Podcast
Questions and Answers
According to the provided content, which of the following is NOT considered a primary reason individuals use media?
According to the provided content, which of the following is NOT considered a primary reason individuals use media?
- Cultural transmission
- Financial gain (correct)
- Affective need
- Surveillance of the environment
A teenager excessively uses social media for self-promotion, neglecting their schoolwork and family relationships. Which concept best describes this situation?
A teenager excessively uses social media for self-promotion, neglecting their schoolwork and family relationships. Which concept best describes this situation?
- Turnaround model
- Snowball effect (correct)
- Erikson's developmental stages
- Bronfenbrenner's ecological model
In the context of the risk and resilience approach, what does a 'protective factor' refer to?
In the context of the risk and resilience approach, what does a 'protective factor' refer to?
- A type of media content that promotes safe behavior.
- A policy designed to limit children's exposure to media.
- A predisposition to aggressive behavior after consuming media.
- A buffer that mitigates the negative effects of risk factors. (correct)
Which of Erikson's developmental stages is most relevant to understanding adolescents' use of media to explore their sense of self?
Which of Erikson's developmental stages is most relevant to understanding adolescents' use of media to explore their sense of self?
According to the developmental tasks approach, what is the significance of fulfilling key developmental tasks?
According to the developmental tasks approach, what is the significance of fulfilling key developmental tasks?
How does the Bronfenbrenner ecological model explain parental monitoring of media use?
How does the Bronfenbrenner ecological model explain parental monitoring of media use?
A young adult who experienced cyberbullying as a teen now dedicates their time to online activism against cyberbullying. Which concept does this best illustrate?
A young adult who experienced cyberbullying as a teen now dedicates their time to online activism against cyberbullying. Which concept does this best illustrate?
Which digital platform aligns MOST closely with the need for 'social connection', according to the text?
Which digital platform aligns MOST closely with the need for 'social connection', according to the text?
Which scenario demonstrates the application of the cumulative risk model in understanding media effects on youth?
Which scenario demonstrates the application of the cumulative risk model in understanding media effects on youth?
A parent sets strict rules for their child's screen time and monitors their online activity. Which level of Bronfenbrenner's ecological model does this parenting style directly influence?
A parent sets strict rules for their child's screen time and monitors their online activity. Which level of Bronfenbrenner's ecological model does this parenting style directly influence?
How can gambling communities simultaneously encourage risk-taking and provide protective benefits?
How can gambling communities simultaneously encourage risk-taking and provide protective benefits?
What is a key difference in how social interaction affects gambling versus gaming behaviors?
What is a key difference in how social interaction affects gambling versus gaming behaviors?
How do shared norms within virtual communities impact individual behavior in gambling and gaming?
How do shared norms within virtual communities impact individual behavior in gambling and gaming?
Why might gambling and gaming require distinct theoretical models, according to the provided text?
Why might gambling and gaming require distinct theoretical models, according to the provided text?
What approach should game developers take when designing games to address potential overspending?
What approach should game developers take when designing games to address potential overspending?
What role does parental and educator awareness play in fostering healthier online habits related to gambling and gaming?
What role does parental and educator awareness play in fostering healthier online habits related to gambling and gaming?
Which of the following is a practical implication for the prevention and treatment of gambling and gaming addiction?
Which of the following is a practical implication for the prevention and treatment of gambling and gaming addiction?
A teenager spends increasing amounts of money on virtual items within an online game, driven by a desire to fit in with a popular group of players. Based on the text, what is the most effective strategy for addressing this behavior?
A teenager spends increasing amounts of money on virtual items within an online game, driven by a desire to fit in with a popular group of players. Based on the text, what is the most effective strategy for addressing this behavior?
Which cognitive factor is most influential in determining susceptibility to misinformation, according to the text?
Which cognitive factor is most influential in determining susceptibility to misinformation, according to the text?
How does the 'illusory truth effect' influence the acceptance of misinformation?
How does the 'illusory truth effect' influence the acceptance of misinformation?
Which of the following best describes the 'inductive norms' regarding alcohol content, as explored in the BAMI study?
Which of the following best describes the 'inductive norms' regarding alcohol content, as explored in the BAMI study?
How does partisan bias affect an individual's assessment of information?
How does partisan bias affect an individual's assessment of information?
According to the BAMI study, what is a primary way parents influence adolescents' attitudes and behaviors related to posting alcohol content?
According to the BAMI study, what is a primary way parents influence adolescents' attitudes and behaviors related to posting alcohol content?
What is the most significant finding regarding the relationship between social media and alcohol use in adolescents, according to the information?
What is the most significant finding regarding the relationship between social media and alcohol use in adolescents, according to the information?
What is a potential consequence of the spread of misinformation?
What is a potential consequence of the spread of misinformation?
What makes Snapchat different from other social media platforms in relation to adolescent alcohol use, according to the findings?
What makes Snapchat different from other social media platforms in relation to adolescent alcohol use, according to the findings?
What is a specific health-related consequence linked to misinformation?
What is a specific health-related consequence linked to misinformation?
How might group identity influence how someone interprets information?
How might group identity influence how someone interprets information?
The 'planned behavior' assumption suggests that:
The 'planned behavior' assumption suggests that:
What is one way companies might exploit misinformation related to youth culture?
What is one way companies might exploit misinformation related to youth culture?
What is the difference between inductive and deductive norms related to alcohol content?
What is the difference between inductive and deductive norms related to alcohol content?
According to the information, what aspect of social media content is most central to understanding adolescents' sharing behavior related to alcohol?
According to the information, what aspect of social media content is most central to understanding adolescents' sharing behavior related to alcohol?
Suppose a person encounters a news article that confirms their long-held political beliefs. According to the principles discussed, what is this person most likely to do?
Suppose a person encounters a news article that confirms their long-held political beliefs. According to the principles discussed, what is this person most likely to do?
Which of the following scenarios best illustrates the influence of 'deductive norms' on alcohol-related behavior among adolescents?
Which of the following scenarios best illustrates the influence of 'deductive norms' on alcohol-related behavior among adolescents?
Why might platforms with private, ephemeral messaging display more extreme content?
Why might platforms with private, ephemeral messaging display more extreme content?
In the simulated Facebook environment study, what was a key finding regarding alcohol posts and user engagement?
In the simulated Facebook environment study, what was a key finding regarding alcohol posts and user engagement?
According to the presented research, beyond just posting alcohol-related content, what specific online behavior is most associated with an increased likelihood of drinking alcohol among adolescents?
According to the presented research, beyond just posting alcohol-related content, what specific online behavior is most associated with an increased likelihood of drinking alcohol among adolescents?
What factors were found to increase the likelihood of an adolescent giving a 'like' to a post in the simulated Facebook environment?
What factors were found to increase the likelihood of an adolescent giving a 'like' to a post in the simulated Facebook environment?
Based on the information, which of the following groups appears to be most susceptible to receiving positive engagement (likes) on alcohol-related posts?
Based on the information, which of the following groups appears to be most susceptible to receiving positive engagement (likes) on alcohol-related posts?
Why is it difficult to establish a definitive cause-and-effect relationship between liking alcohol-related content online and alcohol consumption in real life?
Why is it difficult to establish a definitive cause-and-effect relationship between liking alcohol-related content online and alcohol consumption in real life?
Given the research findings, what is a potential strategy for alcohol prevention programs to reduce adolescent risk drinking?
Given the research findings, what is a potential strategy for alcohol prevention programs to reduce adolescent risk drinking?
Based on the information provided, what characterizes 'risk drinking'?
Based on the information provided, what characterizes 'risk drinking'?
According to self-determination theory, which psychological need is satisfied by the increasing of skills within a game?
According to self-determination theory, which psychological need is satisfied by the increasing of skills within a game?
Which aspect of gaming primarily fulfills an adolescent's autonomy needs, according to the text?
Which aspect of gaming primarily fulfills an adolescent's autonomy needs, according to the text?
What is a potential negative impact of gaming on adolescents who are already considered 'problematic gamers'?
What is a potential negative impact of gaming on adolescents who are already considered 'problematic gamers'?
In the context of online gaming communities, what role does peer influence primarily play?
In the context of online gaming communities, what role does peer influence primarily play?
How can gaming support the development of social identity among adolescents?
How can gaming support the development of social identity among adolescents?
What aspect of loot boxes makes them potentially related to gambling?
What aspect of loot boxes makes them potentially related to gambling?
How might gaming help someone struggling with attention or concentration problems?
How might gaming help someone struggling with attention or concentration problems?
Which of the following is an example of how online gaming can extend or construct identity?
Which of the following is an example of how online gaming can extend or construct identity?
What risk factors contribute to gaming addiction in adolescents?
What risk factors contribute to gaming addiction in adolescents?
Besides offering feelings of acceptance, in what other way can gaming impact already existing social problems?
Besides offering feelings of acceptance, in what other way can gaming impact already existing social problems?
Flashcards
Four Main Media Needs
Four Main Media Needs
Monitoring the environment, emotional fulfillment, cultural transmission, and entertainment.
Developmental Tasks Approach
Developmental Tasks Approach
Fulfilling age-related tasks through biological and social development.
Erikson's Developmental Stages
Erikson's Developmental Stages
Each stage presents a problem/task to be explored.
Media Effect (Age-Dependent)
Media Effect (Age-Dependent)
Signup and view all the flashcards
Key Adolescent Tasks
Key Adolescent Tasks
Signup and view all the flashcards
Risk and Resilience Approach
Risk and Resilience Approach
Signup and view all the flashcards
Snowball Effect (Risk Factors)
Snowball Effect (Risk Factors)
Signup and view all the flashcards
Turnaround Model
Turnaround Model
Signup and view all the flashcards
Micro Level (Bronfenbrenner)
Micro Level (Bronfenbrenner)
Signup and view all the flashcards
The more risk factors, the bigger the consequences
The more risk factors, the bigger the consequences
Signup and view all the flashcards
Self-Determination Theory
Self-Determination Theory
Signup and view all the flashcards
Competence Need
Competence Need
Signup and view all the flashcards
Autonomy Need
Autonomy Need
Signup and view all the flashcards
Socialization Need
Socialization Need
Signup and view all the flashcards
Identity Formation
Identity Formation
Signup and view all the flashcards
Construct/Extend Identity
Construct/Extend Identity
Signup and view all the flashcards
Collaboration in Gaming
Collaboration in Gaming
Signup and view all the flashcards
Social Identity in Games
Social Identity in Games
Signup and view all the flashcards
Loot Boxes
Loot Boxes
Signup and view all the flashcards
Risk Factors for Gaming Addiction
Risk Factors for Gaming Addiction
Signup and view all the flashcards
Digital Literacy in Older Adults
Digital Literacy in Older Adults
Signup and view all the flashcards
Illusory Truth Effect
Illusory Truth Effect
Signup and view all the flashcards
Partisan Bias
Partisan Bias
Signup and view all the flashcards
Group Identity and Information
Group Identity and Information
Signup and view all the flashcards
Misinformation: Polarization
Misinformation: Polarization
Signup and view all the flashcards
Misinformation: Racism/Discrimination
Misinformation: Racism/Discrimination
Signup and view all the flashcards
Misinformation: Vaccine Hesitancy
Misinformation: Vaccine Hesitancy
Signup and view all the flashcards
Misinformation: Corporate Profit
Misinformation: Corporate Profit
Signup and view all the flashcards
Gambling/Gaming Communities
Gambling/Gaming Communities
Signup and view all the flashcards
Gambling Isolation
Gambling Isolation
Signup and view all the flashcards
Gaming Community Spending
Gaming Community Spending
Signup and view all the flashcards
Community Norms
Community Norms
Signup and view all the flashcards
Social Identity Theory
Social Identity Theory
Signup and view all the flashcards
Recovery Communities
Recovery Communities
Signup and view all the flashcards
Ethical Game Design
Ethical Game Design
Signup and view all the flashcards
Online Habit Education
Online Habit Education
Signup and view all the flashcards
Private Messages
Private Messages
Signup and view all the flashcards
Ephemeral Messages
Ephemeral Messages
Signup and view all the flashcards
Private Ephemeral Content Risks
Private Ephemeral Content Risks
Signup and view all the flashcards
Weekend Alcohol Post Likes
Weekend Alcohol Post Likes
Signup and view all the flashcards
Gender and Alcohol Post Likes
Gender and Alcohol Post Likes
Signup and view all the flashcards
Factors Influencing 'Likes'
Factors Influencing 'Likes'
Signup and view all the flashcards
Liking Alcohol Posts and Drinking
Liking Alcohol Posts and Drinking
Signup and view all the flashcards
Risk Drinking
Risk Drinking
Signup and view all the flashcards
BAMI Study
BAMI Study
Signup and view all the flashcards
Planned Behavior
Planned Behavior
Signup and view all the flashcards
Norms
Norms
Signup and view all the flashcards
Inductive norms
Inductive norms
Signup and view all the flashcards
Deductive norms
Deductive norms
Signup and view all the flashcards
Attitude
Attitude
Signup and view all the flashcards
Parental Impact
Parental Impact
Signup and view all the flashcards
Predictors of sharing
Predictors of sharing
Signup and view all the flashcards
Study Notes
Youth Culture in a Digital World
- Culture is defined as a group's distinctive lifestyle, including its beliefs, values, customs, art, and technologies.
Theories on Culture Impact
- Social presence theory suggests people don't perceive facial expressions when calling.
- Social information processing theory explains how people's reactions to short messages can be interpreted differently.
- Channel expansion theory is how emotions in texts develop messages.
Distinction in How You Use Digital Media
- Digital media can be used as a replacement or addition to traditional methods.
- Use can be done passively (scrolling, observing) or actively participating and creating.
Uses & Gratifications Theory
- Explores the purposes or functions that media provides for active receivers.
Reasons for Using Media
- For surveillance of the environment, keeping up with the world around you.
- To satisfy affective needs, like emotional fulfillment.
- For cultural transmission, understanding societal values.
- For entertainment and relaxation.
- Other needs it fulfills include: self-promotion, maintaining relationships, fostering creativity, escapism, and opinion expression.
Media Platforms for Different Needs
- Twitter is suited for information consumption.
- Instagram and Snapchat are used for social connection.
- Instagram and YouTube provide entertainment.
- "All of them" offer convenience.
Developmental Tasks Approach
- Developmental tasks or challenges need to be fulfilled in a hierarchical order.
- Tasks are met through biological or social development, enabling progression to the next stage.
- Erikson posited that each developmental stage involves specific problems or tasks to be explored.
- Media effects are contingent on the user's age.
Key Developmental Tasks of Adolescence
- Forming intimate and committed friendships/relationships.
- Adjusting to pubertal changes.
- Transitioning to secondary schooling.
- Cultivating a strong and coherent personal identity.
Risk and Resilience Approach
- Focuses on differential life experiences among children, emphasizing individual differences.
- The differences in how two boys react to violent video games are explained by analyzing their risk and protective factors.
- Risk and protective factors explain differences between people, following a cumulative risk model framework.
- Applications include snowball effect, turnaround models
Snowball Effect
- The more risk factors present, the bigger the consequences.
- The more protective factors, the less negative effects.
- Violent games can influence behavior, leading to friends distancing themselves.
Bronfenbrenner Ecological Model
- Micro level: How parents monitor and regulate their children's media use
- Exo level: School offerings in online safety and social media policies, such as banning smartphones.
- Macro Level: Societal beliefs and values regarding social media, whether it's seen as entertainment or dangerous.
- All ecological levels interact.
Identity Development
- Identity is an explicit theory of oneself as a person
- Identity dimensions include: Personal, Social (gender, ethnic, national), and Online identity
Self-Perception
- Self-image is how young people perceive themselves.
- Self-esteem is the ability to appreciate this self-image.
- Virtual identity vs. actual identity are constructs during adolescence through exploration both online and offline.
Self-Presentation
- Involves "backstage" and "front stage" behaviors with examples like Instagram uploads/profile information (front) and instant messaging (back).
- Online presence can mirror these dynamics, with WhatsApp as backstage and Instagram as front stage.
Online Identity
- Online environment can be an area where anonymity can be created, where more extreme forms of behaviour emerges.
- Anonymity allows for creativity, exploration, and behavior.
Anonymity
- Anonymity in the online world: different, more extreme forms of behavior, cyberbullying.
Key Concepts Related to Online Interaction
- Creativity: Playing around and discovering how you want to present yourself.
- Asychrony: Communication when convenient, bypassing time/space constraints.
- Controllability: The ability to decide what information to share.
College 2: Media Effects Defined
- Media use is the intended or incidental use of media channels, devices, content and platforms.
- Media effects are deliberate and non-deliberate changes in cognitions, emotions and behavior that result from media use.
Payne Fund Studies
- Concerned what the media effects were on children
- Involved researchers gathering and categorizing 1500 movies.
- Studued the emotional impact for children of these movies
- Studied the behavioral effects
Legacy of Fear
- The media effects were considered powerufl and hard to control
The New York Times
- There were "Radio listener in panic, taking war drama as fact"
Magic Bullet or Hypodermic Needle Perspective
- Idea that people would take whatever media provided
- Conversion suggests that people select arguments that match their beliefs.
- In reality people exposed to media did not change their minds when voting
Reinforcement
- Media taps into people's existing ideas and reinforces them
Two Step Flow of Communication
- Explores how media reaches out to opinion leaders, who in turn inform regular people.
Evergreen Theories
- Resisted the effect of time
Cultivation Theory
- Idea: exposure to media across time impacts perceptions about reality
Mainstreaming
- Heavy TV viewers from disparate groups develop a common outlook on the world through constant exposure to the same images and labels on TV
Resonance
- TV viewing is influenced differently for subgroups based on experience, interests, etc.
Agenda-Setting Theory
- Idea: agenda-setting role of the media = ability to influence the salience of topics on the public agenda
- Media can shape and influence the conversation by what we're talkng about
- How things are talked about and framed
- How media connects what is said to politics and ideology
Spiral of Silence
- Idea: An individual's willingness to express their opinion is a function of how they perceive public opinion
Framing Theory
- Idea: The way information is presented determines the media effect
- The same information can be interpreted differently (91% fat free vs 9% fat)
Social Comparison Theory
- Idea: we determine our self-worth by comparing with others
- Upward social comparison
- Downward social comparison
Social Cognitive/Learning Theory
- Idea: Humans learn to act the way they do
- reality to be from the behaviour of the people around us
- Media effects today include: Fragmented audiences, Echo chambers, Narrow information
College 3: Gaming Intro
- Gaming has become a huge part of adolescents development and part of their lives
Self-Determination Theory:
- Satisfies basic psychological needs
Competence Needs in Gaming
- Increasing skills/ meta achievement (beating an enemy, going to a next world)
- Becoming a famous e-sports player
- Beloning to a team
- Suppressing unpleasant symptoms
- Can be rewarding to those with attention problems and concentration problems-
- Autonomy needs: being in control
Games Help Adolescents
- Have independance they need becoming independent and develop skills, such as building your own game in roblox,.
- Games Provide socialization needs (connecting to others) by Playing games to connect to others
- Strengthen existing realtionships Status increasing via popularity/need to "belong"
- Can also decrease feelings of social competence and satisfaction with life
- Used for identity formation
- Games and communities allow Adolescents to explore who they are, and construct and/or extend identity
Gaming can support in
- Collaboration (mutual goals)
- Social support
- Allows to construct Social identity, through Feelings of acceptance
- Can amplify already existing social problems
Games and Rewards
- Pavlov and skinner: Loot boxes
- You can buy them, and still have a random chance of getting what you want
- Random change can = gambling
Types of Rewards in Games
- Random rewards (finding a valuable sword)
- Contingencies rewards (log-in bonusses)
- Social rewards (teamplay/building guilds)
- Meta-achievements (leaderboard scores)
College 4: Misinformation
Types of Misinformation
- Disinformation: deliberately false or misleading information
- Malinformation: manipulates true information to manipulate or deceive
- Fake news: false / fabricated information that mimics factual news
- Propaganda: efforts to manipulate other people's beliefs, via symbols
- False or misleading information, intent or source
False vs true info
- Intentional and Unintentional, and Malicious vs benign
College 5: Misinformation
- People genuienly believing misinformation: misinformation with good intent to spread still equals misinformation
- Experts concerned about sharing of misinformation for profit, targetting skincare especially
- Age doesnt matter as much: youth are digital natives but lack skills to know, and use digital media a decent amount
Illusory truth effect
- Reperition increases beleif in conspiracies and fake news
Partisan Bias
- Individuals accept compatible information and are more critcal of what diverfes from their identity
Consequences of sharing misinformation
- Polarization, Racism, and bad Health outcomes (regarding vaccine hesitancy)
College 6: Parenting and SM
- can be useful for Identity development, but Social media may have advantages for some, but not for all
What is addiction?
-
problematic use if you have 5 or more symptoms:
-
loss of Control, preoccupation, conflict, whithdrawal, escapism, tolerance, problms as a result of use, lying, expense
-
concepts for studying SM's impact are Active SM, Bridging SC, and cross sectional study
-
Parental Phubbing - higher PSMU if parents are always on their device during child activities
-
restrictive parenting causes higher PSMU in kids
-
active parenting seems to have mixed results on if it works or nor
-
well being = happiness and staisfaction
-
Bonding SC is for getting help from close friends!* There are small connections between illness + well being at times
-
some researchers prefer supportive + tolerant approach for preventing PSMU
College 7: Liking Alcohol
- liking = higher chance of haz alcohol
- it has been noticed that there is more risk of hazardous drinking with insta, FB use but less from twitter + YT"
- Women have more sense of easthetic when liking , alcohol has great influence on this
- If people actively share self images = higher chance to spread alcohol use""
- young adults might be more sensible and have increased acces too alcohol
- "" alchol and risky havits can then become greater "" - like with repciprocity , people like what they are given high risk is female, under 16, insta + sc, high peak drinker high risk havits are correllated with high risk behavior"
- PSMU goes along with social media , PSMU varies with ads and SM so a balcne is NEEDED!"
Studying That Suits You
Use AI to generate personalized quizzes and flashcards to suit your learning preferences.
Related Documents
Description
Explores reasons for media use, risks like cyberbullying, and protective factors. Considers adolescent development through Erikson's stages and digital platform impact. Examines parental monitoring and resilience.