - Be persistent and your some are for persuasion and not application of these principles to ensure that education all content escaped within the community - Author and easily accessible to all members ➔ With a listed author (affiliated 6. Emergence - focus on the end goal with academic institution) = rather than worrying how it is achieved credible source - Set their own goals and objectives - Date ➔ 5 years recency if not it’s usually Project Management - application of skills, outdated knowledge, tools and techniques to project - Source activities to meet the project requirements ➔ Credible websites, like books, journals, and scholarly articles 5 Phases of Project Management ➔ Cross check 1. Initiation ➔ Research gate & google scholar: ➔ During this stage: scholarly writings a. Goal and feasibility are How to improve? measured 1. Know your sources b. Initial scope and resource 2. Use your web browser properly requirements are identified 3. Organized bookmarks c. Note: Business case documents 4. learn to use advanced search and feasibility studies are techniques basis whether to continue or 5. follow the web halt a project 2. Planning Value Integration - avoid unpleasant search ➔ Dos: Creation of a Project Plan, ie. activities, task, dependencies, time The Idea of Collaboration Through ICT frame Collaboration 3. Execution: (from 1st day -> last day) - action of working with someone to ➔ Dos: produce or create a. integrating and performing activities in accordance with Principles of Collaboration (PCTIPE) the project plan and schedule 1. Participation - “Belong as one” b. Allocation of resources - Work together 4. Monitoring and Control -> done by 2. Collective - a group should reach supervisors consensus (one direction) and take action ➔ Dos: collectively before deciding a. Monitoring project 3. Transparency - transparency of performance information is crucial and helps build b. reporting system feedback and trust c. monitoring risk 4. Independence - Ensures that groupthink d. processing scope change does not emerge and that people are request thinking for themselves e. solving problems 5. Closure ➔ Dos: - Should always consult his/her project a. Formal termination of all manager first activities of a project b. planning and issuing final Applied Productivity Tools with Application deliverables Techniques c. writing the final project report Advancement and Technology - play a key d. conducting post significance role in business productivity implementation unit Microsoft Office Key Responsibilities in Project Management 1. Microsoft Word 1. Project Steering Committee - Word processor - Provides business guidance and - An electronic device that performs feedback the task of composing, editing, - Resource availability formatting and printing of document - Finds opportunities - Mail Merging - Approach and resource ➔ Tool allowing a user to form recommendation views letters and mailing labels by - Manages fund availability linking main documents to a - Do the decision making concerning certain set or data source resource conflicts ➔ Can be performed with the use - Risk assessment review and of excel management 2. Microsoft PowerPoint 2. Project Manager -> part of the 2nd Phase - presentation program by Robert - Project team and sponsor selection Gaskins and Dennis Austin at a - Project team structure setup software company named - Project planning and control Forethought, Inc. - work assignments - April 20, 1987 initially for Macintosh - team motivation computers only. - direction and performance - Microsoft bought PowerPoint for $14 management identification & million three months after it management appeared. - project progress & performance - Key Terms: monitoring, tracking and reporting - Animation: set of effects which - controlling costs can be applied to text or - project deliverable management graphics 3. Project Team - Transition: motion from - goals and objectives delivery slide-to-slide - Attends team meetings, trainings and 3. MS Excel workshop participation - spreadsheet used to save and analyze - Scheduled plan activities execution numerical data - Risk and conflicts reporting - Project documentation and analysis Some Productivity Apps - Requirements identification for Google Drive - product of google that allows reporting and interfacing us to store our files in one place Canva - graphic design platform used to of an axis (left to right, create social media graphics, presentations, top to bottom). posters, documents and other visual content. - Application: Google Keep Architectural Designs, Slido - q&a and polling platform ID Picture, Interior Let’s view Designs Todois b. Informal/Asymmetrical Balance ILovePDF - Elements are not equally distributed on both Image and Graphic Designing sides. Image - representation of - The design still has the external form of a person or thing in art. balance as it calls - maybe 2D or 3D attention to the right Graphics - are visual images or designs on things. some surface - Application: - to inform, illustrate & entertain Architectural Designs, Graphic Design - art of combining different Photography, Interior images, shapes, and colors for a certain Designs, Animation, purpose Landscapes - photographs, drawings, line art, 2. Proximity graphs, typography, symbols, - sole purpose is to organize computer graphics, engineering - Application: Websites & drawings graphics Image Formats 3. Alignment - Joint Photographic Expert Group - Lining of text or graphics on a - most popular image format on page. web but quality is not always - with poor alignment = look good. cluttered and unfinished. - Portable Network Graphics - Application: Photography & - The image format designed Business Cards specifically for the web 4. Repetition - Graphic Interchange Format - Reusing the same elements - capable in supporting small throughout your design. animations. - Brings the thought of Basic Principles of Graphic and Layout uniformity and unification of all 1. Balance - means the "equal parts of design distribution of weight". In terms of - Application: Pop Art, graphics, this applies to "visual Architectural Designs, weight". Animation, Photography a. Formal/Symmetrical Balance 5. Contrast - present in a design - add aesthetic interest to a when elements are same page or similar on both sides - readers must be able to glance - Catches your target at a document and instantly audience's eyes and understand what's happening. drawing interest in the - Application: Music Videos, topic. Animation, Calligraphy, - Can put a new spin on Infographics an old topic. 6. White Space - Comparison and Contrast - “The Art of Nothing” - Shows the wrong and - splits up the elements on the right way to do page and provides visual something breathing room for the viewers - Highlights similarities eye and differences 7. Line between two ideas or - Most used shape in a graphic objects design - Visualizes the pros and - Used to divide a space or cons of an idea or topic separate contents and guide - Data Representation the eyes of the viewer - Makes data easy to understand at a glance Infographics - Can be tailored to suit - Creative representation of data using any application, from shapes, colors and pictures. professional scenes to - Makes complex info understandable more casual ones. - Used to persuade 5 Principles to Create an Effective audience by highlighting Infographic Design important data 1. Be Unique - infographics should be 4. Use proper Typography memorable to the viewers - Refers to the style or 2. Make it Simple - Do not put too much appearance of text on a page detail in a design - Font Families🤰🤰 : 3. Be Creative and Bold - Bold creativity - SANS-SERIF: Letters is the way to capture your audience doesn't have lines; Best 4. Less is more - text input should be for headers, captions, minimal list of an infographic 5. Importance of Getting Across - Share - SERIF: Have small lines infographic to other people attached to letters; Easier to Read"; E.g. How to present data using Infographics Times New Roman 1. Define your topic - DISPLAY FONTS: 2. Gather your data includes cursive or 3. Organize your data handwriting fonts; Style: - Alphabetical playful; sets the mood of - Adds some structures to an infographic a very general topic. 5. Use color properly - Absence and presence of color 1. Linear Active Content gives life to a design - Progress without any - The color should match your navigation or control topic and purpose - Ex. series, movies, sitcoms, 6. Finalize and Publish dramas - Things to check before 2. Non-linear content finalizing - Offer users to control or have - Typographical Errors interactivity to control - Figures especially numbers progress - Cited resources - Ex. games, online learning - Make sure EVERYTHING IS IN medias where you’ll choose PLACE. your course and progress Multimedia and ICTs Different Kinds of Multimedia - Provide interaction to the users 1. Educational Multimedia Online Environment - Learn from multimedia - Being online means being virtually - Multimedia presentations: connected to the world wide web people create slideshow w/ - Offers vast environment for helpful tools information - Computer-based training: helps people learn about a certain Internet topic - Worldwide network of computers 2. Entertainment Multimedia - Instant data, communications - Multimedia games: traditional - powerful communication tools that games that adapted to digital empower its users with instantaneous format access to a huge pool of data, tools, - Interactive DVD movies and information to accomplish many - Interactive Digital TV diff tasks: business, entertainment, 3. Information Media government services, military etc. - Information Kiosks: common on malls and museums (big screens Web Versions at the entrance) Web 1.0 -> One-web web - E-books and E-Magazines: Web 2.0 -> Interactive Web alternative for traditional Web 3.0 -> Immersive Web books and magazines Multimedia 4. Mixed Multimedia - Media that uses multiple forms of - Combinations of either the information content and processing to first three types inform or entertain the user - Edutainment: mixes educational - Ex. text, audio, graphics, animation, materials and entertainment video and interactivity (bookworm, wordscapes) - Infotainment: combination of Categories of Media info and ent. (phones - Cons: it may drive us away to the original purpose Interactivity - Communication process that takes place between humans and computer software - Ex. clicking a button - The way you interact with the media and computer itself like typing something

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