1. List the merits and demerits of DVST. 2. Compare Raster scan and Random scan displays. 3. Differentiate between passive matrix and active matrix LCD displays. 4. What is the dis... 1. List the merits and demerits of DVST. 2. Compare Raster scan and Random scan displays. 3. Differentiate between passive matrix and active matrix LCD displays. 4. What is the disadvantage of DDA Algorithm? 5. Compare Bitmap and Outline font. 6. Interpret the need of composite transformation. 7. Differentiate window and viewport. 8. What is point clipping, what is the condition for clipping? 9. Discuss about stereoscopic views. 10. Define space-partitioning representations. 11. Write a note on raster animation. 12. How does scripting system work? 13. Briefly describe about various hard copy devices. 14. What is Bresenham's Line Drawing Algorithm? Illustrate with appropriate figure. 15. Construct a circle with radius 10, using Midpoint Circle Algorithm. 16. Compare rotation and scaling. 17. Distinguish grid and gravity field. 18. Explain CSG with the help of figures. 19. Explain Octrees in detail. 20. What is the difference of keyframe systems from parameterized systems? 21. Explain about different motion specifications. 22. Summarize various applications of Computer Graphics in detail. 23. Describe Cohen Sutherland line clipping algorithm with examples. 24. Explain Sweep representation and CSG in detail with proper figures. 25. List and explain various steps involved in the design of animation sequence.
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The question set consists of multiple questions related to computer graphics and animation concepts, including comparisons of different display technologies, algorithms, and applications in computer graphics. The user may be looking for explanations or insights on these topics as part of a homework assignment or exam preparation.
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The search results provide links to resources discussing the topics in detail, such as DVST merits and demerits, comparisons between display types, details on LCD displays, and algorithms like Bresenham's and DDA.
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These topics cover fundamental concepts in computer graphics essential for display technologies, image representation, and graphic algorithms.
Sources
- Computer Graphics - Sem3 - QP CODE: 22100508 Reg No - Studocu - studocu.com
- Difference between Raster Scan and Random Scan - GeeksforGeeks - geeksforgeeks.org
- Difference between Active Matrix LCD and Passive Matrix LCD - geeksforgeeks.org
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