Programming for Computing Systems - Chapter 9
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Questions and Answers

Which of the following are access modifiers in C#?

  • private (correct)
  • static
  • readonly
  • public (correct)
  • internal (correct)
  • volatile
  • protected (correct)
  • Instance variables are also known as fields.

    True

    What is an object in object-oriented programming?

    An instantiation of a class.

    What does the concept of information hiding emphasize in classes?

    <p>Using private fields to control access to data.</p> Signup and view all the answers

    What is the default access level for members in a class when no modifier is explicitly specified?

    <p>internal</p> Signup and view all the answers

    Declaring a class directly creates actual objects.

    <p>False</p> Signup and view all the answers

    What are the two main steps involved in creating an object?

    <p>Supply a type and an identifier, then create the object.</p> Signup and view all the answers

    Identifiers used for objects are references to their memory addresses.

    <p>True</p> Signup and view all the answers

    What is a constructor in object-oriented programming?

    <p>A special method that is called when an object is instantiated.</p> Signup and view all the answers

    C# automatically provides a default constructor even if you define your own constructor.

    <p>False</p> Signup and view all the answers

    Overloading constructors allows multiple constructors with the same name but different parameter lists.

    <p>True</p> Signup and view all the answers

    How does C# choose the appropriate constructor when multiple constructors are available?

    <p>Based on the signature (parameter list) provided.</p> Signup and view all the answers

    Instance methods have direct access to instance variables.

    <p>True</p> Signup and view all the answers

    What are methods that retrieve the data of fields called?

    <p>Accessors.</p> Signup and view all the answers

    What are methods that modify the data of fields called?

    <p>Mutators.</p> Signup and view all the answers

    Properties provide an alternative to using accessor and mutator methods.

    <p>True</p> Signup and view all the answers

    What are the keywords used in defining properties in C#?

    <p>get, set, and value.</p> Signup and view all the answers

    A read-only property has both get and set accessors.

    <p>False</p> Signup and view all the answers

    Auto-implemented properties require you to declare a backing field for the property.

    <p>False</p> Signup and view all the answers

    Static data fields belong to a specific instance of a class.

    <p>False</p> Signup and view all the answers

    You can create private methods within a class.

    <p>True</p> Signup and view all the answers

    What does the 'this' keyword refer to in a class?

    <p>The current object instance</p> Signup and view all the answers

    Which of the following operators can be overloaded in pairs in C#?

    <p>&lt;= and &gt;=</p> Signup and view all the answers

    What does overloading operators allow you to do with objects?

    <p>Use arithmetic symbols with your own objects.</p> Signup and view all the answers

    You can overload an operator for built-in data types in C#.

    <p>False</p> Signup and view all the answers

    What is the purpose of a destructor in object-oriented programming?

    <p>To clean up resources when an object is destroyed.</p> Signup and view all the answers

    How are destructors identified in C#?

    <p>By placing a tilde (~) before the class name</p> Signup and view all the answers

    You can declare arrays that hold elements of any type, including objects.

    <p>True</p> Signup and view all the answers

    UML stands for Unified Modeling Language.

    <p>True</p> Signup and view all the answers

    What kind of diagrams are used within UML to visually represent systems?

    <p>All of the above</p> Signup and view all the answers

    Study Notes

    Programming for Computing Systems - Chapter 9

    • Classes are the fundamental building blocks of object-oriented programming.
    • Two categories of classes exist:
      • Application programs with a Main() method (typically declared as static).
      • Classes from which objects are instantiated. These can include a Main() method, but it isn't standard.
    • An object is an instance of a class.
    • Instance variables (fields): data components of a class.
    • State: the set of contents of an object's instance variables.
    • Instance methods: methods associated with objects. Every instance of a class has the same methods.
    • Class client/class user: a program or class that instantiates objects of another pre-written class (like Console).

    Creating a Class

    • Class header/definition parts: include an optional access modifier and the class keyword, followed by a legal identifier for the class name.
    • Class access modifiers:
      • public
      • protected
      • internal
      • private

    Creating Instance Variables and Methods

    • When creating a class, define both its fields (instance variables) and methods.
    • Field access modifiers: new, public, protected, internal, private, static, readonly, and volatile. Most class fields are nonstatic and private for security.
    • Using private fields within classes is information hiding.
    • Most class methods are typically public. This arrangement lets you control external access to data.
      • Private data is effectively manipulated by well-defined (programmer-defined) interfaces provided by public methods (e.g., accessing the gas level using a gauge).

    Creating Objects

    • Declaring a class doesn't create an object; it's just an abstraction (like a method until invoked).
    • Two steps to create an object:
      • Supply a type and identifier (e.g., Employee bob;).
      • Create the object, allocating memory (e.g., bob = new Employee();). - Identifiers for objects are references to their memory addresses.

    Understanding Constructors

    • Constructor: a method that instantiates an object.
    • Default constructor: automatically supplied if no programmer-defined constructors exist.
      • Numerical fields are initialized to 0, character fields to '\0', booleans to false, and references (strings and objects) to null.

    Overloading Constructors

    • C# automatically provides a default constructor until a programmer-defined one is supplied.
    • Constructors can be overloaded; multiple constructors with varying parameters are possible, as long as the argument lists don't cause ambiguity. The compiler chooses constructors based on their signatures.

    Passing Parameters to Constructors

    • You can create constructors that accept parameters.

    Overloading Constructors(cont'd)

    • Constructors can accept various parameter types.

    Passing Objects to Methods

    • You can pass objects as arguments to methods. This is similar to passing simple data types.

    Accessor and Mutator Methods

    • Fields in a class are often private due to data hiding.
    • Accessor methods retrieve field data.
    • Mutator methods modify field data.
    • Each field requiring access by other classes needs both an accessor and a mutator.

    Properties

    • Properties provide an alternative to accessor and mutator methods.
    • They modify and access private data members without using public methods.

    Creating Properties

    • Property: a class member that controls how fields are set and retrieved.
    • Set accessors set object fields.
    • Get accessors retrieve the stored values.
    • Read-only property only has a get accessor.

    Using Auto-Implemented Properties

    • Auto-implemented properties are automatically generated with set and get accessors
    • You don't need to explicitly define the backing field for auto-implemented properties.

    More About Public and Private Access Modifiers

    • Occasionally, public fields or private methods are needed, such as when all objects of a class need to access data.
    • Static data fields belong to the class, not a specific instance.

    UML Diagrams

    • Unified Modeling Language (UML) diagrams are graphical representations for object-oriented systems. They have standard notations for depicting class structures and relationships.

    Object Arrays

    • Declare arrays to hold objects of a specific class.

    Understanding Destructors

    • A destructor, identified by a tilde (~), contains actions to be performed when an object is destroyed (e.g., memory release).

    Class Layout Conventions

    • Source code file layouts vary based on company/instructor guidelines. A typical organization lists fields first, then methods, with constructors often appearing near the top of the method section.

    Using Operators in the Book Class

    • Overload operators (+, -, etc.) to define how these operations work with objects. Creating custom behaviors for predefined operators. Operators can accept object types as arguments.

    Summary

    • Classes (with or without a Main method) define program structure and objects, which represent particular data instances of the classes.
    • Class fields and methods should be given considerations on whether to be private or public.
    • Object instantiation allocates memory; objects can have member properties passed to methods.

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    Description

    This quiz covers the basic concepts of object-oriented programming, focusing on classes and their components. It delves into the definitions, instance variables, methods, and the roles of class clients. Test your understanding of these foundational elements in programming.

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