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Questions and Answers
What is a fundamental feature of object-oriented programming that allows different classes to share common attributes and methods?
What is a fundamental feature of object-oriented programming that allows different classes to share common attributes and methods?
Which of the following statements best describes a class in object-oriented programming?
Which of the following statements best describes a class in object-oriented programming?
In object-oriented programming, what is the term used for the unique data specific to an instance of a class?
In object-oriented programming, what is the term used for the unique data specific to an instance of a class?
What concept in object-oriented programming refers to the specific actions or functions associated with an object?
What concept in object-oriented programming refers to the specific actions or functions associated with an object?
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Which object-oriented concept encapsulates the idea of hiding the internal state and requiring all interaction to be performed through methods?
Which object-oriented concept encapsulates the idea of hiding the internal state and requiring all interaction to be performed through methods?
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What term describes the mechanism of sending data to an object and requesting it to perform a specific method?
What term describes the mechanism of sending data to an object and requesting it to perform a specific method?
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Which of the following is NOT a characteristic of an object in object-oriented programming?
Which of the following is NOT a characteristic of an object in object-oriented programming?
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Which of the following best differentiates object-oriented programming from procedural programming?
Which of the following best differentiates object-oriented programming from procedural programming?
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What keyword is used to create a new object in Java?
What keyword is used to create a new object in Java?
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Which constructor would be invoked if a Book object is created with no parameters?
Which constructor would be invoked if a Book object is created with no parameters?
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In the UML representation, what does the '-' symbol before a variable indicate?
In the UML representation, what does the '-' symbol before a variable indicate?
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In the given C# constructor for the Book class, what message is printed when a Book object is created with the title 'Java'?
In the given C# constructor for the Book class, what message is printed when a Book object is created with the title 'Java'?
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What does the 'bark()' method in the Dog class return?
What does the 'bark()' method in the Dog class return?
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What is the purpose of a constructor in a class?
What is the purpose of a constructor in a class?
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How many constructors are defined in the Book class sample provided?
How many constructors are defined in the Book class sample provided?
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If a class named 'Car' has a method called 'stop()', what type of access is indicated by the '+' symbol?
If a class named 'Car' has a method called 'stop()', what type of access is indicated by the '+' symbol?
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What type of variable exists within a class but outside any method and is accessible in all methods of the class?
What type of variable exists within a class but outside any method and is accessible in all methods of the class?
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What is the main characteristic of constructors in a class?
What is the main characteristic of constructors in a class?
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Which of the following is true regarding case sensitivity in C#?
Which of the following is true regarding case sensitivity in C#?
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What is the correct syntax for a default constructor in a class named ClassName?
What is the correct syntax for a default constructor in a class named ClassName?
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In which order should the three steps for creating an object from a class be correctly followed?
In which order should the three steps for creating an object from a class be correctly followed?
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What is the required starting case for method names in C#?
What is the required starting case for method names in C#?
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Which option describes a local variable in C#?
Which option describes a local variable in C#?
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Which of the following best defines class variables?
Which of the following best defines class variables?
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Study Notes
Object-Oriented Programming Introduction
- Object-oriented programming (OOP) focuses on creating objects that contain both data and methods.
- Procedural programming focuses on writing procedures or methods to manipulate data.
Object-Oriented Languages
- OOP languages commonly support concepts like Polymorphism, Inheritance, Encapsulation, Abstraction, Classes, Objects, Instances, Methods, and Message Passing.
Objects and Classes
- An object has states (characteristics) and behaviors (actions).
- A class is a template or blueprint defining the behavior and state of its objects.
- Objects are instances of a class.
- Each object inherits all variables and methods from its class.
- Example: A "Car" class can have objects like "Mercedes," "Volvo," and "Toyota."
Objects in Programming Languages
- Real-world objects (cars, dogs, humans) have states (characteristics) and behaviors (actions).
- Software objects mirror this with states stored in fields and behaviors shown via methods.
- Method calls operate on the object's internal state and are the communication means between objects.
States and Behaviors
- The state of an object is its properties (data). Alternative terms: instance variables, fields, properties, variables, members.
- Behaviors are the actions an object can perform (methods, functions, procedures).
Variable Types in a Class
- Local variables: Declared and initialized within a method; destroyed when the method ends.
- Instance variables: Belong to a specific object; initialized when the object is created. Accessed from within any method of the class containing it.
- Class variables: Belong to the class itself (not a specific object), declared with the "static" keyword. Accessed directly via the class name rather than an object instance.
Constructors
- Constructors are special methods called when a new object is created from a class.
- They initialize the new object's state.
- Each class has at least one constructor.
- Constructors have the same name as the class. A class can have multiple constructors.
Basic Syntax
- OOP code uses proper casing for identifiers. This means that Java, C# naming conventions are case-sensitive.
- Variables - camel case (use lowercase for the first word)
- Class Names - upper camel (use uppercase for every first character of each word)
- Method names - camel case (start with a lowercase letter).
Creating an Object
- Create an Object from a class in three steps:
- Declare a variable of the class type
- Instantiate the object using the 'new' keyword
- Initialize the object by calling a constructor.
- Use the format
[Object type] [variable name] = new [Constructor]();
UML
- UML (Unified Modeling Language) diagrams visually represent classes and their relationships.
- A UML diagram of a class can show the states (data) and behaviors (actions) of that class graphically.
- Use symbols like
-
for private access modifiers, and+
for public access.
Classes (Sample Code)
- Classes are blueprints for creating objects.
- A class definition essentially creates all variables, actions, and properties for an object.
- A class can include instance variables, local variables, class variables, and methods
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Description
This quiz explores the fundamentals of object-oriented programming (OOP), including its core principles such as classes, objects, inheritance, and polymorphism. You'll learn how OOP differs from procedural programming and how it models real-world entities through software objects. Test your understanding of key concepts and terminology in OOP.