Software Design Patterns

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Questions and Answers

Which of the following describes the main purpose of design patterns?

  • To limit the use of object-oriented characteristics
  • To create unique solutions for every new problem
  • To provide detailed specifications for software development
  • To encapsulate best practices for reuse across different settings (correct)

What is a key aspect of the 'Observer' design pattern?

  • Preventing dynamic updates
  • Limiting the number of observers to a single object
  • Creating a one-to-many dependency between objects (correct)
  • Tight coupling between subject and observers

Which design pattern is best suited for informing multiple objects when the state of another object changes?

  • Iterator pattern
  • Observer pattern (correct)
  • Façade pattern
  • Decorator pattern

What does 'Configuration Management' primarily involve?

<p>Overseeing a changing software system and ensuring controlled access (B)</p> Signup and view all the answers

Which of the following describes 'Host-Target Development'?

<p>Developing software on one computer and running it on another (B)</p> Signup and view all the answers

Flashcards

Definition of a Design Pattern

A pattern describes a problem and its solution in a reusable way, offering a well-tested approach rather than a detailed specification.

Pattern Element: Name

A design pattern element that provides a meaningful reference to the pattern.

Observer Pattern

Defines a one-to-many dependency between objects, updating observers automatically upon state change.

Configuration Management

Overseeing a changing software system to support system integration and ensure controlled access to project code and documents.

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Host-Target Development

Developing software on one computer (the host) and running it on a separate machine (the target).

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Study Notes

Design Patterns

  • A pattern describes a problem with a well-tested and reusable solution.
  • The purpose is to encapsulate best practices and design experiences for reuse in different settings.
  • Design patterns have significantly influenced object-oriented software design by providing a shared vocabulary for discussing design solutions.
  • The principle applies to any software design, including configuration patterns for reusable systems, though often used in object-oriented design.
  • Pattern descriptions typically use object-oriented characteristics such as inheritance and polymorphism.

Pattern Elements

  • Four essential elements are typically identified:
  • Every pattern must have a meaningful name.
  • Problem description explains when a pattern should be applied.
  • Solution Description details the design solution's components, relationships, and responsibilities. It is often graphically represented.
  • Consequences outline the results and trade-offs of using a pattern, to help determine its suitability.

Observer Pattern

  • The name of this pattern is "Observer."
  • Description: This pattern defines a one-to-many dependency between objects and allows multiple observers to be automatically updated when the subject changes its state.
  • As a result, the display of the object's state is decoupled from the object itself.
  • Problem: Useful when an object's state changes need to be reflected in multiple views/components.
  • For example, in a weather station application, temperature and humidity displays need to update when new data is available.
  • Components required:
    • The Subject maintains a list of observers and provides methods to attach and detach observers.
    • Observers define an interface for receiving updates from the subject.

Implications of using the Observer Pattern

  • Optimizations to enhance display performance are impractical.
  • Benefits include:
    • Loose Coupling: Observers can be added/removed without modifying the subject.
    • Dynamic Updates: Multiple views are updated in real-time as the state changes.
  • Drawbacks include:
    • Performance Issues: Many observers can lead to notification overhead.
    • Management Complexity: Coordinating numerous observers and their lifecycles can be challenging.
    • Optimization Limitations: Immediate update requirements may hinder performance optimizations.

Addressing Design Problems with Design Patterns

  • Design problems can often be addressed using established design patterns.
  • The Observer pattern informs several objects when the state of another object changes, for notifying multiple objects of state changes.
  • Apply the Façade pattern to streamline interfaces among related objects when simplifying interfaces.
  • Implement the Iterator pattern to provide a uniform way to access elements when standardizing collection access.
  • Use the Decorator pattern to add or extend functionalities when extending class functionality at runtime.

Implementation Issues

  • Implementation issues extend beyond coding and encompass several critical aspects.
  • Reusing existing components and systems maximizes the use of pre-existing code to improve efficiency and avoid redundancy.
  • Manage different software component versions effectively as it is crucial during development. A configuration management system aids in tracking and controlling these versions.
  • Develop software on one computer (the host system) but execute it on a different one (the target system), management of this separation is important for successful deployment and execution.

Reuse

  • The concept of software reuse has evolved significantly from the 1960s to the 1990s.
  • Initially, software development relied on reusable functions and objects within programming language libraries.
  • However, increasing costs and schedule pressures, made this approach less feasible.
  • Focus is now on reusing existing software to improve efficiency.
  • Levels of Reuse:
    • Abstraction Level: Utilize knowledge from successful abstractions to guide software design.
    • Object Level: Reuse pre-existing objects from libraries.
    • Component Level: Employ collections of objects and classes, which can be integrated.
    • System Level: Reuse entire application systems.

Reuse Costs

  • The costs include:
    • Search and Evaluation Costs: Time spent searching for reusable software
    • Acquisition Costs: Expenses related to purchasing reusable software
    • Adaptation and Configuration Costs: Costs of modifying reusable software components
    • Integration Costs: Integrating reusable software elements from various sources with each other and with newly developed code.

Configuration Management

  • Oversee a changing software system to support system integration and ensure controlled access to project code and documents
  • Activities include:
    • Version Management: Track different versions of software components & coordinate development.
    • System Integration: Help developers manage versions used to build each system version.
    • Problem Tracking: Allow users to report bugs/issues, and enable developers to track their status.

Host-Target Development

  • Software is developed on one computer (the host) and run on a separate machine (the target).
  • This generalizes to a development platform and an execution platform.
  • Key tools for the development platform:
    • Integrated Compiler and Editor: For creating, editing, and compiling code.
    • Language Debugging System: For identifying and fixing code errors.
    • Graphical Editing Tools: For editing models, such as UML diagrams.
    • Testing Tools: For automatically running tests on new program versions.
    • Project Support Tools: For organizing and managing code across different projects.
  • Development and execution platforms often differ in installed software and architectures.

Integrated Development Environments (IDEs)

  • These are collections of software tools to support software development within a unified framework and user interface.
  • Key points:
    • Tool Integration: Streamlines process by grouping multiple development tools together.
    • Common Framework: Tools work together seamlessly in a Common Framework.
    • Language-Specific Support: IDEs are often tailored to specific programming languages.

Component/System Deployment Factors

  • When deploying components or systems, consider:
    • Platform Compatibility: Providing necessary hardware and software support.
    • High Availability: Deploying components on multiple platforms to provide redundancy.
    • Communication Efficiency: Minimizing message delay by deploying related components together.

Open Source Development

  • Software development where a system's source code is publicly available, allowing volunteer contribution.
  • Key aspects include:
    • Public Access: Source code is public for anyone to view, modify, and enhance.
    • Community Involvement: Volunteers participate in its development process.
    • Historical Roots: Rooted in the Free Software Foundation's philosophy.
    • Internet Utilization: Facilitates recruitment of a broad community of developers.

Open Source Systems

  • Notable examples:
    • Linux is a widely-used operating system for servers and desktops.
    • Java is a popular programming language.
    • Apache Web Server is a major web server.
    • MySQL is a database management system.
  • Issues to consider:
    • Use of components in your product.
    • Development approach.

Open Source Business

  • It is a business model that leverages open source software as a core part of its operations.
  • More companies are adopting open source methodologies that create and maintain software with publicly accessible source code.
  • These systems encourage collaboration and contributions from the community.
  • Instead of charging for the software, revenue can be generated by selling support, consulting, customization, and training. The expertise is monetized while keeping the software accessible.

Community Benefits (Open Source)

  • Engaging with the open source community can lead to:
    • Community contributions enhance the software without development costs.
    • Faster feature releases and bug fixes with more developers.
    • Increased user engagement and product visibility through community.

Open Source Licensing

  • While source code is freely available, its usage is governed by legal conditions set by the developer.
  • Ownership: The developer retains ownership and imposes conditions on how the code is used.
  • Usage conditions: Dictate if derivative works must also be open source or if proprietary systems can be developed.
  • License Models include:
    • GNU General Public License (GPL): Any software uses GPL-licensed code to also be open source.
    • GNU Lesser General Public License (LGPL): Allows open source code in components without requiring the components to be open source.
    • Berkeley Standard Distribution (BSD) License: Permits inclusion in proprietary software.

License Management

  • Key practices for open-source components include:
    • Maintain a record of all components downloaded and utilized by systematic tracking.
    • Understand license types and specific licensing terms by building license awareness.
    • Staying informed about development and updates of your components by tracking evolution pathways.
    • Educate team members about open-source practices and licensing.
    • Implement systems to audit and ensure compliance with licensing terms.
    • Actively participate in the open source community to stay informed and contribute through Community Engagement.

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