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Questions and Answers
What is a fundamental feature of object-oriented programming that allows different classes to share common attributes and methods?
What is a fundamental feature of object-oriented programming that allows different classes to share common attributes and methods?
- Encapsulation
- Inheritance (correct)
- Abstraction
- Polymorphism
Which of the following statements best describes a class in object-oriented programming?
Which of the following statements best describes a class in object-oriented programming?
- A class is a blueprint for creating objects. (correct)
- A class is a method that performs actions on data.
- A class is a process that involves multiple behaviors.
- A class is a variable that holds data about an object.
In object-oriented programming, what is the term used for the unique data specific to an instance of a class?
In object-oriented programming, what is the term used for the unique data specific to an instance of a class?
- Methods
- Instance Variables (correct)
- Attributes
- Class
What concept in object-oriented programming refers to the specific actions or functions associated with an object?
What concept in object-oriented programming refers to the specific actions or functions associated with an object?
Which object-oriented concept encapsulates the idea of hiding the internal state and requiring all interaction to be performed through methods?
Which object-oriented concept encapsulates the idea of hiding the internal state and requiring all interaction to be performed through methods?
What term describes the mechanism of sending data to an object and requesting it to perform a specific method?
What term describes the mechanism of sending data to an object and requesting it to perform a specific method?
Which of the following is NOT a characteristic of an object in object-oriented programming?
Which of the following is NOT a characteristic of an object in object-oriented programming?
Which of the following best differentiates object-oriented programming from procedural programming?
Which of the following best differentiates object-oriented programming from procedural programming?
What keyword is used to create a new object in Java?
What keyword is used to create a new object in Java?
Which constructor would be invoked if a Book object is created with no parameters?
Which constructor would be invoked if a Book object is created with no parameters?
In the UML representation, what does the '-' symbol before a variable indicate?
In the UML representation, what does the '-' symbol before a variable indicate?
In the given C# constructor for the Book class, what message is printed when a Book object is created with the title 'Java'?
In the given C# constructor for the Book class, what message is printed when a Book object is created with the title 'Java'?
What does the 'bark()' method in the Dog class return?
What does the 'bark()' method in the Dog class return?
What is the purpose of a constructor in a class?
What is the purpose of a constructor in a class?
How many constructors are defined in the Book class sample provided?
How many constructors are defined in the Book class sample provided?
If a class named 'Car' has a method called 'stop()', what type of access is indicated by the '+' symbol?
If a class named 'Car' has a method called 'stop()', what type of access is indicated by the '+' symbol?
What type of variable exists within a class but outside any method and is accessible in all methods of the class?
What type of variable exists within a class but outside any method and is accessible in all methods of the class?
What is the main characteristic of constructors in a class?
What is the main characteristic of constructors in a class?
Which of the following is true regarding case sensitivity in C#?
Which of the following is true regarding case sensitivity in C#?
What is the correct syntax for a default constructor in a class named ClassName?
What is the correct syntax for a default constructor in a class named ClassName?
In which order should the three steps for creating an object from a class be correctly followed?
In which order should the three steps for creating an object from a class be correctly followed?
What is the required starting case for method names in C#?
What is the required starting case for method names in C#?
Which option describes a local variable in C#?
Which option describes a local variable in C#?
Which of the following best defines class variables?
Which of the following best defines class variables?
Flashcards
Object-Oriented Programming (OOP)
Object-Oriented Programming (OOP)
A programming paradigm focused on creating objects that encapsulate both data (attributes) and methods (behavior).
Class
Class
A blueprint or template that defines the structure and behavior of objects. It specifies the attributes (data) and methods (actions) an object of that class will have.
Object
Object
A specific instance of a class. It has its own unique set of data values (attributes) based on the class definition.
Methods
Methods
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Instance Variables
Instance Variables
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Polymorphism
Polymorphism
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Inheritance
Inheritance
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Encapsulation
Encapsulation
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Class Variable
Class Variable
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Constructor
Constructor
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Local Variable
Local Variable
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Class Variable
Class Variable
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State
State
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Behavior
Behavior
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Instantiation
Instantiation
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Initialization
Initialization
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UML Diagram
UML Diagram
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Attributes
Attributes
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Private Access
Private Access
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Public Access
Public Access
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Study Notes
Object-Oriented Programming Introduction
- Object-oriented programming (OOP) focuses on creating objects that contain both data and methods.
- Procedural programming focuses on writing procedures or methods to manipulate data.
Object-Oriented Languages
- OOP languages commonly support concepts like Polymorphism, Inheritance, Encapsulation, Abstraction, Classes, Objects, Instances, Methods, and Message Passing.
Objects and Classes
- An object has states (characteristics) and behaviors (actions).
- A class is a template or blueprint defining the behavior and state of its objects.
- Objects are instances of a class.
- Each object inherits all variables and methods from its class.
- Example: A "Car" class can have objects like "Mercedes," "Volvo," and "Toyota."
Objects in Programming Languages
- Real-world objects (cars, dogs, humans) have states (characteristics) and behaviors (actions).
- Software objects mirror this with states stored in fields and behaviors shown via methods.
- Method calls operate on the object's internal state and are the communication means between objects.
States and Behaviors
- The state of an object is its properties (data). Alternative terms: instance variables, fields, properties, variables, members.
- Behaviors are the actions an object can perform (methods, functions, procedures).
Variable Types in a Class
- Local variables: Declared and initialized within a method; destroyed when the method ends.
- Instance variables: Belong to a specific object; initialized when the object is created. Accessed from within any method of the class containing it.
- Class variables: Belong to the class itself (not a specific object), declared with the "static" keyword. Accessed directly via the class name rather than an object instance.
Constructors
- Constructors are special methods called when a new object is created from a class.
- They initialize the new object's state.
- Each class has at least one constructor.
- Constructors have the same name as the class. A class can have multiple constructors.
Basic Syntax
- OOP code uses proper casing for identifiers. This means that Java, C# naming conventions are case-sensitive.
- Variables - camel case (use lowercase for the first word)
- Class Names - upper camel (use uppercase for every first character of each word)
- Method names - camel case (start with a lowercase letter).
Creating an Object
- Create an Object from a class in three steps:
- Declare a variable of the class type
- Instantiate the object using the 'new' keyword
- Initialize the object by calling a constructor.
- Use the format
[Object type] [variable name] = new [Constructor]();
UML
- UML (Unified Modeling Language) diagrams visually represent classes and their relationships.
- A UML diagram of a class can show the states (data) and behaviors (actions) of that class graphically.
- Use symbols like
-
for private access modifiers, and+
for public access.
Classes (Sample Code)
- Classes are blueprints for creating objects.
- A class definition essentially creates all variables, actions, and properties for an object.
- A class can include instance variables, local variables, class variables, and methods
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Description
This quiz explores the fundamentals of object-oriented programming (OOP), including its core principles such as classes, objects, inheritance, and polymorphism. You'll learn how OOP differs from procedural programming and how it models real-world entities through software objects. Test your understanding of key concepts and terminology in OOP.