Object-Oriented Programming Concepts
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Questions and Answers

Which statement accurately describes the concept of encapsulation in object-oriented programming?

  • It is the process of creating multiple objects from the same class.
  • It allows a class to inherit properties and methods from another class.
  • It combines fields and methods into a single unit, providing data hiding and abstraction. (correct)
  • It refers to the ability of a class to have multiple methods with the same name but different parameters.

What is the significance of a method signature in object-oriented programming?

  • It defines the return type of a method, ensuring that the method returns the expected data type.
  • It specifies the order in which methods are executed within a class.
  • It uniquely identifies a method within a class, enabling method overloading and resolution. (correct)
  • It determines the visibility of a method within a class hierarchy.

In object-oriented programming, what distinguishes non-static methods from static methods?

  • Non-static methods cannot modify the state of an object, while static methods can.
  • Non-static methods can only access static fields, while static methods can access both static and non-static fields.
  • Non-static methods can be called directly on a class, while static methods require an object instance.
  • Non-static methods are associated with individual objects of a class, while static methods belong to the class itself. (correct)

What is the primary purpose of using getter and setter methods in object-oriented design?

<p>To control access to class fields, allowing for validation and modification logic. (D)</p> Signup and view all the answers

What does the term 'method overloading' refer to in object-oriented programming?

<p>The ability to define multiple methods in the same class with the same name but different parameter lists. (B)</p> Signup and view all the answers

What is the significance of the static keyword when declaring a method in Java?

<p>It signifies that the method belongs to the class itself rather than to any specific instance of the class. (C)</p> Signup and view all the answers

Consider a class Vehicle with a method startEngine(). If startEngine() is overridden in a subclass Car, what mechanism determines which version of startEngine() is called when invoked on a Car object?

<p>Dynamic binding, which resolves the method call at runtime based on the object's actual type. (B)</p> Signup and view all the answers

Which of the following principles is NOT directly supported by the concept of encapsulation?

<p>Polymorphism. (C)</p> Signup and view all the answers

In the context of object-oriented programming with private fields, what is the implication of omitting both getter and setter methods for a specific field?

<p>The field can only be accessed within the class where it's declared. (D)</p> Signup and view all the answers

Consider a scenario where a Shape class has a method calculateArea(). Subclasses like Circle and Rectangle override this method to provide specific area calculations. Which object-oriented principle is best exemplified by this scenario?

<p>Polymorphism. (B)</p> Signup and view all the answers

Flashcards

Object-Oriented Programming

A philosophy that breaks programming problems into objects belonging to specific classes.

Properties (Fields)

Specific data values (variables) for an object. Represented by nouns, defining the state of an object.

Actions (Methods)

Actions that an object can perform. Represented by verbs. (functions/methods)

Class

A blueprint or template for creating objects.

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Instance of a Class

A specific, concrete realization of a class.

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Instantiate

Creating a new object from a class.

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Encapsulation

Bundling data (fields) and methods that operate on the data into a single unit (class).

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Method Overloading

Having multiple methods with the same name but different parameters.

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Method Resolution

The process of determining which method to call based on the method name and parameters.

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Typed Method

A method that returns a value to the calling statement.

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Study Notes

  • Object-oriented programming (OOP) uses objects that belong to specific classes to solve programming problems.
  • Each object is a self-contained entity.
  • Objects possess properties (fields) and actions (methods).
  • A class serves as a blueprint, defining the behavior of objects created from it.
  • An object from the Triangle class will have different properties and actions than an object from a Rectangle class.
  • An instance of a class is an object created from that class.
  • Instantiation refers to the process of creating an object from a class
  • A class can be used to produce multiple objects.
  • Encapsulation combines methods and fields into a single unit within a class
  • Encapsulation happens when fields and methods combine into one unit within a class.
  • Static fields and methods are used to program a class without needing to create objects of that class.
  • Method overloading refers to the ability of two methods to share a name.
  • Method signature refers to the way a method is identified, using its name and its parameter set.
  • Method resolution is the process of identifying a method when two methods share a name, through the parameter set.

Typed vs. Void Methods

  • A typed method returns a value to the call statement.
  • A void method performs an action, like changing a field's value or producing output, but does not return a value.

Static vs. Non-Static

  • Static methods are associated with a class and do not require object instantiation.
  • The Math class methods, Character class methods are examples of Static methods.
  • You must instantiate a class object for non-static methods.
  • String objects are examples of non-static methods.

User-Defined Methods (Triangle Class)

  • User defined static methods must use the "static" keyword.
  • Example: public static void/type methodName(parameters)
  • User defined non static methods do not need to use to use the "non-static" keyword.
  • Example: public void/type methodName(parameters)

Non-Static Class Structure

  • Non-static classes typically include a package declaration.
  • Example: package myTriangle;
  • Often include import statements
  • Example: import javax.swing;
  • Class declarations must be declared as public or protected, but not private.
  • Class declarations must include the name of the class
  • Example: public class Triangle
  • Classes specify a list of fields with public, private, or protected access.
  • Example: public int width=0; or private int width;
  • Public fields need an initial value.
  • Private fields need getter and setter methods.
  • Classes include constructor methods like default and/or parameterised constructors.
  • Constructor methods are not needed if the fields are public
  • Getter and setter methods are used for private fields.
  • Methods can be typed or void, and may include parameters, supporting IPO programming.
  • Method overloading happens when two methods share a name.

Calling from Classes with main Method

  • Instantiating an object is done using ClassName ObjectName = new ClassName();.
  • If you are creating a new Triangle object, you would use Triangle tri = new Triangle();.
  • Public fields can be accessed using ObjectName.FieldName;.
  • tri.width = 5; is an example of accessing the width of the triangle object.
  • Getter and setter methods are used to call private variables.
  • Example: tri.setWidth(5);
  • Public methods are called using ObjectName.MethodName();.
  • Example: double area = tri.calcArea();

Programming w/Private Fields (Triangle Example)

  • Private fields need to be declared
  • Example: private int width;
  • Default constructors assign default values to fields.
  • Parameterised constructors assign supplied values to fields.
  • Setter methods are void, receiving a value, and storing it in the formal parameter.
  • Getter methods are typed, passing the field's value back to the call statement.
  • Other methods perform calculations or actions.
  • Named public methods can declare the calculations.
  • Example public double calcArea() or public void multiplyWidth( int m)

Void Method Call Notes From Triangle Object

  • Instance of triangle is created Triangle tri = new Triangle();
  • Void methods do not need to be stored, as nothing is sent back.
  • Actual parameters (values) need to be sent in parameterised methods.
  • Example statements:
    • tri.setWidth(5);
    • tri.setHeight(10);

Typed Method Call Notes From Triangle Object

  • Typed methods require storage of sent-back data through assignment or as part of another statement.
  • Call statement with no parameter sent in. -double area = tri.calcArea();
  • The output of printed width, height and area of tri object.
  • System.out.println( "The width is " +tri.getWidth()+ "\nThe height is " +tri.getHeight()+ “\nThe area is " +area);

Public Field Programming (Triangle Example)

  • Classes with public fields do not need constructors due to parameters being known
  • Named public methods can declare the calculations.
  • Example public double calcArea() or public void multiplyWidth( int m)
  • New instance of triangle is created
  • Triangle tri = new Triangle();
  • The width for the new object can be declared directly
  • tri. width = 5;
  • The output of printed width, height and area of tri object.
  • System.out.println( "The width is " +tri. width + “\nThe height is " +tri. height + “\nThe area is " +area);

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Explore object-oriented programming (OOP) with objects, classes, and instances. Understand encapsulation, static methods, and method overloading. Learn how classes act as blueprints for creating objects with unique properties and actions.

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