Which of the following is not a valid OpenGL primitive type? a) GL_HEXAGONS b) GL_TRIANGLE_STRIP c) GL_LINE_LOOP d) GL_POLYGON

Understand the Problem

The question is asking to identify which option listed is not a valid primitive type in OpenGL. OpenGL has various primitive types that are used for rendering shapes, and this question tests knowledge of which types are actually defined in the OpenGL specification.

Answer

GL_HEXAGONS

The final answer is GL_HEXAGONS.

Answer for screen readers

The final answer is GL_HEXAGONS.

More Information

OpenGL doesn't include GL_HEXAGONS as a primitive type. It primarily supports types like GL_POINTS, GL_LINES, and GL_TRIANGLES, among others. Nonetheless, developers can mimic hexagonal shapes by using other available primitives.

Tips

A common mistake is assuming that a name fitting the geometric pattern, like GL_HEXAGONS, exists. In reality, OpenGL provides a somewhat limited set of primitives, excluding direct representations of hexagons.

Sources

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