HCI Lecture 5: Interaction Design Lifecycle
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Questions and Answers

What is the likely topic of Lecture 5?

  • Introduction to Human Computer Interaction (correct)
  • Advanced Topics in Human Computer Interaction
  • The Future of Human Computer Interaction
  • The History of Human Computer Interaction
  • How many slides were there in Lecture 5?

  • 5
  • 7
  • 6
  • 3 (correct)
  • What is the content of the slide marked 'End of Chapter'?

  • An image or a diagram that illustrates the chapter content
  • A brief overview of the next chapter
  • A list of questions for further discussion
  • A summary of the chapter's key points (correct)
  • What is the likely purpose of the slides marked '1'?

    <p>To signal the start of a new topic (A)</p> Signup and view all the answers

    What is the likely purpose of the slide marked 'Class Assignment 1'?

    <p>To introduce an in-class activity (C)</p> Signup and view all the answers

    Flashcards

    Human Computer Interaction (HCI)

    The study of how people interact with computers and software.

    CSBP 316

    A course code for Human Computer Interaction at UAE University.

    Lecture 5

    Specific lecture in a series focusing on HCI concepts.

    Class Assignment 1

    First assignment related to HCI concepts and practices.

    Signup and view all the flashcards

    Study Notes

    Human Computer Interaction (HCI) - CSBP 316

    • Course: Human Computer Interaction (HCI), CSBP 316
    • Institution: CIT, UAE University
    • Lecture: Introduction to HCI, Lecture 5

    UCD: A Simple Interaction Design Lifecycle Model

    • Discovering Requirements: Initial step in understanding user needs and goals.
    • Designing Alternatives: Generating multiple design options for the product/service.
    • Prototyping: Creating interactive representations of the designs.
    • Evaluating: Testing prototypes with users.
    • Final Product: The final, improved product incorporating feedback and adjustments.
    • Iterative Process: These steps are cyclical—feedback from evaluation informs adjustments and redesigns.

    UCD: Another Lifecycle Model (Google Design Sprint)

    • Phases: Unpack, Sketch, Decide, Prototype, Test, Iterate, Decide.
    • Unpack: Understanding the problem and initial ideas.
    • Sketch: Generating different design options.
    • Decide: Refining design choices.
    • Prototype: Creating tangible representations.
    • Test: Evaluating with target users.
    • Iterate: Revise the design based on feedback.
    • Decide: Finalizing design decisions.

    Good Design Is Not...

    • Applying Checklists and Guidelines Only: UCD is a more holistic approach that emphasizes understanding of the people involved.
    • Using Oneself as the Model User: Real users exhibit diverse needs and abilities, so including real user testing in the design process is important.
    • Common Sense Alone: Design solutions should be tested and verified with real users by an expert, especially in areas like safety or accessibility.
    • Designing without Expert Advice: Specialists in areas like human factors can play an important role in identifying and implementing user needs effectively and safely.
    • Ignoring Context and Needs: Designs should be crafted within a specific context for the user, and in consideration of unique needs and challenges.

    Class Assignment 1

    • This is a class assignment for the course.

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    Description

    This quiz covers the key concepts of Human Computer Interaction (HCI) from Lecture 5 of the CSBP 316 course at CIT. It explores user-centered design (UCD) including the interaction design lifecycle model, phases of design, prototyping, and evaluation processes essential for creating user-friendly products. Test your understanding of these foundational principles and their iterative nature.

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