Media Corporations and Cultural Environment Quiz
15 Questions
1 Views

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to lesson

Podcast

Play an AI-generated podcast conversation about this lesson

Questions and Answers

According to Albert Bandura, how do people learn?

  • Through trial and error
  • Through formal education only
  • Through observing others (correct)
  • Through genetic predisposition
  • What influences the kind of world presented by media corporations?

  • Demands of the marketplace (correct)
  • Cultural diversity
  • Government regulations
  • Consumer feedback
  • According to the text, who decides what fills the public airways?

  • Government agencies
  • Media consumers
  • Private corporations (correct)
  • Independent producers
  • What did Gramsci believe about society?

    <p>It is dominated by a ruling class that sets standards and norms</p> Signup and view all the answers

    What does the text suggest about the influence of media figures?

    <p>They tell us how to act, what to buy, what to wear, and what changes we need to make in ourselves</p> Signup and view all the answers

    What did Solomon Asch's conformity experiment demonstrate?

    <p>The strong influence of group norms on individuals</p> Signup and view all the answers

    What is the impact of increased exposure to violence according to the text?

    <p>Desensitization and normalization of violent behavior</p> Signup and view all the answers

    How does media portrayal of violence affect viewers, based on the text?

    <p>Impacts personalities and self-perception</p> Signup and view all the answers

    What drives the evolution of media content, according to the text?

    <p>Demand for realism</p> Signup and view all the answers

    How does society's acceptance of violent acts change, as per the text?

    <p>It is influenced by viewing violence in the media</p> Signup and view all the answers

    How has the ownership of news sources in the United States changed from 1985 to the present?

    <p>It has declined from about 50 companies to less than 10 presently</p> Signup and view all the answers

    What percentage of US media is controlled by six companies?

    <p>90%</p> Signup and view all the answers

    How does media influence culture, according to the text?

    <p>Through language, values, habits, institutions, technology, and art/entertainment</p> Signup and view all the answers

    What risk does the alignment of media along a party line pose, according to the text?

    <p>Putting party and profit over country and health</p> Signup and view all the answers

    What does the text say about the impact of media on culture?

    <p>It is significant, shaping beliefs, values, and behaviors through its control over information dissemination</p> Signup and view all the answers

    Study Notes

    Media Influence on Society and Conformity

    • American children witness 200,000 acts of violence, including 16,000 murders, before turning 18
    • Average TV programs show 812 acts of violence per hour, while children's programming displays 20 acts of violence per hour
    • Increased exposure to violence desensitizes individuals and normalizes violent behavior
    • Media portrayal of violence impacts viewers' personalities and self-perception
    • The demand for realism in media content drives the evolution of media to meet these demands
    • Society's acceptance of violent acts is influenced by viewing violence in the media
    • The media has transitioned from depicting ideal home life to focusing on graphic descriptions of today's household problems
    • Video games now show graphic representations of violence, with players being rewarded for committing violent acts
    • Viewing violence can lead to modeling violent behavior
    • Solomon Asch's conformity experiment in the 1950s demonstrated the strong influence of group norms on individuals
    • The experiment showed that individuals conformed to group opinion, even when they knew it was incorrect, due to normative and informational conformity
    • Unwritten rules and norms exert a powerful influence across cultures and social groups, making change difficult if not socially accepted

    Media Ownership and Influence on Culture

    • In the United States, ownership of news sources has declined from about 50 companies in 1985 to less than 10 presently.
    • Major players in US media include Vivendi, Bertelsmann, Disney, General Electric, and AOL Time Warner.
    • Media can influence culture through language, values, habits, institutions, technology, and art/entertainment.
    • Media institutions hold the power to sway public opinion and control the messages received by the public.
    • The media promotes the commercialization and rapid changes in technology consumer culture, emphasizing the need for advanced tech.
    • Six companies control 90% of US media, which can limit the diversity of perspectives and ideas presented.
    • Cultural transmission and transculturation are facilitated by media, allowing the sharing and adoption of culture across borders.
    • Media is now aligned along a party line, risking putting party and profit over country and health, which divides rather than unites.
    • Fear and polarization drive viewership and profit for media organizations, leading to biased reporting and misinformation.
    • Advertisers enable biased reporting, and there is a need for labeled unbiased news sources.
    • Different methods of sharing good news through word of mouth and social media yield equal but different meaningful responses.
    • Media's influence on culture is significant, shaping beliefs, values, and behaviors through its control over information dissemination.

    Studying That Suits You

    Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

    Quiz Team

    Description

    Test your knowledge about the influence of media corporations on the cultural environment and the production of content designed for commercial purposes. Explore the impact of commercial logic on entertainment and media representation.

    More Like This

    Use Quizgecko on...
    Browser
    Browser