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Questions and Answers
Objects interact with each other by passing ______
Objects interact with each other by passing ______
messages
Encapsulation is a fundamental feature of Object-Oriented Programming where you hide unnecessary details in classes and deliver a simple and clear ______ for working.
Encapsulation is a fundamental feature of Object-Oriented Programming where you hide unnecessary details in classes and deliver a simple and clear ______ for working.
interface
Inheritance is a mechanism where you can derive a class from another class for a hierarchy of classes that share a set of attributes and ______.
Inheritance is a mechanism where you can derive a class from another class for a hierarchy of classes that share a set of attributes and ______.
methods
Data Abstraction is the reduction of a particular body of data to a simplified representation of the ______.
Data Abstraction is the reduction of a particular body of data to a simplified representation of the ______.
Polymorphism is an object-oriented programming concept that refers to the ability of a variable, function, or object to take on multiple ______.
Polymorphism is an object-oriented programming concept that refers to the ability of a variable, function, or object to take on multiple ______.
Common Paradigms Imperative: Programming with an explicit sequence of commands that update ______.
Common Paradigms Imperative: Programming with an explicit sequence of commands that update ______.
Declarative: Programming by specifying the result you want, not how to ______ it.
Declarative: Programming by specifying the result you want, not how to ______ it.
Structured: Programming with clean, goto-free, nested control ______.
Structured: Programming with clean, goto-free, nested control ______.
Procedural: Imperative programming with ______ calls.
Procedural: Imperative programming with ______ calls.
It describes the idea of bundling data and methods that work on that data within one ______.
It describes the idea of bundling data and methods that work on that data within one ______.
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Study Notes
Programming Paradigms
- A programming paradigm is a style or way of programming, and different languages make it easier to write in certain paradigms.
Procedural Programming
- Also known as imperative programming, it is based on the concept of procedure calls.
- Statements are structured into procedures (functions or subroutines) that are a list of instructions to tell the computer what to do step by step.
- Procedural programming languages are known as top-down languages.
- Examples of procedural programming languages include Fortran, C, and Cobol.
- Features of procedural programming include:
- Excellent for general-purpose programming
- Coded simplicity and ease of implementation of compilers and interpreters
- Large variety of books and online course material available on tested algorithms
- Source code is portable
- Code can be reused in different parts of the program
- Program flow can be tracked easily with a top-down approach
Logical Programming
- Based on mathematical logic, where program statements express facts and rules about problems within a system.
- Rules are written as logical clauses with a head and a body.
- Follows a declarative approach rather than an imperative approach.
- Features of logical programming include:
- Can express knowledge in a way that does not depend on the implementation
- Programs are more flexible, compressed, and understandable
- Enables knowledge to be separated from use
- Can be altered and extended in natural ways to support special forms of knowledge
- Can be used in non-computational disciplines relying on reasoning and precise means of expression
- Prolog is an example of a language that follows the logical paradigm.
Functional Programming
- A programming paradigm where computation is treated as an evaluation of mathematical functions.
- Avoids changing-state and mutable data.
- Features of functional programming include:
- Pure functions: output depends only on the input
- Recursion: a function that calls itself during its execution
- Referential transparency: an expression can be replaced with its corresponding value without changing the program's behavior
- Functions are first-class and can be higher-order
- Variables are immutable
Object-Oriented Programming (OOP)
- A framework where all real-world entities are represented by classes.
- Objects are instances of classes, and each object encapsulates a state and behavior.
- Features of OOP include:
- Encapsulation: hiding unnecessary details in classes and delivering a simple and clear interface
- Inheritance: a mechanism where a class can be derived from another class for a hierarchy of classes
- Data Abstraction: reducing a particular body of data to a simplified representation
- Polymorphism: the ability of a variable, function, or object to take on multiple forms
Other Paradigms
- Imperative: programming with an explicit sequence of commands that update state
- Declarative: programming by specifying the result you want, not how to get it
- Structured: programming with clean, goto-free, nested control structures
- Procedural: imperative programming with procedure calls
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