Which of the following method is used to give depth to 3D objects in a virtual environment?

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Understand the Problem

The question is asking about methods used to create the illusion of depth in 3D objects within a virtual environment, specifically identifying the correct mapping technique among the provided options.

Answer

Normal mapping.

The final answer is (a) Normal mapping.

Answer for screen readers

The final answer is (a) Normal mapping.

More Information

Normal mapping is a technique used to simulate the lighting of bumps and dents, providing the appearance of depth on a 3D surface without requiring additional geometry.

Tips

Confusing normal mapping with bump mapping is common; both provide illusionary depth but through different methods.

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