User-Centered Design Principles in HCI
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Questions and Answers

What is the basic principle of visibility in design?

The more visible an element is, the more likely users will know about it and how to use it.

When an element is out of sight, it's difficult to know about and use.

True

What is feedback in interaction design?

Feedback provides clear information to the user about the action they have taken and its consequences.

Why are constraints important in interface design?

<p>Constraints simplify the interface and help guide users to the appropriate next action.</p> Signup and view all the answers

Conversational interfaces are effective at providing constraints.

<p>False</p> Signup and view all the answers

What is mapping in design?

<p>Mapping refers to the clear relationship between controls and their effects on the user experience.</p> Signup and view all the answers

A clear mapping makes it easier for users to understand how controls work.

<p>True</p> Signup and view all the answers

What is consistency in interface design?

<p>Consistency involves using similar operations and elements for achieving similar tasks.</p> Signup and view all the answers

Consistency is important only within a single application.

<p>False</p> Signup and view all the answers

What is affordance in design?

<p>Affordance refers to the attributes of an object that convey how it can be used to perform an action.</p> Signup and view all the answers

A door handle with a strong affordance would be clearly designed to push rather than pull.

<p>True</p> Signup and view all the answers

What are the five slogans of design?

<p>Trade-offs are inevitable, all operations are iterations towards a goal, low-level protocols are critical, activities are structured, and information retrieval dominates activity.</p> Signup and view all the answers

The five slogans of design emphasize that there is a single perfect solution for all cases.

<p>False</p> Signup and view all the answers

What are the three design strategies mentioned in the text?

<p>Awareness of User Needs, Providing Methods and Guidelines, and Software Tools for Interface Design.</p> Signup and view all the answers

User-centered design should only be used in the design phase.

<p>False</p> Signup and view all the answers

What does modularity in interface design mean?

<p>Modularity allows designers to separate interface design from core programming tasks, enabling changes without affecting the whole system.</p> Signup and view all the answers

What is a trade-off in design?

<p>A trade-off is a design decision where one aspect of the system is optimized at the expense of another.</p> Signup and view all the answers

Study Notes

Objective

  • Students should understand key principles of user-centered system design.
  • Students should analyze trade-offs in interface design.
  • Students should apply design principles to create user-friendly interfaces.

Overview of HCI Design

  • The goal is to design effective interfaces that enhance usability and user satisfaction.
  • Both technology and user needs should be considered when creating systems.

Introduction to Donald A. Norman

  • Briefly introduce Donald A. Norman's contributions to the field of HCI.
  • Briefly discuss his focus on cognitive science.

Don Norman's Principles

Visibility

  • The more visible an element, the more likely users will know how to use it.
  • Conversely, something out of sight is difficult to use.

Feedback

  • Confirm actions taken by the user.
  • Clearly convey the consequences of user actions.
  • Examples of feedback include visual, tactile, and audio.

Constraints

  • Limit interaction possibilities to simplify the interface.
  • Guide user interaction toward appropriate actions.
  • Limitless possibilities can confuse users.

Mapping

  • Establish a clear relationship between controls and their effects.
  • Design for clear, natural mappings.
  • Example: stovetop controls are better mapped than a less intuitive interface.

Consistency

  • Maintain similar operations and elements for similar tasks.
  • Consistent interfaces are easier to use.
  • Consistency is important across interfaces and devices.

Affordance

  • Design elements that suggest how they should be used.
  • Example: button shape/size imply clicking action.
  • Poor design examples are doors that are unclear if pushed or pulled.

15 Different Principles that Researchers Use to Evaluate an Interface

  •  Developed by Don Norman, Jakob Nielsen, Larry Constantine, and Lucy Lockwood.
  • Principle 1: Discoverability - Interface functions should be visible.
  • Principle 2: Simplicity - Interface should be easy to understand & use, clutter-free.
  • Principle 3: Affordances - Interfaces should hint at their use.

Key Design Principles (UCD)

  • Focuses design on user mental models and system images.
  • Aligns systems with user expectations to facilitate correct development of mental models.

The Five Slogans of Design

  • Trade-offs are inevitable: Systems require compromise.
  • All actions are iterative steps toward a goal: Errors are steps towards solution.
  • Low-level protocols are critical: Interaction should be consistent.
  • Activities are structured: Groups for similar tasks should be organized.
  • Information retrieval dominates activity: Systems should aid information retrieval.

Design Strategies

  • Awareness of user needs: Prioritize user requirements in design processes.
  • Providing methods and guidelines: Detailed process for consistent design.
  • Software tools for interface design: Using technology that supports user-friendly designs.
  • Modularity in interface design: Separating parts to create interfaces easy to manage and adapt.

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Lesson-VI Design Principles PDF

Description

This quiz explores key principles of user-centered system design, focusing on the theories and contributions of Donald A. Norman in Human-Computer Interaction. Students will analyze trade-offs in interface design and apply design principles to create user-friendly interfaces. Understanding these concepts is crucial for enhancing usability and user satisfaction.

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