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Questions and Answers
What is the purpose of the Canvas component in the MoleMash project?
Which component is responsible for displaying the picture of the mole?
What is the purpose of the Clock component in the MoleMash app?
What function does the ResetButton serve in the MoleMash project?
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How are the hits and misses displayed in the MoleMash app?
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What type of media feedback is provided when the mole is touched?
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Which component is utilized to organize the display of hits and misses?
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Which action must be taken to begin using the MoleMash components in App Inventor?
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What is the maximum x coordinate for the left side of the mole to fit within the canvas without extending off the right edge?
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What values can the y coordinate of the top of the mole take according to the given specifications?
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What does the 'Fill parent' setting for the canvas width do?
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How is a random x coordinate for placing the mole generated?
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Which block needs to be dragged to the procedure for moving the mole?
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What is the initial value for the 'from' parameter when generating a random number for the mole's position?
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What aspect of the mole’s properties matches its image size?
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Why is it important to set the 'to' parameter when generating a random integer for the mole's position?
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What is the primary function of the Canvas1.Touched block in the context described?
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What happens when the user successfully taps on the mole sprite?
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What should the else branch of the if-then statement handle?
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How does the value of touchedSprite affect the scoring mechanism?
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Which component property is recommended to adjust for the mole's movement frequency?
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What is the initial value set for both HitsCountLabel and MissesCountLabel?
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What is the first block to be dragged out for handling touches on the canvas?
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What is the role of the plus sign (+) in the block creation process for scoring?
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What should the Text property of the MissesLabel be set to?
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What is the purpose of the MoveMole procedure?
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When should the MoveMole procedure be called?
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What happens when the Reset button is pressed in the game?
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What coordinates define the upper-left corner of the canvas in the mole game?
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What is required to determine the maximum available x and y values for the mole to fit on the screen?
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How does the canvas in the mole game function with respect to coordinates?
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What recommended method should be used to tap on the mole in the game?
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What does the ResetButton.Click block specifically reset?
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What keyboard shortcut is suggested for creating a block with the value 0?
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What happens when the user taps the mole in the MoleMash application?
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In the MoleMash application, what is a suggested addition to improve gameplay?
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How can the user alter the duration of the vibration when tapping the mole?
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What is one idea suggested to penalize the user in the MoleMash game?
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What component is used to allow users to select a different image in the MoleMash application?
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What is the result of pressing the Reset button during gameplay?
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Study Notes
MoleMash App
- MoleMash app is made for Android devices using App Inventor.
- In the app, the user has to tap on a mole (represented by an ImageSprite) as it moves randomly across the canvas.
- The app keeps track of the number of hits and misses, and the score is reset via the "Reset" button.
Components
- The app uses components like Canvas, ImageSprite, Button, Clock, Sound, and Labels.
- They are used to create the playing field, display the mole, reset the score, control the movement of the mole, vibrate when the mole is touched and display the score.
Moving the Mole
- The
MoveMole
procedure moves the mole to a random location on the canvas. - The
MoveMole
uses therandom integer
block to generate random x and y coordinates within the bounds of the Canvas. - The
MoveMole
is called at the start of the game and also every second using a clock timer. - The
MoveMole
procedure uses theMole.MoveTo
block with x and y coordinates to position the mole randomly.
Keeping Score
- The
Canvas1.Touched
block triggers a check if the mole is touch. - The
touchedSprite
parameter indicates if a sprite was touch and if so, the score is updated accordingly. - Hits are counted if the
touchedSprite
parameter is True, and misses are counted if it's False. - The
HitsCountLabel
andMissesCountLabel
are used to display the current hits and misses, respectively. - The
ResetButton
click event handler resets the score to 0 by setting theHitsCountLabel.Text
andMissesCountLabel.Text
to 0.
Vibrating when the mole is touched
- The
Sound1.Vibrate
block vibrates the device for a specified duration. - When the mole is touched, the
Sound1.Vibrate
is called to vibrate the device. - The duration of the vibration is set in milliseconds and can be changed to customize the vibration feedback.
Variations
- Possible variations include:
- Adding buttons to control the speed of the mole's movement.
- Tracking and displaying the number of times the mole has appeared.
- Adding a second ImageSprite that acts as a distractor, like a flower.
- Allowing users to select an image instead of the default mole through the
ImagePicker
component.
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Description
This quiz focuses on the development of the MoleMash app using App Inventor for Android devices. You will explore components like Canvas, ImageSprite, and how the mole moves across the screen. Test your knowledge about creating interactive mobile applications and the logic behind game mechanics.