Media Studies Exam Prep - Weeks 9-11
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Questions and Answers

What is one characteristic that defines fandom?

  • Limited public display
  • High engagement (correct)
  • Isolation from social practices
  • Low engagement
  • What does the term 'must-see blackness' refer to in the context of black fandoms?

  • Promoting only white-favored narratives
  • Ignoring black contributions to fandom
  • Viewing black media as a form of entertainment only
  • Consumption as a civic duty to support blackness (correct)
  • How does online engagement impact fandom behavior?

  • It reduces interaction between fans
  • It facilitates info seeking and consumption (correct)
  • It limits cultural production
  • It makes engagement difficult
  • What aspect of cultural production allows fans to create new works?

    <p>New technologies of production and distribution</p> Signup and view all the answers

    What is one way that critical media policy can impact societal norms?

    <p>By exploring values, meanings, and systems of power</p> Signup and view all the answers

    How are fandom and consumption related according to Gwenllian Jones?

    <p>Fandom is an industrial construct based on consumption</p> Signup and view all the answers

    Which of the following discourses does black fandom embody?

    <p>Civic duty through consumption</p> Signup and view all the answers

    What role does social media play in fandoms according to the content?

    <p>It provides backstage access and cultural production</p> Signup and view all the answers

    What does spatial convergence refer to?

    <p>The merging of public and private spaces, as well as physical and virtual environments.</p> Signup and view all the answers

    Which of the following is NOT a form of place making as defined by Ito et al.?

    <p>Community building</p> Signup and view all the answers

    What is planned obsolescence?

    <p>The marketing strategy encouraging consumers to continuously upgrade to new versions.</p> Signup and view all the answers

    Which of the following technologies contributed to the idea that tech encourages people to go out?

    <p>Mobile phones.</p> Signup and view all the answers

    What is the primary mobile kit?

    <p>The essential devices always taken with oneself.</p> Signup and view all the answers

    What is a potential disadvantage of planned obsolescence?

    <p>It results in added expenses and waste.</p> Signup and view all the answers

    What does 'ambient awareness' in mobile media imply?

    <p>Common technologies connect users to maintain a sense of connection.</p> Signup and view all the answers

    Which concept describes the temporary use of public spaces for work?

    <p>Camping</p> Signup and view all the answers

    What is the primary argument made by defenders of the free market regarding the media industry?

    <p>Corporations must innovate to maintain market share.</p> Signup and view all the answers

    What does self-regulation in the media industry primarily aim to address?

    <p>Maintaining competitive positions through external pressures.</p> Signup and view all the answers

    Which factor is NOT mentioned as contributing to the rise of media globalization?

    <p>Increased globalization of film studios.</p> Signup and view all the answers

    Which of the following describes a challenge Hollywood faces in China?

    <p>Strict import quotas imposed by the Chinese government.</p> Signup and view all the answers

    What is one of the '5 key relationships to manage' for media in China?

    <p>Investing in the Chinese market to improve relations.</p> Signup and view all the answers

    Which of the following is a characteristic of media globalization?

    <p>Instantaneous crossing of time and space.</p> Signup and view all the answers

    What does the term 'economies of scale' refer to in the context of globalization of film?

    <p>Easier promotion and distribution of films.</p> Signup and view all the answers

    What impact does media globalization have on the production of films?

    <p>It increases the number of films from small studios.</p> Signup and view all the answers

    What is the main goal of deregulation in the media industry?

    <p>To enhance competition and lower costs</p> Signup and view all the answers

    What is meant by 'vertical integration' in media companies?

    <p>Controlling production, distribution, and exhibition within a single division</p> Signup and view all the answers

    What is 'synergy' in the context of media conglomerates?

    <p>The coordinated effort across divisions to enhance overall profitability</p> Signup and view all the answers

    What is the primary concern of critics regarding conglomerate power in media?

    <p>It creates oligopolies that limit competition</p> Signup and view all the answers

    What kind of integration involves owning various media sectors to spread risk?

    <p>Horizontal integration</p> Signup and view all the answers

    What does the term 'illusion of diversity' refer to in media contexts?

    <p>Increased choice does not lead to a wider range of voices</p> Signup and view all the answers

    How has media merger activity changed competition among companies?

    <p>It tends to reduce competition by fostering larger conglomerates</p> Signup and view all the answers

    What does the concept of 'power is knowledge' signify in media regulation discussions?

    <p>Control over idea circulation is a form of power</p> Signup and view all the answers

    What is the primary goal of broadcasting?

    <p>Reach the largest audience possible</p> Signup and view all the answers

    Which of the following best describes narrowcasting?

    <p>Producing content aimed at niche audiences</p> Signup and view all the answers

    What are the four forms of audience segmentation?

    <p>Demographic, Psychographic, Geographic, Lifestyle</p> Signup and view all the answers

    What is first-party data?

    <p>Information collected from users by platforms</p> Signup and view all the answers

    What does interactive microtargeting utilize for advertising?

    <p>Algorithms to buy ad space based on user profiles</p> Signup and view all the answers

    Why are children considered a desirable demographic for media producers?

    <p>They foster early brand loyalty and have a consumerist mentality.</p> Signup and view all the answers

    What is lookalike modeling in interactive microtargeting?

    <p>A method for aggregating data from converters to target new prospects</p> Signup and view all the answers

    What characterizes the 'least objectionable programming' logic in broadcasting?

    <p>Appealing to the largest number of viewers with minimal conflict</p> Signup and view all the answers

    What characterizes viral videos in relation to traditional media?

    <p>They can both mimic traditional media and step outside of it.</p> Signup and view all the answers

    Which statement accurately reflects the nature of participatory culture in digital environments?

    <p>It fosters a diverse range of perspectives while commercial interests often exploit it.</p> Signup and view all the answers

    What is a defining feature of influencers in the context of web 2.0 technology?

    <p>They often achieve success with limited resources and foster close connections with their audience.</p> Signup and view all the answers

    What are 'hooks' in viral videos understood to symbolize?

    <p>Factors that explain why viewers are compelled to share the content.</p> Signup and view all the answers

    How do Multi-Channel Networks (MCNs) contribute to YouTube's content landscape?

    <p>They normalize and professionalize genres that are easily monetized.</p> Signup and view all the answers

    Which of the following best describes the costs associated with Web 2.0 participatory culture?

    <p>Users often provide labor that is unrecognized in terms of profit and licensing.</p> Signup and view all the answers

    What can be inferred about the relationship between user-generated content and corporate platforms?

    <p>Corporations can convert user attention and content into profit, limiting user power.</p> Signup and view all the answers

    Influencers have a unique position in media because they are often seen as what?

    <p>Relatable microcelebrities who portray an intimate and DIY aesthetic.</p> Signup and view all the answers

    Study Notes

    Media Studies Exam Prep - Weeks 9-11

    • Broadcasting vs. Narrowcasting:
      • Broadcasting focuses on mass audiences, aiming for the largest possible audience. The goal is broad appeal, often using "least objectionable programming."
      • Narrowcasting focuses on niche audiences, targeting specific demographics. The goal is to reach a specific audience for advertisers to promote products targeted toward that niche.
    • Audience Segmentation:
      • Different groups of people are targeted through audience segmentation, as media producers want to reach the segments likely to value and spend money on their products.
      • 4 Forms of Segmentation:
        • Geographic (not as useful for national brands)
        • Demographic (characteristics like gender, age, education)
        • Lifestyle (interests and hobbies)
        • Psychographic (personality characteristics)
    • Data Collection:
      • Consumer profiles are built from data (data points) accumulated from online user activity.
      • Data Sources:
        • First-party data collected by the site/platform
        • Third-party data bought from data brokers
        • Data collection is used for microtargeting (e.g., Einstein).

    Two Understandings of the Child Audience

    • Media Industry: (Producers, distributors, advertisers, marketers, app creators)
      • Children are a desirable and lucrative demographic because they're high-frequent consumers.
      • Kids learn brand loyalty early. Media creates conditioning toward brands.
    • Protectionist: (Parents, watchdogs, educators, regulators)
      • Children are viewed as vulnerable and needing protection from potentially harmful media.
      • Consumption of media is often seen as a passive activity, lacking critical decision-making skills.
      • Considers how messages are presented and consumed

    Children and Television (Why?)

    • Consumption is passive: Children passively consume TV rather than actively engaging with it.
    • TV as a window to the world: TV is a source for them to learn about the world and others.
    • TV as a teaching tool: Programs can facilitate learning (math, words, behaviours).

    Productivity Practices of Consumption

    • Interpretation
    • Speculation
    • Projection
    • Discussion

    Defining Fandom

    • High engagement
    • Close scrutiny
    • Social practice
    • Public display of fandom (e.g., posters, clothing)

    Black Fandoms

    • Interventionist approach in examining black fandoms by focusing on how they deviate from mainstream, white fandoms.
    • Interlocking discourses within black fandoms:
      • Must-see blackness (consuming as civic duty)
      • Economic consumption (monetary support)
      • Pedagogical properties (teaching tools and role models)

    Fandom Online

    • The internet facilitates fan engagement and behavior
    • Info seeking, consumption, backstage access, social media, and community through online networks are key aspects of fandom online

    Cultural Production

    • Fans build upon/transform texts.
    • Creativity in media and art can be inspired by fandom.

    Industrial Utility of Fandom (Gwenllian Jones)

    • Fandom is a product of industrial processes, not just a social community
    • Consumption, not critique, is the basis of fandom.
    • Consumers are also brand advocates.

    Critical Media Policy

    • A tool to analyze media, power, and society.
    • Policy analysis often considers the “values, meanings, and systems of power” which influence policy.

    Media Policy (Kirkpatrick)

    • Defines formal and informal rules, regulations: How do these shape production, distribution, and consumption of media?

    Media Conglomerate/ Vertical Integration

    • Media companies merge to create large corporations that control production from start to finish across multiple media platforms.
    • Companies controlling multiple formats and stages of production can reduce costs and improve profits.

    Horizontal Integration

    • Owning many different media divisions within a company.
    • Helps reduce risk in one division and increase diversity of platforms while avoiding putting all eggs in one basket.

    Synergy

    • The benefits of consolidating (different) media divisions in the same company to enhance media visibility and efficiency.

    Media Globalization

    • Instantaneous and interconnected global media communication and connections (across time and space)

    Globalization of Film

    • Development of Small/major studio film production, and promotional and distribution mechanisms.

    Hollywood in China

    • The challenges Hollywood faces in China, including import quotas, censorship, and needing to work with Chinese distributors and exhibitors,
    • To do well in China Hollywood films/content must prioritize cultural appropriation while appealing to audience preferences (content with some cultural specificity)

    US TV Production Advantages and Challenges

    • US TV producers can have an advantage in international markets where their strategy, and quality produce high-performing content, potentially reducing costs and risk.
    • Faced with competition from other parts of the world

    Co-production

    • Different companies sharing costs and creative input in productions, tailoring the content to particular markets, resulting in benefits across multiple platforms (tax incentives, lowered production costs, etc.)

    Formatting

    • Companies adapting their ideas and products to local markets/formats/preferences. Companies improve success when they tailor their work for the specific audience/culture to which it's targeted.

    Multiple Proximities

    • People's relationships with media and culture can be complex, as consumers can be connected to their own cultural spaces, but also more globally through media consumption.

    Technological Determinism

    • Technologies have a profound impact on how people consume media, engaging with new forms of media and consuming them in new ways.

    The Medium is the Message

    • The key element of the medium/style of media is more important/influential than the content/message itself

    Development of New Technologies

    • Technical development is driven by human interest, but also by businesses and governments.
    • Innovation in technology creates new ways people distribute, create, and consume media content.

    Discourses on Mobile Media

    • Mobile media use evolved from being primarily a home/work phenomenon to also including outside use cases.
    • Mobile technology has reshaped how people live and work, connecting them with others.

    Spatial Convergence

    • Technology blurs the lines between public and private spaces and physical and virtual experiences, connecting people and businesses with each other

    Planned Obsolecence

    • Companies design products with a limited lifetime (intended lifespan) in order to create demand for future upgrades.
    • Pro= increased efficiency, consumer demand, and product innovation.

    Components of Mobile Gaming

    • Accessibility in software and gameplay
    • Everyday ubiquity of gaming
    • Variable monetization
    • Game space is separate from player space (real world interaction)

    Video Game Spectatorship

    • Esports- professional gaming tournaments
    • The spectacle of gaming: how watching a gaming competition has elements of other entertainment media.

    Web 2.0

    • Technology of platforms driving the interaction/sharing nature of participatory culture
    • Focus on shared creation, knowledge, and culture.

    Viral Video

    • Viral videos are fueled by user-generated content distribution and networked practices
    • Videos are attractive because of “hooks”, or catchphrases/ideas that share common characteristics.

    Costs of Web 2.0

    • Many corporations take advantage of user-generated content
    • Profits are often made from user engagement, not content-creation payment

    Influencers

    • Top content producers who are popular.
    • Their presence in social spaces shapes consumer behaviour and preferences.

    Intermediaries as Productive (Lobato)

    • Companies and platforms that support content producers, often influencing the types of content that become popular.

    Definitions of Surveillance

    • Surveillance is the act of observing and monitoring without being seen/aware
    • Digital trails and data collected from users across many platforms create a complex system of surveillance.

    Sensor Society (Andrejevic & Burdon)

    • Focuses on constant monitoring and data collection. Technologies are always active in tracking individuals.
    • Data is collected passively and in large quantities.

    Cryptopticon

    • Describes the way corporate and governmental surveillance works together in modern society
    • Massive and precise data gathering, and the goals of this data collection.

    State Surveillance

    • The intention of states to monitor and surveil citizens' interactions.
    • Uses methods to track, capture, process, and share information on individuals (direct and indirect).

    Reputation Management

    • The process of maintaining and controlling one's online presence and reputation.
    • The process of controlling social media profiles to maintain social-media presence.

    Managing Privacy (Social Contexts)

    • Controlling the extent of exposure on social media. This differs depending on the audience or context.

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    Description

    Prepare for your Media Studies exam with this quiz covering key concepts from Weeks 9 to 11. Topics include broadcasting vs. narrowcasting, audience segmentation methods, and the importance of data collection in targeting niche markets. Enhance your understanding of media strategies to perform better in your studies.

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