References, Pointers and Abstract State Machine
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Which of the following best describes the relationship between 'Big-Oh' notation and the actual runtime of an algorithm?

  • Big-Oh notation describes the best-case performance of the algorithm.
  • Big-Oh notation provides a precise measurement of the algorithm's runtime in all cases.
  • Big-Oh notation provides an upper bound on the growth rate of the algorithm's runtime. (correct)
  • Big-Oh notation describes the average-case performance of the algorithm.

Consider an algorithm that searches for a specific element in a sorted array. In which scenario would the 'best case' time complexity be observed?

  • The target element is found after traversing half of the array.
  • The target element is located at the very end of the array.
  • The target element is located at the middle of the array in the first attempt. (correct)
  • The target element is not present in the array.

If an array-based data structure is allocated to store a maximum of D elements, each of size E, but currently holds only N elements (where N < D), what contributes to the overhead space?

  • The space occupied by the `N` elements currently stored in the array.
  • The unused space in the array, which is capable of storing `D - N` elements. (correct)
  • The space required to store the size `E` of each element.
  • The space used to store pointers to the next available slot in the array.

An algorithm's space complexity is analyzed considering both input space and auxiliary space. Which scenario primarily reflects what is captured by 'auxiliary space'?

<p>The memory dynamically allocated and freed during the algorithm's execution. (A)</p> Signup and view all the answers

You are choosing between an array-based list and a linked list to store N elements, where each element requires E units of storage, and each pointer requires P units. Under what condition would the array-based list generally be more space-efficient?

<p>When $N$ is small and the array is fully utilized (i.e., $N = D$). (B)</p> Signup and view all the answers

What is the primary risk associated with dereferencing a reference variable that has not been assigned a pointee?

<p>NullPointerException, causing program termination. (B)</p> Signup and view all the answers

In the context of reference assignments, what is the key characteristic of sharing concerning references?

<p>Multiple references point to the same memory location, creating aliases. (C)</p> Signup and view all the answers

What is the fundamental difference between a shallow copy and a deep copy of an object?

<p>A shallow copy shares references to the original object's fields, whereas a deep copy creates new copies of all fields. (B)</p> Signup and view all the answers

In the Abstract State Machine (ASM) model, what role does the 'stack' play during program execution?

<p>Temporary storage for local variables, parameters, and saved workspace. (B)</p> Signup and view all the answers

In the context of memory management, where are objects typically allocated?

<p>Heap (D)</p> Signup and view all the answers

When a constructor is invoked to create a new object, what is the initial value assigned to the object's fields if no explicit assignment is made in the constructor?

<p>Null for reference types and zero/false for primitive types. (C)</p> Signup and view all the answers

In a linked list implemented using nodes, what is the significance of the next field in the last node of the list?

<p>It points to a null reference, indicating the end of the list. (C)</p> Signup and view all the answers

What is a key advantage of using linked nodes over arrays for storing a large amount of data when the size is not known in advance?

<p>Linked nodes can dynamically grow or shrink as needed, unlike fixed-size arrays. (C)</p> Signup and view all the answers

When a method encounters an exceptional circumstance that it cannot handle, what is the recommended approach for dealing with the failure?

<p>Throw an exception to propagate the error up the call stack. (A)</p> Signup and view all the answers

What is the purpose of a finally block in a try-catch statement?

<p>To execute code that must always run, regardless of whether an exception was thrown or caught. (B)</p> Signup and view all the answers

In the context of recursion, what is the role of the 'base case'?

<p>To specify the condition under which the recursive calls should stop. (B)</p> Signup and view all the answers

What information is typically stored in an activation frame on the run-time stack when a method is called?

<p>Function arguments, local variables, and the return address. (A)</p> Signup and view all the answers

Which of the following properties must a relation possess to be considered an equivalence relation?

<p>Reflexive, symmetric, and transitive. (D)</p> Signup and view all the answers

Which of the following sets of properties defines a non-strict partial order?

<p>Antisymmetric, reflexive, and transitive (C)</p> Signup and view all the answers

In asymptotic analysis, what does the 'worst case' scenario represent?

<p>The problem instance that results in the highest resource consumption for a given input size. (B)</p> Signup and view all the answers

Flashcards

Time Complexity

A measure of how the runtime of an algorithm grows as the input size increases.

Space Complexity

The maximum amount of memory an algorithm or data structure uses during its execution, as a function of input size.

Big-Oh Notation (O)

An upper bound on the growth rate of an algorithm's runtime.

Data Structure Overhead

Memory space needed for data structure elements along with metadata (pointers,size).

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Array Space Complexity

Total memory space taken by an array-based data structure depends on data type size and array capacity.

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Reference (in programming)

Storing a reference to an object, rather than the value directly.

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Dereferencing

Accessing the value of the object a reference variable points to, using . operator.

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NullPointerException

Occurs when a reference variable is not assigned to an object (pointee) before being dereferenced.

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Sharing (References)

Multiple references pointing to the same object in memory.

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Deep Copy

Creates a new object with a copy of the original object's data.

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Abstract State Machine (ASM)

A theoretical model showing memory allocation (stack & heap) during program execution.

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Primitive Values

Values stored directly in the stack, like int, boolean, etc.

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Reference Values

Values that store the memory address of an object in the heap.

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Linked Node

A class containing data fields and a reference to another node of the same type, forming a chain.

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Exception (programming)

An object representing an abnormal condition that disrupts the normal flow of the program.

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Catching an Exception

The process of handling an exception by using try and catch blocks.

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Checked Exceptions

Exceptions that must be declared in the method signature using the throws keyword.

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Unchecked Exceptions

Exceptions that do not need to be declared in the method signature, subtypes of RuntimeException.

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Finally Clause

A block of code that always executes, regardless of whether an exception was thrown or caught.

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Recursion

A function calling itself to solve smaller subproblems until a base case is reached.

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Study Notes

References and Pointers

  • Rather than directly storing simple values, references store a pointer to an object.
  • The object pointed to by a reference is called the pointee.

Dereferencing

  • Dereferencing involves accessing the value of a pointee through a reference variable,.
  • The dot operator (.) is used to access a field or method of the pointee.
  • Before dereferencing, a reference must be assigned to a pointee, otherwise, a NullPointerException occurs.
  • Null references 'point to nothing."

Reference Assignment

  • Assigning one reference to another makes both point to the same pointee.

Sharing

  • Sharing occurs when two references point to a single pointee, making each reference an alias of the other.

Shallow vs. Deep Copying

  • Shallow copying results in sharing.
  • Deep copying creates a new copy of the pointee.

Abstract State Machine (ASM)

  • ASM is a theoretical model that illustrates how memory is allocated during program execution.
  • It consists of:
    • Workspace: The code the computer is currently executing.
    • Stack: Temporary storage for local variables and saved work/code.
    • Heap: Storage for objects and data structures.
  • The initial state of an ASM has the entire program in the workspace and an empty stack and heap.
  • The machine operates by choosing the 'next code statement' from the workspace and executing it.
  • Executing the code can change the stack or heap.
  • The machine stops when there are no more code statements in the workspace.

Primitive vs. Reference Values

  • Primitive values are stored on the stack.
  • Reference values, which are the addresses of data in the heap, indicate the location of objects.

Object and Reference Values

  • Objects are allocated in the heap.
  • The binding of a variable and the reference of an object are allocated in the stack.

Object Construction

  • Allocates space for the new object in the heap including all fields
  • Invoking a constructor in Java:
    • Allocates space for the new object in the heap, including slots for all fields and the class of the constructor (dynamic type).
    • After pushing parameters onto the stack, it runs the constructor body.
  • To execute a method call (constructor code), the code is loaded into the workspace, while the current workspace is saved in the stack.
  • The main method code is saved in the stack and parameter/primitive values pushed onto the stack
  • An object is allocated in the heap and pushed onto the stack with a reference to the object.
  • Then, the value of v is updated in the workspace.
  • Assignment into the "this.x" field involves:
    • Looking up the value of "this" in the stack.
    • Writing to the 'x' slot of that object in the heap.

Nodes

  • Linked nodes are a class containing data fields that store data and a reference to another linked node.
    • Data can be primitive or an object.
  • They connect objects to form a list (chain of nodes), and serve as building blocks for programs storing large amounts of data without using an array.

Node Iteration

  • Last node next field points to a null reference.
  • Iterate/loop by following the next references with each iteration, update pointee of temporary node
  • Create temporary node that points to head of chain (sharing)
  • Stop when temporary node points to a null reference

Handling Failure

  • Methods to handle failure
    • Error value: NaN, null, -1
    • Optional result: OCaml, options
    • Passes responsibility to caller
    • Exceptions: OCaml, Java

Exceptions

  • Exceptions indicate abnormal termination conditions.
  • The internal state describes what went wrong.
    • Examples: NullPointerException, IllegalArgumentException, IOException.
  • Throwing an exception:
    • Causes an emergency exit from the current method.
    • Propagates up the invocation stack until caught or the program aborts.
  • Catching an exception:
    • Allows the caller to handle abnormal circumstances appropriately using try/catch blocks.

Exception Class Hierarchy

  • Helps categorize exception handling for different scenarios.

Checked/Declared Exceptions

  • These exceptions are subtypes of Exception but not RuntimeException.
  • They must be declared using the throw clause in the method type.
  • Raising a checked exception can be done by directly throwing the exception or calling another method that might throw a checked exception.

Unchecked/Undeclared Exceptions

  • Subtypes of RuntimeException that do not need to be declared via throws.
    • Examples are NullPointerException, IndexOutOfBoundsException, and IllegalArgumentException.

Finally Clause

  • A finally clause in a try/catch/finally statement always executes, regardless of whether an exception is thrown, propagated, or caught.
  • Used to release resources held by the try block.

Recursion

  • When a function invokes itself to do part of the work.
  • Consists of:
    • Base Case: A simple input that can be solved without a recursive call.
    • Recursive Part: Contains one or more recursive calls to the function.
  • In every recursive call, parameters must be 'closer' to the base case than the original call.

Run-Time Stack and Activation Frames

  • When a new method is called, Java pushes a new activation frame to the run-time stack.
  • Activation frames store:
    • Function arguments
    • Local variables
    • Return address of the instruction that called the method
  • Consists of linear and binary search options which can be used recursively.

Sets and Relations

  • Set: A collection of distinguishable members or elements.

Properties of Relations

  • Reflexive
  • Irreflexive
  • Symmetric
  • Antisymmetric
  • Transitive

Equivalence Relation

  • Reflexive
  • Symmetric
  • Transitive

Partial Orders

  • Non-strict partial order:
    • Antisymmetric
    • Reflexive
    • Transitive
  • Strict partial order:
    • Antisymmetric
    • Irreflexive
    • Transitive
  • Total order:
    • Every pair of distinct elements in a partial order are comparable

Time and Space Complexity

  • Problem: A task to be performed.
  • Algorithm: A method or process followed to solve a problem.
  • Program: An instance or representation of an algorithm in a programming language.
  • Asymptotic analysis: Estimating the resource consumption of an algorithm.
  • Growth rate: The rate at which the cost of an algorithm grows as the size of the input grows.
  • Upper bound: A growth rate that is always greater than or equal to the growth rate of the algorithm being analyzed.
  • Worst case: The problem instance from all problem instances for a given input size n that has the greatest cost.

Big-Oh Notation

  • Used to represent Time Complexity, providing an upper bound.
  • Helps formalize growth rate by expressing the runtime of an algorithm T as a function of the size of the input n.
  • Input size examples include parsing strings, sorting, searching, and binary exponentiation.
    • Input size examples
      • Parsing strings
      • Sorting a collection
      • Searching in a collection
      • Binary exponentiation
  • Big-Oh gives an upper bound
  • Simplifying rules are applied, such as ignoring constants and lower-order terms.

Space Complexity

  • This is the memory required by an algorithm or data structure until it executes completely, expressed as a function of the input size.
  • Includes:
    • Input space: The memory space used by its inputs.
    • Auxiliary space: Additional memory space used during execution.

Data Structure Space Requirements

  • Overhead: The amount of space used by all information stored by a data structure aside from the actual data.
    • Smaller overhead means better space complexity.
  • Array-based data structures: Overhead is unused space if the array is not full.
  • Linked node-based data structures: Overhead is space used by nodes' pointers/references to the next or previous node.

Space Requirements

  • Given:
    • N: number of elements in DS
    • P: size of pointer
    • E: size of data stored
    • D: maximum number of elements that can be stored in the array
  • Array-based DS: D*E
  • Linked List space complexity: n(P+E)

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Explore references, pointers, dereferencing, and reference assignment. Understand sharing, shallow vs. deep copying, and the Abstract State Machine (ASM). Learn how memory is allocated during program execution.

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