Creational Patterns in Design
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Questions and Answers

What is the primary goal of the Factory Method pattern?

  • To create objects with similar properties.
  • To encapsulate object creation and allow subclasses to alter the type of objects created. (correct)
  • To provide a way for clients to customize object creation.
  • To separate object abstraction from its implementation.
  • Which of the following patterns is most useful when you need to integrate incompatible classes?

  • Factory Method
  • Abstract Factory
  • Builder
  • Adapter (correct)
  • What is the main difference between the Factory Method and Abstract Factory patterns?

  • The Factory Method pattern is used when you need to create multiple related objects, while the Abstract Factory pattern is used when object creation is complex.
  • The Factory Method pattern is used when object creation is complex, while the Abstract Factory pattern is used when you need to create multiple related objects. (correct)
  • The Factory Method pattern is used when you want to provide a way for clients to customize object creation, while the Abstract Factory pattern is used when you want to separate object abstraction from its implementation.
  • The Factory Method pattern is used when you want to separate object abstraction from its implementation, while the Abstract Factory pattern is used when you want to provide a way for clients to customize object creation.
  • Which of the following patterns is most useful when you want to create objects with similar properties?

    <p>Prototype</p> Signup and view all the answers

    What is the primary goal of the Builder pattern?

    <p>To separate the construction of complex objects from their representation.</p> Signup and view all the answers

    Which of the following patterns is most useful when you want to separate object abstraction from its implementation?

    <p>Bridge</p> Signup and view all the answers

    What is the primary goal of the Adapter pattern?

    <p>To convert the interface of a class into another interface that clients expect.</p> Signup and view all the answers

    Which of the following patterns is most useful when object creation is expensive?

    <p>Prototype</p> Signup and view all the answers

    What is the main advantage of the Abstract Factory pattern?

    <p>It provides a way to create multiple related objects.</p> Signup and view all the answers

    What is the main purpose of the Composite design pattern?

    <p>To represent part-whole hierarchies and treat individual objects and compositions uniformly</p> Signup and view all the answers

    When would you use the Decorator design pattern?

    <p>When you want to add additional responsibilities to an object</p> Signup and view all the answers

    What is the main benefit of the Flyweight design pattern?

    <p>It reduces the cost of creating multiple objects by sharing common state</p> Signup and view all the answers

    What is the primary purpose of the Proxy design pattern?

    <p>To provide a surrogate or placeholder for another object to control access to it</p> Signup and view all the answers

    When would you use the Composite design pattern?

    <p>When you need to represent part-whole hierarchies</p> Signup and view all the answers

    What is a key benefit of the Decorator design pattern?

    <p>It adds additional responsibilities to an object without affecting its external interface</p> Signup and view all the answers

    When would you use the Flyweight design pattern?

    <p>When you need to create multiple objects with shared state</p> Signup and view all the answers

    What is the primary purpose of the Decorator design pattern?

    <p>To add additional responsibilities to an object dynamically</p> Signup and view all the answers

    When would you use the Proxy design pattern?

    <p>When you need to control access to an object</p> Signup and view all the answers

    What is a key benefit of the Composite design pattern?

    <p>It allows clients to treat individual objects and compositions uniformly</p> Signup and view all the answers

    In which scenario would you prefer to use the Factory Method pattern over the Abstract Factory pattern?

    <p>When the type of object to be created is determined at runtime.</p> Signup and view all the answers

    What is a key difference between the Adapter pattern and the Bridge pattern?

    <p>The Adapter pattern modifies the interface of the adaptee, while the Bridge pattern separates the abstraction from the implementation.</p> Signup and view all the answers

    When would you use the Builder pattern instead of the Factory Method pattern?

    <p>When the object creation process is complex or has multiple steps.</p> Signup and view all the answers

    What is a key benefit of using the Prototype pattern?

    <p>It provides a way to create objects without specifying the exact class of object.</p> Signup and view all the answers

    In which scenario would you prefer to use the Abstract Factory pattern over the Factory Method pattern?

    <p>When the client code wants to work with multiple, related objects.</p> Signup and view all the answers

    What is a key benefit of using the Adapter pattern?

    <p>It enables the client code to work with objects that have incompatible interfaces.</p> Signup and view all the answers

    When would you use the Builder pattern instead of the Prototype pattern?

    <p>When the object creation process is complex or has multiple steps.</p> Signup and view all the answers

    What is a key difference between the Factory Method pattern and the Abstract Factory pattern?

    <p>The Factory Method pattern defines an interface for creating objects, while the Abstract Factory pattern defines an interface for creating families of related objects.</p> Signup and view all the answers

    When would you use the Adapter pattern instead of the Bridge pattern?

    <p>When the client code needs to work with objects that have incompatible interfaces.</p> Signup and view all the answers

    What is a key benefit of using the Factory Method pattern?

    <p>It provides a way to create objects without specifying the exact class of object.</p> Signup and view all the answers

    Study Notes

    Creational Patterns

    Factory Method

    • Provides an interface for creating objects, but allows subclasses to alter the type of objects created.
    • Defines an interface for creating objects, but lets subclasses decide which class to instantiate.
    • Useful when:
      • Object creation is complex.
      • You want to encapsulate object creation.
      • You want to provide a way for subclasses to customize object creation.

    Abstract Factory

    • Provides a way to create families of related objects without specifying their concrete classes.
    • Defines an interface for creating objects, but lets subclasses decide which class to instantiate.
    • Useful when:
      • You need to create multiple related objects.
      • You want to encapsulate object creation.
      • You want to provide a way for subclasses to customize object creation.

    Builder

    • Separates the construction of complex objects from their representation.
    • Allows for step-by-step creation of objects.
    • Useful when:
      • Object creation is complex.
      • You want to separate object creation from its representation.
      • You want to provide a way for clients to customize object creation.

    Prototype

    • Creates a new object by copying an existing object (prototype).
    • Useful when:
      • Object creation is expensive.
      • You want to create objects with similar properties.
      • You want to provide a way for clients to customize object creation.

    Structural Patterns

    Adapter

    • Converts the interface of a class into another interface that clients expect.
    • Allows incompatible classes to work together.
    • Useful when:
      • You need to integrate incompatible classes.
      • You want to provide a way for clients to use incompatible classes.

    Bridge

    • Separates an object's abstraction from its implementation.
    • Allows for changes to the abstraction and implementation independently.
    • Useful when:
      • You want to separate object abstraction from its implementation.
      • You want to provide a way for clients to customize object implementation.

    Composite

    • Composes objects into a tree structure to represent part-whole hierarchies.
    • Allows clients to treat individual objects and compositions uniformly.
    • Useful when:
      • You need to represent part-whole hierarchies.
      • You want to provide a way for clients to treat individual objects and compositions uniformly.

    Decorator

    • Adds additional responsibilities to an object dynamically.
    • Allows for decorating an object without affecting its external interface.
    • Useful when:
      • You want to add additional responsibilities to an object.
      • You want to provide a way for clients to customize object behavior.

    Flyweight

    • Reduces the cost of creating multiple objects by sharing common state.
    • Useful when:
      • You need to create multiple objects with shared state.
      • You want to reduce the cost of creating multiple objects.

    Proxy

    • Provides a surrogate or placeholder for another object to control access to it.
    • Useful when:
      • You need to control access to an object.
      • You want to provide a way for clients to access an object indirectly.

    Creational Patterns

    Factory Method

    • Provides interface for creating objects, allowing subclasses to alter object type
    • Defines interface for creating objects, letting subclasses decide which class to instantiate
    • Useful for complex object creation, encapsulating object creation, and customizing object creation

    Abstract Factory

    • Creates families of related objects without specifying concrete classes
    • Defines interface for creating objects, letting subclasses decide which class to instantiate
    • Useful for creating multiple related objects, encapsulating object creation, and customizing object creation

    Builder

    • Separates construction of complex objects from their representation
    • Allows for step-by-step creation of objects
    • Useful for complex object creation, separating object creation from its representation, and customizing object creation

    Prototype

    • Creates new object by copying an existing object (prototype)
    • Useful for expensive object creation, creating objects with similar properties, and customizing object creation

    Structural Patterns

    Adapter

    • Converts class interface into another interface clients expect
    • Allows incompatible classes to work together
    • Useful for integrating incompatible classes and using incompatible classes

    Bridge

    • Separates object's abstraction from its implementation
    • Allows for independent changes to abstraction and implementation
    • Useful for separating object abstraction from its implementation and customizing object implementation

    Composite

    • Composes objects into tree structure to represent part-whole hierarchies
    • Allows clients to treat individual objects and compositions uniformly
    • Useful for representing part-whole hierarchies and treating individual objects and compositions uniformly

    Decorator

    • Adds additional responsibilities to an object dynamically
    • Allows for decorating an object without affecting its external interface
    • Useful for adding additional responsibilities to an object and customizing object behavior

    Flyweight

    • Reduces cost of creating multiple objects by sharing common state
    • Useful for creating multiple objects with shared state and reducing creation cost

    Proxy

    • Provides surrogate or placeholder for another object to control access to it
    • Useful for controlling access to an object and providing indirect access to an object

    Creational Patterns

    Factory Method

    • Enables object creation without specifying the exact class of object
    • Decouples object creation from specific class instantiation
    • Useful for runtime object type determination and client code independence

    Abstract Factory

    • Creates families of related objects without specifying concrete classes
    • Allows for runtime object type determination and client code flexibility
    • Useful for working with multiple, related objects and dynamic object creation

    Builder

    • Separates object construction from representation for increased flexibility
    • Enables step-by-step construction and object reuse
    • Useful for complex object construction and multiple, independent object parts

    Prototype

    • Creates new objects by copying existing objects (prototypes)
    • Reduces object creation costs and dependencies
    • Useful for expensive object creation and similar object properties

    Structural Patterns

    Adapter

    • Converts one object's interface to match another object's interface
    • Enables incompatible object collaboration and interface modification
    • Useful for interface incompatibility and implementation independence

    Bridge

    • Separates object abstraction from implementation for increased flexibility
    • Enables implementation changes without affecting abstraction
    • Useful for abstraction-implementation decoupling and multiple abstraction support

    Composite

    • Composes objects into trees for part-whole relationships and hierarchical structures
    • Enables client code to work with objects of similar interfaces
    • Useful for hierarchical object structures and similar object interfaces

    Decorator

    • Adds responsibilities to objects without affecting their external interface
    • Enables object behavior extension without implementation changes
    • Useful for behavior extension and multiple object relationships

    Flyweight

    • Shares common state among multiple objects to reduce creation costs
    • Enables efficient object creation and similar property management
    • Useful for objects with large shared state and similar properties

    Proxy

    • Provides surrogate objects for access control and additional functionality
    • Enables object access control and implementation independence
    • Useful for object access control, expensive object creation, and dependency management

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    Description

    This quiz covers creational patterns in design, including the Factory Method and Abstract Factory patterns. Learn about their uses and benefits in object-oriented programming.

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