What would be the total storage needed for recording sound at 96 kHz with 24-bit resolution for one hour?
Understand the Problem
The question is asking us to calculate the total storage required for recording sound, given the sample rate (96 kHz), bit depth (24-bit), and duration (one hour). The approach will involve using the formula for data size: Storage = Sample Rate × Bit Depth × Duration.
Answer
The total storage required for recording sound for one hour is approximately $0.966$ GB.
Answer for screen readers
The total storage required for recording sound for one hour is approximately $0.966$ GB.
Steps to Solve
- Identify the given values
We are given:
- Sample Rate = 96 kHz = $96,000$ samples/second
- Bit Depth = 24 bits
- Duration = 1 hour = $1 \times 3600$ seconds
- Convert duration to seconds
Calculate the duration in seconds: $$ \text{Duration in seconds} = 1 \text{ hour} \times 3600 \text{ seconds/hour} = 3600 \text{ seconds} $$
- Calculate total storage required
Using the formula for storage: $$ \text{Storage} = \text{Sample Rate} \times \text{Bit Depth} \times \text{Duration} $$
Substituting the values we identified: $$ \text{Storage} = 96,000 \text{ samples/second} \times 24 \text{ bits/sample} \times 3600 \text{ seconds} $$
- Perform the calculation
Now, calculating the total storage in bits: $$ \text{Storage} = 96,000 \times 24 \times 3600 = 8,294,400,000 \text{ bits} $$
- Convert bits to bytes
Since there are 8 bits in a byte, we convert to bytes: $$ \text{Storage in bytes} = \frac{8,294,400,000 \text{ bits}}{8} = 1,036,800,000 \text{ bytes} $$
- Convert bytes to gigabytes (GB)
To convert bytes to gigabytes, divide by $1,073,741,824$ (the number of bytes in 1 GB): $$ \text{Storage in GB} = \frac{1,036,800,000 \text{ bytes}}{1,073,741,824} \approx 0.966 \text{ GB} $$
The total storage required for recording sound for one hour is approximately $0.966$ GB.
More Information
This calculation shows how digital audio storage can be quantified based on sample rate, bit depth, and duration. This knowledge is especially useful for audio engineers and musicians who need to manage their recording resources effectively.
Tips
- Forgetting to convert hours to seconds.
- Confusing bits and bytes.
- Not factoring in the conversion from bytes to gigabytes properly.
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