Programming Languages Overview Quiz
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Questions and Answers

Which of the following languages is historically known for its use in business applications?

  • FORTRAN
  • Java
  • COBOL (correct)
  • Pascal
  • C++ is primarily used as an educational language today.

    False (B)

    What is the primary purpose of a parser in programming?

    To decide if a string of input symbols is a sentence of a given language and determine its syntactic structure.

    _____ was developed primarily as a teaching language.

    <p>Pascal</p> Signup and view all the answers

    Match the programming languages with their development focus:

    <p>FORTRAN = Science, mathematical, and engineering JavaScript = Web development Visual Basic = Rapid Application Development Smalltalk = Object-oriented programming</p> Signup and view all the answers

    Which programming language is increasingly being used for Artificial Intelligence applications?

    <p>Java (B)</p> Signup and view all the answers

    Visual J++ is an example of a visual programming language.

    <p>True (A)</p> Signup and view all the answers

    What does ASP stand for?

    <p>Active Server Pages</p> Signup and view all the answers

    What form does machine code primarily consist of?

    <p>1s and 0s (C)</p> Signup and view all the answers

    Natural language can be directly understood by computers.

    <p>False (B)</p> Signup and view all the answers

    What is the main purpose of a programming language?

    <p>To enable communication between humans and machines</p> Signup and view all the answers

    A programming language is a way for humans to communicate with a machine that is unable to understand _________ language.

    <p>natural</p> Signup and view all the answers

    Match the following programming language concepts with their definitions:

    <p>Algorithm = A sequence of instructions for the machine to carry out Programming Language = A way to express algorithms for machines Machine Code = The binary language understood by computers Human-Readable Language = Writing that can be read by humans and machines</p> Signup and view all the answers

    Which of the following is NOT a characteristic of a programming language?

    <p>It allows for natural conversation with machines (B)</p> Signup and view all the answers

    Programming languages allow humans to write instructions in a form that is compatible with both their communication needs and computer processing capabilities.

    <p>True (A)</p> Signup and view all the answers

    Why is machine code difficult for humans to use?

    <p>Because it consists of a binary system of 1s and 0s</p> Signup and view all the answers

    What feature allows a house to have more than one floor?

    <p>Lift (D)</p> Signup and view all the answers

    An object’s state refers to the actions it can perform.

    <p>False (B)</p> Signup and view all the answers

    What are two examples of an object's behaviour in the context of a car?

    <p>Accelerating, braking</p> Signup and view all the answers

    An object can be described as _____ and _____ in its nature.

    <p>active, passive</p> Signup and view all the answers

    Match the following object characteristics with their descriptions:

    <p>State = What an object knows Behaviour = What an object can do Active Object = Monitors conditions continuously Passive Object = Does nothing until activated</p> Signup and view all the answers

    Which of the following is NOT considered an object?

    <p>Time (A)</p> Signup and view all the answers

    List one advantage of using existing object designs in software development.

    <p>Reduces development time</p> Signup and view all the answers

    All objects are considered to be physical things only.

    <p>False (B)</p> Signup and view all the answers

    What is one of the operations a computer class can perform?

    <p>Play latest games (B)</p> Signup and view all the answers

    A computer class can be considered as a template for creating new instances of the class.

    <p>True (A)</p> Signup and view all the answers

    What term is used to describe the shared data or attributes of a class?

    <p>variables</p> Signup and view all the answers

    The classification of objects groups them based on shared attributes and __________.

    <p>behaviours</p> Signup and view all the answers

    Match the following computer class operations with their descriptions:

    <p>Play music = Listening to audio files Surf web = Browsing websites on the Internet Send email = Communicating via electronic messages Play CD-ROMS = Accessing data from a CD</p> Signup and view all the answers

    Which of the following is an attribute you might find in a games computer?

    <p>Type of graphics card (A)</p> Signup and view all the answers

    Classes are defined solely by their behaviours.

    <p>False (B)</p> Signup and view all the answers

    What are the operations or methods of a class sometimes referred to as?

    <p>responsibilities</p> Signup and view all the answers

    Which of the following are operations that can be performed by a computer?

    <p>Open programs (A), Save documents (B), Close windows (C)</p> Signup and view all the answers

    The computer distinguishes between different types of operations based on their names.

    <p>False (B)</p> Signup and view all the answers

    What is the general purpose of a CASE statement in programming?

    <p>To select and execute blocks of code based on specific conditions.</p> Signup and view all the answers

    In control structures, _______ are used to execute a block of code repeatedly while a specific condition is true.

    <p>loops</p> Signup and view all the answers

    Match the following control structures with their descriptions:

    <p>Sequence = Executing instructions in a linear order Selection = Choosing between different paths based on conditions Loops = Repeating actions based on conditions or counts</p> Signup and view all the answers

    What are the types of variables discussed in programming?

    <p>All of the above (D)</p> Signup and view all the answers

    The order of precedence in calculations does not affect the result of an expression.

    <p>False (B)</p> Signup and view all the answers

    What is the purpose of using pseudo code in programming?

    <p>To outline an algorithm without using specific programming language syntax.</p> Signup and view all the answers

    The action _______ allows a user to undo the last operation they performed.

    <p>undo</p> Signup and view all the answers

    Which control structure requires a true condition to execute a block of code?

    <p>Loops (B)</p> Signup and view all the answers

    What is the primary purpose of pseudocode?

    <p>To provide a preliminary plan for a program (C)</p> Signup and view all the answers

    Pseudocode follows strict syntax rules similar to programming languages.

    <p>False (B)</p> Signup and view all the answers

    What is the first problem mentioned that involves inputting three numbers?

    <p>To add them together and output the result.</p> Signup and view all the answers

    The diagrams used to represent algorithms are similar to __________.

    <p>flowcharting</p> Signup and view all the answers

    Match the following terms with their descriptions:

    <p>Pseudocode = A preliminary plan for programming Flowchart = A diagrammatic representation of an algorithm Algorithm = A method for solving a problem Source Code = The actual code that can be compiled</p> Signup and view all the answers

    What aspect of programming does pseudocode specifically focus on?

    <p>The algorithm for problem-solving (A)</p> Signup and view all the answers

    Flowcharting is still the primary method used for representing algorithms in modern programming.

    <p>False (B)</p> Signup and view all the answers

    Pseudocode helps in writing a preliminary __________ that can be developed into a computer program.

    <p>plan</p> Signup and view all the answers

    Flashcards

    Programming Languages

    Tools enabling humans to communicate instructions to computers.

    Machine Code

    Binary code (1s and 0s) that computers directly understand.

    Computer Language

    Any language that computers can interpret, including machine code.

    Algorithm

    A step-by-step procedure for solving a problem.

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    Human-Readable Language

    A programming language that is designed to be easily understood by humans.

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    Translation

    The process of converting human-readable code into machine code.

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    Programming Language's Purpose

    To allow humans to write instructions that solve specific problems in a machine-readable form.

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    Benefits of Programming Languages

    They offer standard ways to express algorithms and facilitate collaboration among programmers.

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    Parsing definition

    Determining if a string follows a specific language's rules and, if so, identifying its structure according to a language's grammar. This is done using a parser program.

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    FORTRAN use

    An early language used by scientists, mathematicians, and engineers in both academia and industry.

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    COBOL use

    Still used in industry, historically the main language for business and mainframe systems.

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    AI use cases

    Increasingly used in fields like virtual environments and natural language processing.

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    Pascal's role

    Developed as a teaching language, but not considered a primary development language.

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    Object-oriented languages

    Languages like Smalltalk and Java used in place of Pascal for teaching.

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    Rapid Application Development (RAD)

    Tools (like Visual Basic, Delphi) for quick prototyping and iterative development processes.

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    Scripting languages for web

    ActiveX, JavaScript, and VBScript are common for web development.

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    Object State

    The characteristics or properties of an object, representing what it knows.

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    Object Behavior

    The actions or functions an object can perform.

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    Object Example (Car)

    A car object has properties like engine type, make, model, and color, and actions such as accelerating, braking.

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    Object Example (Dog)

    A dog object has properties like name, breed, color, and hunger, and can take actions such as barking, fetching.

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    Object in Programming

    A programming concept to represent things in the real world, having both state and behavior.

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    Object Characteristics

    Objects can be physical, representations of reality or tangible things in the real world.

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    Object Activity Types

    Object can be either "passive", which means it does nothing until activated, or "active", which means it constantly monitors conditions and reacts accordingly.

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    Object Non-Examples

    Objects are not values, processes, or time.

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    Computer Class Attributes

    Characteristics of a computer, such as brand, model, hard drive size, and processor speed.

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    Computer Class Operations

    Actions a computer can perform, including playing games, using CDs, sending emails, browsing the web, and playing music.

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    Object-Oriented Software Development

    A way to design software using classes and objects, making it easier to create and reuse code.

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    Class as a Template

    A class is a blueprint or model for creating objects, which are specific instances.

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    Object Attributes

    The characteristics or data of an object, such as memory size, graphics card type.

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    Object Operations/Methods

    Actions or functions that an object can perform, such as playing games or sending emails.

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    Classification in Object-Oriented Programming

    Grouping objects that share similar attributes and behaviours into classes.

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    Class Definition

    Describing the attributes (data) and behaviours (operations) of a class.

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    Variable Types

    Different categories of data a variable can store, like numbers, letters, or true/false values.

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    Variable Names

    Descriptive labels used to identify variables, helping programmers understand the data they represent.

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    Order of Precedence

    Rules that determine the sequence in which calculations are performed, ensuring consistent results.

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    Control Structure: Sequence

    Instructions executed in a linear order, one after the other, like following a recipe.

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    Control Structure: Selection

    Code that allows programs to choose between different actions based on conditions.

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    CASE Statement

    A specific type of selection control structure that efficiently handles multiple choices.

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    Logical Operations

    Operators used to compare values and evaluate conditions (e.g., greater than, less than, equal to).

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    Control Structure: Loops

    Code that repeatedly executes a block of instructions, often until a specific condition is met.

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    WHILE Loop

    A loop that executes its code block as long as a given condition remains true.

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    REPEAT Loop

    A loop that executes a code block a specific number of times, regardless of any condition.

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    Pseudocode

    A simplified, informal language used to plan and describe algorithms before writing actual code. It's like a rough outline for the program.

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    Source Code

    The actual program written in a specific programming language. It's the instructions that the computer can finally understand.

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    Compilation

    The process of converting human-readable source code into machine code that the computer can understand.

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    Flowchart

    A diagram used to visually represent the steps in an algorithm. It shows the flow of the program's logic.

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    Input

    Data that is entered into the program from a user or another source. It's like feeding information into the program.

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    Process

    The operations performed on the input data by the program. It's the 'work' the program does.

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    Output

    Results produced by the program based on the input and processing. It's what the program gives back to the user.

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    Study Notes

    Chapter 1 - History of Programming

    • Programming has developed gradually throughout the centuries
    • Early forms of computation include the abacus and the development of the numbering system
    • The Industrial Revolution saw the development of machinery for calculation
    • Programming languages have evolved over time, reaching current sophistication
    • Various factors in human society enabled programming to develop.

    What is a Programming Language

    • Programming languages are needed for human beings and computers to communicate
    • Computers don't understand everyday language, but understand machine code (1s and 0s)
    • Programming language allows creating algorithms expressed in human-readable form that the computer can translate.

    Language Models

    • Imperative languages use commands for sequenced steps
    • Functional languages based on lambda-calculus, use function definitions and applications
    • Logic languages use statements in a particular logic (e.g., Prolog)
    • Object-oriented languages use objects interacting with each other
    • Declarative languages describe a pattern to match (some functional/logic languages are declarative)
    • Scripting languages support wider application control
    • Parallel languages use multiple processes

    Evaluating Languages

    • Programmers evaluate programming languages based on programmer viewpoint, environment, or organization standards.
    • Readability: Length of names, logical syntax, and use of control structures affect how easy it is to read code.
    • Cost of development and maintenance.
    • Language complexity: The difficulty of syntax can make the software difficult to debug and maintain.
    • Reliability: Robust code that avoids errors.

    Chronology of Programming

    • The abacus was a fundamental early computing tool
    • The development of the numbering system in India and the Arab world were important in early calculation
    • The 18th and 19th centuries saw machinery development for computation (looms, calculating machines).

    The Language Generations

    • First generation: Machine language (numerical instructions)
    • Second generation: Assembly language (symbols to represent instructions).
    • Third generation: Higher level languages easier to use (FORTRAN, COBOL, Pascal, Ada, C, BASIC)
    • Fourth generation: Non-procedural languages (SQL, Postscript, relational databases, orientated languages).
    • Fifth generation: Artificial intelligence/fuzzy logic languages.

    Object-Oriented Concepts

    • Classes and objects.
      • Objects have state (data) and behavior (actions).
      • Classes act as templates for creating objects.
    • Attribute: Characteristic or property of a class
    • Inheritance; Objects can inherit attributes and methods from the class they are a part of.
    • Polymorphism: The ability of a method with the same name to behave differently depending on the object it's operating on.

    11 Encapsulation and Abstraction

    • Encapsulation hides the internal workings of an object from other objects, making objects easier to use without needing to know details
    • Information hiding: Streamlining an object to suit the needs of the software developer.

    12 Messages and Operations

    • Objects communicate with one another by sending messages, each message contains arguments specifying the details.
    • Methods/functions: Actions that objects perform when they receive a message.

    13 Relationships

    • Inheritance: A process where a class (subclass) can inherit properties and behaviors from another related class (superclass).
    • Association: A relationship between objects. This relationship can be one-way or two-way (directional).

    14 Polymorphism

    • Operations can have the same name, but different behavior within different objects.

    Chapter 2 - Variables, Control Structures, and Calculations

    • Variable types

    • Order of precedence in calculations

    • Control structures

      • Sequence structures
      • Selection (if-then-else, case)
      • Loops (repeat-until, while, for)

    Chapter 3 - Data Analysis and Problems

    • Program development process
      • Requirements analysis
      • Design
      • Coding
      • Testing
      • Implementation and support
    • Information organization/structures
    • Diagrams/techniques for program analysis

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