Podcast
Questions and Answers
What did Erikson suggest about adolescents who explore alternative roles and identities?
What did Erikson suggest about adolescents who explore alternative roles and identities?
- They are more likely to be satisfied with their identity. (correct)
- They typically experience identity diffusion.
- They are likely to have a static identity.
- They struggle with commitment to their choices.
Which identity status characterizes an adolescent who has made commitments without exploration?
Which identity status characterizes an adolescent who has made commitments without exploration?
- Moratorium
- Identity diffusion
- Foreclosed identity (correct)
- Identity achievement
What is the main focus of the exploration phase in Marcia's identity status model?
What is the main focus of the exploration phase in Marcia's identity status model?
- Trying out new roles and decision-making processes. (correct)
- Seeking to establish firm commitments.
- Achieving a predetermined identity set by authority.
- Avoiding peer influence and external validation.
Which of the following is TRUE about identity diffusion?
Which of the following is TRUE about identity diffusion?
What is the characteristic of adolescents in the moratorium identity status?
What is the characteristic of adolescents in the moratorium identity status?
How does peer influence generally affect adolescent identity development?
How does peer influence generally affect adolescent identity development?
Which identity status does NOT include exploration according to Marcia's model?
Which identity status does NOT include exploration according to Marcia's model?
What do adolescents who achieve identity tend to experience?
What do adolescents who achieve identity tend to experience?
What defines a foreclosed identity in adolescents?
What defines a foreclosed identity in adolescents?
How can online environments assist adolescents in a moratorium state?
How can online environments assist adolescents in a moratorium state?
Which of the following describes a diffused identity?
Which of the following describes a diffused identity?
What is a potential negative consequence of creating fragmented virtual identities, according to Reid?
What is a potential negative consequence of creating fragmented virtual identities, according to Reid?
In what context may teens find racial discussions online beneficial?
In what context may teens find racial discussions online beneficial?
What is a common misconception regarding adolescents pretending to be someone else online?
What is a common misconception regarding adolescents pretending to be someone else online?
What role do social networking sites play in ethnic identity construction?
What role do social networking sites play in ethnic identity construction?
What is a key characteristic of identity achievement among adolescents?
What is a key characteristic of identity achievement among adolescents?
What is expected of students in Domain A regarding digital systems?
What is expected of students in Domain A regarding digital systems?
Which objective is part of Domain B that focuses on design and creation?
Which objective is part of Domain B that focuses on design and creation?
What does Domain C explore in relation to digital technology?
What does Domain C explore in relation to digital technology?
What process was involved in developing the digital literacy curriculum?
What process was involved in developing the digital literacy curriculum?
Which of the following is NOT one of the guiding principles for the DL curriculum?
Which of the following is NOT one of the guiding principles for the DL curriculum?
How does the curriculum aim to promote equality of opportunity?
How does the curriculum aim to promote equality of opportunity?
What societal challenges related to digital technologies does the curriculum address?
What societal challenges related to digital technologies does the curriculum address?
What reflective component is included in the curriculum?
What reflective component is included in the curriculum?
What is meant by hazardous alcohol use?
What is meant by hazardous alcohol use?
Which of the following correctly differentiates user-oriented social media from content-oriented social media?
Which of the following correctly differentiates user-oriented social media from content-oriented social media?
What is a primary focus for future research suggested in the content?
What is a primary focus for future research suggested in the content?
Which of the following factors is NOT mentioned as influencing the relationship between social media use and hazardous drinking?
Which of the following factors is NOT mentioned as influencing the relationship between social media use and hazardous drinking?
What does compulsive internet use refer to?
What does compulsive internet use refer to?
How does uploading pictures to social media potentially affect alcohol consumption among youth?
How does uploading pictures to social media potentially affect alcohol consumption among youth?
The AUDIT-C scale is used to measure what specific aspect?
The AUDIT-C scale is used to measure what specific aspect?
Which social media platforms are included as examples of user-oriented social media?
Which social media platforms are included as examples of user-oriented social media?
What is a primary focus of gambling communities as opposed to gaming communities?
What is a primary focus of gambling communities as opposed to gaming communities?
What type of rewards provides players with a chance of obtaining rare items, thereby creating a sense of gambling?
What type of rewards provides players with a chance of obtaining rare items, thereby creating a sense of gambling?
Which factor is NOT mentioned as a behavioral factor associated with participation in online gambling or gaming communities?
Which factor is NOT mentioned as a behavioral factor associated with participation in online gambling or gaming communities?
What role does identification with virtual communities play in gambling behavior?
What role does identification with virtual communities play in gambling behavior?
Which reward type focuses on encouraging consistent engagement with the game, such as through log-in bonuses?
Which reward type focuses on encouraging consistent engagement with the game, such as through log-in bonuses?
How do gaming communities primarily influence behavior compared to gambling communities?
How do gaming communities primarily influence behavior compared to gambling communities?
What are the three components considered in the differential susceptibility to media effects model?
What are the three components considered in the differential susceptibility to media effects model?
Which motivational need of gamers refers to their desire for freedom of choice and interaction?
Which motivational need of gamers refers to their desire for freedom of choice and interaction?
What characteristic differentiates gaming communities from gambling communities?
What characteristic differentiates gaming communities from gambling communities?
Which of the following is true about the interaction among users in online gambling communities?
Which of the following is true about the interaction among users in online gambling communities?
Players with issues regarding social competencies are more sensitive to which type of gaming effects?
Players with issues regarding social competencies are more sensitive to which type of gaming effects?
Which of the following factors does NOT significantly influence the individual responses to media effects according to the differential susceptibility model?
Which of the following factors does NOT significantly influence the individual responses to media effects according to the differential susceptibility model?
What is one conclusion derived from the research on online gambling communities regarding excessive gambling?
What is one conclusion derived from the research on online gambling communities regarding excessive gambling?
What kind of impact can gaming rewards have on individuals with low self-regulation?
What kind of impact can gaming rewards have on individuals with low self-regulation?
What specific aspect excludes studies from the research on online gaming and gambling communities?
What specific aspect excludes studies from the research on online gaming and gambling communities?
What research aim is highlighted regarding the relationship between gaming rewards and young adolescents?
What research aim is highlighted regarding the relationship between gaming rewards and young adolescents?
Flashcards
Identity Formation
Identity Formation
The process of figuring out who you are and what matters to you, often involving exploring different roles and beliefs.
Foreclosed Identity
Foreclosed Identity
A stage in identity formation where a person has made strong commitments to values and goals without much exploration.
Identity Diffusion
Identity Diffusion
A stage in identity formation where a person hasn't committed to a sense of self and hasn't actively explored different possibilities.
Moratorium
Moratorium
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Identity Achievement
Identity Achievement
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Social Influences on Identity
Social Influences on Identity
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Resilience
Resilience
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Online Identity
Online Identity
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Virtual Gambling Communities
Virtual Gambling Communities
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Virtual Gaming Communities
Virtual Gaming Communities
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Role of Virtual Communities in Gambling
Role of Virtual Communities in Gambling
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Role of Virtual Communities in Monetary Gaming
Role of Virtual Communities in Monetary Gaming
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Qualitative Differences Between Virtual Gambling and Gaming Communities
Qualitative Differences Between Virtual Gambling and Gaming Communities
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Identification with Virtual Communities
Identification with Virtual Communities
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Perceived Norms in Virtual Communities
Perceived Norms in Virtual Communities
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Social Influence in Virtual Communities
Social Influence in Virtual Communities
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Diffused Identity
Diffused Identity
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Ethnic Identity Online
Ethnic Identity Online
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Virtual Identity
Virtual Identity
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Identity Experimentation Online
Identity Experimentation Online
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Virtual Identity's Potential Drawback
Virtual Identity's Potential Drawback
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Digital Literacy: Skills & Critical Thinking
Digital Literacy: Skills & Critical Thinking
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Digital Literacy for All
Digital Literacy for All
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Addressing Societal Challenges
Addressing Societal Challenges
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Importance of Digital Literacy Curriculum
Importance of Digital Literacy Curriculum
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Iterative Curriculum Development
Iterative Curriculum Development
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Domain A: Digital Systems & Concepts
Domain A: Digital Systems & Concepts
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Domain B: Designing & Making
Domain B: Designing & Making
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Domain C: Digital Technology & Society
Domain C: Digital Technology & Society
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Hazardous alcohol use
Hazardous alcohol use
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User-oriented social media
User-oriented social media
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Content-oriented social media
Content-oriented social media
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Compulsive internet use
Compulsive internet use
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Offline belonging
Offline belonging
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How does social media use influence use differently?
How does social media use influence use differently?
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What is the aim of the article?
What is the aim of the article?
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Focus on the different ways of using social media.
Focus on the different ways of using social media.
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Variable Ratio Schedules Rewards
Variable Ratio Schedules Rewards
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Contingencies Rewards
Contingencies Rewards
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Meta-Achievements
Meta-Achievements
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Social Rewards
Social Rewards
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ADHD and Problematic Gaming
ADHD and Problematic Gaming
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Social Competency and Gaming
Social Competency and Gaming
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Differential Susceptibility to Media Effects
Differential Susceptibility to Media Effects
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Association between Game Rewards and Problematic Gaming
Association between Game Rewards and Problematic Gaming
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Study Notes
Introduction
- Developmental approaches in understanding media effects are nuanced, avoiding simplistic over-simplifications.
- Seven myths about media effects are explored. These include the idea that media effects are simple and direct, severe in the case of violence, obvious, and affect everyone the same way.
- Media effects are more subtle and cumulative.
Media Effects - Myths Debunked
- Media effects are mostly subtle and build up over time.
- The pervasive effects of media violence aren't always about the violent acts themselves; they form a broader "culture of disrespect" encompassing behavior like bullying.
- Positive media effects, such as excitement, are often overlooked in the discussion of violent media.
- Media effects often accumulate over time, rather than being immediately obvious, therefore it is easy to underestimate the impact.
- Different individuals may react to media in diverse ways.
Four Main Effects of Violent Media
- Aggressor effect: Increased aggression, meanness, and violence in consumers after exposure.
- Victim effect: Seeing the world as more dangerous and adopting protective behaviors.
- Bystander effect: Desensitization, callousness, and decreased empathy towards victims of violence.
- Appetite effect: Increased desire to consume more violent media.
Causality in Media Effects
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Causality in violent behavior is multifaceted, not solely attributable to media.
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Media effects often take time to manifest fully. The impact of media violence on aggression may not become readily apparent for 15 years after exposure.
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Large-scale media effects are still impactful even if they only account for a small portion of overall behavior.
Developmental Tasks Approach
- Developmental tasks represent capacities or skills crucial for adaptation.
- Judgments of adaptation are based on the presence of these capacities.
- This framework helps understand the progression of development through childhood. Factors such as attachment to caregivers or emotional self-control are categorized according to developmental stages.
Risk and Resilience Approach to Development
- Media violence is a risk factor influencing all children, but their experiences and protective factors may vary.
- Cumulative risk model: Children encountering multiple risk factors are more likely to experience difficulties in later life.
- Resilience: This focuses on personal factors that help children overcome adversity.
Constructing Identity Online
- Identity exploration is a crucial developmental task for adolescents.
- Online contexts provide opportunities for testing and exploring identity, often in more flexible and less pressured ways compared with real-life interactions.
- Marcia’s identity statuses (including foreclosure, identity diffusion, moratorium, and identity achievement) guide the exploration of adolescent identity development. Online platforms can complement or even substitute certain offline social scenarios.
Tools for Online Self-Presentation
- Young people tend to utilize various features like nicknames, avatars, photos/videos in their online interactions, and this is closely linked to how they construct their identity.
Media Effects Theories
- Mass communication theories began in the 1920's.
- These theories examine how media impacts individuals.
- Multiple theories, such as cultivation theory, agenda-setting theory, diffusion of innovations theory, uses and gratifications theory, social cognition theory, and media systems dependency theory are evergreen.
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