Introduction to Object-Oriented Programming
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Questions and Answers

What is a fundamental feature of object-oriented programming that allows different classes to share common attributes and methods?

  • Encapsulation
  • Inheritance (correct)
  • Abstraction
  • Polymorphism
  • Which of the following statements best describes a class in object-oriented programming?

  • A class is a blueprint for creating objects. (correct)
  • A class is a method that performs actions on data.
  • A class is a process that involves multiple behaviors.
  • A class is a variable that holds data about an object.
  • In object-oriented programming, what is the term used for the unique data specific to an instance of a class?

  • Methods
  • Instance Variables (correct)
  • Attributes
  • Class
  • What concept in object-oriented programming refers to the specific actions or functions associated with an object?

    <p>Methods</p> Signup and view all the answers

    Which object-oriented concept encapsulates the idea of hiding the internal state and requiring all interaction to be performed through methods?

    <p>Encapsulation</p> Signup and view all the answers

    What term describes the mechanism of sending data to an object and requesting it to perform a specific method?

    <p>Message Passing</p> Signup and view all the answers

    Which of the following is NOT a characteristic of an object in object-oriented programming?

    <p>Template</p> Signup and view all the answers

    Which of the following best differentiates object-oriented programming from procedural programming?

    <p>Object-oriented programming focuses on creating objects, while procedural programming focuses on actions.</p> Signup and view all the answers

    What keyword is used to create a new object in Java?

    <p>new</p> Signup and view all the answers

    Which constructor would be invoked if a Book object is created with no parameters?

    <p>Book()</p> Signup and view all the answers

    In the UML representation, what does the '-' symbol before a variable indicate?

    <p>private access</p> Signup and view all the answers

    In the given C# constructor for the Book class, what message is printed when a Book object is created with the title 'Java'?

    <p>the title is: Java</p> Signup and view all the answers

    What does the 'bark()' method in the Dog class return?

    <p>void</p> Signup and view all the answers

    What is the purpose of a constructor in a class?

    <p>to initialize object attributes</p> Signup and view all the answers

    How many constructors are defined in the Book class sample provided?

    <p>2</p> Signup and view all the answers

    If a class named 'Car' has a method called 'stop()', what type of access is indicated by the '+' symbol?

    <p>public access</p> Signup and view all the answers

    What type of variable exists within a class but outside any method and is accessible in all methods of the class?

    <p>Instance variables</p> Signup and view all the answers

    What is the main characteristic of constructors in a class?

    <p>They must have the same name as the class.</p> Signup and view all the answers

    Which of the following is true regarding case sensitivity in C#?

    <p>Identifiers are case sensitive, meaning 'Hello' and 'hello' are different.</p> Signup and view all the answers

    What is the correct syntax for a default constructor in a class named ClassName?

    <p>class ClassName { ClassName() { } }</p> Signup and view all the answers

    In which order should the three steps for creating an object from a class be correctly followed?

    <p>Declaration, Initialization, Invocation</p> Signup and view all the answers

    What is the required starting case for method names in C#?

    <p>Lower Case</p> Signup and view all the answers

    Which option describes a local variable in C#?

    <p>It is defined inside methods and destroyed when the method ends.</p> Signup and view all the answers

    Which of the following best defines class variables?

    <p>They are static variables declared outside any method within a class.</p> Signup and view all the answers

    Study Notes

    Object-Oriented Programming Introduction

    • Object-oriented programming (OOP) focuses on creating objects that contain both data and methods.
    • Procedural programming focuses on writing procedures or methods to manipulate data.

    Object-Oriented Languages

    • OOP languages commonly support concepts like Polymorphism, Inheritance, Encapsulation, Abstraction, Classes, Objects, Instances, Methods, and Message Passing.

    Objects and Classes

    • An object has states (characteristics) and behaviors (actions).
    • A class is a template or blueprint defining the behavior and state of its objects.
    • Objects are instances of a class.
      • Each object inherits all variables and methods from its class.
    • Example: A "Car" class can have objects like "Mercedes," "Volvo," and "Toyota."

    Objects in Programming Languages

    • Real-world objects (cars, dogs, humans) have states (characteristics) and behaviors (actions).
    • Software objects mirror this with states stored in fields and behaviors shown via methods.
    • Method calls operate on the object's internal state and are the communication means between objects.

    States and Behaviors

    • The state of an object is its properties (data). Alternative terms: instance variables, fields, properties, variables, members.
    • Behaviors are the actions an object can perform (methods, functions, procedures).

    Variable Types in a Class

    • Local variables: Declared and initialized within a method; destroyed when the method ends.
    • Instance variables: Belong to a specific object; initialized when the object is created. Accessed from within any method of the class containing it.
    • Class variables: Belong to the class itself (not a specific object), declared with the "static" keyword. Accessed directly via the class name rather than an object instance.

    Constructors

    • Constructors are special methods called when a new object is created from a class.
    • They initialize the new object's state.
    • Each class has at least one constructor.
    • Constructors have the same name as the class. A class can have multiple constructors.

    Basic Syntax

    • OOP code uses proper casing for identifiers. This means that Java, C# naming conventions are case-sensitive.
    • Variables - camel case (use lowercase for the first word)
    • Class Names - upper camel (use uppercase for every first character of each word)
    • Method names - camel case (start with a lowercase letter).

    Creating an Object

    • Create an Object from a class in three steps:
      • Declare a variable of the class type
      • Instantiate the object using the 'new' keyword
      • Initialize the object by calling a constructor.
    • Use the format [Object type] [variable name] = new [Constructor]();

    UML

    • UML (Unified Modeling Language) diagrams visually represent classes and their relationships.
    • A UML diagram of a class can show the states (data) and behaviors (actions) of that class graphically.
    • Use symbols like - for private access modifiers, and + for public access.

    Classes (Sample Code)

    • Classes are blueprints for creating objects.
    • A class definition essentially creates all variables, actions, and properties for an object.
    • A class can include instance variables, local variables, class variables, and methods

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    Description

    This quiz explores the fundamentals of object-oriented programming (OOP), including its core principles such as classes, objects, inheritance, and polymorphism. You'll learn how OOP differs from procedural programming and how it models real-world entities through software objects. Test your understanding of key concepts and terminology in OOP.

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