Object-Oriented Programming Paradigm
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Which programming paradigm involves encapsulating both data and methods into one software entity called an object?

  • Procedural programming
  • Sequential programming
  • Object-oriented programming (correct)
  • Functional programming
  • What are the three pillars of object-oriented programming?

    Encapsulation, Inheritance, Polymorphism

    The keyword 'this' is used to refer to the instance variable of the current object.

    True

    The method ____ gives the String representation of an object.

    <p>toString</p> Signup and view all the answers

    What is the purpose of the 'toString' method in the Rectangle2 class?

    <p>The 'toString' method is used to provide a string representation of the object, containing information about the position, width, and height of the rectangle.</p> Signup and view all the answers

    Can two methods in a class have the same name?

    <p>Yes, only if they have the same signature.</p> Signup and view all the answers

    Static methods in Java can be invoked without creating an object.

    <p>True</p> Signup and view all the answers

    What is inheritance in object-oriented programming?

    <p>Inheritance in object-oriented programming is the process of deriving a new class based on an existing class.</p> Signup and view all the answers

    What is reclaimed by the garbage collector in Java when an object is no longer in use? The memory space occupied by the _______ is reclaimed.

    <p>object</p> Signup and view all the answers

    Match the following terms related to variables with their descriptions:

    <p>Static variable = Only one copy exists, not unique to individual objects Instance variable = Each object gets a separate version of this variable</p> Signup and view all the answers

    Why do we use inheritance in programming?

    <p>We use inheritance in programming to inherit the properties of a superclass in a subclass, avoid repetition of instance variables, utilize methods from the parent class, and enable code extension through class hierarchies.</p> Signup and view all the answers

    How can you decide if two classes have an inheritance relationship?

    <p>If there is a 'is-a' relationship</p> Signup and view all the answers

    Can a method in the subclass have the same name and signature as a method in the superclass?

    <p>Yes, a method in the subclass can have the same name and signature as a method in the superclass.</p> Signup and view all the answers

    What is an abstract class in Java?

    <p>An abstract class in Java is a class from which objects cannot be instantiated, and it may contain abstract methods.</p> Signup and view all the answers

    What is polymorphism in Java?

    <p>Polymorphism means the ability of one object to be treated, or used, like another. It works for objects in the inheritance hierarchy, allowing a reference of a superclass type to refer to an object of its subclass type.</p> Signup and view all the answers

    Polymorphism allows you to declare an object of a subclass type and instantiate an object of a superclass type using the same reference. (True/False)

    <p>False</p> Signup and view all the answers

    What does the instanceof operator do in Java?

    <p>Tests if an object is of a certain type or a subclass of that type</p> Signup and view all the answers

    ___ works downwards in a class hierarchy from superclass to subclass.

    <p>Polymorphism</p> Signup and view all the answers

    What is one advantage of using Generics in Java?

    <p>Writing a class with one set of methods that can be applied to any kind of object</p> Signup and view all the answers

    What is the purpose of the 'Grade' class in the Generics Program Example?

    <p>To work for either a String object or an Integer object.</p> Signup and view all the answers

    In the 'GradeDemo' class, the Grade instance 'm2' is initialized with the value __.

    <p>86</p> Signup and view all the answers

    Generics in Java allow you to restrict the type of objects that can be used in a class.

    <p>False</p> Signup and view all the answers

    Study Notes

    Object-Oriented Programming (OOP)

    • OOP is a programming paradigm that uses objects and classes to create programs.
    • It mirrors real-world applications, where each object has its own data and methods.

    Advantages of OOP

    • Models real-world applications.
    • Each programming module (object) can be changed independently of the other modules, making it flexible and scalable.
    • Only allowed data (variables) and methods can be accessed by other modules, making it less error-prone.
    • Each object can be modeled by an interface.

    The Three Pillars of OOP

    • Encapsulation: The concept of bundling data and methods that operate on that data within a single unit (a class).
    • Inheritance: The ability of one class to inherit properties and behavior from another class.
    • Polymorphism: The ability of an object to take on multiple forms.

    Basics of OOP in Java

    • Define objects à encapsulation.
    • Create and use the objects.
    • Two basic steps: define objects and create and use the objects.

    Class File Structure

    • Fields/attributes to hold data (variable declarations, typically private).
    • Procedures/operations on the data (methods, typically public).

    Example of a Simple Object-Oriented Program

    • A Rectangle class with private instance variables (xpos, ypos, width, height) and public methods (setX, setY, setWidth, setHeight, getX, getY, getWidth, getHeight).

    The this Parameter

    • Refers to the current object.
    • Used to distinguish instance variables from method parameters.

    toString Method

    • Gives a string representation of an object.
    • Can be designed to print the object's attributes in a convenient form.

    Method Overloading

    • Can have multiple methods with the same name in a class.
    • Provided their signatures are different (method name, type, and order of input parameters).
    • Useful when we need several different ways to perform the same operation.

    Garbage Collection in Java

    • The memory space occupied by an object is reclaimed by the garbage collector when the object is no longer in use.
    • Runs in the background, identifies objects without references, and reclaims the space used by the object.

    Static Methods and Variables

    • Static Methods: Can be used without an object.
    • Static Variables: Only one copy exists, and individual objects do not get separate versions.

    Examples of Static Methods

    • main is a static method that can be included in any class.
    • The Math class has multiple static methods (e.g., Math.pow, Math.random).### Static Variables and Methods
    • A class can have both static and instance variables.
    • A non-static method can access both instance and static variables.
    • A non-static method can invoke both static and non-static methods.
    • A static method can only access static variables and methods directly.
    • Constants are shared by all objects of the class and should be declared final static.

    Inheritance

    • Inheritance is the process of deriving a new class from an existing class.
    • The new class inherits the properties of the existing class.
    • The existing class is called the superclass or base class.
    • The new class is called the subclass or derived class.
    • Inheritance is used to create a class hierarchy.
    • The subclass inherits the attributes and methods of the superclass.

    Class Hierarchy

    • A class hierarchy is a tree-like structure where classes are arranged in a hierarchical order.
    • The superclass is at the top of the hierarchy, and the subclasses are below.
    • Inheritance is used to create a class hierarchy.
    • The class hierarchy can be extended as required.

    Programming Inheritance

    • Inheritance is programmed using the "extends" keyword in the class declaration.
    • The subclass inherits the properties of the superclass.
    • The subclass can also add its own attributes and methods.

    Superclass, Subclass, and UML Notation

    • The superclass is the generalized class.
    • The subclass is the specialized class.
    • The UML notation is used to represent the inheritance relationship between classes.

    Advantages of Inheritance

    • Code modularization
    • Code reusability
    • Accessibility of methods by other classes
    • Code extension by creating class hierarchies

    Deciding on Inheritance

    • If there is an "is-a" relationship between classes, then it is inheritance.
    • Examples: Car is a Vehicle, Student is a Person, Monkey is an Animal.

    Method Overriding

    • A method in the subclass can have the same name and signature as a method in the superclass.
    • The method in the subclass overrides the method in the superclass.

    Abstract Class

    • An abstract class is a class from which objects cannot be instantiated.
    • An abstract class defines variables and methods.
    • Methods can also be abstract, with just a header and no body.
    • Subclasses must implement the abstract methods.

    Interface

    • An interface is a collection of method declarations with no data and no bodies.
    • Any class that implements an interface guarantees to implement all the methods.
    • An interface enforces an API in software design.

    The Object Class

    • In Java, every class inherits implicitly from the Object class.
    • The Object class provides utility methods such as equals, toString, and clone.
    • The Object class also provides methods for multi-threading.

    Polymorphism

    • Polymorphism means the ability of one object to be treated, or used, like another.
    • Polymorphism works for objects in the inheritance hierarchy.
    • A reference of a superclass type can be used to refer to an object of its subclass type.### Polymorphism
    • Polymorphism allows you to declare an object of a superclass type and instantiate an object of a subclass using the same reference.
    • Example: A obj; obj = new A(); obj = new B(); obj = new C(); where A is the superclass, and B and C are subclasses.
    • This allows for flexibility in programming, as the same reference can be used to create objects of different types.

    instanceof Operator

    • The instanceof operator is used to check if an object is of a certain type or a subclass of that type.
    • Example: obj1 instanceof Jedi returns true if obj1 is a Jedi object or a subclass of Jedi.
    • It can be used to check the type of an object at runtime.

    Casting

    • Casting is used to convert an object of a superclass type to a subclass type.
    • Example: GameEntity g1 = new Jedi(); Jedi j2 = (Jedi) g1; where g1 is a GameEntity object and j2 is a Jedi object.
    • Casting can be used to work with objects of different types, but it can also lead to errors if the object is not of the correct type.

    Generics

    • Generics are a way to create classes that can work with objects of different types.
    • Example: public class MyCollection { ... } where T is a type parameter.
    • Generics allow for flexibility in programming, as the same class can be used to work with objects of different types.

    Generics Example

    • A Grade class is created that can work with either String objects or Integer objects.
    • The Grade class has a constructor, get and set methods, and a toString method.
    • The Grade class is used in a client program to create objects of different types.

    Benefits of Generics

    • Generics allow for flexibility in programming, as the same class can be used to work with objects of different types.
    • Generics reduce code duplication, as the same class can be used to work with objects of different types.
    • Generics make the code more reusable and easier to maintain.

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    Test your understanding of object-oriented programming concepts, including encapsulation, the pillars of OOP, and method usage.

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