Podcast
Questions and Answers
What is a key limitation of A/B testing in understanding consumer behavior?
What is a key limitation of A/B testing in understanding consumer behavior?
- It can generalize results to the overall population with high accuracy.
- It provides deep insights into the underlying psychological factors behind consumer choices.
- It accurately measures general theories or influences on the average person.
- It reveals which version performs better but lacks insight into _why_ it performs better. (correct)
In A/B testing, which variable is manipulated by the experimenter?
In A/B testing, which variable is manipulated by the experimenter?
- Independent Variable (IV) (correct)
- Control Variable
- Dependent Variable (DV)
- Metric Variable
What is a drawback of A/B testing regarding the generalizability of results?
What is a drawback of A/B testing regarding the generalizability of results?
- It can generalize results to the overall population, assuming the sample size is large enough.
- It has high external validity, allowing generalization of findings outside of the specific subset tested.
- It has low external validity and cannot generalize findings outside of the specific subset tested. (correct)
- It automates the randomization process, ensuring results are broadly applicable.
Which of the following is a characteristic of well-conducted A/B testing?
Which of the following is a characteristic of well-conducted A/B testing?
What is the core issue associated with Artificial Intelligence?
What is the core issue associated with Artificial Intelligence?
What is the main difference between AI and Machine Learning?
What is the main difference between AI and Machine Learning?
What is a key characteristic of deep learning?
What is a key characteristic of deep learning?
What does 'exposure' refer to in the context of consumer behavior?
What does 'exposure' refer to in the context of consumer behavior?
What is 'banner blindness'?
What is 'banner blindness'?
Which of the following describes 'chunking'?
Which of the following describes 'chunking'?
How does competitive interference affect memory?
How does competitive interference affect memory?
What does the 'compromise effect' suggest about consumer preference?
What does the 'compromise effect' suggest about consumer preference?
What is a consequence of 'decision fatigue'?
What is a consequence of 'decision fatigue'?
Which of the following best describes the 'digital divide'?
Which of the following best describes the 'digital divide'?
What is a primary challenge in gathering psychographic data?
What is a primary challenge in gathering psychographic data?
What is the 'central route' to persuasion?
What is the 'central route' to persuasion?
What should strong arguments focus on for high involvement products?
What should strong arguments focus on for high involvement products?
What does the 'endowment effect' describe?
What does the 'endowment effect' describe?
What is the key difference between explicit and implicit attitudes?
What is the key difference between explicit and implicit attitudes?
What does the means-end theory suggest about how consumers relate to products?
What does the means-end theory suggest about how consumers relate to products?
Flashcards
What are A/B tests?
What are A/B tests?
Tests done by companies to assess singular variation, comparing a control and variation to see which performs better.
Click-through rate (CTR)
Click-through rate (CTR)
A metric indicating the percentage of people who click on an ad after seeing it.
Conversion rate
Conversion rate
The percentage of users who complete a desired action after seeing an ad.
Independent variable (IV)
Independent variable (IV)
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Dependent variable (DV)
Dependent variable (DV)
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Artificial Intelligence
Artificial Intelligence
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Machine Learning
Machine Learning
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Training an algorithm
Training an algorithm
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Deep Learning
Deep Learning
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What is exposure?
What is exposure?
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What is attention?
What is attention?
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What is perception?
What is perception?
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What is chunking?
What is chunking?
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What is cognitive load?
What is cognitive load?
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What is compromise effect?
What is compromise effect?
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What is decision fatigue?
What is decision fatigue?
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What is hedonic adaptation?
What is hedonic adaptation?
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What is digital footprint?
What is digital footprint?
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Information overload
Information overload
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Explicit attitude
Explicit attitude
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Study Notes
- These are study notes for marketing and consumer behavior
A/B Tests
- A/B tests are used by companies to assess singular variation.
- Variations are similar to independent variables.
- These tests determine which version performs better but offer no insights into the underlying theory.
- Metrics in A/B testing resemble dependent variables, like KPIs or continuous variables.
- Click-through rate (CTR) is the percentage of people who click on an ad after seeing it.
- Conversion rate measures the percentage of users completing a desired action.
- A/B testing involves comparing a control group against treatment group(s).
- A/B testing determines the performance of different strategies.
- A/B testing helps to find the specific effect.
- Independent variables (IV) are manipulated by the experimenter.
- Dependent variables (DV) are measured and recorded by the experimenter, affected by IVs.
- A/B testing automates the randomization process.
- Results from A/B testing might not generalize to the overall population.
- A/B testing may not help in understanding general theories or influencing the average person.
- A/B tests have high internal validity ("X causes Y, Y doesn't cause X").
- A/B tests provide a precise estimate of the efficacy of the variation.
- A/B tests elicit very naturalistic responses.
- A/B tests may have low external validity, struggling to generalize findings outside of a specific subset.
- Correct A/B testing combines precision and control of an experiment.
- Correct A/B testing combines external validity of field study.
- Multivariable tests conduct several simultaneous A/B tests.
- Multivariable tests can test combinations of factors for interactions.
- A/B testing can influence behavior in subtle ways.
- A/B testing personalizes environments to suit unique individual preferences.
Artificial Intelligence (AI)
- Artificial Intelligence involves machines performing tasks characteristic of human intelligence.
- AI encompasses prediction, anticipation, and planning.
- Automation is a core element of AI.
- AI typically uses pre-existing rules and depends on humans for generating rules/equations to compute data.
Machine Learning
- Machine Learning provides the ability to learn without being explicitly programmed.
- Machine Learning is one way of achieving AI, allowing AI to happen.
- Creating AI without machine learning is technically possible but would require hand-coding.
- Machine Learning is a method of "training" algorithms for specific tasks, such as image recognition.
Deep Learning
- Deep Learning represents an approach to machine learning.
- Deep Learning involves interconnecting many neurons.
- Artificial neural networks (ANN) are algorithms that mimic the biological structure of the brain.
- ANNs include multiple layers, making deep learning "deep."
- Machine intelligence (MI) with multiple layers models data after the human brain.
- MI prediction processes can be unclear.
- Applications of AI include consumer and marketing applications.
- Consumer applications comprise online search, recommender systems, fitness trackers, IoT devices, streaming software, self-driving cars, and smart homes.
- Marketing applications include product recommendations, content curation/creation, chatbots, A/B testing, and "visual listening in".
Exposure
- Exposure determines whether consumers come into contact with a stimulus.
- Exposure is the process by which a consumer has physical contact with a marketing stimulus.
- The stimulus must be within range of the sensory receptors.
- Consumers have the possibility of noticing the stimulus when exposed.
- Consumers can choose not to be exposed to marketing messages.
- Exposure is measured through metrics like counting clips and media impressions.
- Counting clips involves counting any mention of a firm in the media, reflecting volume of exposure.
- Media impressions reflect the number of people who may have seen an article or heard a radio show/podcast.
Attention
- Attention indicates the extent of which processing activity is devoted to a particular stimulus.
- Attention determines whether consumers come into contact with a stimulus.
- Attention means the information from exposure is recorded/noticed in some way.
- Attention is limited and selective, related to our goals.
- Endogenous (top-down) factors drive attention, involving higher-order cognitive processes like goals, intentions, and tasks.
- Endogenous factors involve using prior expectations and experiences to make sense of our surroundings.
- Banner blindness is an example of subconsciously ignoring banner ads.
- People overlook ads that are irrelevant/intrusive, influencing browsing experience.
- Exogenous (bottom-up) factors include qualities of the stimulus like position, perceptual contrast, novelty, and surprise.
- Exogenous factors use surroundings to draw conclusions, noticing input, and perceptual contrast.
- Both position and contrast are qualities of attention.
Perception
- Perception is a constructed process of interpretation, referring to how a stimulus is understood/experienced.
- Two major factors influence perception: bottom-up stimulus evaluation and top-down prior expectations.
- Subjective views of the world and external factors affect perception.
- Sensory information is processed sequentially.
- The mind can be tricked into certain interpretations.
- Visual perception involves distinguishing figure (foreground) and ground (background).
- The differentiation between figure and ground varies with individual perception.
- People interpret information differently based on their background/knowledge.
- Top-down factors impact perception.
- The perception of quantity and quality is malleable.
- Putting small amount of food on a small plate is more acceptable.
- Expensive wine is preferred over cheap wine.
- Expectations inform perceptions.
Brand Universe
- The true brand universe includes all existing brands.
- The perceived brand universe includes brands consumers are aware of.
Chunking
- Chunking groups items so they can be processed together as a unit.
- Chunking breaks down components into smaller "chunks" of related information.
- Chunking reduces cognitive load, making information easier to remember.
Cognitive Load
- Cognitive load means the amount of cognitive resources/effort being used by a task or cognitive process.
- Working memory has limited capacity, so using resources for one task leaves fewer/less for others.
Competitive Interference
- Competitive interference causes memory to weakens over time due to competing memories.
- Similarity between products, brands, and ads increases the chance of memory interference.
- Competitive interference occurs when concept activation comes so frequently, other concepts cannot activate.
Compromise Effect
- The Compromise effect shows consumers shift preference toward opinion with a third, asymmetrically dominated option.
Decision Fatigue
- Decision Fatigue is from cognitive overload, resulting in tiredness when making decisions.
- Car customization exemplifies decision fatigue.
- All car customization options use make people tired of making decisions.
- People will make quick decisions when asked about financial aspects to avoid decision fatigue.
- Decision fatigue relates to effort.
- Participants asked to not eat a food item when completing an impossible test.
- IV (avoid eating a food item) used cookies vs radishes.
- Those that consumed cookies gave up on the radishes faster.
- Consumers in highly-digital worlds are operating under overloaded and fatigued conditions.
Digital Divide
- The Digital divide exists, moving beyond access-only.
- First-level digital divide differences access to Internet infrastructure and technology maintenance.
- First-level includes smartphone dependency; e.g. 1 in 5 adults has no broadband at home but does have a smartphone.
- Second-level digital divide relates to skills needed to use the internet and usage differences.
- Second level consists of network effects that include technology acceptance and support.
- Technology acceptance means perceived usefulness + ease of use.
- Those most in-need receive lower quality technology support.
- Third-level digital divide captures benefits and opportunities from being online.
Digital Footprint
- A digital footprint is all of what you do online.
- Digital footprint allows marketers to build psychographic profiles.
- Data like browsing data, Facebook likes, and profile pictures builds up a digital footprint.
- Text posted is analyzed using natural language processing.
Psychographics
- Psychographic data is about consumer preferences.
- It is difficult to find characteristics of consumers.
- Characteristics are not directly observable + are not always known by the consumers themselves.
- To solve this, machine learning is used to determine the psychographic characteristics from publicly observable behaviors.
Elaboration Likelihood Model
- Communication persuades consumers through central and peripheral routes of cognitive processing.
- Central route engages careful consideration of relevant information.
- The central route produces stable attitudes, resistant to change, and predicts behavior more reliably.
- Peripheral route uses simple inferences based on simple cues.
- Peripheral route creates temporary attitudes.
- Peripheral route is less likely to predict behavior.
- Process depends on elaboration likelihood.
- Low elaboration (peripheral route) increases elaboration if arguments are reasonable.
- Involvement and persuasion exist.
- Low involvement (peripheral route) involves products unrelated to end goals.
- Competing brands with no unique attributes are low involvement.
- High involvement (central route) involves brands that have a distinct advantage and products which require careful decision making, like durable categories.
- Associations exist for low involvement.
- Marketers use color theory and packaging design to catch attention and evoke emotions/associations when consumers have low involvement.
Heuristics
- Vibrant colors, sleek packaging, and distinct branding influence quick decisions based on visual cues rather than analysis.
- Heuristics are mental shortcuts that simplify decision-making + problem-solving.
- People favor familiar/recognizable options, assuming well-known brands are superior/safer.
- Use category & schema information to create associations with heuristics.
- Repeat message (length=strength).
- Strong arguments in reasoning for high involvement focus on process, not result.
- Benefits focus on using product, not results because other products satisfy same aim.
- Emotion: affective involvement occurs when stimulus has strong emotional relevance for the consumer.
- Implications have strong message and cue thinking.
- Align message with goals.
- Self-referencing involves powerful tools.
Endowment Effect
- The endowment effect is how people assign value to different objects.
- Someone values something more because they already own already.
- The endowment effect is derived from prospect theory.
- Pleasure from gain will be lower than pain from loss.
- Small numerical changes do not change psychological value very little.
- The endowment effect works with subscription models.
- Pain from losing subscription>paying more.
- The free trial involves more pain from losing after getting service than paying more to keep.
- To resolve this, use old secondary research to understand new effects.
Attitudes
- Explicit attitudes are ones that people can consciously think about/report.
- Explicit attitudes are related to specific beliefs.
- Explicit attitudes can be measured with self-report.
- Explicit attitudes are likely to affect behavior when consumers have time/resources to deliberate.
- Explicit attitudes act as an object of value and predict behavior that we can control.
- Implicit attitudes are positive + negative associations that occur without conscious awareness.
- Spreading activation occurs as thinking of one concept automatically activates related concepts and +/- evaluations.
- Implicit attitudes need to be measured with cognitive tests and responses.
- Lower response rates mean distant associations.
- Implicit attitudes are affect behavior when consumers lack time/cognitive resources.
- Implicit attitudes predict spontaneous and uncontrollable behavior.
Adaptation
- Hedonic adaptation is the human tendency to return to a stable happiness despite major events.
- Expectations and desires rise with additional income.
- Happiness and emotion fall back to stable levels.
- Imagery involves processing information in sensory form.
- Imagery is easy to process and remember.
- Images are easier to process than verbal information.
- Images are easy to evaluate and affect us.
- Imagery can be mistaken for past experiences.
- VR provides recall.
- Participants recalled better info with VR.
Implicit Association Test
- The Implicit Association Test (IAT) quantifies the strengths of associations.
- Quantifies difference in response time for one pairing vs. another pairing;
- Shorter response times equal closer association.
- Longer response times equal distant associations.
- The test is used to uncover bias, strength of associations with brands, different people, and associations.
- Implicit attitudes predict behavior.
- Implicit attitudes can affect behavior when consumers lack time and/or cognitive resources.
- Explicit attitudes affect behavior with consumers have time to deliberate.
- Interaction bias means behavior and decisions of system's users influence output and performance of that system, or an AI system.
- Latent bias involves unobserved/unintentional patterns (ex. historical biases) in training data.
- These can appear in risk scores; they should not be used to determine sentences.
- Widespread algorithm is not based on race, but "more likely" may stem from historical bias.
- Selection bias takes places when selected training sample is not representative of the population.
Memory
- Exposure -> Attention -> Encoding
- Short-Term Memory -> Long-Term Memory
Long-Term Memory (LTM)
- LTM is permanent, but retrieval may vary by time.
- LTM stores data and associations.
- LTM is limitless.
- LTM retains but can be irretrievable.
Short-Term Memory (STM)
- STM is the same as working memory.
- STM has environment info and data retrieved from LTM.
- One is commonly conscious if something is in STM.
- Processed STM can transfer into LTM.
- STM is limited (around 7 +/- 2), 20-30 seconds.
- New information may “bump” old data.
- Consumers buy to fulfil goals.
- Broad aims are pursued.
- Goals are state focused.
- Motivation involves using energy to meet aims.
- Needs determine energy use.
- Discrepancy between present and desired/ideal state generates needs.
Creating Needs
- Marketers work within tension space + change a state/manipulate actual state leading to tension.
- Needs are dynamic (never fully met, always temporarily) in dynamic hierarchy.
- Internal/external events influence them.
- Maslow's hierarchy uses simplifying, but oversimplified.
- The hierarchy exists, but is faulty,
- Solving problems in consumer behavior.
- Solving consumers involves a manipulation perception of the world + offering a chance to meet objectives.
- Shape the ideal state by change shape or emphasize the gap + create tension.
Create Dissatisfaction with Actual
- Marketers show the gap (ex. home security system).
Means-End Theory
- The way people relate to products can be shown a linked chain: product attributes -> consequences of use -> personal values.
- Links "means" to consquences and consequences of the former with values ("ends").
- End-value chains explain driven by linking attribute particular value: attribute (product) -> consequence -> value
Goals
- Goals fill needs.
- Goals are similar.
- Any goal in multiple ways, repeatedly.
- Goal pursuit in dynamic.
- Adaptation involves meeting level of need, then return.
- Consumers show motivation from goal.
- It is necessarily only about goal.
- Clear customer perceptions of time using waiting can change customer perception.
Motivation
- Website loading screen and Uber tracking.
- Requires self-control.
- Exercise and goal motivation can be made difficult by info excess.
- Ability differences include traits: knowledge, cognitive style, intelligence, education, money.
- Opportunity: time and focus.
- Expanded ability is common now.
- Opportunity is expanded now.
- Make consumer opportunity to process data.
- Consumers lack ability to engage, ensure opportunity and ability.
Capacity Consumers
- "Scarcity of attention impacts process".
- This resource involves limited need for attention.
Information Overload
- Cognitive load means resources/effort being used for task/cognitive processing.
- The mind has limited capacity.
- Decision fatigue decreases energy.
- Cars cost attention.
- Fatigue effort results in cookies vs radishes.
Multi-Attribute Model
- consumers have beliefs + the summation and evaluation affects attitudes.
- used in explicit beliefs.
- Limited decision making with formula is:
Psychological Closure
- Relative judgment is here
Repetition and Recirculation
- Use repetition to remember info without active rehearsal.
- Popular marketing by companies to become "top of mind."
Elaboration
- Transfer for long memory.
- Used via story or messages.
- Use unique, novel items with "desirable difficulty."
Retrieval Fatigue
- Decay decreases or weakens connection.
- Events or details forgotten after period.
- Lack off recall or reinforcement decrease.
- Absence of mind decrease.
- Weak or lost.
Self-Endorsement
- Semantic networks are how data is saved.
- Node link in these networks + experience.
- Accessibility to recall by LTM and frequency of activation.
Priming
- Indirect priming influences behavior.
- Trace strength is strength + numbers.
- Priming + network + association affects consumer choice.
Systems 1 and 2
- Efficient is "Optimal"
- 1: rule system
- Suggests suggestions.
- Often taken
- Difficulty activates 2.
- Automate.
- Reduce minimize via heuristic or network.
- Anchoring heuristic is how the first pieces influences.
- Availability heuristic influences preferences.
- Representative heuristic assesses the degree.
- 2 Is logical.
- Attempts utility.
- Involves error.
- Consumers use to make judgement.
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