Podcast
Questions and Answers
Which aspect of a design pattern allows for adaptation to specific contexts?
Which aspect of a design pattern allows for adaptation to specific contexts?
- They are customizable blueprints. (correct)
- They offer pre-made solutions.
- They are typical solutions.
- They address recurring problems.
What is the primary focus of creational design patterns?
What is the primary focus of creational design patterns?
- Structuring object relationships.
- Managing object creation mechanisms. (correct)
- Defining object communication.
- Encapsulating object access.
Which type of design patterns deals with how objects are composed to form larger structures?
Which type of design patterns deals with how objects are composed to form larger structures?
- Structural (correct)
- Architectural
- Behavioral
- Creational
What is the main concern of behavioral design patterns?
What is the main concern of behavioral design patterns?
Which creational pattern ensures that a class has only one instance and provides a global point of access to it?
Which creational pattern ensures that a class has only one instance and provides a global point of access to it?
Which design pattern would you use to create families of related objects without specifying their concrete classes?
Which design pattern would you use to create families of related objects without specifying their concrete classes?
Which pattern involves creating new objects by copying an existing object, known as the prototype?
Which pattern involves creating new objects by copying an existing object, known as the prototype?
In the context of creational patterns, what is the role of a 'builder'?
In the context of creational patterns, what is the role of a 'builder'?
Which structural pattern converts the interface of a class into another interface clients expect?
Which structural pattern converts the interface of a class into another interface clients expect?
Which structural pattern decouples an abstraction from its implementation, allowing the two to vary independently?
Which structural pattern decouples an abstraction from its implementation, allowing the two to vary independently?
What is the primary intent of the Composite pattern?
What is the primary intent of the Composite pattern?
Which structural pattern is used to add responsibilities to individual objects dynamically without affecting other objects?
Which structural pattern is used to add responsibilities to individual objects dynamically without affecting other objects?
What is the main purpose of the Facade design pattern?
What is the main purpose of the Facade design pattern?
Which of the following is a key characteristic of the Flyweight pattern?
Which of the following is a key characteristic of the Flyweight pattern?
What is the primary role of the Proxy pattern?
What is the primary role of the Proxy pattern?
In design patterns, what is the main advantage of using the Iterator pattern?
In design patterns, what is the main advantage of using the Iterator pattern?
What role does the 'Subscriber' play in the Observer pattern?
What role does the 'Subscriber' play in the Observer pattern?
What is the core purpose of the Strategy pattern?
What is the core purpose of the Strategy pattern?
Consider a scenario where you need to add functionalities to individual objects dynamically, and you want to avoid affecting other objects. Which Structural design pattern would be most suitable for this?
Consider a scenario where you need to add functionalities to individual objects dynamically, and you want to avoid affecting other objects. Which Structural design pattern would be most suitable for this?
You are tasked with designing a system where the creation of product objects needs to be handled differently based on the context or type of product requested, without exposing the instantiation logic to the client. The system should also support the creation of families of related products. Which combination of creational patterns would best address these requirements?
You are tasked with designing a system where the creation of product objects needs to be handled differently based on the context or type of product requested, without exposing the instantiation logic to the client. The system should also support the creation of families of related products. Which combination of creational patterns would best address these requirements?
Flashcards
Design Patterns
Design Patterns
Typical solutions to common problems in software design, customizable like blueprints.
Creational Patterns
Creational Patterns
Focuses on object creation mechanisms, providing flexibility in what gets created.
Structural Patterns
Structural Patterns
Concerned with how objects are assembled to form larger structures.
Behavioral Patterns
Behavioral Patterns
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Singleton Pattern
Singleton Pattern
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Factory Method Pattern
Factory Method Pattern
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Prototype Pattern
Prototype Pattern
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Abstract Factory
Abstract Factory
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Builder Pattern
Builder Pattern
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Adapter Pattern
Adapter Pattern
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Bridge Pattern
Bridge Pattern
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Composite Pattern
Composite Pattern
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Decorator Pattern
Decorator Pattern
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Facade Pattern
Facade Pattern
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Flyweight Pattern
Flyweight Pattern
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Proxy Pattern
Proxy Pattern
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Iterator Pattern
Iterator Pattern
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Observer Pattern
Observer Pattern
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Strategy Pattern
Strategy Pattern
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Study Notes
- Design Patterns are solutions to common problems in software design
- They are customizable blueprints
- They solve recurring design problems in code
Design Pattern Elements
- Pattern Name
- Problem
- Solution
- Consequences
Categories of Design Patterns
- Creational: Focuses on object creation mechanisms.
- Structural: Focuses on assembling objects and classes into larger structures.
- Behavioral: Focuses on assigning responsibilities between objects.
Creational Patterns
- Singleton
- Factory Method
- Prototype
- Abstract Factory
- Builder
Singleton Design Pattern Structure
- This ensures a class only has one instance, and provides a global point of access to it.
Factory Method Design Pattern Structure
- This provides an interface for creating objects in a superclass, and allows subclasses to alter the type of objects that will be created.
Prototype Design Pattern Structure
- This involves creating new objects by copying an existing object, known as the prototype
Abstract Factory Design Pattern Structure
- This offers an interface for creating families of related or dependent objects without specifying their concrete classes.
Builder Design Pattern Structure
- This separates the construction of a complex object from its representation, allowing the same construction process to create different representations.
Structural Patterns
- Adapter
- Bridge
- Composite
- Decorator
- Facade
- Flyweight
- Proxy
Adapter Design Pattern Structure
- This converts the interface of a class into another interface clients expect
- Adapter lets classes work together that could not otherwise because of incompatible interfaces
Bridge Design Pattern Structure
- This decouples an abstraction from its implementation so that the two can vary independently
Composite Design Pattern Structure
- This composes objects into tree structures to represent part-whole hierarchies
- Composite lets clients treat individual objects and compositions of objects uniformly
Decorator Design Pattern Structure
- This attaches additional responsibilities to an object dynamically
- Decorators provide a flexible alternative to subclassing for extending functionality
Facade Design Pattern Structure
- This provides a unified interface to a set of interfaces in a subsystem
- Facade defines a higher-level interface that makes the subsystem easier to use
Flyweight Design Pattern Structure
- This uses sharing to support large numbers of fine-grained objects efficiently
Proxy Design Pattern Structure
- This provides a surrogate or placeholder for another object to control access to it
Behavioral Patterns
- Iterator
- Observer
- Strategy
Iterator Design Pattern Structure
- This provides a way to access the elements of an aggregate object sequentially without exposing its underlying representation
Observer Design Pattern Structure
- This defines a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically
Strategy Design Pattern Structure
- This defines a family of algorithms, encapsulates each one, and makes them interchangeable
- Strategy lets the algorithm vary independently from clients that use it
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