Motor Learning Course - PHYL 4518 Week 3 Quiz
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Questions and Answers

Which of the following is considered a closed skill in the context of Gentile's 2-dimensional Taxonomy of Motor Skills?

  • Playing the piano (correct)
  • Squatting with a weight bar
  • Running on a treadmill
  • Driving a standard

Match the following activities with their corresponding categories in Gentile's 2-dimensional Taxonomy of Motor Skills.

Hip opener stretch (static) = Stable Body - No Object Manipulation Squatting with a weight bar = Quasi-Mobile Body - With Object Manipulation Driving a standard = Stable Body - With Object Manipulation Running on a treadmill = Mobile Body - No Object Manipulation Bowling = Mobile Body - With Object Manipulation Fly fishing = Quasi-Mobile Body - No Object Manipulation

A quasi-mobile body movement refers to any motion that involves significant linear or angular displacement of the center of mass (COM).

True (A)

In the context of measuring motor skills performance, which of the following refers to the consistency of results over repeated testing?

<p>Reliability (B)</p> Signup and view all the answers

What is the primary purpose of establishing validity in performance measurement?

<p>To ensure that the measurement tool is accurately assessing what it is intended to measure.</p> Signup and view all the answers

Which of the following is an example of objective measurement for performance?

<p>Time taken to complete a 100-meter sprint (A)</p> Signup and view all the answers

Subjective measurements are always less reliable than objective measurements.

<p>False (B)</p> Signup and view all the answers

Which of the following is NOT a key factor impacting the reliability of a performance measurement?

<p>The performer's skill level (C)</p> Signup and view all the answers

What is the main difference between response outcome and response production performance measures?

<p>Response outcome measures what happened during a task, while response production measures how the task was performed.</p> Signup and view all the answers

What does the acronym EMG stand for in the context of performance measures?

<p>Electromyography (D)</p> Signup and view all the answers

Information processing refers to the complex cognitive processes involved in taking in information, interpreting it, and then responding.

<p>True (A)</p> Signup and view all the answers

What is reaction time in the context of information processing?

<p>The time it takes for a person to respond to a stimulus.</p> Signup and view all the answers

Which of the following is a potential drawback of using laboratory reaction time tests to assess real-world sports performance?

<p>Lab tests often involve responses that are not practical in real-world contexts (C)</p> Signup and view all the answers

Visual occlusion techniques are used to study an athlete's ability to predict the direction of an opponent's movement based solely on visual cues.

<p>True (A)</p> Signup and view all the answers

What is the primary purpose of using visual gaze tracking technology in information processing research?

<p>To understand where a person is focusing their attention during a task.</p> Signup and view all the answers

Which of the following techniques involve manipulating the timing of visual information available to an athlete to study their information-processing skills?

<p>Temporal occlusion (D)</p> Signup and view all the answers

The Reactive Agility Test is a good way to assess an athlete's ability to respond quickly and accurately to unpredictable events in a real-world setting.

<p>True (A)</p> Signup and view all the answers

Describe the key concept behind Hick's Law regarding reaction time.

<p>Reaction time increases logarithmically as the number of stimulus and response choices increases.</p> Signup and view all the answers

Which type of reaction time involves a single stimulus followed by a single response?

<p>Simple Reaction Time (C)</p> Signup and view all the answers

The Stroop Test is a measure of Stimulus-Response (S-R) compatibility.

<p>True (A)</p> Signup and view all the answers

Which of the following aspects needs careful consideration when applying measurements from laboratory reaction time tests to real-world sports performance?

<p>The specific skills required (A)</p> Signup and view all the answers

Which of the following is a closed skill that involves no object manipulation and a stable body?

<p>Hip opener stretch (D)</p> Signup and view all the answers

Which of the following is a open skill that involves object manipulation and a quasi-mobile body?

<p>Fly fishing (C)</p> Signup and view all the answers

What is the term for the hypothetical point at which the mass of an object is concentrated?

<p>Center of mass (B)</p> Signup and view all the answers

Which of the following is an example of an objective performance measure?

<p>Measuring the time taken to complete a 100-meter sprint (A)</p> Signup and view all the answers

Which of the following is an example of a subjective performance measure? (Select all that apply)

<p>Rating the aesthetic quality of a gymnastics routine (B), Evaluating the overall performance of a tennis player based on their skill and strategy (C), Assessing the form of a weightlifter during a squat (D)</p> Signup and view all the answers

What type of performance measure is reaction time?

<p>Information processing (C)</p> Signup and view all the answers

Hick's law proposes that reaction time decreases logarithmically as the number of choices increase.

<p>False (B)</p> Signup and view all the answers

What does the acronym EMG stand for?

<p>Electromyography (B)</p> Signup and view all the answers

Which of the following is not a technique used to measure information processing?

<p>Muscle activation (A)</p> Signup and view all the answers

Flashcards

Gentile's Taxonomy

A 2-dimensional classification system for motor skills, categorizing skills by the stability of the body and environment, and whether the action involves manipulation or locomotion.

Stable Body

Describes motor skills performed with the body maintaining a constant position (not moving much).

Quasi-Mobile Body

Motor skills involving significant movement of the center of mass (COM).

Mobile Body

Motor skills that involve substantial, continuous movement like running or swimming.

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Closed Skill

Motor skills performed in a predictable and stable environment.

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Open Skill

Motor skills performed in an unpredictable, changing environment, requiring adaptation.

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Center of Mass (COM)

Hypothetical point where the body's mass is centered.

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Response Outcome Measures

Measurements focused on the result of a movement, such as time, accuracy, or distance.

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Response Production Measures

Measurements that examine the characteristics of the motor action, including time, speed or coordination.

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Validity

A measure's ability to accurately measure what is intended to be measured.

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Objectivity

The extent to which a measurement is independent of the person making the measurement.

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Reliability

The consistency of a measure in repeated tests.

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Reaction Time

The time elapsed from the presentation of a stimulus to the initiation of a response.

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Simple Reaction Time

A single stimulus elicits a single response.

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Complex Reaction Time

Multiple stimuli, each requiring a specific response.

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Choice Reaction Time

Reaction time involving multiple stimuli and response choices.

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Discrimination Reaction Time

Reaction time where only one stimulus requires a response.

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S-R Compatibility

The degree to which a stimulus and response are naturally related.

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Stroop Test

Test assessing interference in information processing.

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Visual Gaze Tracking

Recording and analyzing eye movement to assess information processing and decision-making.

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Spatial Occlusion

Blocking parts of the visual field to examine how the missing information affects performance.

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Temporal Occlusion

Blocking or delaying certain segments of information to observe the effect on motor performance.

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Premotor Time

The time between the presentation of a stimulus and the initiation of a motor response, excluding the actual muscle contraction.

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Motor Time

The time it takes to execute the motor response, from the initial muscle activation to the completion of the action.

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What is Reaction Time?

The total time taken to respond to a stimulus, including both premotor and motor time.

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Simple RT

The fastest response time possible, involving a single stimulus and a single response.

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Complex RT

A reaction time involving multiple stimuli, each requiring a specific response.

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Choice RT

A type of complex reaction time where multiple stimuli require different responses, demanding a choice.

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Discrimination RT

A type of complex reaction time where only one stimulus is relevant, requiring a specific response.

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Hick's Law

As the number of possible choices increases, the reaction time slows down logarithmically.

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Reactive Agility

A measure of how quickly and efficiently someone can react to an unexpected change in the environment, crucial in sports.

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Visual Occlusion

Blocking parts of the visual field during tasks to assess performance and predict actions.

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Total Response Time

The total time from the presentation of a stimulus to the completion of the action, including reaction and movement time.

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How much information is needed for a decision?

This question investigates the relationship between the amount of information available and the accuracy of a decision, especially critical in skilled performance.

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Better Skill, Less Information Needed

A higher level of skill corresponds to a reduced need for visual information to execute actions accurately and efficiently.

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Information Processing

The process of receiving, interpreting, and using sensory information to generate a motor response.

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Movement Time

The time taken for the actual motor execution from initiation to completion, independent of reaction time.

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Study Notes

Motor Learning Course - PHYL 4518

  • Course instructor is Zoe Chan, PhD
  • Course code is PHYL 4518
  • Course is offered at Mount Royal University
  • Course is for Fall 2024 - Week 3

Review of In-Class Exercises

  • Gentile's 2-Dimensional Taxonomy of Motor Skills: Categorizes motor skills based on environmental context (closed or open) and body actions (stable, quasi-mobile, and mobile).
    • Stable Body: Movement where the body remains relatively still, with or without objects. Examples include hip opener (static), using chopsticks, sewing, and playing piano.
    • Action Function: Movement where the body is involved in a task and may change position. Examples are sitting to standing; hip opener exercise; squatting with a weight bar, and jumping jacks.
    • Quasi-Mobile Body: Actions involving a shift in body position but where the main action is repetitive and predictable. Examples include sit-to-stand; hip opener (dynamic) stretch; and other repetitive movements.
    • Mobile Body: Movement involving continuous, dynamic changes in body position, with or without objects. Examples include driving a standard automobile; fly fishing; running on a busy street; bowling; and rowing.
  • Quasi-mobile body movement: Any movement that involves a significant linear or angular displacement of the center of mass (COM), which is a hypothetical point representing the average location of mass in the body. The center of mass is a key concept in understanding how the body moves and balances.
  • Stable Body Actions Movement with no object manipulation
  • Quasi-Mobile Body Actions Movement with no object manipulation, but with actions like sit-to-stand and hip-opener stretches.
  • Mobile Body Actions Movements with no objects, like running on a treadmill or a busy street.

Measuring and Evaluating Motor Skills and Abilities

  • Learning Objectives: Understanding the procedure, differentiating between response outcome and production measures, and understanding significance of reaction time.
  • Quality of performance: Importance of monitoring progress, identifying strengths/weaknesses in performance, and how this information can be used to improve motivation and goal setting.
    • Validity: Ensuring the test or measurement accurately reflects what it's intended to measure.
    • Objectivity: The measurement is independent of the person performing it.
  • Determining Validity: Key considerations are using different test conditions or procedures to ensure accurate and relevant assessment, including race times, terrain, and other relevant factors.
  • Determining Objectivity: Using objective measurements such as time, height, distance, and points scored in sports events.

Determining Reliability and Accuracy

  • Importance for accurate results: Reliable and valid tests provide data that can be trusted to reflect skills and abilities consistently.
  • Consistency: The reliability of the test is measured by the consistency of results in similar tests, across multiple tests, and by the same or different testers using the same test procedures and same equipment. This reduces errors and variations.
  • Technical Measurement Equipment: How specific and technical is the equipment's usage (e.g., comparing skinfolds vs. DEXA)?
    • Real-life changes in performance are distinguished from inconsistencies of how the test is administrated.

Categories of Performance Measures

  • Response outcome: Measures the result of the movement without examining how it was performed. Examples include running times, shot distances, and points scored; these all capture what occurred.
  • Response production: Measures the process of constructing or producing a movement, including how it was carried out, such as kinetic measurements of the movements, which describes characteristics of movements and doesn’t link to the result, or subjective measures which involve observers' judgements).

Categories of Performance Measures - Outcome

  • Speed, Time, Accuracy and Direction: Key components of objective outcome measures.

Categories of Performance Measures - Production

  • Kinematic or kinetic measurements: Descriptions of the movement’s characteristics but without relating its result.
  • Subjective or Qualitative Measures: Measures that depend on people's judgments, such as when multiple judges rate aspects of a performance of a performer

Categories of Performance Measures (Continued)

  • Video Analysis of Movement: Tracking movements through time and space.
  • EMG (Electromyography): Measuring muscle electrical activation.
  • Time of Contraction: Assessing the timing of muscle activity during movements.
  • Strength of Contraction: Measuring the force generated by a muscle during movement.

Measuring Information Processing

  • Measurement of psychological performance: Includes cognitive factors involved in performing tasks.
  • Reaction time: Measures how quickly a person responds to a stimulus.
  • Information processing: How people acquire, decode, manipulate, store, and retrieve information involved in decision-making.

Measuring Information Processing, Additional Details

  • Simple RT: One stimulus, one response, fastest RT (150-200 ms).
  • Complex RT: Multiple stimuli, each with a corresponding response.
  • Choice RT: Multiple stimuli each with a response, but only one choice selected.
  • Discrimination RT: Multiple stimuli, but only one relevant.

Measuring Information Processing - Additional Details

  • Stimulus-response (S-R) compatibility: The relationship or connection between the stimulus and response.
  • Stroop Test: An assessment of the cognitive processes involved in paying attention.

Measuring Information Processing - Real-World Adaptations

  • Poor Validity: Lab tests may not always translate accurately to real-world, sports performance or movement tasks.
  • Simple Discrete Movements: Laboratory tests frequently use tasks with simple movements.
  • Reactive Agility: These tests involve changes in direction or movement in a sudden manner.

Analyzing Information Processing

  • Visual Gaze Tracking: Method of measuring and assessing visual attention in relation to decision-making and reaction.
  • Visual Occlusion techniques: Method by temporarily blocking or reducing the visual field to evaluate the effect of reduced visual information in motor behaviors; this allows us to see how much visual input is needed to perform the task accurately. Often, this employs special equipment or videos, to limit visual input of study participants, in order to assess the impact of reduced visual input on performance. Methods such as goggles or videos are commonly used to this end.
  • Temporal Occlusion: Technique for limiting the visual input over a timeframe, allowing assessment of the effect of reduced temporal information on movement and motor behaviors, this involves reducing or eliminating the visual input at various stages of a movement to understand the role of timing in movement.
  • Spatial Occlusion: Technique where parts of the visual field are blocked or covered to assess the effect of reduced spatial information on performance, thus evaluating the role of spatial information in performance and movement accuracy; this is accomplished by covering or obscuring specific parts of the visual scene to see how it affects performance.

Practical Application & Further Studies

  • Assessment Scoring Example: The study includes examples of scoring for a particular activity, which may be used as a sample of other assessments and/or study requirements.

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Description

This quiz covers Gentile's 2-Dimensional Taxonomy of Motor Skills, focusing on the classification of motor skills based on environmental context and body actions. It is designed for students of the Motor Learning course at Mount Royal University. Review the in-class exercises to prepare for this assessment.

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