Programming for Problem Solving - Unit I Quiz
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Programming for Problem Solving (GR24A1006) Lecture Material

  • Course Objective: The course aims to introduce B.Tech first-year students to fundamental Computer Programming concepts and language fundamentals methodically.
  • Course Material: This document is aligned with the GRIET GR-24 (Autonomous) syllabus for Programming for Problem Solving.
  • Course Contributors/Verification: The lecture material was developed and verified by the CPDS faculty of CSE, ECE, and CSD/CSM.

UNIT-I Introduction to Programming

  • Algorithms: Representation using flowcharts, pseudocode, examples, program execution, syntax, and logical error identification.
  • C Programming: Structure, variables, data types, constants, operators, expressions, precedence, type conversion, formatted and unformatted I/O.
  • Characteristics of Algorithms:
    • Input: Zero or more external values.
    • Output: At least one output value.
    • Definiteness: Clear and unambiguous instructions.
    • Finiteness: Algorithm terminates after a finite number of steps.
    • Effectiveness: Every instruction must be basic and executable.
  • Advantages of Algorithms:
    • Core solution blueprint.
    • Facilitates solution implementation via programming languages.
    • Enhances problem comprehension.
    • Identifies efficient solutions.
    • Easy identification and improvement elimination of logical errors.
  • Disadvantages of Algorithms:
    • Potentially complicated control flow in complex algorithms.
    • Limited visual representation of programming constructs.
    • Understanding the logical flow can become difficult.
  • Examples:
    • Adding two numbers
    • Calculating average of three numbers
    • Calculating the average of n natural numbers

Flowcharts

  • Flowchart Purpose: A pictorial representation of an algorithm, aiding in communication, overview, understanding relationships between elements, verifying program logic, assisting in coding, facilitating program revision and documentation.
  • Flowchart Symbols:
    • Flow Lines: Connect symbols in flowcharts.
    • Terminal: Represents the start and ending of a program or subroutine.
    • Input/output: Used for data exchange with the outside world.
    • Processing: Represents calculations or data manipulation.
    • Decision: Represents decisions or conditions.
    • Connector: Usedto join different parts of a flowchart.
    • Sub function: used to call function

Develop an Algorithm and Flow Chart

  • Finding the largest of two numbers: Start, input values A and B, compare A>B, if true, output A, else output B, Stop.

  • Finding the largest of three numbers: Start, input values A, B, and C, Check A > B, if true, check A > C, if true output A, else output C, else check B > C, if true output B, else Output C, Stop.

Developing an Algorithm and Flowchart to find the factorial of a number.

  • Algorithm steps: Start, input n, initialize a counter variable i =1, factors = 1, if i <= n go to step 5, otherwise go to step 7, calculate factors = factors * i, increment counter variable i, go to step 4, output factors, Stop.

Programming Concepts (Pages 7-10)

  • Creating, Compiling, and Executing a Program: The process of creating, writing, compiling, linking, and then executing program using text editor, then a compiler and a linker to translate into executable code that the cpu understands, then runner program executes the code.
  • Object and Executable Codes: Key aspects of transferring source code to executable code through compilation and linking.
  • C Program Structure: Sections describing comments( for documentation, name, author other details), link section ( instructions compiler to link functions for executing a program or to include pre predefined headers), Global section (Declaring global variables), Main function section, Local variable declaration section,Executable statements, sub programs (or) user defined function sections.
  • Variables and data types: Definition of variables, different datatypes supported by C programming language, scope of variables

Data Types

  • Fundamental Data Types: int, char, float, double are integer, character, floating-point,and double-precision floating point respectively.
  • Integer datatypes: signed short int, short int, unsigned short int, unsigned int, long int, signed long int, unsigned long int, the range for each are provided, and the format specifiers.
  • Character Type: signed char and unsigned char.
  • Floating-point Datatypes:float, double,long double.

Constants in C

  • Integer Constants: Decimal, octal, and hexadecimal values, and expressions.
  • Real Constants: Numbers containing fractional parts, or in exponential form.
  • Character Constants: Single characters enclosed in single quotes, and examples are provided.
  • String Constants: Sequences of characters enclosed in double quotes.

Operators in C

  • Arithmetic Operators: +, -, *, /, %, ++, -- (+, -, *,/, %, ++, --).
  • Relational Operators: <, <=, >, >=, ==, !=
  • Logical Operators: &&, || , !
  • Assignment Operators: =, +=, -=, *=, /=, %=, &=, |=, ^=, >>=, <<=

Loops

  • while loop: A conditional loop that runs repeatedly as long as a given condition is true.
  • do-while loop: A post-test loop that executes the loop body at least once, and then repeatedly checks a condition until the condition becomes false.
  • for loop: A pre-test loop that utilizes a loop counter, and a terminating condition.

Conditional Branching

  • if statement: used for simple conditional checks.
  • if-else statement: used to execute different blocks of code based on two conditions (true or false).
  • Nested if-else: A sequence of nested (one within another) if-else statements.
  • else-if ladder: a series of if...else statements for multiple scenarios; if the first condition is false, the compiler moves on to the next condition up until the program finds a condition that is true.
  • switch-case statement: used for multiple cases/conditions, each represented by a case label.
  • goto statement: A transfer of control in a program.

Function

  • User-defined functions: functions created by the programmer for specific tasks
  • Function prototype: a declaration specifying the return type, function name and parameter types for a function.
  • Function Definition: complete definition of the function that includes parameters, variable, logical structure, and return statement
  • Calling a function: the reference to a function and the arguments.
  • Function arguments and parameters: arguments represent values passed to the function while parameters are the named variables in the function definition used to store the values of the arguments passed.
  • Return values: Function output; a function can return a single value using the return keyword.
  • Call by value and call by reference: ways of passing values to functions, call by value copies the value to the parameter, whereas call by reference passes a memory address.

Arrays

  • One-dimensional Arrays: An ordered sequence of elements of the same data type.
  • Two-dimensional Arrays: Represents a table-like structure consisting of rows and columns with elements of the same data type.
  • Arrays within Structures: An array is used as a member of a structure. This approach is useful for storing collections of similar data representing multiple records of a file..
  • Array of Structures: An array of structures is a useful data structure for storing multiple records of a particular type.
  • Initializing Arrays: Compile-time and run-time initialization.

Pointers

  • Pointer Declaration: Declaring a variable of type int *ptr creates a pointer variable named ptr that can store the memory address of a variable of type integer
  • Pointer Initialization: Initializing a pointer variable with the address of another variable using the & operator.
  • Dereferencing: Accessing the value stored at the memory location pointed to by a pointer using the * operator.
  • Pointer Arithmetic: Performing mathematical operations (+, -, etc.) on pointers.
  • Pointer to arrays and structures: Pointers that point to an array of elements or structure members, or arrays-within-structures.
  • Advantages of using pointers: More efficiency and reduced memory usage compared to traditional methods when dealing with large amounts of data.

Strings

  • Declaration and Initialization: Strings are treated as arrays of characters.
  • String Handling Functions: functions for string manipulation in C, operations on characters and strings, like strcat, strcmp, strcpy,strlen, strrev, gets, puts.

Files

  • File Operations: Read/write operations, operations to write a block to a file, reading and writing blocks of data
  • Opening, Closing, and Reading Files: Using fopen, fclose, getc,putc,fgets, fputs functions to handle text files.
  • Random Access to Files: Using functions like fseek, ftell, and rewind to access specific parts of files
  • Error Handling in Files: Using functions like feof and ferror for error management during file operations.
  • Standard Streams: stdin, stdout, stderr pointers that handle standard input, output, and error streams.

Preprocessor Directives

  • Macros: A macro is a piece of code that is given a name. Whenever this name appears in the code, the preprocessor replaces it with the actual piece of code.
  • File Inclusion: Preprocessor directives that instruct the compiler to include another file in the source code.
  • Conditional Compilation: Allows conditional inclusion or exclusion of code during compilation based on preprocessor macros or defined conditions.

Enumeration Data Types

  • Enum Declaration: Creating user-defined types to represent a fixed set of values where each value in a list is a symbolic constant with a unique integer value
  • Enum Usage: Using enumerations to represent symbolic constants and control flow in a variety of conditional contexts.

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Test your understanding of the fundamental concepts of programming introduced in the first unit of the Programming for Problem Solving course. This quiz covers algorithms, flowcharts, C programming basics, and characteristics of algorithms. Get ready to evaluate your knowledge and skills in problem-solving methodologies!

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